/* Version strings */ #undef QF_VERSION #undef VERSION #undef QSG_STANDARD /* Define if you want to use QF-style defaults instead of Id-style */ #undef NEWSTYLE /* Define if you want .qz support */ #undef GENERATIONS /* Define this to the subdirectory name of the default game */ #undef GAMENAME /* Define this if you have OGL */ #undef HAS_OGL /* Define if you have the XFree86 DGA extension */ #undef HAS_DGA /* If your version of OpenGL uses APIENTRY, define GLAPIENTRY to be APIENTRY*/ #undef GLAPIENTRY /* Define this to something sane if you don't have stricmp */ #undef stricmp /* Define if you have the dlopen function. */ #undef HAVE_DLOPEN /* Define this if you are using Mesa */ #undef XMESA /* Define this if you want IPv6 support */ #undef HAVE_IPV6 /* Define this if you have GL_COLOR_INDEX8_EXT in GL/gl.h */ #undef HAVE_GL_COLOR_INDEX8_EXT /* Define this if C symbols are prefixed with an underscore */ #undef HAVE_SYM_PREFIX_UNDERSCORE /* Define this if you have a Linux-style CD-ROM API */ #undef USE_LINUX_CD /* Define this if you have a BSD-style CD-ROM API */ #undef USE_BSD_CD /* Define this to use experimental code */ #undef _EXPERIMENTAL_ /* Define this if your system has zlib */ #undef HAS_ZLIB /* Define this if your system has socklen_t */ #undef HAVE_SOCKLEN_T /* Define this if your system has size_t */ #undef HAVE_SIZE_T /* Define this if you have ss_len member in struct sockaddr_storage (BSD) */ #undef HAVE_SS_LEN /* Define this if you have sin6_len member in struct sockaddr_in6 (BSD) */ #undef HAVE_SIN6_LEN /* Define this if you have sa_len member in struct sockaddr (BSD) */ #undef HAVE_SA_LEN