######################################################################## # # Quake general stuff # PROJECT_DIR = @top_srcdir@ PROJECT_ODIR = .. SRC_DIR = @srcdir@ COMMON_DIR = $(PROJECT_DIR)/common COMMON_ODIR = $(PROJECT_ODIR)/common BIN_PREFIX = uquake DESTDIR = prefix = @prefix@ exec_prefix = @exec_prefix@ bindir = @bindir@ libdir = @libdir@ mandir = @mandir@ TARGET_DIR = $(PROJECT_ODIR)/targets BUILD_DIR = $(TARGET_DIR)/uquake LDFLAGS = @LDFLAGS@ @SOUND_LIBS@ @NET_LIBS@ -lm LIBS = @LIBS@ CC = @CC@ INTEL_ARCH = @INTEL_ARCH@ NO_ASMOPT = @NO_ASMOPT@ ifneq ($(SRC_DIR),.) SRC_DIR_INC = -I$(SRC_DIR) endif HAS_DGA = @HAS_DGA@ HAS_VGA = @HAS_VGA@ HAS_MGL = @HAS_MGL@ HAS_GGI = @HAS_GGI@ HAS_SVGA = @HAS_SVGA@ HAS_GLIDE = @HAS_GLIDE@ HAS_TDFXGL = @HAS_TDFXGL@ HAS_OGL = @HAS_OGL@ HAS_XIL = @HAS_XIL@ HAS_X11 = @HAS_X11@ HAS_SDL = @HAS_SDL@ HAVE_WSOCK = @HAVE_WSOCK@ HAVE_UDP = @HAVE_UDP@ MAKE_SURE_DIR = if test -d "$(BUILD_DIR)/$$DIR"; \ then \ true; \ else \ echo "Creating directory $(BUILD_DIR)/$$DIR"; \ mkdir -p $(BUILD_DIR)/$$DIR; \ fi ######################################################################## # # Client targets # COMMON_LIB=common_lib.a ifeq ($(HAS_OGL),yes) GLQUAKE =$(BIN_PREFIX)-glx endif ifeq ($(HAS_TDFXGL),yes) TDFXQUAKE= $(BIN_PREFIX)-3dfx endif ifeq ($(HAS_X11),yes) X11QUAKE = $(BIN_PREFIX)-x11 endif ifeq ($(HAS_SVGA),yes) SVGAQUAKE = $(BIN_PREFIX)-svga endif ifeq ($(HAS_VGA),yes) VGAQUAKE = $(BIN_PREFIX)-vga endif ifeq ($(HAS_MGL),yes) MGLQUAKE = $(BIN_PREFIX)-mgl endif ifeq ($(HAS_GGI),yes) GGIQUAKE = $(BIN_PREFIX)-ggi endif ifeq ($(HAS_SDL),yes) SDLQUAKE = $(BIN_PREFIX)-sdl endif RELEASE = @RELEASE@ ifeq ($(RELEASE),yes) OPTFLAGS = @RELEASE_CFLAGS@ else OPTFLAGS = -g endif soft_targets = $(X11QUAKE) $(SVGAQUAKE) $(GGIQUAKE) $(SDLQUAKE) $(MGLQUAKE) \ $(VGAQUAKE) gl_targets = $(GLQUAKE) $(TDFXQUAKE) lib_targets = $(COMMON_LIB) targets = $(lib_targets) $(gl_targets) $(soft_targets) CLEAN_TARGETS = $(patsubst %,clean-%, $(targets)) .PHONY: $(targets) $(CLEAN_TARGETS) clean-soft clean-gl all: $(targets) ######################################################################## # # Source files # ifneq ($(NO_ASMOPT),yes) # Source file the Intel archictecture only CFLAGS = -Did386=1 UQ_GENERAL_SRC = worlda.s UQ_SWREND_SRC_PLAT = dosasm.s CL_ADDITIONAL_GENERAL_SRC = sys_dosa.s math.s SWREND_SRC_PLAT = d_draw.s d_draw16.s d_parta.s d_polysa.s d_scana.s \ d_spr8.s d_varsa.s r_aclipa.s r_aliasa.s \ r_drawa.s r_edgea.s r_varsa.s surf16.s surf8.s else # Source files for non-Intel platforms CFLAGS = -Did386=0 SWREND_SRC_PLAT = nonintel.c endif # System specific source files CD_AUDIO_SRC = cd_wrapper.c SYS_SRC = sys_common.c @SYS_SRC@ # Networking source files ifeq ($(HAVE_WSOCK),yes) NET_SRC = net_win.c net_wins.c net_wipx.c else ifeq ($(HAVE_UDP),yes) NET_SRC = net_bsd.c net_udp.c else NET_SRC = net_dos.c net_bw.c net_ipx.c net_mp.c net_ser.c endif endif UQ_NET_SRC = net_dgrm.c net_loop.c net_main.c net_vcr.c $(NET_SRC) # Common source files MISC_SRC = common.c crc.c cvar.c cmd.c mathlib.c register_check.c \ wad.c zone.c cvars.c lib_replace.c qendian.c quakefs.c \ quakeio.c qargs.c plugin.c # GL renderer source GL_REND_SRC = gl_screen.c gl_model.c gl_draw.c gl_mesh.c gl_refrag.c \ gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c gl_test.c gl_warp.c \ gl_cl_parse.c gl_rpart.c gl_view.c # Software renderer source SW_REND_SRC = screen.c $(SWREND_SRC_PLAT) draw.c \ d_edge.c d_fill.c d_init.c d_modech.c d_part.c d_polyse.c d_scan.c \ d_sky.c d_sprite.c d_surf.c d_vars.c d_zpoint.c r_aclip.c r_alias.c \ r_bsp.c r_draw.c r_edge.c r_efrag.c r_light.c r_main.c r_misc.c \ r_sky.c r_sprite.c r_surf.c r_vars.c sw_cl_parse.c sw_rpart.c sw_view.c # Client source files CL_SRC = cl_demo.c cl_input.c cl_main.c cl_parse.c cl_tent.c cl_ents.c \ cl_cam.c cl_pred.c CL_GUI_SRC= console.c sbar.c view.c keys.c menu.c # Server source files SRV_SRC = sv_main.c sv_user.c sv_move.c sv_phys.c UQ_SRV_SRC = host.c host_cmd.c $(SRV_SRC) SRV_PR_SRC = pr_cmds.c pr_edict.c pr_exec.c pmove.c pmovetst.c # Source common to QW/UQuake CL_COMMON_SRC = $(MISC_SRC) $(CL_GUI_SRC) $(CL_SRC) \ $(CL_ADDITIONAL_GENERAL_SRC) r_part.c ######################################################################## # # Directory specific stuff # DEFS = @DEFS@ CFLAGS += @CFLAGS@ -DUQUAKE -DLIBDIR=\"$(libdir)\" $(OPTFLAGS) \ $(DEFS) -I. $(SRC_DIR_INC) -I$(COMMON_ODIR) -I$(COMMON_DIR) GENERAL_SRC = $(CL_COMMON_SRC) \ $(SYS_SRC) world.c $(SRV_PR_SRC) \ $(UQ_NET_SRC) $(UQ_SRV_SRC) \ $(UQ_GENERAL_SRC) $(UQ_SWREND_SRC_PLAT) # FIXME: add dos/win specific source ########################################################################### # # Compilation rules # # Common lib targets. $(BUILD_DIR)/common_lib/%.@OBJEXT@: $(SRC_DIR)/%.c $(CC) $(CFLAGS) -o $@ -c $< $(BUILD_DIR)/common_lib/%.@OBJEXT@: $(SRC_DIR)/%.s $(CC) $(CFLAGS) -x assembler-with-cpp -o $@ -c $< $(BUILD_DIR)/common_lib/%.@OBJEXT@: $(COMMON_DIR)/%.c $(CC) $(CFLAGS) -o $@ -c $< $(BUILD_DIR)/common_lib/%.@OBJEXT@: $(COMMON_DIR)/%.s $(CC) $(CFLAGS) -x assembler-with-cpp -o $@ -c $< # Software targets $(BUILD_DIR)/%.@OBJEXT@: $(SRC_DIR)/%.c $(CC) $(CFLAGS) -o $@ -c $< $(BUILD_DIR)/%.@OBJEXT@: $(SRC_DIR)/%.s $(CC) $(CFLAGS) -x assembler-with-cpp -o $@ -c $< $(BUILD_DIR)/%.@OBJEXT@: $(COMMON_DIR)/%.c $(CC) $(CFLAGS) -o $@ -c $< $(BUILD_DIR)/%.@OBJEXT@: $(COMMON_DIR)/%.s $(CC) $(CFLAGS) -x assembler-with-cpp -o $@ -c $< # GL targets $(BUILD_DIR)/%.@OBJEXT@: $(SRC_DIR)/%.c $(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $< $(BUILD_DIR)/%.@OBJEXT@: $(SRC_DIR)/%.s $(CC) $(CFLAGS) -x assembler-with-cpp -o $@ -c $< $(BUILD_DIR)/%.@OBJEXT@: $(COMMON_DIR)/%.c $(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $< $(BUILD_DIR)/%.@OBJEXT@: $(COMMON_DIR)/%.s $(CC) $(CFLAGS) -x assembler-with-cpp -o $@ -c $< ########################################################################### # # Specific target rules # # Lib Software targets ALL_COMMON_LIB_OBJS = $(patsubst %,$(BUILD_DIR)/common_lib/%,$(addsuffix \ .@OBJEXT@, $(basename $(GENERAL_SRC) .c .s))) common_lib_DIR: @DIR=common_lib; $(MAKE_SURE_DIR) $(COMMON_LIB): common_lib_DIR $(BUILD_DIR)/common_lib.a $(BUILD_DIR)/common_lib.a: $(ALL_COMMON_LIB_OBJS) ar cru $@ $(ALL_COMMON_LIB_OBJS) @RANLIB@ $@ # X11 software target ifneq ($(X11QUAKE),) ALL_X11_SRC = $(CD_AUDIO_SRC) $(SW_REND_SRC) @X11_VID_SRC@ model.c in_x11.c \ context_x11.c ALL_X11_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\ $(basename $(ALL_X11_SRC) .c .s))) \ $(BUILD_DIR)/common_lib.a \ $(TARGET_DIR)/sound_lib.a X11_CFLAGS = -DX11 @X_CFLAGS@ X11_LDFLAGS = @X_LIBS@ -lX11 @X11_SHM_LIB@ @X_EXTRA_LIBS@ # FIXME: This rule is pathological because of the seperate sunx driver, # either merge it into vid_x11.c or make a seperate sun target. In either # case, find the moro^wpeople responsible for this and other stupidities # in Solaris and "educate" them. $(BUILD_DIR)/$(addsuffix .@OBJEXT@,$(basename @X11_VID_SRC@ .c)):\ $(COMMON_DIR)/@X11_VID_SRC@ $(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $< $(X11QUAKE): $(BUILD_DIR)/../$(X11QUAKE) $(BUILD_DIR)/../$(X11QUAKE): $(ALL_X11_OBJS) $(CC) $(CFLAGS) $(ALL_X11_OBJS) $(X11_LDFLAGS) $(LDFLAGS) $(LIBS) \ -o $(BUILD_DIR)/../$(X11QUAKE) endif # SVGALib software target ifneq ($(SVGAQUAKE),) ALL_SVGA_SRC = $(CD_AUDIO_SRC) $(SW_REND_SRC) \ vid_svgalib.c in_svgalib.c d_copy.s model.c ALL_SVGA_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\ $(basename $(ALL_SVGA_SRC) .c .s))) \ $(BUILD_DIR)/common_lib.a \ $(TARGET_DIR)/sound_lib.a SVGA_CFLAGS = @SVGA_CFLAGS@ SVGA_LDFLAGS = @SVGA_LIBS@ # Not sure why this -O is needed, but it is... $(BUILD_DIR)/vid_svgalib.@OBJEXT@: $(COMMON_DIR)/vid_svgalib.c $(CC) $(CFLAGS) $(SVGA_CFLAGS) -O -o $@ -c $< $(BUILD_DIR)/d_copy.@OBJEXT@: $(COMMON_DIR)/d_copy.s $(CC) $(CFLAGS) -x assembler-with-cpp -o $@ -c $< $(SVGAQUAKE): $(BUILD_DIR)/../$(SVGAQUAKE) $(BUILD_DIR)/../$(SVGAQUAKE): $(ALL_SVGA_OBJS) $(CC) $(CFLAGS) $(ALL_SVGA_OBJS) $(SVGA_LDFLAGS) $(LDFLAGS) $(LIBS) \ -o $(BUILD_DIR)/../$(SVGAQUAKE) endif # GGI software target ifneq ($(GGIQUAKE),) # Map the list of source files into a list of object files ALL_GGI_SRC = $(CD_AUDIO_SRC) $(SW_REND_SRC) vid_ggi.c\ model.c ALL_GGI_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\ $(basename $(ALL_GGI_SRC) .c .s))) \ $(BUILD_DIR)/common_lib.a \ $(TARGET_DIR)/sound_lib.a GGI_SRC = vid_ggi.c GGI_CFLAGS = -DGGI @GGI_CFLAGS@ GGI_LDFLAGS = @GGI_LIBS@ $(BUILD_DIR)/vid_ggi.@OBJEXT@: $(COMMON_DIR)/vid_ggi.c $(CC) $(CFLAGS) $(GGI_CFLAGS) -o $@ -c $< $(GGIQUAKE): $(BUILD_DIR)/../$(GGIQUAKE) $(BUILD_DIR)/../$(GGIQUAKE): $(ALL_GGI_OBJS) $(CC) $(CFLAGS) $(ALL_GGI_OBJS) $(GGI_LDFLAGS) $(LDFLAGS) $(LIBS) \ -o $(BUILD_DIR)/../$(GGIQUAKE) endif # SDL software target ifneq ($(SDLQUAKE),) ALL_SDL_SRC = $(SW_REND_SRC) $(SDL_SRC) vid_sdl.c cd_sdl.c\ model.c ALL_SDL_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\ $(basename $(ALL_SDL_SRC) .c .s))) \ $(BUILD_DIR)/common_lib.a \ $(TARGET_DIR)/sound_lib.a SDL_CFLAGS = @SDL_CFLAGS@ -DSDL SDL_LDFLAGS = @SDL_LIBS@ $(BUILD_DIR)/vid_sdl.@OBJEXT@: $(COMMON_DIR)/vid_sdl.c $(CC) $(CFLAGS) $(SDL_CFLAGS) -o $@ -c $< $(BUILD_DIR)/cd_sdl.@OBJEXT@: $(COMMON_DIR)/cd_sdl.c $(CC) $(CFLAGS) $(SDL_CFLAGS) -o $@ -c $< $(SDLQUAKE): $(BUILD_DIR)/../$(SDLQUAKE) $(BUILD_DIR)/../$(SDLQUAKE): $(ALL_SDL_OBJS) $(CC) $(CFLAGS) $(ALL_SDL_OBJS) $(SDL_LDFLAGS) $(LDFLAGS) $(LIBS) \ -o $(BUILD_DIR)/../$(SDLQUAKE) endif # MGL software target ifneq ($(MGLQUAKE),) # Map the list of source files into a list of object files ALL_MGL_SRC = $(CD_AUDIO_SRC) $(SW_REND_SRC) \ vid_win.c in_win.c conproc.c model.c ALL_MGL_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\ $(basename $(ALL_MGL_SRC) .c .s))) \ $(BUILD_DIR)/common_lib.a \ $(TARGET_DIR)/sound_lib.a MGL_CFLAGS = @MGL_CFLAGS@ -DMGL MGL_LDFLAGS = @MGL_LIBS@ $(BUILD_DIR)/vid_win.@OBJEXT@: $(COMMON_DIR)/vid_win.c $(CC) $(CFLAGS) $(MGL_CFLAGS) -o $@ -c $< $(BUILD_DIR)/in_win.@OBJEXT@: $(COMMON_DIR)/in_win.c $(CC) $(CFLAGS) $(MGL_CFLAGS) -o $@ -c $< $(MGLQUAKE): $(BUILD_DIR)/../$(MGLQUAKE) $(BUILD_DIR)/../$(MGLQUAKE): $(ALL_MGL_OBJS) $(CC) $(CFLAGS) $(ALL_MGL_OBJS) $(MGL_LDFLAGS) $(LDFLAGS) $(LIBS) \ -o $(BUILD_DIR)/../$(MGLQUAKE) endif # VGA software target ifneq ($(VGAQUAKE),) # Map the list of source files into a list of object files ALL_VGA_SRC = $(CD_AUDIO_SRC) $(SW_REND_SRC) $(DOS_NET_SRC) \ vid_vga.c vid_ext.c vid_dos.c vregset.c in_dos.c dos_v2.c \ d_copy.s model.c ALL_VGA_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\ $(basename $(ALL_VGA_SRC) .c .s))) \ $(BUILD_DIR)/common_lib.a \ $(TARGET_DIR)/sound_lib.a VGA_CFLAGS = @VGA_CFLAGS@ -DVGA VGA_LDFLAGS = @VGA_LIBS@ $(BUILD_DIR)/vid_win.@OBJEXT@: $(COMMON_DIR)/vid_win.c $(CC) $(CFLAGS) $(VGA_CFLAGS) -o $@ -c $< $(BUILD_DIR)/in_win.@OBJEXT@: $(COMMON_DIR)/in_win.c $(CC) $(CFLAGS) $(VGA_CFLAGS) -o $@ -c $< $(VGAQUAKE): $(BUILD_DIR)/../$(VGAQUAKE) $(BUILD_DIR)/../$(VGAQUAKE): $(ALL_VGA_OBJS) $(CC) $(CFLAGS) $(ALL_VGA_OBJS) $(VGA_LDFLAGS) $(LDFLAGS) $(LIBS) \ -o $(BUILD_DIR)/../$(VGAQUAKE) endif # X11 GL target ifneq ($(GLQUAKE),) ALL_GL_SRC = $(CD_AUDIO_SRC) $(GL_REND_SRC) \ gl_vidglx.c dga_check.c in_x11.c context_x11.c ALL_GL_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\ $(basename $(ALL_GL_SRC) .c .s))) \ $(BUILD_DIR)/common_lib.a \ $(TARGET_DIR)/sound_lib.a GL_CFLAGS = @OGL_CFLAGS@ GL_LDFLAGS = $(X11_LDFLAGS) @OGL_LIBS@ @DGA_LIBS@ $(BUILD_DIR)/gl_vidglx.o: $(COMMON_DIR)/gl_vidglx.c $(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $< $(BUILD_DIR)/dga_check.@OBJEXT@: $(COMMON_DIR)/dga_check.c $(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $< $(GLQUAKE): $(BUILD_DIR)/../$(GLQUAKE) $(BUILD_DIR)/../$(GLQUAKE): $(ALL_GL_OBJS) $(CC) $(CFLAGS) $(ALL_GL_OBJS) $(GL_LDFLAGS) $(LDFLAGS) $(LIBS) \ -o $(BUILD_DIR)/../$(GLQUAKE) endif # 3Dfx GL MCD target ifneq ($(TDFXQUAKE),) ALL_TDFX_SRC = $(CD_AUDIO_SRC) $(GL_REND_SRC) \ gl_vidlinux_3dfx.c in_svgalib.c ALL_TDFX_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\ $(basename $(ALL_TDFX_SRC) .c .s))) \ $(BUILD_DIR)/common_lib.a \ $(TARGET_DIR)/sound_lib.a TDFX_CFLAGS = @OGL_CFLAGS@ @GLIDE_CFLAGS@ TDFX_LDFLAGS = @SVGA_LIBS@ @TDFXGL_LIBS@ $(BUILD_DIR)/gl_vidlinux_3dfx.@OBJEXT@: $(COMMON_DIR)/gl_vidlinux_3dfx.c $(CC) $(CFLAGS) $(TDFX_CFLAGS) -o $@ -c $< $(TDFXQUAKE): $(BUILD_DIR)/../$(TDFXQUAKE) $(BUILD_DIR)/../$(TDFXQUAKE): $(ALL_TDFX_OBJS) $(CC) $(CFLAGS) $(ALL_TDFX_OBJS) $(TDFX_LDFLAGS) $(LDFLAGS) $(LIBS) \ -o $(BUILD_DIR)/../$(TDFXQUAKE) endif ########################################################################### # # Misc targets # distclean: clean rm -f Makefile $(CLEAN_TARGETS): rm -f $(BUILD_DIR)/../$(subst clean-,,$@) clean-soft clean-gl clean-common_lib: rm -f $(BUILD_DIR)/$(subst clean-,,$@)/* clean: clean-soft clean-gl clean-common_lib $(CLEAN_TARGETS) -rm -f $(BUILD_DIR)/* install: $(targets) $(PROJECT_DIR)/mkinstalldirs $(DESTDIR)/$(bindir) for i in $(targets); do \ $(PROJECT_DIR)/install-sh -m 755 $(BUILD_DIR)/../$$i \ $(DESTDIR)/$(bindir)/$$i; \ done check: @echo check not implemented