/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // quakedef.h -- primary header for server #define QUAKE_GAME // as opposed to utilities #define VERSION "0.1.0" //define PARANOID // speed sapping error checking #ifdef _WIN32 #pragma warning( disable : 4244 4127 4201 4214 4514 4305 4115 4018) #endif #include #include #include #include #include #include #include #include "bothdefs.h" #include "common.h" #include "bspfile.h" #include "sys.h" #include "zone.h" #include "mathlib.h" #include "cvar.h" #include "net.h" #include "protocol.h" #include "cmd.h" #include "model.h" #include "crc.h" #include "progs.h" #include "server.h" #include "world.h" #include "pmove.h" //============================================================================= // the host system specifies the base of the directory tree, the // command line parms passed to the program, and the amount of memory // available for the program to use typedef struct { char *basedir; char *cachedir; // for development over ISDN lines int argc; char **argv; void *membase; int memsize; } quakeparms_t; //============================================================================= // // host // extern quakeparms_t host_parms; extern cvar_t sys_nostdout; extern cvar_t developer; extern qboolean host_initialized; // true if into command execution extern double host_frametime; extern double realtime; // not bounded in any way, changed at // start of every frame, never reset void SV_Error (char *error, ...); void SV_Init (quakeparms_t *parms); void Con_Printf (char *fmt, ...); void Con_DPrintf (char *fmt, ...);