Build Log

--------------------Configuration: quakeforge - Win32 GLRelease--------------------

Command Lines

Creating temporary file "C:\WINDOWS\TEMP\RSP6032.TMP" with contents [ dxguid.lib .\scitech\lib\win32\vc\mgllt.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no /pdb:"quakeforge___Win32_GLRelease/glquakeforge.pdb" /machine:I386 /out:"quakeforge___Win32_GLRelease/glquakeforge.exe" .\quakeforge___Win32_GLRelease\cd_wrapper.obj .\quakeforge___Win32_GLRelease\chasecam.obj .\quakeforge___Win32_GLRelease\cl_demo.obj .\quakeforge___Win32_GLRelease\cl_input.obj .\quakeforge___Win32_GLRelease\cl_main.obj .\quakeforge___Win32_GLRelease\cl_parse.obj .\quakeforge___Win32_GLRelease\cl_tent.obj .\quakeforge___Win32_GLRelease\cmd.obj .\quakeforge___Win32_GLRelease\common.obj .\quakeforge___Win32_GLRelease\conproc.obj .\quakeforge___Win32_GLRelease\console.obj .\quakeforge___Win32_GLRelease\crc.obj .\quakeforge___Win32_GLRelease\cvar.obj .\quakeforge___Win32_GLRelease\gl_draw.obj .\quakeforge___Win32_GLRelease\gl_mesh.obj .\quakeforge___Win32_GLRelease\gl_model.obj .\quakeforge___Win32_GLRelease\gl_refrag.obj .\quakeforge___Win32_GLRelease\gl_rlight.obj .\quakeforge___Win32_GLRelease\gl_rmain.obj .\quakeforge___Win32_GLRelease\gl_rmisc.obj .\quakeforge___Win32_GLRelease\gl_rsurf.obj .\quakeforge___Win32_GLRelease\gl_screen.obj .\quakeforge___Win32_GLRelease\gl_vidnt.obj .\quakeforge___Win32_GLRelease\gl_warp.obj .\quakeforge___Win32_GLRelease\host.obj .\quakeforge___Win32_GLRelease\host_cmd.obj .\quakeforge___Win32_GLRelease\in_win.obj .\quakeforge___Win32_GLRelease\keys.obj .\quakeforge___Win32_GLRelease\mathlib.obj .\quakeforge___Win32_GLRelease\mdfour.obj .\quakeforge___Win32_GLRelease\menu.obj .\quakeforge___Win32_GLRelease\net_dgrm.obj .\quakeforge___Win32_GLRelease\net_loop.obj .\quakeforge___Win32_GLRelease\net_main.obj .\quakeforge___Win32_GLRelease\net_vcr.obj .\quakeforge___Win32_GLRelease\net_win.obj .\quakeforge___Win32_GLRelease\net_wins.obj .\quakeforge___Win32_GLRelease\net_wipx.obj .\quakeforge___Win32_GLRelease\pr_cmds.obj .\quakeforge___Win32_GLRelease\pr_edict.obj .\quakeforge___Win32_GLRelease\pr_exec.obj .\quakeforge___Win32_GLRelease\r_part.obj .\quakeforge___Win32_GLRelease\register_check.obj .\quakeforge___Win32_GLRelease\sbar.obj .\quakeforge___Win32_GLRelease\snd_dma.obj .\quakeforge___Win32_GLRelease\snd_mem.obj .\quakeforge___Win32_GLRelease\snd_mix.obj .\quakeforge___Win32_GLRelease\snd_win.obj .\quakeforge___Win32_GLRelease\sv_main.obj .\quakeforge___Win32_GLRelease\sv_move.obj .\quakeforge___Win32_GLRelease\sv_phys.obj .\quakeforge___Win32_GLRelease\sv_user.obj .\quakeforge___Win32_GLRelease\sys_common.obj .\quakeforge___Win32_GLRelease\sys_win.obj .\quakeforge___Win32_GLRelease\view.obj .\quakeforge___Win32_GLRelease\wad.obj .\quakeforge___Win32_GLRelease\world.obj .\quakeforge___Win32_GLRelease\zone.obj .\quakeforge___Win32_GLRelease\winquake.res .\quakeforge___Win32_GLRelease\math.obj .\quakeforge___Win32_GLRelease\snd_mixa.obj .\quakeforge___Win32_GLRelease\sys_wina.obj .\quakeforge___Win32_GLRelease\worlda.obj ] Creating command line "link.exe @C:\WINDOWS\TEMP\RSP6032.TMP"

Output Window

Linking...

Results

glquakeforge.exe - 0 error(s), 0 warning(s)