Source: quakeforge Section: contrib/games Priority: optional Maintainer: Joseph Carter Standards-Version: 3.0.1 Package: quake-svga Architecture: i386 Depends: ${shlibs:Depends}, quake-lib (>= 1.06-5) | quake-lib-stub Replaces: squake, quake-common Provides: quake Description: First person shooting game - SVGALib version QuakeForge is a source port of Quake, the successor to Id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original game released by ID Software while allowing optional extensions which enhance the game. . This package contains the SVGALib versions of uquake and qw-client. Package: quake-x11 Architecture: any Replaces: xquake, quake-common Depends: ${shlibs:Depends}, quake-lib (>= 1.06-5) | quake-lib-stub Provides: quake Description: First person shooting game - X11 version QuakeForge is a source port of Quake, the successor to Id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original game released by ID Software while allowing optional extensions which enhance the game. . This package contains the X11 versions of uquake and qw-client. Package: quake-ggi Architecture: any Depends: ${shlibs:Depends}, quake-lib (>= 1.06-5) | quake-lib-stub Provides: quake Description: First person shooting game - GGI version QuakeForge is a source port of Quake, the successor to Id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original game released by ID Software while allowing optional extensions which enhance the game. . This package contains the GGI versions of uquake and qw-client. Package: quake-gl Architecture: any Depends: ${shlibs:Depends}, quake-lib (>= 1.06-5) | quake-lib-stub Provides: quake Replaces: glquake-glx, quake-common Description: First person shooting game - GL version QuakeForge is a source port of Quake, the successor to Id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original game released by ID Software while allowing optional extensions which enhance the game. . This package contains the GL versions of uquake and qw-client. Package: quake-3dfx Architecture: any Depends: ${shlibs:Depends}, mesag3-glide2 (>= 3.1-1), libglide2, quake-lib (>= 1.06-5) | quake-lib-stub Provides: quake Replaces: glquake-3dfxgl, quake-common Description: First person shooting game - 3dfx GL version QuakeForge is a source port of Quake, the successor to Id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original game released by ID Software while allowing optional extensions which enhance the game. . This package contains the 3dfx GL versions of uquake and qw-client. Package: quake-sdl Architecture: any Depends: ${shlibs:Depends}, quake-lib (>= 1.06-5) | quake-lib-stub Provides: quake Description: First person shooting game - SDL version QuakeForge is a source port of Quake, the successor to Id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original game released by ID Software while allowing optional extensions which enhance the game. . This package contains the SDL versions of uquake and qw-client. Package: quake-server Architecture: any Depends: ${shlibs:Depends}, quake-lib (>= 1.06-5) | quake-lib-stub Provides: quake Description: First person shooting game - dedicated server QuakeForge is a source port of Quake, the successor to Id Software's very popular DOOM series. Its primary development goal is to remain compatible with the original game released by ID Software while allowing optional extensions which enhance the game. . This package contains QuakeForge's QuakeWorld-compatible server.