/* r_misc.c (description) Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1999,2000 Nelson Rush. Copyright (C) 1999,2000 contributors of the QuakeForge project Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #include #include #include #include #include #include #include #include #include #include #include #include extern cvar_t *r_dynamic; /* =============== R_CheckVariables =============== */ void R_CheckVariables (void) { #ifdef UQUAKE static float oldbright; if (r_fullbright->value != oldbright) { oldbright = r_fullbright->value; D_FlushCaches (); // so all lighting changes } #endif } /* ============ Show Debugging use ============ */ void Show (void) { vrect_t vr; vr.x = vr.y = 0; vr.width = vid.width; vr.height = vid.height; vr.pnext = NULL; VID_Update (&vr); } /* ==================== R_TimeRefresh_f For program optimization ==================== */ void R_TimeRefresh_f (void) { int i; float start, stop, time; int startangle; vrect_t vr; startangle = r_refdef.viewangles[1]; start = Sys_DoubleTime (); for (i=0 ; i<128 ; i++) { r_refdef.viewangles[1] = i/128.0*360.0; VID_LockBuffer (); R_RenderView (); VID_UnlockBuffer (); vr.x = r_refdef.vrect.x; vr.y = r_refdef.vrect.y; vr.width = r_refdef.vrect.width; vr.height = r_refdef.vrect.height; vr.pnext = NULL; VID_Update (&vr); } stop = Sys_DoubleTime (); time = stop-start; Con_Printf ("%f seconds (%f fps)\n", time, 128/time); r_refdef.viewangles[1] = startangle; } /* ================ R_LineGraph Only called by R_DisplayTime ================ */ void R_LineGraph (int x, int y, int h) { int i; byte *dest; int s; int color; // FIXME: should be disabled on no-buffer adapters, or should be in the driver #ifdef UQUAKE x += r_refdef.vrect.x; y += r_refdef.vrect.y; #endif dest = vid.buffer + vid.rowbytes*y + x; s = r_graphheight->value; if (h == 10000) color = 0x6f; // yellow else if (h == 9999) color = 0x4f; // red else if (h == 9998) color = 0xd0; // blue else color = 0xff; // pink if (h>s) h = s; for (i=0 ; ivalue; //a = (int)((pmove.velocity[2] + 500)/10); //a = fabs(velocity[0])/20; //a = ((int)fabs(origin[0])/8)%20; //a = (cl.idealpitch + 30)/5; //a = (int)(cl.simangles[YAW] * 64/360) & 63; a = graphval; r_timings[timex] = a; a = timex; if (r_refdef.vrect.width <= MAX_TIMINGS) x = r_refdef.vrect.width-1; else x = r_refdef.vrect.width - (r_refdef.vrect.width - MAX_TIMINGS)/2; do { R_LineGraph (x, r_refdef.vrect.height-2, r_timings[a]); if (x==0) break; // screen too small to hold entire thing x--; a--; if (a == -1) a = MAX_TIMINGS-1; } while (a != timex); timex = (timex+1)%MAX_TIMINGS; } #ifdef QUAKEWORLD /* ============== R_NetGraph ============== */ void R_NetGraph (void) { int a, x, y, y2, w, i; int lost; char st[80]; if (vid.width - 16 <= NET_TIMINGS) w = vid.width - 16; else w = NET_TIMINGS; x = -((vid.width - 320)>>1); y = vid.height - sb_lines - 24 - (int)r_graphheight->value*2 - 2; M_DrawTextBox (x, y, (w+7)/8, ((int)r_graphheight->value*2+7)/8 + 1); y2 = y + 8; y = vid.height - sb_lines - 8 - 2; x = 8; lost = CL_CalcNet(); for (a=NET_TIMINGS-w ; anormal); *dist = p->dist - d; // TODO: when we have rotating entities, this will need to use the view matrix TransformVector (p->normal, normal); } /* =============== R_SetUpFrustumIndexes =============== */ void R_SetUpFrustumIndexes (void) { int i, j, *pindex; pindex = r_frustum_indexes; for (i=0 ; i<4 ; i++) { for (j=0 ; j<3 ; j++) { if (view_clipplanes[i].normal[j] < 0) { pindex[j] = j; pindex[j+3] = j+3; } else { pindex[j] = j+3; pindex[j+3] = j; } } // FIXME: do just once at start pfrustum_indexes[i] = pindex; pindex += 6; } } /* =============== R_SetupFrame =============== */ void R_SetupFrame (void) { int edgecount; vrect_t vrect; float w, h; // don't allow cheats in multiplayer if (cl.maxclients > 1) { r_draworder->value = 0; r_fullbright->value = 0; r_ambient->value = 0; r_drawflat->value = 0; } if (r_numsurfs->value) { if ((surface_p - surfaces) > r_maxsurfsseen) r_maxsurfsseen = surface_p - surfaces; Con_Printf ("Used %d of %d surfs; %d max\n", (int) (surface_p - surfaces), (int) (surf_max - surfaces), r_maxsurfsseen); } if (r_numedges->value) { edgecount = edge_p - r_edges; if (edgecount > r_maxedgesseen) r_maxedgesseen = edgecount; Con_Printf ("Used %d of %d edges; %d max\n", edgecount, r_numallocatededges, r_maxedgesseen); } r_refdef.ambientlight = r_ambient->value; if (r_refdef.ambientlight < 0) r_refdef.ambientlight = 0; #ifdef UQUAKE if (!sv.active) #endif r_draworder->value = 0; // don't let cheaters look behind walls R_CheckVariables (); if (r_dynamic->value) R_AnimateLight (); r_framecount++; numbtofpolys = 0; // debugging #if 0 r_refdef.vieworg[0]= 80; r_refdef.vieworg[1]= 64; r_refdef.vieworg[2]= 40; r_refdef.viewangles[0]= 0; r_refdef.viewangles[1]= 46.763641357; r_refdef.viewangles[2]= 0; #endif // build the transformation matrix for the given view angles VectorCopy (r_refdef.vieworg, modelorg); VectorCopy (r_refdef.vieworg, r_origin); AngleVectors (r_refdef.viewangles, vpn, vright, vup); // current viewleaf r_oldviewleaf = r_viewleaf; r_viewleaf = Mod_PointInLeaf (r_origin, cl.worldmodel); r_dowarpold = r_dowarp; r_dowarp = r_waterwarp->value && (r_viewleaf->contents <= CONTENTS_WATER); if ((r_dowarp != r_dowarpold) #ifdef UQUAKE || lcd_x->value #endif || r_viewchanged) { if (r_dowarp) { if ((vid.width <= vid.maxwarpwidth) && (vid.height <= vid.maxwarpheight)) { vrect.x = 0; vrect.y = 0; vrect.width = vid.width; vrect.height = vid.height; R_ViewChanged (&vrect, sb_lines, vid.aspect); } else { w = vid.width; h = vid.height; if (w > vid.maxwarpwidth) { h *= (float)vid.maxwarpwidth / w; w = vid.maxwarpwidth; } if (h > vid.maxwarpheight) { h = vid.maxwarpheight; w *= (float)vid.maxwarpheight / h; } vrect.x = 0; vrect.y = 0; vrect.width = (int)w; vrect.height = (int)h; R_ViewChanged (&vrect, (int)((float)sb_lines * (h/(float)vid.height)), vid.aspect * (h / w) * ((float)vid.width / (float)vid.height)); } } else { vrect.x = 0; vrect.y = 0; vrect.width = vid.width; vrect.height = vid.height; R_ViewChanged (&vrect, sb_lines, vid.aspect); } r_viewchanged = false; } // start off with just the four screen edge clip planes R_TransformFrustum (); // save base values VectorCopy (vpn, base_vpn); VectorCopy (vright, base_vright); VectorCopy (vup, base_vup); VectorCopy (modelorg, base_modelorg); R_SetSkyFrame (); R_SetUpFrustumIndexes (); r_cache_thrash = false; // clear frame counts c_faceclip = 0; d_spanpixcount = 0; r_polycount = 0; r_drawnpolycount = 0; r_wholepolycount = 0; r_amodels_drawn = 0; r_outofsurfaces = 0; r_outofedges = 0; D_SetupFrame (); }