/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #include "winquake.h" void (*vid_menudrawfn)(void); void (*vid_menukeyfn)(int key); enum {m_none, m_main, m_singleplayer, m_load, m_save, m_multiplayer, m_setup, m_net, m_options, m_video, m_keys, m_help, m_quit, m_serialconfig, m_modemconfig, m_lanconfig, m_gameoptions, m_search, m_slist} m_state; void M_Menu_Main_f (void); void M_Menu_SinglePlayer_f (void); void M_Menu_Load_f (void); void M_Menu_Save_f (void); void M_Menu_MultiPlayer_f (void); void M_Menu_Setup_f (void); void M_Menu_Net_f (void); void M_Menu_Options_f (void); void M_Menu_Keys_f (void); void M_Menu_Video_f (void); void M_Menu_Help_f (void); void M_Menu_Quit_f (void); void M_Menu_SerialConfig_f (void); void M_Menu_ModemConfig_f (void); void M_Menu_LanConfig_f (void); void M_Menu_GameOptions_f (void); void M_Menu_Search_f (void); void M_Menu_ServerList_f (void); void M_Main_Draw (void); void M_SinglePlayer_Draw (void); void M_Load_Draw (void); void M_Save_Draw (void); void M_MultiPlayer_Draw (void); void M_Setup_Draw (void); void M_Net_Draw (void); void M_Options_Draw (void); void M_Keys_Draw (void); void M_Video_Draw (void); void M_Help_Draw (void); void M_Quit_Draw (void); void M_SerialConfig_Draw (void); void M_ModemConfig_Draw (void); void M_LanConfig_Draw (void); void M_GameOptions_Draw (void); void M_Search_Draw (void); void M_ServerList_Draw (void); void M_Main_Key (int key); void M_SinglePlayer_Key (int key); void M_Load_Key (int key); void M_Save_Key (int key); void M_MultiPlayer_Key (int key); void M_Setup_Key (int key); void M_Net_Key (int key); void M_Options_Key (int key); void M_Keys_Key (int key); void M_Video_Key (int key); void M_Help_Key (int key); void M_Quit_Key (int key); void M_SerialConfig_Key (int key); void M_ModemConfig_Key (int key); void M_LanConfig_Key (int key); void M_GameOptions_Key (int key); void M_Search_Key (int key); void M_ServerList_Key (int key); qboolean m_entersound; // play after drawing a frame, so caching // won't disrupt the sound qboolean m_recursiveDraw; int m_return_state; qboolean m_return_onerror; char m_return_reason [32]; #define StartingGame (m_multiplayer_cursor == 1) #define JoiningGame (m_multiplayer_cursor == 0) #define SerialConfig (m_net_cursor == 0) #define DirectConfig (m_net_cursor == 1) #define IPXConfig (m_net_cursor == 2) #define TCPIPConfig (m_net_cursor == 3) void M_ConfigureNetSubsystem(void); //============================================================================= /* Support Routines */ /* ================ M_DrawCharacter Draws one solid graphics character ================ */ void M_DrawCharacter (int cx, int line, int num) { Draw_Character ( cx + ((vid.width - 320)>>1), line, num); } void M_Print (int cx, int cy, char *str) { while (*str) { M_DrawCharacter (cx, cy, (*str)+128); str++; cx += 8; } } void M_PrintWhite (int cx, int cy, char *str) { while (*str) { M_DrawCharacter (cx, cy, *str); str++; cx += 8; } } void M_DrawTransPic (int x, int y, qpic_t *pic) { Draw_TransPic (x + ((vid.width - 320)>>1), y, pic); } void M_DrawPic (int x, int y, qpic_t *pic) { Draw_Pic (x + ((vid.width - 320)>>1), y, pic); } byte identityTable[256]; byte translationTable[256]; void M_BuildTranslationTable(int top, int bottom) { int j; byte *dest, *source; for (j = 0; j < 256; j++) identityTable[j] = j; dest = translationTable; source = identityTable; memcpy (dest, source, 256); if (top < 128) // the artists made some backwards ranges. sigh. memcpy (dest + TOP_RANGE, source + top, 16); else for (j=0 ; j<16 ; j++) dest[TOP_RANGE+j] = source[top+15-j]; if (bottom < 128) memcpy (dest + BOTTOM_RANGE, source + bottom, 16); else for (j=0 ; j<16 ; j++) dest[BOTTOM_RANGE+j] = source[bottom+15-j]; } void M_DrawTransPicTranslate (int x, int y, qpic_t *pic) { Draw_TransPicTranslate (x + ((vid.width - 320)>>1), y, pic, translationTable); } void M_DrawTextBox (int x, int y, int width, int lines) { qpic_t *p; int cx, cy; int n; // draw left side cx = x; cy = y; p = Draw_CachePic ("gfx/box_tl.lmp"); M_DrawTransPic (cx, cy, p); p = Draw_CachePic ("gfx/box_ml.lmp"); for (n = 0; n < lines; n++) { cy += 8; M_DrawTransPic (cx, cy, p); } p = Draw_CachePic ("gfx/box_bl.lmp"); M_DrawTransPic (cx, cy+8, p); // draw middle cx += 8; while (width > 0) { cy = y; p = Draw_CachePic ("gfx/box_tm.lmp"); M_DrawTransPic (cx, cy, p); p = Draw_CachePic ("gfx/box_mm.lmp"); for (n = 0; n < lines; n++) { cy += 8; if (n == 1) p = Draw_CachePic ("gfx/box_mm2.lmp"); M_DrawTransPic (cx, cy, p); } p = Draw_CachePic ("gfx/box_bm.lmp"); M_DrawTransPic (cx, cy+8, p); width -= 2; cx += 16; } // draw right side cy = y; p = Draw_CachePic ("gfx/box_tr.lmp"); M_DrawTransPic (cx, cy, p); p = Draw_CachePic ("gfx/box_mr.lmp"); for (n = 0; n < lines; n++) { cy += 8; M_DrawTransPic (cx, cy, p); } p = Draw_CachePic ("gfx/box_br.lmp"); M_DrawTransPic (cx, cy+8, p); } //============================================================================= int m_save_demonum; /* ================ M_ToggleMenu_f ================ */ void M_ToggleMenu_f (void) { m_entersound = true; if (key_dest == key_menu) { if (m_state != m_main) { M_Menu_Main_f (); return; } key_dest = key_game; m_state = m_none; return; } if (key_dest == key_console) { Con_ToggleConsole_f (); } else { M_Menu_Main_f (); } } //============================================================================= /* MAIN MENU */ int m_main_cursor; #define MAIN_ITEMS 5 void M_Menu_Main_f (void) { if (key_dest != key_menu) { m_save_demonum = cls.demonum; cls.demonum = -1; } key_dest = key_menu; m_state = m_main; m_entersound = true; } void M_Main_Draw (void) { int f; qpic_t *p; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/ttl_main.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); M_DrawTransPic (72, 32, Draw_CachePic ("gfx/mainmenu.lmp") ); f = (int)(realtime * 10)%6; M_DrawTransPic (54, 32 + m_main_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) ); } void M_Main_Key (int key) { switch (key) { case K_ESCAPE: key_dest = key_game; m_state = m_none; cls.demonum = m_save_demonum; if (cls.demonum != -1 && !cls.demoplayback && cls.state == ca_disconnected) CL_NextDemo (); break; case KP_DOWNARROW: case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); if (++m_main_cursor >= MAIN_ITEMS) m_main_cursor = 0; break; case KP_UPARROW: case K_UPARROW: S_LocalSound ("misc/menu1.wav"); if (--m_main_cursor < 0) m_main_cursor = MAIN_ITEMS - 1; break; case KP_ENTER: case K_ENTER: m_entersound = true; switch (m_main_cursor) { case 0: M_Menu_SinglePlayer_f (); break; case 1: M_Menu_MultiPlayer_f (); break; case 2: M_Menu_Options_f (); break; case 3: M_Menu_Help_f (); break; case 4: M_Menu_Quit_f (); break; } } } //============================================================================= /* OPTIONS MENU */ #define OPTIONS_ITEMS 16 #define SLIDER_RANGE 10 int options_cursor; void M_Menu_Options_f (void) { key_dest = key_menu; m_state = m_options; m_entersound = true; } void M_AdjustSliders (int dir) { S_LocalSound ("misc/menu3.wav"); switch (options_cursor) { case 3: // screen size scr_viewsize.value += dir * 10; if (scr_viewsize.value < 30) scr_viewsize.value = 30; if (scr_viewsize.value > 120) scr_viewsize.value = 120; Cvar_SetValue ("viewsize", scr_viewsize.value); break; case 4: // gamma v_gamma.value -= dir * 0.05; if (v_gamma.value < 0.5) v_gamma.value = 0.5; if (v_gamma.value > 1) v_gamma.value = 1; Cvar_SetValue ("gamma", v_gamma.value); break; case 5: // mouse speed sensitivity.value += dir * 0.5; if (sensitivity.value < 1) sensitivity.value = 1; if (sensitivity.value > 11) sensitivity.value = 11; Cvar_SetValue ("sensitivity", sensitivity.value); break; case 6: // music volume #ifdef _WIN32 bgmvolume.value += dir * 1.0; #else bgmvolume.value += dir * 0.1; #endif if (bgmvolume.value < 0) bgmvolume.value = 0; if (bgmvolume.value > 1) bgmvolume.value = 1; Cvar_SetValue ("bgmvolume", bgmvolume.value); break; case 7: // sfx volume volume.value += dir * 0.1; if (volume.value < 0) volume.value = 0; if (volume.value > 1) volume.value = 1; Cvar_SetValue ("volume", volume.value); break; case 8: // allways run if (cl_forwardspeed.value > 200) { Cvar_SetValue ("cl_forwardspeed", 200); Cvar_SetValue ("cl_backspeed", 200); } else { Cvar_SetValue ("cl_forwardspeed", 400); Cvar_SetValue ("cl_backspeed", 400); } break; case 9: // invert mouse Cvar_SetValue ("m_pitch", -m_pitch.value); break; case 10: // lookspring Cvar_SetValue ("lookspring", !lookspring.value); break; case 11: // lookstrafe Cvar_SetValue ("lookstrafe", !lookstrafe.value); break; case 12: Cvar_SetValue ("cl_sbar", !cl_sbar.value); break; case 13: Cvar_SetValue ("cl_hudswap", !cl_hudswap.value); case 15: // _windowed_mouse Cvar_SetValue ("_windowed_mouse", !_windowed_mouse.value); break; } } void M_DrawSlider (int x, int y, float range) { int i; if (range < 0) range = 0; if (range > 1) range = 1; M_DrawCharacter (x-8, y, 128); for (i=0 ; iwidth)/2, 4, p); M_Print (16, 32, " Customize controls"); M_Print (16, 40, " Go to console"); M_Print (16, 48, " Reset to defaults"); M_Print (16, 56, " Screen size"); r = (scr_viewsize.value - 30) / (120 - 30); M_DrawSlider (220, 56, r); M_Print (16, 64, " Brightness"); r = (1.0 - v_gamma.value) / 0.5; M_DrawSlider (220, 64, r); M_Print (16, 72, " Mouse Speed"); r = (sensitivity.value - 1)/10; M_DrawSlider (220, 72, r); M_Print (16, 80, " CD Music Volume"); r = bgmvolume.value; M_DrawSlider (220, 80, r); M_Print (16, 88, " Sound Volume"); r = volume.value; M_DrawSlider (220, 88, r); M_Print (16, 96, " Always Run"); M_DrawCheckbox (220, 96, cl_forwardspeed.value > 200); M_Print (16, 104, " Invert Mouse"); M_DrawCheckbox (220, 104, m_pitch.value < 0); M_Print (16, 112, " Lookspring"); M_DrawCheckbox (220, 112, lookspring.value); M_Print (16, 120, " Lookstrafe"); M_DrawCheckbox (220, 120, lookstrafe.value); M_Print (16, 128, " Use old status bar"); M_DrawCheckbox (220, 128, cl_sbar.value); M_Print (16, 136, " HUD on left side"); M_DrawCheckbox (220, 136, cl_hudswap.value); if (vid_menudrawfn) M_Print (16, 144, " Video Options"); #ifdef _WIN32 if (modestate == MS_WINDOWED) { #endif M_Print (16, 152, " Use Mouse"); M_DrawCheckbox (220, 152, _windowed_mouse.value); #ifdef _WIN32 } #endif // cursor M_DrawCharacter (200, 32 + options_cursor*8, 12+((int)(realtime*4)&1)); } void M_Options_Key (int k) { switch (k) { case K_ESCAPE: M_Menu_Main_f (); break; case KP_ENTER: case K_ENTER: m_entersound = true; switch (options_cursor) { case 0: M_Menu_Keys_f (); break; case 1: m_state = m_none; Con_ToggleConsole_f (); break; case 2: Cbuf_AddText ("exec default.cfg\n"); break; case 14: M_Menu_Video_f (); break; default: M_AdjustSliders (1); break; } return; case KP_UPARROW: case K_UPARROW: S_LocalSound ("misc/menu1.wav"); options_cursor--; if (options_cursor < 0) options_cursor = OPTIONS_ITEMS-1; break; case KP_DOWNARROW: case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); options_cursor++; if (options_cursor >= OPTIONS_ITEMS) options_cursor = 0; break; case KP_LEFTARROW: case K_LEFTARROW: M_AdjustSliders (-1); break; case KP_RIGHTARROW: case K_RIGHTARROW: M_AdjustSliders (1); break; } if (options_cursor == 14 && vid_menudrawfn == NULL) { if (k == K_UPARROW) options_cursor = 13; else options_cursor = 0; } if ((options_cursor == 15) #ifdef _WIN32 && (modestate != MS_WINDOWED) #endif ) { if ((k == K_UPARROW) || (k == KP_UPARROW)) options_cursor = 14; else options_cursor = 0; } } //============================================================================= /* KEYS MENU */ char *bindnames[][2] = { {"+attack", "attack"}, {"impulse 10", "change weapon"}, {"+jump", "jump / swim up"}, {"+forward", "walk forward"}, {"+back", "backpedal"}, {"+left", "turn left"}, {"+right", "turn right"}, {"+speed", "run"}, {"+moveleft", "step left"}, {"+moveright", "step right"}, {"+strafe", "sidestep"}, {"+lookup", "look up"}, {"+lookdown", "look down"}, {"centerview", "center view"}, {"+mlook", "mouse look"}, {"+klook", "keyboard look"}, {"+moveup", "swim up"}, {"+movedown", "swim down"} }; #define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0])) int keys_cursor; int bind_grab; void M_Menu_Keys_f (void) { key_dest = key_menu; m_state = m_keys; m_entersound = true; } void M_FindKeysForCommand (char *command, int *twokeys) { int count; int j; int l; char *b; twokeys[0] = twokeys[1] = -1; l = strlen(command); count = 0; for (j=0 ; j<256 ; j++) { b = keybindings[j]; if (!b) continue; if (!strncmp (b, command, l) ) { twokeys[count] = j; count++; if (count == 2) break; } } } void M_UnbindCommand (char *command) { int j; int l; char *b; l = strlen(command); for (j=0 ; j<256 ; j++) { b = keybindings[j]; if (!b) continue; if (!strncmp (b, command, l) ) Key_SetBinding (j, ""); } } void M_Keys_Draw (void) { int i, l; int keys[2]; char *name; int x, y; qpic_t *p; p = Draw_CachePic ("gfx/ttl_cstm.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); if (bind_grab) M_Print (12, 32, "Press a key or button for this action"); else M_Print (18, 32, "Enter to change, backspace to clear"); // search for known bindings for (i=0 ; i= NUMCOMMANDS) keys_cursor = 0; break; case KP_ENTER: // go into bind mode case K_ENTER: // go into bind mode M_FindKeysForCommand (bindnames[keys_cursor][0], keys); S_LocalSound ("misc/menu2.wav"); if (keys[1] != -1) M_UnbindCommand (bindnames[keys_cursor][0]); bind_grab = true; break; case K_BACKSPACE: // delete bindings case KP_DEL: // delete bindings case K_DEL: // delete bindings S_LocalSound ("misc/menu2.wav"); M_UnbindCommand (bindnames[keys_cursor][0]); break; } } //============================================================================= /* VIDEO MENU */ void M_Menu_Video_f (void) { key_dest = key_menu; m_state = m_video; m_entersound = true; } void M_Video_Draw (void) { (*vid_menudrawfn) (); } void M_Video_Key (int key) { (*vid_menukeyfn) (key); } //============================================================================= /* HELP MENU */ int help_page; #define NUM_HELP_PAGES 6 void M_Menu_Help_f (void) { key_dest = key_menu; m_state = m_help; m_entersound = true; help_page = 0; } void M_Help_Draw (void) { M_DrawPic (0, 0, Draw_CachePic ( va("gfx/help%i.lmp", help_page)) ); } void M_Help_Key (int key) { switch (key) { case K_ESCAPE: M_Menu_Main_f (); break; case KP_UPARROW: case KP_RIGHTARROW: case K_UPARROW: case K_RIGHTARROW: m_entersound = true; if (++help_page >= NUM_HELP_PAGES) help_page = 0; break; case KP_DOWNARROW: case KP_LEFTARROW: case K_DOWNARROW: case K_LEFTARROW: m_entersound = true; if (--help_page < 0) help_page = NUM_HELP_PAGES-1; break; } } //============================================================================= /* QUIT MENU */ int msgNumber; int m_quit_prevstate; qboolean wasInMenus; char *quitMessage [] = { /* .........1.........2.... */ " Are you gonna quit ", " this game just like ", " everything else? ", " ", " Milord, methinks that ", " thou art a lowly ", " quitter. Is this true? ", " ", " Do I need to bust your ", " face open for trying ", " to quit? ", " ", " Man, I oughta smack you", " for trying to quit! ", " Press Y to get ", " smacked out. ", " Press Y to quit like a ", " big loser in life. ", " Press N to stay proud ", " and successful! ", " If you press Y to ", " quit, I will summon ", " Satan all over your ", " hard drive! ", " Um, Asmodeus dislikes ", " his children trying to ", " quit. Press Y to return", " to your Tinkertoys. ", " If you quit now, I'll ", " throw a blanket-party ", " for you next time! ", " " }; void M_Menu_Quit_f (void) { if (m_state == m_quit) return; wasInMenus = (key_dest == key_menu); key_dest = key_menu; m_quit_prevstate = m_state; m_state = m_quit; m_entersound = true; msgNumber = rand()&7; } void M_Quit_Key (int key) { switch (key) { case K_ESCAPE: case 'n': case 'N': if (wasInMenus) { m_state = m_quit_prevstate; m_entersound = true; } else { key_dest = key_game; m_state = m_none; } break; case 'Y': case 'y': key_dest = key_console; CL_Disconnect (); Sys_Quit (); break; default: break; } } void M_Menu_SinglePlayer_f (void) { m_state = m_singleplayer; } void M_SinglePlayer_Draw (void) { qpic_t *p; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); // M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/ttl_sgl.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); // M_DrawTransPic (72, 32, Draw_CachePic ("gfx/sp_menu.lmp") ); M_DrawTextBox (60, 10*8, 23, 4); M_PrintWhite (92, 12*8, "QuakeWorld is for"); M_PrintWhite (88, 13*8, "Internet play only"); } void M_SinglePlayer_Key (key) { if (key == K_ESCAPE || key==K_ENTER || key == KP_ENTER) m_state = m_main; } void M_Menu_MultiPlayer_f (void) { m_state = m_multiplayer; } void M_MultiPlayer_Draw (void) { qpic_t *p; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); // M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/p_multi.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); // M_DrawTransPic (72, 32, Draw_CachePic ("gfx/sp_menu.lmp") ); M_DrawTextBox (46, 8*8, 27, 9); M_PrintWhite (72, 10*8, "If you want to find QW "); M_PrintWhite (72, 11*8, "games, head on over to: "); M_Print (72, 12*8, " www.quakeworld.net "); M_PrintWhite (72, 13*8, " or "); M_Print (72, 14*8, " www.quakespy.com "); M_PrintWhite (72, 15*8, "For pointers on getting "); M_PrintWhite (72, 16*8, " started! "); } void M_MultiPlayer_Key (key) { if (key == K_ESCAPE || key==K_ENTER || key==KP_ENTER) m_state = m_main; } void M_Quit_Draw (void) { #define VSTR(x) #x #define VSTR2(x) VSTR(x) char *cmsg[] = { // 0123456789012345678901234567890123456789 "0 QuakeWorld", "1 version " VERSION " by id Software", "0Programming", "1 John Carmack Michael Abrash", "1 John Cash Christian Antkow", "0Additional Programming", "1 Dave 'Zoid' Kirsch", "1 Jack 'morbid' Mathews", "0Id Software is not responsible for", "0providing technical support for", "0QUAKEWORLD(tm). (c)1996 Id Software,", "0Inc. All Rights Reserved.", "0QUAKEWORLD(tm) is a trademark of Id", "0Software, Inc.", "1NOTICE: THE COPYRIGHT AND TRADEMARK", "1NOTICES APPEARING IN YOUR COPY OF", "1QUAKE(r) ARE NOT MODIFIED BY THE USE", "1OF QUAKEWORLD(tm) AND REMAIN IN FULL", "1FORCE.", "0NIN(r) is a registered trademark", "0licensed to Nothing Interactive, Inc.", "0All rights reserved. Press y to exit", NULL }; char **p; int y; if (wasInMenus) { m_state = m_quit_prevstate; m_recursiveDraw = true; M_Draw (); m_state = m_quit; } #if 1 M_DrawTextBox (0, 0, 38, 23); y = 12; for (p = cmsg; *p; p++, y += 8) { if (**p == '0') M_PrintWhite (16, y, *p + 1); else M_Print (16, y, *p + 1); } #else M_DrawTextBox (56, 76, 24, 4); M_Print (64, 84, quitMessage[msgNumber*4+0]); M_Print (64, 92, quitMessage[msgNumber*4+1]); M_Print (64, 100, quitMessage[msgNumber*4+2]); M_Print (64, 108, quitMessage[msgNumber*4+3]); #endif } //============================================================================= /* Menu Subsystem */ void M_Init (void) { Cmd_AddCommand ("togglemenu", M_ToggleMenu_f); Cmd_AddCommand ("menu_main", M_Menu_Main_f); Cmd_AddCommand ("menu_options", M_Menu_Options_f); Cmd_AddCommand ("menu_keys", M_Menu_Keys_f); Cmd_AddCommand ("menu_video", M_Menu_Video_f); Cmd_AddCommand ("help", M_Menu_Help_f); Cmd_AddCommand ("menu_quit", M_Menu_Quit_f); } void M_Draw (void) { if (m_state == m_none || key_dest != key_menu) return; if (!m_recursiveDraw) { scr_copyeverything = 1; if (scr_con_current) { Draw_ConsoleBackground (vid.height); VID_UnlockBuffer (); S_ExtraUpdate (); VID_LockBuffer (); } else Draw_FadeScreen (); scr_fullupdate = 0; } else { m_recursiveDraw = false; } switch (m_state) { case m_none: break; case m_main: M_Main_Draw (); break; case m_singleplayer: M_SinglePlayer_Draw (); break; case m_load: // M_Load_Draw (); break; case m_save: // M_Save_Draw (); break; case m_multiplayer: M_MultiPlayer_Draw (); break; case m_setup: // M_Setup_Draw (); break; case m_net: // M_Net_Draw (); break; case m_options: M_Options_Draw (); break; case m_keys: M_Keys_Draw (); break; case m_video: M_Video_Draw (); break; case m_help: M_Help_Draw (); break; case m_quit: M_Quit_Draw (); break; case m_serialconfig: // M_SerialConfig_Draw (); break; case m_modemconfig: // M_ModemConfig_Draw (); break; case m_lanconfig: // M_LanConfig_Draw (); break; case m_gameoptions: // M_GameOptions_Draw (); break; case m_search: // M_Search_Draw (); break; case m_slist: // M_ServerList_Draw (); break; } if (m_entersound) { S_LocalSound ("misc/menu2.wav"); m_entersound = false; } VID_UnlockBuffer (); S_ExtraUpdate (); VID_LockBuffer (); } void M_Keydown (int key) { switch (m_state) { case m_none: return; case m_main: M_Main_Key (key); return; case m_singleplayer: M_SinglePlayer_Key (key); return; case m_load: // M_Load_Key (key); return; case m_save: // M_Save_Key (key); return; case m_multiplayer: M_MultiPlayer_Key (key); return; case m_setup: // M_Setup_Key (key); return; case m_net: // M_Net_Key (key); return; case m_options: M_Options_Key (key); return; case m_keys: M_Keys_Key (key); return; case m_video: M_Video_Key (key); return; case m_help: M_Help_Key (key); return; case m_quit: M_Quit_Key (key); return; case m_serialconfig: // M_SerialConfig_Key (key); return; case m_modemconfig: // M_ModemConfig_Key (key); return; case m_lanconfig: // M_LanConfig_Key (key); return; case m_gameoptions: // M_GameOptions_Key (key); return; case m_search: // M_Search_Key (key); break; case m_slist: // M_ServerList_Key (key); return; } }