/* gl_vidlinux_3dfx.c - OpenGL device driver for 3Dfx chipsets running Linux Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1999,2000 contributors of the QuakeForge project Portions Copyright (C) 1999,2000 Nelson Rush. Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #include #include #include #include #include #include #define WARP_WIDTH 320 #define WARP_HEIGHT 200 //unsigned short d_8to16table[256]; unsigned d_8to24table[256]; unsigned char d_15to8table[65536]; static cvar_t vid_mode = {"vid_mode", "5", false}; static cvar_t vid_redrawfull = {"vid_redrawfull", "0", false}; static cvar_t vid_waitforrefresh = {"vid_waitforrefresh", "0", true}; cvar_t gl_ztrick = {"gl_ztrick", "0", true}; static fxMesaContext fc = NULL; static int scr_width, scr_height; static qboolean is8bit = 0; int VID_options_items = 0; /*-----------------------------------------------------------------------*/ //int texture_mode = GL_NEAREST; //int texture_mode = GL_NEAREST_MIPMAP_NEAREST; //int texture_mode = GL_NEAREST_MIPMAP_LINEAR; int texture_mode = GL_LINEAR; //int texture_mode = GL_LINEAR_MIPMAP_NEAREST; //int texture_mode = GL_LINEAR_MIPMAP_LINEAR; int texture_extension_number = 1; float gldepthmin, gldepthmax; const char *gl_vendor; const char *gl_renderer; const char *gl_version; const char *gl_extensions; qboolean gl_mtexable = false; /*-----------------------------------------------------------------------*/ void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height) { } void D_EndDirectRect (int x, int y, int width, int height) { } void VID_Shutdown(void) { if (!fc) return; fxMesaDestroyContext(fc); } void signal_handler(int sig) { printf("Received signal %d, exiting...\n", sig); Sys_Quit(); exit(0); } void InitSig(void) { signal(SIGHUP, signal_handler); signal(SIGINT, signal_handler); signal(SIGQUIT, signal_handler); signal(SIGILL, signal_handler); signal(SIGTRAP, signal_handler); signal(SIGIOT, signal_handler); signal(SIGBUS, signal_handler); /* signal(SIGFPE, signal_handler); */ signal(SIGSEGV, signal_handler); signal(SIGTERM, signal_handler); } void VID_ShiftPalette(unsigned char *p) { // VID_SetPalette(p); } void VID_SetPalette (unsigned char *palette) { byte *pal; unsigned r,g,b; unsigned v; int r1,g1,b1; int k; unsigned short i; unsigned *table; //#ifdef QUAKEWORLD FILE *f; char s[255]; //#endif float dist, bestdist; // // 8 8 8 encoding // Con_Printf("Converting 8to24\n"); pal = palette; table = d_8to24table; for (i=0 ; i<256 ; i++) { r = pal[0]; g = pal[1]; b = pal[2]; pal += 3; // v = (255<<24) + (r<<16) + (g<<8) + (b<<0); // v = (255<<0) + (r<<8) + (g<<16) + (b<<24); v = (255<<24) + (r<<0) + (g<<8) + (b<<16); *table++ = v; } d_8to24table[255] &= 0xffffff; // 255 is transparent // JACK: 3D distance calcs - k is last closest, l is the distance. //#ifdef QUAKEWORLD { static qboolean palflag = false; // FIXME: Precalculate this and cache to disk. if (palflag) return; palflag = true; } COM_FOpenFile("glquake/15to8.pal", &f); if (f) { fread(d_15to8table, 1<<15, 1, f); fclose(f); } else //#endif // QUAKEWORLD { for (i=0; i < (1<<15); i++) { /* Maps 000000000000000 000000000011111 = Red = 0x1F 000001111100000 = Blue = 0x03E0 111110000000000 = Grn = 0x7C00 */ r = ((i & 0x1F) << 3)+4; g = ((i & 0x03E0) >> 2)+4; b = ((i & 0x7C00) >> 7)+4; pal = (unsigned char *)d_8to24table; for (v=0,k=0,bestdist=10000.0; v<256; v++,pal+=4) { r1 = (int)r - (int)pal[0]; g1 = (int)g - (int)pal[1]; b1 = (int)b - (int)pal[2]; dist = sqrt(((r1*r1)+(g1*g1)+(b1*b1))); if (dist < bestdist) { k=v; bestdist = dist; } } d_15to8table[i]=k; } //#ifdef QUAKEWORLD snprintf(s, sizeof(s), "%s/glquake", com_gamedir); Sys_mkdir (s); snprintf(s, sizeof(s), "%s/glquake/15to8.pal", com_gamedir); if ((f = fopen(s, "wb")) != NULL) { fwrite(d_15to8table, 1<<15, 1, f); fclose(f); } //#endif // QUAKEWORLD } } /* =============== GL_Init =============== */ void GL_Init (void) { gl_vendor = glGetString (GL_VENDOR); Con_Printf ("GL_VENDOR: %s\n", gl_vendor); gl_renderer = glGetString (GL_RENDERER); Con_Printf ("GL_RENDERER: %s\n", gl_renderer); gl_version = glGetString (GL_VERSION); Con_Printf ("GL_VERSION: %s\n", gl_version); gl_extensions = glGetString (GL_EXTENSIONS); Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions); glClearColor (1,0,0,0); glCullFace(GL_FRONT); glEnable(GL_TEXTURE_2D); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0.666); glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); glShadeModel (GL_FLAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); } /* ================= GL_BeginRendering ================= */ void GL_BeginRendering (int *x, int *y, int *width, int *height) { *x = *y = 0; *width = scr_width; *height = scr_height; // if (!wglMakeCurrent( maindc, baseRC )) // Sys_Error ("wglMakeCurrent failed"); // glViewport (*x, *y, *width, *height); } void GL_EndRendering (void) { glFlush(); fxMesaSwapBuffers(); } static int resolutions[][3]={ { 320, 200, GR_RESOLUTION_320x200 }, { 320, 240, GR_RESOLUTION_320x240 }, { 400, 256, GR_RESOLUTION_400x256 }, { 400, 300, GR_RESOLUTION_400x300 }, { 512, 256, GR_RESOLUTION_512x256 }, { 512, 384, GR_RESOLUTION_512x384 }, { 640, 200, GR_RESOLUTION_640x200 }, { 640, 350, GR_RESOLUTION_640x350 }, { 640, 400, GR_RESOLUTION_640x400 }, { 640, 480, GR_RESOLUTION_640x480 }, { 800, 600, GR_RESOLUTION_800x600 }, { 856, 480, GR_RESOLUTION_856x480 }, { 960, 720, GR_RESOLUTION_960x720 }, #ifdef GR_RESOLUTION_1024x768 { 1024, 768, GR_RESOLUTION_1024x768 }, #endif #ifdef GR_RESOLUTION_1152x864 { 1152, 864, GR_RESOLUTION_1152x864 }, #endif #ifdef GR_RESOLUTION_1280x960 { 1280, 960, GR_RESOLUTION_1280x960 }, #endif #ifdef GR_RESOLUTION_1280x1024 { 1280, 1024, GR_RESOLUTION_1280x1024 }, #endif #ifdef GR_RESOLUTION_1600x1024 { 1600, 1024, GR_RESOLUTION_1600x1024 }, #endif #ifdef GR_RESOLUTION_1600x1200 { 1600, 1200, GR_RESOLUTION_1600x1200 }, #endif #ifdef GR_RESOLUTION_1792x1344 { 1792, 1344, GR_RESOLUTION_1792x1344 }, #endif #ifdef GR_RESOLUTION_1856x1392 { 1856, 1392, GR_RESOLUTION_1856x1392 }, #endif #ifdef GR_RESOLUTION_1920x1440 { 1920, 1440, GR_RESOLUTION_1920x1440 }, #endif #ifdef GR_RESOLUTION_2048x1536 { 2048, 1536, GR_RESOLUTION_2048x1536 }, #endif #ifdef GR_RESOLUTION_2048x2048 { 2048, 2048, GR_RESOLUTION_2048x2048 } #endif }; #define NUM_RESOLUTIONS (sizeof(resolutions)/(sizeof(int)*3)) static int findres(int *width, int *height) { int i; for(i=0; i < NUM_RESOLUTIONS; i++) { if((*width <= resolutions[i][0]) && (*height <= resolutions[i][1])) { *width = resolutions[i][0]; *height = resolutions[i][1]; return resolutions[i][2]; } } *width = 640; *height = 480; return GR_RESOLUTION_640x480; } qboolean VID_Is8bit(void) { return is8bit; } #ifdef GL_EXT_SHARED void VID_Init8bitPalette() { // Check for 8bit Extensions and initialize them. int i; char thePalette[256*3]; char *oldPalette, *newPalette; if (strstr(gl_extensions, "GL_EXT_shared_texture_palette") == NULL) return; Con_SafePrintf("8-bit GL extensions enabled.\n"); glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); oldPalette = (char *) d_8to24table; //d_8to24table3dfx; newPalette = thePalette; for (i=0;i<256;i++) { *newPalette++ = *oldPalette++; *newPalette++ = *oldPalette++; *newPalette++ = *oldPalette++; oldPalette++; } glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, (void *) thePalette); is8bit = true; } #else extern void gl3DfxSetPaletteEXT(GLuint *pal); void VID_Init8bitPalette(void) { // Check for 8bit Extensions and initialize them. int i; GLubyte table[256][4]; char *oldpal; if (strstr(gl_extensions, "3DFX_set_global_palette") == NULL) return; Con_SafePrintf("8-bit GL extensions enabled.\n"); glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); oldpal = (char *) d_8to24table; //d_8to24table3dfx; for (i=0;i<256;i++) { table[i][2] = *oldpal++; table[i][1] = *oldpal++; table[i][0] = *oldpal++; table[i][3] = 255; oldpal++; } gl3DfxSetPaletteEXT((GLuint *)table); is8bit = true; } #endif void VID_Init(unsigned char *palette) { int i; GLint attribs[32]; char gldir[MAX_OSPATH]; int width = 640, height = 480; S_Init(); Cvar_RegisterVariable (&vid_mode); Cvar_RegisterVariable (&vid_redrawfull); Cvar_RegisterVariable (&vid_waitforrefresh); Cvar_RegisterVariable (&gl_ztrick); vid.maxwarpwidth = WARP_WIDTH; vid.maxwarpheight = WARP_HEIGHT; vid.colormap = host_colormap; vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048)); // interpret command-line params // set vid parameters attribs[0] = FXMESA_DOUBLEBUFFER; attribs[1] = FXMESA_ALPHA_SIZE; attribs[2] = 1; attribs[3] = FXMESA_DEPTH_SIZE; attribs[4] = 1; attribs[5] = FXMESA_NONE; if ((i = COM_CheckParm("-width")) != 0) width = atoi(com_argv[i+1]); if ((i = COM_CheckParm("-height")) != 0) height = atoi(com_argv[i+1]); if ((i = COM_CheckParm("-conwidth")) != 0) vid.conwidth = Q_atoi(com_argv[i+1]); else vid.conwidth = 640; vid.conwidth &= 0xfff8; // make it a multiple of eight if (vid.conwidth < 320) vid.conwidth = 320; // pick a conheight that matches with correct aspect vid.conheight = vid.conwidth*3 / 4; if ((i = COM_CheckParm("-conheight")) != 0) vid.conheight = Q_atoi(com_argv[i+1]); if (vid.conheight < 200) vid.conheight = 200; fc = fxMesaCreateContext(0, findres(&width, &height), GR_REFRESH_75Hz, attribs); if (!fc) Sys_Error("Unable to create 3DFX context.\n"); scr_width = width; scr_height = height; fxMesaMakeCurrent(fc); if (vid.conheight > height) vid.conheight = height; if (vid.conwidth > width) vid.conwidth = width; vid.width = vid.conwidth; vid.height = vid.conheight; vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0); vid.numpages = 2; InitSig(); // trap evil signals GL_Init(); snprintf(gldir, sizeof(gldir), "%s/glquake", com_gamedir); Sys_mkdir (gldir); VID_SetPalette(palette); // Check for 3DFX Extensions and initialize them. VID_Init8bitPalette(); Con_SafePrintf ("Video mode %dx%d initialized.\n", width, height); vid.recalc_refdef = 1; // force a surface cache flush } void VID_ExtraOptionDraw(unsigned int options_draw_cursor) { /* Port specific Options menu entrys */ } void VID_ExtraOptionCmd(int option_cursor) { /* switch(option_cursor) { case 12: // Always start with 12 break; } */ }