/* Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1999-2000 contributors of the QuakeForge project Copyright (C) 1999-2000 Nelson Rush. Copyright (C) 2000 Marcus Sundberg [mackan@stacken.kth.se] Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #ifndef _EXPERIMENTAL_ # undef HAS_DGA #endif #include #include #include #include #ifdef HAVE_DLFCN_H # include #endif #ifndef RTLD_LAZY # ifdef DL_LAZY # define RTLD_LAZY DL_LAZY # else # define RTLD_LAZY 0 # endif #endif #include #include #include #ifdef HAS_DGA # include # include #endif #include "dga_check.h" #ifdef XMESA # include #endif #define WARP_WIDTH 320 #define WARP_HEIGHT 200 static Display *dpy = NULL; static int screen; static Window win; static Cursor cursor = None; static GLXContext ctx = NULL; #define KEY_MASK (KeyPressMask | KeyReleaseMask) #define MOUSE_MASK (ButtonPressMask | ButtonReleaseMask | \ PointerMotionMask) #define X_MASK (KEY_MASK | MOUSE_MASK | VisibilityChangeMask | \ StructureNotifyMask) unsigned short d_8to16table[256]; unsigned d_8to24table[256]; unsigned char d_15to8table[65536]; cvar_t _windowed_mouse = {"_windowed_mouse", "0", true}; cvar_t m_filter = {"m_filter", "0"}; cvar_t vid_mode = {"vid_mode", "0", false}; cvar_t vid_glx_fullscreen = {"vid_glx_fullscreen", "0", false}; static int fullscreen = 0; static float mouse_x, mouse_y; static float old_mouse_x, old_mouse_y; static int mouse_grabbed = 0; #define mouse_shouldgrab ((int)vid_glx_fullscreen.value ||(int)_windowed_mouse.value) #ifdef HAS_DGA static int nummodes; static XF86VidModeModeInfo **vidmodes; static int hasdgavideo = 0, hasvidmode = 0; static int dgamouse = 0; static cvar_t vid_dga_mouseaccel = {"vid_dga_mouseaccel", "1", true}; #endif #ifdef XMESA static int xmesafullscreen = 0; #endif #ifdef HAVE_DLOPEN static void *dlhand = NULL; #endif static int hasdga = 0; static GLboolean (*QF_XMesaSetFXmode)(GLint mode) = NULL; static int scr_width, scr_height; #if defined(XMESA) || defined(HAS_DGA) int VID_options_items = 2; #else int VID_options_items = 1; #endif /*-----------------------------------------------------------------------*/ //int texture_mode = GL_NEAREST; //int texture_mode = GL_NEAREST_MIPMAP_NEAREST; //int texture_mode = GL_NEAREST_MIPMAP_LINEAR; int texture_mode = GL_LINEAR; //int texture_mode = GL_LINEAR_MIPMAP_NEAREST; //int texture_mode = GL_LINEAR_MIPMAP_LINEAR; int texture_extension_number = 1; float gldepthmin, gldepthmax; cvar_t gl_ztrick = {"gl_ztrick", "0", true}; const char *gl_vendor; const char *gl_renderer; const char *gl_version; const char *gl_extensions; qboolean is8bit = false; qboolean gl_mtexable = false; /*-----------------------------------------------------------------------*/ void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height) { } void D_EndDirectRect (int x, int y, int width, int height) { } static void blank_cursor(void) { Pixmap blank; XColor dummy; char data[1] = {0}; blank = XCreateBitmapFromData(dpy, win, data, 1, 1); if (blank == None) { fprintf(stderr,"Could not create cursor: Out of memory.\n"); } else { cursor = XCreatePixmapCursor(dpy, blank, blank, &dummy, &dummy, 0, 0); XFreePixmap(dpy, blank); } } static void do_grabs(int grab) { if (grab == mouse_grabbed) return; if (grab) { /* Grab mouse */ if (cursor == None) { blank_cursor(); } if (XGrabPointer(dpy, win, True, 0, GrabModeAsync, GrabModeAsync, win, cursor, CurrentTime) != GrabSuccess) { Con_Printf("Unable to grab pointer\n"); Cvar_SetValue("vid_glx_fullscreen", 0); Cvar_SetValue("_windowed_mouse", 0); return; } /* We can live with this failing. */ XGrabKeyboard(dpy, win, False, GrabModeAsync, GrabModeAsync, CurrentTime); #ifdef HAS_DGA if (hasdga) { XF86DGADirectVideo(dpy, screen, XF86DGADirectMouse); dgamouse = 1; } else #endif { XWarpPointer(dpy, None, win, 0, 0, 0, 0, vid.width / 2, vid.height / 2); } mouse_grabbed = 1; } else { /* Release grab */ #ifdef HAS_DGA if (dgamouse) { XF86DGADirectVideo(dpy, screen, 0); dgamouse = 0; } #endif XUngrabKeyboard(dpy, CurrentTime); XUngrabPointer(dpy, CurrentTime); mouse_grabbed = 0; } } static void do_fullscreen(int full) { if (full == fullscreen) return; #ifdef XMESA if (QF_XMesaSetFXmode) { if (QF_XMesaSetFXmode(full ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW)) { fullscreen = full; xmesafullscreen = full; return; } if (xmesafullscreen) { /* We are in XMesa fullscren mode and couldn't switch back to windowed mode ??? */ Cvar_SetValue("vid_glx_fullscreen", fullscreen); do_grabs(mouse_shouldgrab); return; } } #endif #ifdef HAS_DGA if (hasdga && hasvidmode) { static int prev_x = 0, prev_y = 0, prev_w = 640, prev_h = 480; if (full) { Window dumwin; unsigned int dummy, i, curw = 65535, curh = 65535; int curmode = -1; XGetGeometry(dpy, win, &dumwin, &prev_x, &prev_y, &prev_w, &prev_h, &dummy, &dummy); for (i = 0; i < nummodes; i++) { if (vidmodes[i]->hdisplay == scr_width && vidmodes[i]->vdisplay == scr_height) { curmode = i; break; } if (vidmodes[i]->hdisplay >= (scr_width - 10) && vidmodes[i]->vdisplay >= (scr_height - 10) && vidmodes[i]->hdisplay <= curw && vidmodes[i]->vdisplay <= curh) { curw = vidmodes[i]->hdisplay; curh = vidmodes[i]->vdisplay; curmode = i; } } if (curmode >= 0 && XF86VidModeSwitchToMode(dpy, screen, vidmodes[curmode])) { XSync(dpy, 0); XF86VidModeSetViewPort(dpy, screen, 0, 0); XMoveResizeWindow(dpy, win, 0, 0, vidmodes[curmode]->hdisplay, vidmodes[curmode]->vdisplay); fullscreen = full; return; } } else { XF86VidModeSwitchToMode(dpy, screen, vidmodes[0]); XSync(dpy, 0); XMoveResizeWindow(dpy, win, prev_x, prev_y, prev_w, prev_h); fullscreen = full; return; } } #endif /* Failed to change anything */ Cvar_SetValue("vid_glx_fullscreen", fullscreen); } void VID_Shutdown(void) { if (!ctx) return; glXDestroyContext(dpy, ctx); ctx = NULL; #ifdef HAS_DGA if (hasvidmode) { int i; for (i = 0; i < nummodes; i++) { if (vidmodes[i]->private) XFree(vidmodes[i]->private); } XFree(vidmodes); } #endif #ifdef HAVE_DLOPEN if (dlhand) { dlclose(dlhand); dlhand = NULL; } #endif XCloseDisplay(dpy); dpy = NULL; } static void signal_handler(int sig) { printf("Received signal %d, exiting...\n", sig); Sys_Quit(); exit(sig); } static void InitSig(void) { signal(SIGHUP, signal_handler); signal(SIGINT, signal_handler); signal(SIGQUIT, signal_handler); signal(SIGILL, signal_handler); signal(SIGTRAP, signal_handler); signal(SIGIOT, signal_handler); signal(SIGBUS, signal_handler); /* signal(SIGFPE, signal_handler); */ signal(SIGSEGV, signal_handler); signal(SIGTERM, signal_handler); } void VID_ShiftPalette(unsigned char *p) { // VID_SetPalette(p); } void VID_SetPalette (unsigned char *palette) { byte *pal; unsigned r,g,b; unsigned v; int r1,g1,b1; int k; unsigned short i; unsigned *table; FILE *f; char s[255]; float dist, bestdist; static qboolean palflag = false; // // 8 8 8 encoding // Con_Printf("Converting 8to24\n"); pal = palette; table = d_8to24table; for (i=0 ; i<256 ; i++) { r = pal[0]; g = pal[1]; b = pal[2]; pal += 3; // v = (255<<24) + (r<<16) + (g<<8) + (b<<0); // v = (255<<0) + (r<<8) + (g<<16) + (b<<24); v = (255<<24) + (r<<0) + (g<<8) + (b<<16); *table++ = v; } d_8to24table[255] &= 0xffffff; // 255 is transparent // JACK: 3D distance calcs - k is last closest, l is the distance. // FIXME: Precalculate this and cache to disk. if (palflag) return; palflag = true; COM_FOpenFile("glquake/15to8.pal", &f); if (f) { fread(d_15to8table, 1<<15, 1, f); fclose(f); } else { for (i=0; i < (1<<15); i++) { /* Maps 000000000000000 000000000011111 = Red = 0x1F 000001111100000 = Blue = 0x03E0 111110000000000 = Grn = 0x7C00 */ r = ((i & 0x1F) << 3)+4; g = ((i & 0x03E0) >> 2)+4; b = ((i & 0x7C00) >> 7)+4; pal = (unsigned char *)d_8to24table; for (v=0,k=0,bestdist=10000.0; v<256; v++,pal+=4) { r1 = (int)r - (int)pal[0]; g1 = (int)g - (int)pal[1]; b1 = (int)b - (int)pal[2]; dist = sqrt(((r1*r1)+(g1*g1)+(b1*b1))); if (dist < bestdist) { k=v; bestdist = dist; } } d_15to8table[i]=k; } snprintf(s, sizeof(s), "%s/glquake", com_gamedir); Sys_mkdir (s); snprintf(s, sizeof(s), "%s/glquake/15to8.pal", com_gamedir); if ((f = fopen(s, "wb")) != NULL) { fwrite(d_15to8table, 1<<15, 1, f); fclose(f); } } } /* =============== GL_Init =============== */ void GL_Init (void) { gl_vendor = glGetString (GL_VENDOR); Con_Printf ("GL_VENDOR: %s\n", gl_vendor); gl_renderer = glGetString (GL_RENDERER); Con_Printf ("GL_RENDERER: %s\n", gl_renderer); gl_version = glGetString (GL_VERSION); Con_Printf ("GL_VERSION: %s\n", gl_version); gl_extensions = glGetString (GL_EXTENSIONS); Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions); // Con_Printf ("%s %s\n", gl_renderer, gl_version); glClearColor (1,0,0,0); glCullFace(GL_FRONT); glEnable(GL_TEXTURE_2D); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0.666); glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); /* glShadeMode(GL_SMOOTH) should look better then GL_FLAT but I don't know if it looks any better, sure is slower glShadeModel (GL_SMOOTH); */ glShadeModel (GL_FLAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); } /* ================= GL_BeginRendering ================= */ void GL_BeginRendering (int *x, int *y, int *width, int *height) { *x = *y = 0; *width = scr_width; *height = scr_height; // if (!wglMakeCurrent( maindc, baseRC )) // Sys_Error ("wglMakeCurrent failed"); // glViewport (*x, *y, *width, *height); } void GL_EndRendering (void) { glFlush(); glXSwapBuffers(dpy, win); } qboolean VID_Is8bit(void) { return is8bit; } #ifdef GL_EXT_SHARED void VID_Init8bitPalette() { // Check for 8bit Extensions and initialize them. int i; char thePalette[256*3]; char *oldPalette, *newPalette; if (strstr(gl_extensions, "GL_EXT_shared_texture_palette") == NULL) return; Con_SafePrintf("8-bit GL extensions enabled.\n"); glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); oldPalette = (char *) d_8to24table; //d_8to24table3dfx; newPalette = thePalette; for (i=0;i<256;i++) { *newPalette++ = *oldPalette++; *newPalette++ = *oldPalette++; *newPalette++ = *oldPalette++; oldPalette++; } glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, (void *) thePalette); is8bit = true; } #else void VID_Init8bitPalette(void) { } #endif void VID_Init(unsigned char *palette) { int i; int attrib[] = { GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 1, None }; char gldir[MAX_OSPATH]; int width = 640, height = 480; XSetWindowAttributes attr; unsigned long mask; Window root; XVisualInfo *visinfo; S_Init(); Cvar_RegisterVariable(&vid_mode); Cvar_RegisterVariable(&gl_ztrick); Cvar_RegisterVariable(&_windowed_mouse); Cvar_RegisterVariable(&vid_glx_fullscreen); #ifdef HAS_DGA Cvar_RegisterVariable(&vid_dga_mouseaccel); #endif vid.maxwarpwidth = WARP_WIDTH; vid.maxwarpheight = WARP_HEIGHT; vid.colormap = host_colormap; vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048)); /* Interpret command-line params */ /* Set vid parameters */ if ((i = COM_CheckParm("-width")) != 0) width = atoi(com_argv[i+1]); if ((i = COM_CheckParm("-height")) != 0) height = atoi(com_argv[i+1]); if ((i = COM_CheckParm("-conwidth")) != 0) vid.conwidth = Q_atoi(com_argv[i+1]); else vid.conwidth = width; vid.conwidth &= 0xfff8; // make it a multiple of eight if (vid.conwidth < 320) vid.conwidth = 320; // pick a conheight that matches with correct aspect vid.conheight = vid.conwidth*3 / 4; if ((i = COM_CheckParm("-conheight")) != 0) vid.conheight = Q_atoi(com_argv[i+1]); if (vid.conheight < 200) vid.conheight = 200; if (!(dpy = XOpenDisplay(NULL))) { fprintf(stderr, "Error couldn't open the X display\n"); exit(1); } screen = DefaultScreen(dpy); root = RootWindow(dpy, screen); visinfo = glXChooseVisual(dpy, screen, attrib); if (!visinfo) { fprintf(stderr, "Error couldn't get an RGB, Double-buffered, Depth visual\n"); exit(1); } #ifdef HAS_DGA { int maj_ver; hasdga = VID_CheckDGA(dpy, &maj_ver, NULL, &hasdgavideo); if (!hasdga || maj_ver < 1) { hasdga = hasdgavideo = 0; } } hasvidmode = VID_CheckVMode(dpy, NULL, NULL); if (hasvidmode) { if (! XF86VidModeGetAllModeLines(dpy, DefaultScreen(dpy), &nummodes, &vidmodes) || nummodes <= 0) { hasvidmode = 0; } } #endif #ifdef HAVE_DLOPEN dlhand = dlopen(NULL, RTLD_LAZY); if (dlhand) { QF_XMesaSetFXmode = dlsym(dlhand, "XMesaSetFXmode"); if (!QF_XMesaSetFXmode) { QF_XMesaSetFXmode = dlsym(dlhand, "_XMesaSetFXmode"); } } else { QF_XMesaSetFXmode = NULL; } #else #ifdef XMESA QF_XMesaSetFXmode = XMesaSetFXmode; #endif #endif if (QF_XMesaSetFXmode) { #ifdef XMESA const char *str = getenv("MESA_GLX_FX"); if (*str && *str != 'd') { if (tolower(*str) == 'w') { Cvar_SetValue("vid_glx_fullscreen", 0); } else { Cvar_SetValue("vid_glx_fullscreen", 1); } } #endif /* Glide uses DGA internally, so we don't want to mess with it. */ hasdga = 0; } /* window attributes */ attr.background_pixel = 0; attr.border_pixel = 0; attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone); attr.event_mask = X_MASK; mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; win = XCreateWindow(dpy, root, 0, 0, width, height, 0, visinfo->depth, InputOutput, visinfo->visual, mask, &attr); XMapWindow(dpy, win); XSync(dpy, 0); ctx = glXCreateContext(dpy, visinfo, NULL, True); glXMakeCurrent(dpy, win, ctx); scr_width = width; scr_height = height; if (vid.conheight > height) vid.conheight = height; if (vid.conwidth > width) vid.conwidth = width; vid.width = vid.conwidth; vid.height = vid.conheight; vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0); vid.numpages = 2; InitSig(); // trap evil signals GL_Init(); snprintf(gldir, sizeof(gldir), "%s/OpenGL", com_gamedir); Sys_mkdir (gldir); VID_SetPalette(palette); // Check for 3DFX Extensions and initialize them. VID_Init8bitPalette(); Con_SafePrintf ("Video mode %dx%d initialized.\n", width, height); vid.recalc_refdef = 1; // force a surface cache flush do_grabs(mouse_shouldgrab); } static int XLateKey(XKeyEvent *ev) { int key = 0; char buf[64]; KeySym keysym; XLookupString(ev, buf, sizeof(buf), &keysym, 0); switch(keysym) { case XK_KP_Page_Up: key = KP_PGUP; break; case XK_Page_Up: key = K_PGUP; break; case XK_KP_Page_Down: key = KP_PGDN; break; case XK_Page_Down: key = K_PGDN; break; case XK_KP_Home: key = KP_HOME; break; case XK_Home: key = K_HOME; break; case XK_KP_End: key = KP_END; break; case XK_End: key = K_END; break; case XK_KP_Left: key = KP_LEFTARROW; break; case XK_Left: key = K_LEFTARROW; break; case XK_KP_Right: key = KP_RIGHTARROW; break; case XK_Right: key = K_RIGHTARROW; break; case XK_KP_Down: key = KP_DOWNARROW; break; case XK_Down: key = K_DOWNARROW; break; case XK_KP_Up: key = KP_UPARROW; break; case XK_Up: key = K_UPARROW; break; case XK_Escape: key = K_ESCAPE; break; case XK_KP_Enter: key = KP_ENTER; break; case XK_Return: key = K_ENTER; break; case XK_Tab: key = K_TAB; break; case XK_F1: key = K_F1; break; case XK_F2: key = K_F2; break; case XK_F3: key = K_F3; break; case XK_F4: key = K_F4; break; case XK_F5: key = K_F5; break; case XK_F6: key = K_F6; break; case XK_F7: key = K_F7; break; case XK_F8: key = K_F8; break; case XK_F9: key = K_F9; break; case XK_F10: key = K_F10; break; case XK_F11: key = K_F11; break; case XK_F12: key = K_F12; break; case XK_BackSpace: key = K_BACKSPACE; break; case XK_KP_Delete: key = KP_DEL; break; case XK_Delete: key = K_DEL; break; case XK_Pause: key = K_PAUSE; break; case XK_Shift_L: case XK_Shift_R: key = K_SHIFT; break; case XK_Execute: case XK_Control_L: case XK_Control_R: key = K_CTRL; break; case XK_Mode_switch: case XK_Alt_L: case XK_Meta_L: case XK_Alt_R: case XK_Meta_R: key = K_ALT; break; case XK_KP_Begin: key = K_AUX30; break; case XK_Insert: key = K_INS; break; case XK_KP_Insert: key = KP_INS; break; case XK_KP_Multiply: key = KP_MULTIPLY; break; case XK_KP_Add: key = KP_PLUS; break; case XK_KP_Subtract: key = KP_MINUS; break; case XK_KP_Divide: key = KP_DIVIDE; break; /* For Sun keyboards */ case XK_F27: key = K_HOME; break; case XK_F29: key = K_PGUP; break; case XK_F33: key = K_END; break; case XK_F35: key = K_PGDN; break; #if 0 case 0x021: key = '1';break;/* [!] */ case 0x040: key = '2';break;/* [@] */ case 0x023: key = '3';break;/* [#] */ case 0x024: key = '4';break;/* [$] */ case 0x025: key = '5';break;/* [%] */ case 0x05e: key = '6';break;/* [^] */ case 0x026: key = '7';break;/* [&] */ case 0x02a: key = '8';break;/* [*] */ case 0x028: key = '9';;break;/* [(] */ case 0x029: key = '0';break;/* [)] */ case 0x05f: key = '-';break;/* [_] */ case 0x02b: key = '=';break;/* [+] */ case 0x07c: key = '\'';break;/* [|] */ case 0x07d: key = '[';break;/* [}] */ case 0x07b: key = ']';break;/* [{] */ case 0x022: key = '\'';break;/* ["] */ case 0x03a: key = ';';break;/* [:] */ case 0x03f: key = '/';break;/* [?] */ case 0x03e: key = '.';break;/* [>] */ case 0x03c: key = ',';break;/* [<] */ #endif default: key = *(unsigned char*)buf; if (key >= 'A' && key <= 'Z') { key = key + ('a' - 'A'); } break; } return key; } static void GetEvent(void) { XEvent x_event; int but; if (!dpy) return; XNextEvent(dpy, &x_event); switch (x_event.type) { case KeyPress: case KeyRelease: Key_Event(XLateKey(&x_event.xkey), x_event.type == KeyPress); break; case ButtonPress: but = x_event.xbutton.button; if (but == 2) but = 3; else if (but == 3) but = 2; switch(but) { case 1: case 2: case 3: Key_Event(K_MOUSE1 + but - 1, true); } break; case ButtonRelease: but = x_event.xbutton.button; if (but == 2) but = 3; else if (but == 3) but = 2; switch(but) { case 1: case 2: case 3: Key_Event(K_MOUSE1 + but - 1, false); } break; case MotionNotify: #ifdef HAS_DGA if (dgamouse) { mouse_x += (float)x_event.xmotion.x_root * vid_dga_mouseaccel.value; mouse_y += (float)x_event.xmotion.y_root * vid_dga_mouseaccel.value; } else #endif { if (_windowed_mouse.value) { mouse_x += (float) ((int)x_event.xmotion.x - (int)(vid.width/2)); mouse_y += (float) ((int)x_event.xmotion.y - (int)(vid.height/2)); /* move the mouse to the window center again */ XSelectInput(dpy, win, X_MASK & ~PointerMotionMask); XWarpPointer(dpy, None, win, 0, 0, 0, 0, (vid.width/2), (vid.height/2)); XSelectInput(dpy, win, X_MASK); } } break; case ConfigureNotify: if (scr_width == x_event.xconfigure.width && scr_height == x_event.xconfigure.height) { break; } scr_width = x_event.xconfigure.width; scr_height = x_event.xconfigure.height; if (scr_width < 320) scr_width = 320; if (scr_height < 200) scr_height = 200; scr_width &= ~7; /* make it a multiple of eight */ XResizeWindow(dpy, win, scr_width, scr_height); vid.width = vid.conwidth = scr_width; vid.height = scr_height; /* pick a conheight that matches with correct aspect */ vid.conheight = vid.conwidth*3 / 4; vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0); vid.recalc_refdef = 1; /* force a surface cache flush */ Con_CheckResize(); Con_Clear_f(); break; } if (mouse_shouldgrab != mouse_grabbed) { do_grabs(mouse_shouldgrab); } if (vid_glx_fullscreen.value != fullscreen) { do_fullscreen(vid_glx_fullscreen.value); } } void Sys_SendKeyEvents(void) { if (dpy) { while (XPending(dpy)) GetEvent(); } } void Force_CenterView_f (void) { cl.viewangles[PITCH] = 0; } void IN_Init(void) { } void IN_Shutdown(void) { if (dpy) { do_grabs(0); do_fullscreen(0); } } /* =========== IN_Commands =========== */ void IN_Commands (void) { } /* =========== IN_Move =========== */ void IN_MouseMove(usercmd_t *cmd) { if (m_filter.value) { mouse_x = (mouse_x + old_mouse_x) * 0.5; mouse_y = (mouse_y + old_mouse_y) * 0.5; } old_mouse_x = mouse_x; old_mouse_y = mouse_y; mouse_x *= sensitivity.value; mouse_y *= sensitivity.value; /* add mouse X/Y movement to cmd */ if ((in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1))) { cmd->sidemove += m_side.value * mouse_x; } else { cl.viewangles[YAW] -= m_yaw.value * mouse_x; } if (in_mlook.state & 1) V_StopPitchDrift(); if ((in_mlook.state & 1) && !(in_strafe.state & 1)) { cl.viewangles[PITCH] += m_pitch.value * mouse_y; if (cl.viewangles[PITCH] > 80) cl.viewangles[PITCH] = 80; if (cl.viewangles[PITCH] < -70) cl.viewangles[PITCH] = -70; } else { if ((in_strafe.state & 1) && noclip_anglehack) { cmd->upmove -= m_forward.value * mouse_y; } else { cmd->forwardmove -= m_forward.value * mouse_y; } } mouse_x = mouse_y = 0.0; } void IN_Move (usercmd_t *cmd) { IN_MouseMove(cmd); } void VID_ExtraOptionDraw(unsigned int options_draw_cursor) { /* Windowed Mouse */ M_Print(16, options_draw_cursor+=8, " Use Mouse"); M_DrawCheckbox(220, options_draw_cursor, _windowed_mouse.value); #if defined(XMESA) || defined(HAS_DGA) if (hasdga || QF_XMesaSetFXmode) { /* Mesa has a fullscreen / windowed glx hack. */ M_Print(16, options_draw_cursor+=8, " Fullscreen"); M_DrawCheckbox(220, options_draw_cursor, vid_glx_fullscreen.value); } #endif } void VID_ExtraOptionCmd(int option_cursor) { switch(option_cursor) { case 1: // _windowed_mouse Cvar_SetValue("_windowed_mouse", !_windowed_mouse.value); break; #if defined(XMESA) || defined(HAS_DGA) case 2: if (hasdga || QF_XMesaSetFXmode) { Cvar_SetValue("vid_glx_fullscreen", !vid_glx_fullscreen.value); } break; #endif } }