/* Copyright (C) 1996-1997 Id Software, Inc. Portions Copyright (C) 1999,2000 Nelson Rush. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // common.c -- misc functions used in client and server #include "quakedef.h" #define NUM_SAFE_ARGVS 7 static char *largv[MAX_NUM_ARGVS + NUM_SAFE_ARGVS + 1]; static char *argvdummy = " "; static char *safeargvs[NUM_SAFE_ARGVS] = {"-stdvid", "-nolan", "-nosound", "-nocdaudio", "-nojoy", "-nomouse", "-dibonly"}; cvar_t cmdline = {"cmdline","0", false, true}; qboolean com_modified; // set true if using non-id files qboolean proghack; qboolean msg_suppress_1 = 0; void COM_InitFilesystem (void); // if a packfile directory differs from this, it is assumed to be hacked #define PAK0_COUNT 339 #define PAK0_CRC 32981 char com_token[1024]; int com_argc; char **com_argv; #define CMDLINE_LENGTH 256 char com_cmdline[CMDLINE_LENGTH]; qboolean standard_quake = true, rogue, hipnotic; extern cvar_t developer; /* All of Quake's data access is through a hierchal file system, but the contents of the file system can be transparently merged from several sources. The "base directory" is the path to the directory holding the quake.exe and all game directories. The sys_* files pass this to host_init in quakeparms_t->basedir. This can be overridden with the "-basedir" command line parm to allow code debugging in a different directory. The base directory is only used during filesystem initialization. The "game directory" is the first tree on the search path and directory that all generated files (savegames, screenshots, demos, config files) will be saved to. This can be overridden with the "-game" command line parameter. The game directory can never be changed while quake is executing. This is a precacution against having a malicious server instruct clients to write files over areas they shouldn't. The "cache directory" is only used during development to save network bandwidth, especially over ISDN / T1 lines. If there is a cache directory specified, when a file is found by the normal search path, it will be mirrored into the cache directory, then opened there. FIXME: The file "parms.txt" will be read out of the game directory and appended to the current command line arguments to allow different games to initialize startup parms differently. This could be used to add a "-sspeed 22050" for the high quality sound edition. Because they are added at the end, they will not override an explicit setting on the original command line. */ //============================================================================ // ClearLink is used for new headnodes void ClearLink (link_t *l) { l->prev = l->next = l; } void RemoveLink (link_t *l) { l->next->prev = l->prev; l->prev->next = l->next; } void InsertLinkBefore (link_t *l, link_t *before) { l->next = before; l->prev = before->prev; l->prev->next = l; l->next->prev = l; } void InsertLinkAfter (link_t *l, link_t *after) { l->next = after->next; l->prev = after; l->prev->next = l; l->next->prev = l; } /* ============================================================================ LIBRARY REPLACEMENT FUNCTIONS ============================================================================ */ void Q_memset (void *dest, int fill, int count) { int i; if ( (((long)dest | count) & 3) == 0) { count >>= 2; fill = fill | (fill<<8) | (fill<<16) | (fill<<24); for (i=0 ; i>=2; for (i=0 ; i= 'a' && c1 <= 'z') c1 -= ('a' - 'A'); if (c2 >= 'a' && c2 <= 'z') c2 -= ('a' - 'A'); if (c1 != c2) return -1; // strings not equal } if (!c1) return 0; // strings are equal // s1++; // s2++; } return -1; } int Q_strcasecmp (char *s1, char *s2) { return Q_strncasecmp (s1, s2, 99999); } int Q_atoi (char *str) { int val; int sign; int c; if (*str == '-') { sign = -1; str++; } else sign = 1; val = 0; // // check for hex // if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X') ) { str += 2; while (1) { c = *str++; if (c >= '0' && c <= '9') val = (val<<4) + c - '0'; else if (c >= 'a' && c <= 'f') val = (val<<4) + c - 'a' + 10; else if (c >= 'A' && c <= 'F') val = (val<<4) + c - 'A' + 10; else return val*sign; } } // // check for character // if (str[0] == '\'') { return sign * str[1]; } // // assume decimal // while (1) { c = *str++; if (c <'0' || c > '9') return val*sign; val = val*10 + c - '0'; } return 0; } float Q_atof (char *str) { double val; int sign; int c; int decimal, total; if (*str == '-') { sign = -1; str++; } else sign = 1; val = 0; // // check for hex // if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X') ) { str += 2; while (1) { c = *str++; if (c >= '0' && c <= '9') val = (val*16) + c - '0'; else if (c >= 'a' && c <= 'f') val = (val*16) + c - 'a' + 10; else if (c >= 'A' && c <= 'F') val = (val*16) + c - 'A' + 10; else return val*sign; } } // // check for character // if (str[0] == '\'') { return sign * str[1]; } // // assume decimal // decimal = -1; total = 0; while (1) { c = *str++; if (c == '.') { decimal = total; continue; } if (c <'0' || c > '9') break; val = val*10 + c - '0'; total++; } if (decimal == -1) return val*sign; while (total > decimal) { val /= 10; total--; } return val*sign; } /* ============================================================================ BYTE ORDER FUNCTIONS ============================================================================ */ short (*BigShort) (short l); short (*LittleShort) (short l); int (*BigLong) (int l); int (*LittleLong) (int l); float (*BigFloat) (float l); float (*LittleFloat) (float l); short ShortSwap (short l) { byte b1,b2; b1 = l&255; b2 = (l>>8)&255; return (b1<<8) + b2; } short ShortNoSwap (short l) { return l; } int LongSwap (int l) { byte b1,b2,b3,b4; b1 = l&255; b2 = (l>>8)&255; b3 = (l>>16)&255; b4 = (l>>24)&255; return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4; } int LongNoSwap (int l) { return l; } float FloatSwap (float f) { union { float f; byte b[4]; } dat1, dat2; dat1.f = f; dat2.b[0] = dat1.b[3]; dat2.b[1] = dat1.b[2]; dat2.b[2] = dat1.b[1]; dat2.b[3] = dat1.b[0]; return dat2.f; } float FloatNoSwap (float f) { return f; } /* ============================================================================== MESSAGE IO FUNCTIONS Handles byte ordering and avoids alignment errors ============================================================================== */ // // writing functions // void MSG_WriteChar (sizebuf_t *sb, int c) { byte *buf; #ifdef PARANOID if (c < -128 || c > 127) Sys_Error ("MSG_WriteChar: range error"); #endif buf = SZ_GetSpace (sb, 1); buf[0] = c; } void MSG_WriteByte (sizebuf_t *sb, int c) { byte *buf; #ifdef PARANOID if (c < 0 || c > 255) Sys_Error ("MSG_WriteByte: range error"); #endif buf = SZ_GetSpace (sb, 1); buf[0] = c; } void MSG_WriteShort (sizebuf_t *sb, int c) { byte *buf; #ifdef PARANOID if (c < ((short)0x8000) || c > (short)0x7fff) Sys_Error ("MSG_WriteShort: range error"); #endif buf = SZ_GetSpace (sb, 2); buf[0] = c&0xff; buf[1] = c>>8; } void MSG_WriteLong (sizebuf_t *sb, int c) { byte *buf; buf = SZ_GetSpace (sb, 4); buf[0] = c&0xff; buf[1] = (c>>8)&0xff; buf[2] = (c>>16)&0xff; buf[3] = c>>24; } void MSG_WriteFloat (sizebuf_t *sb, float f) { union { float f; int l; } dat; dat.f = f; dat.l = LittleLong (dat.l); SZ_Write (sb, &dat.l, 4); } void MSG_WriteString (sizebuf_t *sb, char *s) { if (!s) SZ_Write (sb, "", 1); else SZ_Write (sb, s, Q_strlen(s)+1); } void MSG_WriteCoord (sizebuf_t *sb, float f) { MSG_WriteShort (sb, (int)(f*8)); } void MSG_WriteAngle (sizebuf_t *sb, float f) { MSG_WriteByte (sb, ((int)f*256/360) & 255); } // // reading functions // int msg_readcount; qboolean msg_badread; void MSG_BeginReading (void) { msg_readcount = 0; msg_badread = false; } // returns -1 and sets msg_badread if no more characters are available int MSG_ReadChar (void) { int c; if (msg_readcount+1 > net_message.cursize) { msg_badread = true; return -1; } c = (signed char)net_message.data[msg_readcount]; msg_readcount++; return c; } int MSG_ReadByte (void) { int c; if (msg_readcount+1 > net_message.cursize) { msg_badread = true; return -1; } c = (unsigned char)net_message.data[msg_readcount]; msg_readcount++; return c; } int MSG_ReadShort (void) { int c; if (msg_readcount+2 > net_message.cursize) { msg_badread = true; return -1; } c = (short)(net_message.data[msg_readcount] + (net_message.data[msg_readcount+1]<<8)); msg_readcount += 2; return c; } int MSG_ReadLong (void) { int c; if (msg_readcount+4 > net_message.cursize) { msg_badread = true; return -1; } c = net_message.data[msg_readcount] + (net_message.data[msg_readcount+1]<<8) + (net_message.data[msg_readcount+2]<<16) + (net_message.data[msg_readcount+3]<<24); msg_readcount += 4; return c; } float MSG_ReadFloat (void) { union { byte b[4]; float f; int l; } dat; dat.b[0] = net_message.data[msg_readcount]; dat.b[1] = net_message.data[msg_readcount+1]; dat.b[2] = net_message.data[msg_readcount+2]; dat.b[3] = net_message.data[msg_readcount+3]; msg_readcount += 4; dat.l = LittleLong (dat.l); return dat.f; } char *MSG_ReadString (void) { static char string[2048]; int l,c; l = 0; do { c = MSG_ReadChar (); if (c == -1 || c == 0) break; string[l] = c; l++; } while (l < sizeof(string)-1); string[l] = 0; return string; } float MSG_ReadCoord (void) { return MSG_ReadShort() * (1.0/8); } float MSG_ReadAngle (void) { return MSG_ReadChar() * (360.0/256); } //=========================================================================== void SZ_Alloc (sizebuf_t *buf, int startsize) { if (startsize < 256) startsize = 256; buf->data = Hunk_AllocName (startsize, "sizebuf"); buf->maxsize = startsize; buf->cursize = 0; } void SZ_Free (sizebuf_t *buf) { // Z_Free (buf->data); // buf->data = NULL; // buf->maxsize = 0; buf->cursize = 0; } void SZ_Clear (sizebuf_t *buf) { buf->cursize = 0; } void *SZ_GetSpace (sizebuf_t *buf, int length) { void *data; if (buf->cursize + length > buf->maxsize) { if (!buf->allowoverflow) Sys_Error ("SZ_GetSpace: overflow without allowoverflow set"); if (length > buf->maxsize) Sys_Error ("SZ_GetSpace: %i is > full buffer size", length); buf->overflowed = true; Con_Printf ("SZ_GetSpace: overflow"); SZ_Clear (buf); } data = buf->data + buf->cursize; buf->cursize += length; return data; } void SZ_Write (sizebuf_t *buf, void *data, int length) { Q_memcpy (SZ_GetSpace(buf,length),data,length); } void SZ_Print (sizebuf_t *buf, char *data) { int len; len = Q_strlen(data)+1; // byte * cast to keep VC++ happy if (buf->data[buf->cursize-1]) Q_memcpy ((byte *)SZ_GetSpace(buf, len),data,len); // no trailing 0 else Q_memcpy ((byte *)SZ_GetSpace(buf, len-1)-1,data,len); // write over trailing 0 } //============================================================================ /* ============ COM_SkipPath ============ */ char *COM_SkipPath (char *pathname) { char *last; last = pathname; while (*pathname) { if (*pathname=='/') last = pathname+1; pathname++; } return last; } /* ============ COM_StripExtension ============ */ void COM_StripExtension (char *in, char *out) { while (*in && *in != '.') *out++ = *in++; *out = 0; } /* ============ COM_FileExtension ============ */ char *COM_FileExtension (char *in) { static char exten[8]; int i; while (*in && *in != '.') in++; if (!*in) return ""; in++; for (i=0 ; i<7 && *in ; i++,in++) exten[i] = *in; exten[i] = 0; return exten; } /* ============ COM_FileBase ============ */ void COM_FileBase (char *in, char *out) { char *s, *s2; s = in + strlen(in) - 1; while (s != in && *s != '.') s--; for (s2 = s ; *s2 && *s2 != '/' ; s2--) ; if (s-s2 < 2) strcpy (out,"?model?"); else { s--; strncpy (out,s2+1, s-s2); out[s-s2] = 0; } } /* ================== COM_DefaultExtension ================== */ void COM_DefaultExtension (char *path, char *extension) { char *src; // // if path doesn't have a .EXT, append extension // (extension should include the .) // src = path + strlen(path) - 1; while (*src != '/' && src != path) { if (*src == '.') return; // it has an extension src--; } strcat (path, extension); } /* ============== COM_Parse Parse a token out of a string ============== */ char *COM_Parse (char *data) { int c; int len; len = 0; com_token[0] = 0; if (!data) return NULL; // skip whitespace skipwhite: while ( (c = *data) <= ' ') { if (c == 0) return NULL; // end of file; data++; } // skip // comments if (c=='/' && data[1] == '/') { while (*data && *data != '\n') data++; goto skipwhite; } // handle quoted strings specially if (c == '\"') { data++; while (1) { c = *data++; if (c=='\"' || !c) { com_token[len] = 0; return data; } com_token[len] = c; len++; } } // parse single characters if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':') { com_token[len] = c; len++; com_token[len] = 0; return data+1; } // parse a regular word do { com_token[len] = c; data++; len++; c = *data; if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':') break; } while (c>32); com_token[len] = 0; return data; } /* ================ COM_CheckParm Returns the position (1 to argc-1) in the program's argument list where the given parameter apears, or 0 if not present ================ */ int COM_CheckParm (char *parm) { int i; for (i=1 ; inext) { if (s->pack) { Con_Printf ("%s (%i files)\n", s->pack->filename, s->pack->numfiles); } else Con_Printf ("%s\n", s->filename); } } /* ============ COM_WriteFile The filename will be prefixed by the current game directory ============ */ void COM_WriteFile (char *filename, void *data, int len) { int handle; char name[MAX_OSPATH]; snprintf(name, sizeof(name), "%s/%s", com_gamedir, filename); handle = Sys_FileOpenWrite (name); if (handle == -1) { Sys_Printf ("COM_WriteFile: failed on %s\n", name); return; } Sys_Printf ("COM_WriteFile: %s\n", name); Sys_FileWrite (handle, data, len); Sys_FileClose (handle); } /* ============ COM_CreatePath Only used for CopyFile ============ */ void COM_CreatePath (char *path) { char *ofs; for (ofs = path+1 ; *ofs ; ofs++) { if (*ofs == '/') { // create the directory *ofs = 0; Sys_mkdir (path); *ofs = '/'; } } } /* =========== COM_CopyFile Copies a file over from the net to the local cache, creating any directories needed. This is for the convenience of developers using ISDN from home. =========== */ void COM_CopyFile (char *netpath, char *cachepath) { int in, out; int remaining, count; char buf[4096]; remaining = Sys_FileOpenRead (netpath, &in); COM_CreatePath (cachepath); // create directories up to the cache file out = Sys_FileOpenWrite (cachepath); while (remaining) { if (remaining < sizeof(buf)) count = remaining; else count = sizeof(buf); Sys_FileRead (in, buf, count); Sys_FileWrite (out, buf, count); remaining -= count; } Sys_FileClose (in); Sys_FileClose (out); } /* =========== COM_FindFile Finds the file in the search path. Sets com_filesize and one of handle or file =========== */ int COM_FindFile (char *filename, int *handle, FILE **file) { searchpath_t *search; char netpath[MAX_OSPATH]; char cachepath[MAX_OSPATH]; pack_t *pak; int i; int findtime, cachetime; if (file && handle) Sys_Error ("COM_FindFile: both handle and file set"); if (!file && !handle) Sys_Error ("COM_FindFile: neither handle or file set"); // // search through the path, one element at a time // search = com_searchpaths; if (proghack) { // gross hack to use quake 1 progs with quake 2 maps if (!strcmp(filename, "progs.dat")) search = search->next; } for ( ; search ; search = search->next) { // is the element a pak file? if (search->pack) { // look through all the pak file elements pak = search->pack; for (i=0 ; inumfiles ; i++) if (!strcmp (pak->files[i].name, filename)) { // found it! if(developer.value) Sys_Printf ("PackFile: %s : %s\n",pak->filename, filename); if (handle) { *handle = pak->handle; Sys_FileSeek (pak->handle, pak->files[i].filepos); } else { // open a new file on the pakfile *file = fopen (pak->filename, "rb"); if (*file) fseek (*file, pak->files[i].filepos, SEEK_SET); } com_filesize = pak->files[i].filelen; return com_filesize; } } else { // check a file in the directory tree snprintf(netpath, sizeof(netpath), "%s/%s",search->filename, filename); findtime = Sys_FileTime (netpath); if (findtime == -1) continue; // see if the file needs to be updated in the cache if (!com_cachedir[0]) strcpy (cachepath, netpath); else { #if defined(_WIN32) if ((strlen(netpath) < 2) || (netpath[1] != ':')) snprintf(cachepath, sizeof(cachepath),"%s%s", com_cachedir, netpath); else snprintf(cachepath, sizeof(cachepath),"%s%s", com_cachedir, netpath+2); #else snprintf(cachepath, sizeof(cachepath),"%s%s", com_cachedir, netpath); #endif cachetime = Sys_FileTime (cachepath); if (cachetime < findtime) COM_CopyFile (netpath, cachepath); strcpy (netpath, cachepath); } if(developer.value) Sys_Printf ("FindFile: %s\n",netpath); com_filesize = Sys_FileOpenRead (netpath, &i); if (handle) *handle = i; else { Sys_FileClose (i); *file = fopen (netpath, "rb"); } return com_filesize; } } Sys_Printf ("FindFile: can't find %s\n", filename); if (handle) *handle = -1; else *file = NULL; com_filesize = -1; return -1; } /* =========== COM_OpenFile filename never has a leading slash, but may contain directory walks returns a handle and a length it may actually be inside a pak file =========== */ int COM_OpenFile (char *filename, int *handle) { return COM_FindFile (filename, handle, NULL); } /* =========== COM_FOpenFile If the requested file is inside a packfile, a new FILE * will be opened into the file. =========== */ int COM_FOpenFile (char *filename, FILE **file) { return COM_FindFile (filename, NULL, file); } /* ============ COM_CloseFile If it is a pak file handle, don't really close it ============ */ void COM_CloseFile (int h) { searchpath_t *s; for (s = com_searchpaths ; s ; s=s->next) if (s->pack && s->pack->handle == h) return; Sys_FileClose (h); } /* ============ COM_LoadFile Filename are reletive to the quake directory. Allways appends a 0 byte. ============ */ cache_user_t *loadcache; byte *loadbuf; int loadsize; byte *COM_LoadFile (char *path, int usehunk) { int h; byte *buf; char base[32]; int len; buf = NULL; // quiet compiler warning // look for it in the filesystem or pack files len = COM_OpenFile (path, &h); if (h == -1) return NULL; // extract the filename base name for hunk tag COM_FileBase (path, base); if (usehunk == 1) buf = Hunk_AllocName (len+1, base); else if (usehunk == 2) buf = Hunk_TempAlloc (len+1); else if (usehunk == 0) buf = Z_Malloc (len+1); else if (usehunk == 3) buf = Cache_Alloc (loadcache, len+1, base); else if (usehunk == 4) { if (len+1 > loadsize) buf = Hunk_TempAlloc (len+1); else buf = loadbuf; } else Sys_Error ("COM_LoadFile: bad usehunk"); if (!buf) Sys_Error ("COM_LoadFile: not enough space for %s", path); ((byte *)buf)[len] = 0; Draw_BeginDisc (); Sys_FileRead (h, buf, len); COM_CloseFile (h); Draw_EndDisc (); return buf; } byte *COM_LoadHunkFile (char *path) { return COM_LoadFile (path, 1); } byte *COM_LoadTempFile (char *path) { return COM_LoadFile (path, 2); } void COM_LoadCacheFile (char *path, struct cache_user_s *cu) { loadcache = cu; COM_LoadFile (path, 3); } // uses temp hunk if larger than bufsize byte *COM_LoadStackFile (char *path, void *buffer, int bufsize) { byte *buf; loadbuf = (byte *)buffer; loadsize = bufsize; buf = COM_LoadFile (path, 4); return buf; } /* ================= COM_LoadPackFile Takes an explicit (not game tree related) path to a pak file. Loads the header and directory, adding the files at the beginning of the list so they override previous pack files. ================= */ pack_t *COM_LoadPackFile (char *packfile) { dpackheader_t header; int i; packfile_t *newfiles; int numpackfiles; pack_t *pack; int packhandle; dpackfile_t info[MAX_FILES_IN_PACK]; unsigned short crc; if (Sys_FileOpenRead (packfile, &packhandle) == -1) { // Con_Printf ("Couldn't open %s\n", packfile); return NULL; } Sys_FileRead (packhandle, (void *)&header, sizeof(header)); if (header.id[0] != 'P' || header.id[1] != 'A' || header.id[2] != 'C' || header.id[3] != 'K') Sys_Error ("%s is not a packfile", packfile); header.dirofs = LittleLong (header.dirofs); header.dirlen = LittleLong (header.dirlen); numpackfiles = header.dirlen / sizeof(dpackfile_t); if (numpackfiles > MAX_FILES_IN_PACK) Sys_Error ("%s has %i files", packfile, numpackfiles); if (numpackfiles != PAK0_COUNT) com_modified = true; // not the original file newfiles = Hunk_AllocName (numpackfiles * sizeof(packfile_t), "packfile"); Sys_FileSeek (packhandle, header.dirofs); Sys_FileRead (packhandle, (void *)info, header.dirlen); // crc the directory to check for modifications CRC_Init (&crc); for (i=0 ; ifilename, packfile); pack->handle = packhandle; pack->numfiles = numpackfiles; pack->files = newfiles; Con_Printf ("Added packfile %s (%i files)\n", packfile, numpackfiles); return pack; } /* ================ COM_AddGameDirectory Sets com_gamedir, adds the directory to the head of the path, then loads and adds pak1.pak pak2.pak ... ================ */ void COM_AddGameDirectory (char *dir) { int i; searchpath_t *search; pack_t *pak; char pakfile[MAX_OSPATH]; strcpy (com_gamedir, dir); // // add the directory to the search path // search = Hunk_Alloc (sizeof(searchpath_t)); strcpy (search->filename, dir); search->next = com_searchpaths; com_searchpaths = search; // // add any pak files in the format pak0.pak pak1.pak, ... // for (i=0 ; ; i++) { snprintf(pakfile, sizeof(pakfile), "%s/pak%i.pak", dir, i); pak = COM_LoadPackFile (pakfile); if (!pak) break; search = Hunk_Alloc (sizeof(searchpath_t)); search->pack = pak; search->next = com_searchpaths; com_searchpaths = search; } // // add the contents of the parms.txt file to the end of the command line // } /* ================ COM_InitFilesystem ================ */ void COM_InitFilesystem (void) { int i, j; char basedir[MAX_OSPATH]; searchpath_t *search; // // -basedir // Overrides the system supplied base directory (under GAMENAME) // i = COM_CheckParm ("-basedir"); if (i && i < com_argc-1) strcpy (basedir, com_argv[i+1]); else strcpy (basedir, host_parms.basedir); j = strlen (basedir); if (j > 0) { if ((basedir[j-1] == '\\') || (basedir[j-1] == '/')) basedir[j-1] = 0; } // // -cachedir // Overrides the system supplied cache directory (NULL or /qcache) // -cachedir - will disable caching. // i = COM_CheckParm ("-cachedir"); if (i && i < com_argc-1) { if (com_argv[i+1][0] == '-') com_cachedir[0] = 0; else strcpy (com_cachedir, com_argv[i+1]); } else if (host_parms.cachedir) strcpy (com_cachedir, host_parms.cachedir); else com_cachedir[0] = 0; // // start up with GAMENAME by default (id1) // COM_AddGameDirectory (va("%s/"GAMENAME, basedir) ); if (COM_CheckParm ("-rogue")) COM_AddGameDirectory (va("%s/rogue", basedir) ); if (COM_CheckParm ("-hipnotic")) COM_AddGameDirectory (va("%s/hipnotic", basedir) ); // // -game // Adds basedir/gamedir as an override game // i = COM_CheckParm ("-game"); if (i && i < com_argc-1) { com_modified = true; COM_AddGameDirectory (va("%s/%s", basedir, com_argv[i+1])); } // // -path [] ... // Fully specifies the exact serach path, overriding the generated one // i = COM_CheckParm ("-path"); if (i) { com_modified = true; com_searchpaths = NULL; while (++i < com_argc) { if (!com_argv[i] || com_argv[i][0] == '+' || com_argv[i][0] == '-') break; search = Hunk_Alloc (sizeof(searchpath_t)); if ( !strcmp(COM_FileExtension(com_argv[i]), "pak") ) { search->pack = COM_LoadPackFile (com_argv[i]); if (!search->pack) Sys_Error ("Couldn't load packfile: %s", com_argv[i]); } else strcpy (search->filename, com_argv[i]); search->next = com_searchpaths; com_searchpaths = search; } } if (COM_CheckParm ("-proghack")) proghack = true; }