/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // client.h #ifndef _CLIENT_H #define _CLIENT_H #include "config.h" #ifdef HAS_ZLIB #include #else #include "nozip.h" #endif #include #include #include typedef struct { vec3_t viewangles; // intended velocities float forwardmove; float sidemove; float upmove; #ifdef QUAKE2 byte lightlevel; #endif } usercmd_t; typedef struct { int length; char map[MAX_STYLESTRING]; } lightstyle_t; typedef struct { char name[MAX_SCOREBOARDNAME]; float entertime; int frags; int colors; // two 4 bit fields byte translations[VID_GRADES*256]; } scoreboard_t; #define CSHIFT_CONTENTS 0 #define CSHIFT_DAMAGE 1 #define CSHIFT_BONUS 2 #define CSHIFT_POWERUP 3 #define NUM_CSHIFTS 4 #define NAME_LENGTH 64 // // client_state_t should hold all pieces of the client state // #define SIGNONS 4 // signon messages to receive before connected #define MAX_DLIGHTS 32 typedef struct { vec3_t origin; float radius; float die; // stop lighting after this time float decay; // drop this each second float minlight; // don't add when contributing less int key; #ifdef QUAKE2 qboolean dark; // subtracts light instead of adding #endif } dlight_t; #define MAX_BEAMS 24 typedef struct { int entity; struct model_s *model; float endtime; vec3_t start, end; } beam_t; #define MAX_EFRAGS 640 #define MAX_MAPSTRING 2048 #define MAX_DEMOS 8 #define MAX_DEMONAME 16 typedef enum { ca_dedicated, // a dedicated server with no ability to start a client ca_disconnected, // full screen console with no connection ca_connected, // valid netcon, talking to a server ca_onserver, // processing data lists, etc ca_active // everything is in, so frames can be rendered } cactive_t; // // the client_static_t structure is persistant through an arbitrary number // of server connections // typedef struct { cactive_t state; // personalization data sent to server char mapstring[MAX_QPATH]; char spawnparms[MAX_MAPSTRING]; // to restart a level // demo loop control int demonum; // -1 = don't play demos char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing // demo recording info must be here, because record is started before // entering a map (and clearing client_state_t) qboolean demorecording; qboolean demoplayback; qboolean timedemo; int forcetrack; // -1 = use normal cd track gzFile *demofile; int td_lastframe; // to meter out one message a frame int td_startframe; // host_framecount at start float td_starttime; // realtime at second frame of timedemo // connection information int signon; // 0 to SIGNONS struct qsocket_s *netcon; sizebuf_t message; // writing buffer to send to server } client_static_t; extern client_static_t cls; #include // // cvars // extern cvar_t cl_name; extern cvar_t cl_color; extern cvar_t cl_upspeed; extern cvar_t cl_forwardspeed; extern cvar_t cl_backspeed; extern cvar_t cl_sidespeed; extern cvar_t cl_movespeedkey; extern cvar_t cl_yawspeed; extern cvar_t cl_pitchspeed; extern cvar_t cl_anglespeedkey; extern cvar_t cl_autofire; extern cvar_t cl_shownet; extern cvar_t cl_nolerp; extern cvar_t cl_sbar; extern cvar_t cl_hudswap; extern cvar_t cl_pitchdriftspeed; extern cvar_t lookspring; extern cvar_t lookstrafe; extern cvar_t sensitivity; extern cvar_t m_pitch; extern cvar_t m_yaw; extern cvar_t m_forward; extern cvar_t m_side; extern cvar_t _windowed_mouse; #define MAX_TEMP_ENTITIES 64 // lightning bolts, etc #define MAX_STATIC_ENTITIES 128 // torches, etc // FIXME, allocate dynamically extern efrag_t cl_efrags[MAX_EFRAGS]; extern entity_t cl_entities[MAX_EDICTS]; extern entity_t cl_static_entities[MAX_STATIC_ENTITIES]; extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; extern dlight_t cl_dlights[MAX_DLIGHTS]; extern entity_t cl_temp_entities[MAX_TEMP_ENTITIES]; extern beam_t cl_beams[MAX_BEAMS]; //============================================================================= // // cl_main // dlight_t *CL_AllocDlight (int key); void CL_DecayLights (void); void CL_Init (void); void CL_EstablishConnection (char *host); void CL_Signon1 (void); void CL_Signon2 (void); void CL_Signon3 (void); void CL_Signon4 (void); void CL_Disconnect (void); void CL_Disconnect_f (void); void CL_NextDemo (void); #define MAX_VISEDICTS 256 extern int cl_numvisedicts; extern entity_t *cl_visedicts[MAX_VISEDICTS]; // // cl_input // typedef struct { int down[2]; // key nums holding it down int state; // low bit is down state } kbutton_t; extern kbutton_t in_mlook, in_klook; extern kbutton_t in_strafe; extern kbutton_t in_speed; void CL_InitInput (void); void CL_SendCmd (void); void CL_SendMove (usercmd_t *cmd); void CL_ParseTEnt (void); void CL_UpdateTEnts (void); void CL_ClearState (void); int CL_ReadFromServer (void); void CL_WriteToServer (usercmd_t *cmd); void CL_BaseMove (usercmd_t *cmd); float CL_KeyState (kbutton_t *key); char *Key_KeynumToString (int keynum); // // cl_demo.c // void CL_StopPlayback (void); int CL_GetMessage (void); void CL_Stop_f (void); void CL_Record_f (void); void CL_PlayDemo_f (void); void CL_TimeDemo_f (void); // // cl_parse.c // void CL_ParseServerMessage (void); void CL_NewTranslation (int slot); // // view // void V_StartPitchDrift (void); void V_StopPitchDrift (void); void V_RenderView (void); void V_UpdatePalette (void); void V_Register (void); void V_ParseDamage (void); void V_SetContentsColor (int contents); void V_CalcBlend (void); // // cl_tent // void CL_InitTEnts (void); void CL_SignonReply (void); #endif // _CLIENT_H