/* cvar.h Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1999,2000 contributors of the QuakeForge project Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _CVAR_H #define _CVAR_H #include #include /* cvar_t variables are used to hold scalar or string variables that can be changed or displayed at the console or prog code as well as accessed directly in C code. it is sufficient to initialize a cvar_t with just the first two fields, or you can add a ,true flag for variables that you want saved to the configuration file when the game is quit: cvar_t r_draworder = {"r_draworder","1"}; cvar_t scr_screensize = {"screensize","1",true}; Cvars must be registered before use, or they will have a 0 value instead of the float interpretation of the string. Generally, all cvar_t declarations should be registered in the apropriate init function before any console commands are executed: Cvar_RegisterVariable (&host_framerate); C code usually just references a cvar in place: if ( r_draworder.value ) It could optionally ask for the value to be looked up for a string name: if (Cvar_VariableValue ("r_draworder")) Interpreted prog code can access cvars with the cvar(name) or cvar_set (name, value) internal functions: teamplay = cvar("teamplay"); The user can access cvars from the console in two ways: r_draworder prints the current value r_draworder 0 sets the current value to 0 Cvars are restricted from having the same names as commands to keep this interface from being ambiguous. */ typedef struct cvar_s { char *name; char *string; unsigned int type; qboolean first; // determine if this is the first write // qboolean archive; // set to true to cause it to be saved to vars.rc // qboolean info; // added to serverinfo or userinfo when changed // qboolean server; // notifies players when changed (UQUAKE) // qboolean heap; // allocated off the heap, safe to free float value; struct cvar_s *next; } cvar_t; #define CVAR_NONE 0 #define CVAR_ARCHIVE 1 // set to cause it to be saved to vars.rc // used for system variables, not for player // specific configurations #define CVAR_USERINFO 2 // sent to server on connect or change #define CVAR_SERVERINFO 4 // sent in response to front end requests #define CVAR_SYSTEMINFO 8 // these cvars will be duplicated on all clients #define CVAR_INIT 16 // don't allow change from console at all, // but can be set from the command line #define CVAR_NOTIFY 32 // Will notify players when changed. #define CVAR_ROM 64 // display only, cannot be set by user at all #define CVAR_USER_CREATED 128 // created by a set command #define CVAR_HEAP 256 // allocated off the heap, safe to free #define CVAR_CHEAT 512 // can not be changed if cheats are disabled #define CVAR_NORESTART 1024 // do not clear when a cvar_restart is issued // Zoid| A good CVAR_ROM example is basepath. The code should read "cvar_t // *fs_basepath = CvarGet("fs_basepath", ".", CVAR_ROM); The user can // override that with +set fs_basepath since the command line +set gets // created _before_ the C code for fs_basepath setup is called. The code goes // "look, the user made fs_basepath already", uses the users value, but sets // CVAR_ROM as per the call. void Cvar_RegisterVariable (cvar_t *variable); // registers a cvar that allready has the name, string, and optionally the // archive elements set. void Cvar_Set (char *var_name, char *value); // equivelant to " " typed at the console void Cvar_SetValue (char *var_name, float value); // expands value to a string and calls Cvar_Set float Cvar_VariableValue (char *var_name); // returns 0 if not defined or non numeric char *Cvar_VariableString (char *var_name); // returns an empty string if not defined char *Cvar_CompleteVariable (char *partial); // attempts to match a partial variable name for command line completion // returns NULL if nothing fits qboolean Cvar_Command (void); // called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known // command. Returns true if the command was a variable reference that // was handled. (print or change) void Cvar_WriteVariables (QFile *f); // Writes lines containing "set variable value" for all variables // with the archive flag set to true. cvar_t *Cvar_FindVar (char *var_name); void Cvar_Init(); extern cvar_t *cvar_vars; #endif // _CVAR_H