/* client.h Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1999,2000 contributors of the QuakeForge project Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _CLIENT_H #define _CLIENT_H #include #ifdef HAS_ZLIB #include #else #include #endif #include #include #include #include #include #include #include #include #include #include #include #include typedef struct { char name[16]; qboolean failedload; // the name isn't a valid skin cache_user_t cache; } skin_t; // player_state_t is the information needed by a player entity // to do move prediction and to generate a drawable entity typedef struct { int messagenum; // all players not updated each frame double state_time; // not same as packet time b/c // player commands come async usercmd_t command; // last command for prediction vec3_t origin; vec3_t viewangles; // only for demos, not from server vec3_t velocity; int weaponframe; int modelindex; int frame; int skinnum; int effects; int flags; // dead, gib, etc float waterjumptime; int onground; // -1 = in air or pmove entity number int oldbuttons; } player_state_t; typedef struct player_info_s { int userid; char userinfo[MAX_INFO_STRING]; // scoreboard information char name[MAX_SCOREBOARDNAME]; float entertime; int frags; int ping; byte pl; // skin information int topcolor; int bottomcolor; int _topcolor; int _bottomcolor; int spectator; byte translations[VID_GRADES*256]; skin_t *skin; } player_info_t; typedef struct { // generated on client side usercmd_t cmd; // cmd that generated the frame double senttime; // time cmd was sent off int delta_sequence; // sequence number to delta from // -1 = full update // received from server double receivedtime; // time message was received, or -1 player_state_t playerstate[MAX_CLIENTS]; // message received, // reflects performing the usercmd packet_entities_t packet_entities; qboolean invalid; // if packet_entities delta is invalid } frame_t; //#endif #define CSHIFT_CONTENTS 0 #define CSHIFT_DAMAGE 1 #define CSHIFT_BONUS 2 #define CSHIFT_POWERUP 3 #define NUM_CSHIFTS 4 // only UQuake uses these #define NAME_LENGTH 64 #define SIGNONS 4 // // client_state_t should hold all pieces of the client state // #define MAX_DLIGHTS 32 typedef struct { int key; // so entities can reuse same entry vec3_t origin; float radius; float die; // stop lighting after this time float decay; // drop this each second float minlight; // don't add when contributing less qboolean dark; float color[4]; } dlight_t; typedef struct { int length; char map[MAX_STYLESTRING]; } lightstyle_t; typedef struct { char name[MAX_SCOREBOARDNAME]; float entertime; int frags; int colors; // two 4 bit fields byte translations[VID_GRADES*256]; } scoreboard_t; #define MAX_EFRAGS 640 // this was 512 in QW, 640 in UQ #define MAX_MAPSTRING 2048 #define MAX_DEMOS 8 #define MAX_DEMONAME 16 typedef enum { ca_dedicated, // server with no ability to start a client ca_disconnected, // full screen console with no connection ca_demostart, // starting up a demo ca_connected, // connected, waiting for svc_serverdata ca_onserver, // processing data lists, donwloading, etc ca_active // everything is in, so frames can be rendered } cactive_t; typedef enum { dl_none, dl_model, dl_sound, dl_skin, dl_single } dltype_t; // download type // // the client_static_t structure is persistant through an arbitrary number // of server connections // typedef struct { cactive_t state; // connection info netchan_t netchan; // network stuff char userinfo[MAX_INFO_STRING]; char servername[MAX_OSPATH]; int qport; // download stuff QFile *download; // file transfer from server char downloadtempname[MAX_OSPATH]; char downloadname[MAX_OSPATH]; int downloadnumber; dltype_t downloadtype; int downloadpercent; int challenge; float latency; // rolling average char mapstring[MAX_QPATH]; char spawnparms[MAX_MAPSTRING]; // to restart level int signon; struct qsocket_s *netcon; // demos - this stuff can't go into client_state_t int demonum; char demos[MAX_DEMOS][MAX_DEMONAME]; qboolean demorecording; qboolean demoplayback; qboolean timedemo; int forcetrack; QFile *demofile; float td_lastframe; int td_startframe; float td_starttime; } client_static_t; extern client_static_t cls; // // the client_state_t structure is wiped completely at every // server signon // typedef struct { int movemessages; // since connecting to this server // throw out the first couple, so the // player doesn't accidentally do // something the first frame // information for local display int stats[MAX_CL_STATS]; // health, etc float item_gettime[32]; // for item blinking float faceanimtime; // for face anims cshift_t cshifts[NUM_CSHIFTS]; // color shifts cshift_t prev_cshifts[NUM_CSHIFTS]; // the client maintains its own idea of view angles, which are // sent to the server each frame. And only reset at level change // and teleport times vec3_t viewangles; // the client simulates or interpolates movement to get these values double time; // time clientis rendering at, <= realtime // pitch drifting vars float pitchvel; qboolean nodrift; float driftmove; double laststop; qboolean paused; // send over by server int completed_time; // latched at intermission start float punchangle; // temporary yview for weapon kick int intermission; // don't change view, full screen, etc // // information that is static for the entire time connected to a server // struct model_s *model_precache[MAX_MODELS]; struct sfx_s *sound_precache[MAX_SOUNDS]; char levelname[40]; // for display on solo scoreboard // refresh related state struct model_s *worldmodel; // cl_entitites[0].model struct efrag_s *free_efrags; int num_statics; // held in cl_staticentities array int cdtrack; // cd audio entity_t viewent; // weapon model int playernum; int gametype; int maxclients; // QW specific! // all player information qboolean qfserver; player_info_t players[MAX_CLIENTS]; int servercount; // server identification for prespawns char serverinfo[MAX_SERVERINFO_STRING]; int parsecount; // server message counter int validsequence; // this is the sequence number of // the last good packetentity_t we // got. If this is 0, we can't render // a frame yet int spectator; double last_ping_request; // while showing scoreboard frame_t frames[UPDATE_BACKUP]; vec3_t simorg; vec3_t simvel; vec3_t simangles; // // information that is static for the entire time connected to a server // char model_name[MAX_MODELS][MAX_QPATH]; char sound_name[MAX_SOUNDS][MAX_QPATH]; // UQ specific. int num_entities; // held in cl_entities array float last_received_message; // (time) for net trouble icon double mtime[2]; // the timestamp of last two messages double oldtime; // previous cl.time, time-oldtime is // used to decay light values and // smooth step ups qboolean onground; qboolean inwater; float viewheight; float idealpitch; scoreboard_t *scores; // [cl.maxclients] usercmd_t cmd; // last command sent to the server vec3_t mviewangles[2]; // in demos, viewangles is lerped // between these vec3_t mvelocity[2]; // update by server, used for lean+bob // (0 is newest) vec3_t velocity; // lerped between mvelocity[0] and [1] } client_state_t; extern client_state_t cl; // // cvars // extern cvar_t *cl_name; extern cvar_t *cl_color; extern cvar_t *cl_autofire; extern cvar_t *cl_nolerp; extern cvar_t *cl_warncmd; extern cvar_t *name; extern cvar_t *topcolor; extern cvar_t *bottomcolor; extern cvar_t *rate; extern cvar_t *host_speeds; extern cvar_t *cl_maxfps; extern cvar_t *cl_upspeed; extern cvar_t *cl_forwardspeed; extern cvar_t *cl_backspeed; extern cvar_t *cl_sidespeed; extern cvar_t *cl_movespeedkey; extern cvar_t *cl_yawspeed; extern cvar_t *cl_pitchspeed; extern cvar_t *cl_anglespeedkey; extern cvar_t *cl_shownet; extern cvar_t *cl_sbar; extern cvar_t *cl_hudswap; extern cvar_t *cl_pitchdriftspeed; extern cvar_t *lookspring; extern cvar_t *lookstrafe; extern cvar_t *sensitivity; extern cvar_t *m_pitch; extern cvar_t *m_yaw; extern cvar_t *m_forward; extern cvar_t *m_side; extern cvar_t *_windowed_mouse; #define MAX_TEMP_ENTITIES 64 // lightning bolts, etc #define MAX_STATIC_ENTITIES 128 // torches, etc // FIXME, allocate dynamically extern entity_state_t cl_baselines[MAX_EDICTS]; entity_t cl_entities[MAX_EDICTS]; entity_t cl_temp_entities[MAX_TEMP_ENTITIES]; extern efrag_t cl_efrags[MAX_EFRAGS]; extern entity_t cl_static_entities[MAX_STATIC_ENTITIES]; extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; extern dlight_t cl_dlights[MAX_DLIGHTS]; extern qboolean nomaster; extern char *server_version; //============================================================================= // // cl_main // dlight_t *CL_AllocDlight (int key); void CL_DecayLights (void); void CL_Init (void); void CL_InitCvars(); void Host_WriteConfiguration (void); void CL_EstablishConnection (char *host); void CL_CheckForResend (void); void CL_SendConnectPacket (void); void SetPal (int i); void CL_RelinkEntities (void); void CL_ReadPackets (void); void CL_Signon1 (void); void CL_Signon2 (void); void CL_Signon3 (void); void CL_Signon4 (void); void CL_Disconnect (void); void CL_Disconnect_f (void); void CL_NextDemo (void); qboolean CL_DemoBehind(void); void CL_BeginServerConnect(void); #define MAX_VISEDICTS 256 extern int cl_numvisedicts, cl_oldnumvisedicts; extern entity_t *cl_visedicts, *cl_oldvisedicts; extern entity_t cl_visedicts_list[2][MAX_VISEDICTS]; extern char emodel_name[], pmodel_name[], prespawn_name[], modellist_name[], soundlist_name[]; // // cl_input // typedef struct { int down[2]; // key nums holding it down int state; // low bit is down state } kbutton_t; extern kbutton_t in_mlook, in_klook; extern kbutton_t in_strafe; extern kbutton_t in_speed; void CL_InitInput (void); void CL_SendCmd (void); void CL_SendMove (usercmd_t *cmd); void CL_ParseTEnt (void); void CL_UpdateTEnts (void); void CL_ClearState (void); void CL_ReadPackets (void); int CL_ReadFromServer (void); void CL_WriteToServer (usercmd_t *cmd); void CL_BaseMove (usercmd_t *cmd); float CL_KeyState (kbutton_t *key); char *Key_KeynumToString (int keynum); // // cl_demo.c // void CL_StopPlayback (void); int CL_GetMessage (void); void CL_WriteDemoCmd (usercmd_t *pcmd); void CL_SignonReply (void); void CL_Stop_f (void); void CL_Record_f (void); void CL_ReRecord_f (void); void CL_PlayDemo_f (void); void CL_TimeDemo_f (void); // // cl_parse.c // void CL_ParseServerMessage (void); void CL_NewTranslation (int slot); #define NET_TIMINGS 256 #define NET_TIMINGSMASK 255 extern int packet_latency[NET_TIMINGS]; int CL_CalcNet (void); qboolean CL_CheckOrDownloadFile (char *filename); qboolean CL_IsUploading(void); void CL_NextUpload(void); void CL_StartUpload (byte *data, int size); void CL_StopUpload(void); // // view.c // void V_StartPitchDrift (void); void V_StopPitchDrift (void); void V_RenderView (void); void V_UpdatePalette (void); void V_Register (void); void V_ParseDamage (void); void V_SetContentsColor (int contents); void V_CalcBlend (void); // // cl_tent // void CL_InitTEnts (void); void CL_ClearTEnts (void); void CL_SignonReply (void); // // cl_ents.c // void CL_SetSolidPlayers (int playernum); void CL_SetUpPlayerPrediction(qboolean dopred); void CL_EmitEntities (void); void CL_ClearProjectiles (void); void CL_ParseProjectiles (void); void CL_ParsePacketEntities (qboolean delta); void CL_SetSolidEntities (void); void CL_ParsePlayerinfo (void); // // cl_pred.c // void CL_InitPrediction (void); void CL_PredictMove (void); void CL_PredictUsercmd (player_state_t *from, player_state_t *to, usercmd_t *u, qboolean spectator); // // cl_cam.c // #define CAM_NONE 0 #define CAM_TRACK 1 extern int autocam; extern int spec_track; // player# of who we are tracking qboolean Cam_DrawViewModel(void); qboolean Cam_DrawPlayer(int playernum); void Cam_Track(usercmd_t *cmd); void Cam_FinishMove(usercmd_t *cmd); void Cam_Reset(void); void CL_InitCam(void); // // skin.c // void Skin_Find (player_info_t *sc); byte *Skin_Cache (skin_t *skin); void Skin_Skins_f (void); void Skin_AllSkins_f (void); void Skin_NextDownload (void); #define RSSHOT_WIDTH 320 #define RSSHOT_HEIGHT 200 #endif // _CLIENT_H