######################################################################## # # Quake general stuff # srcdir = @srcdir@ top_srcdir = @top_srcdir@ VPATH = @srcdir@ prefix = @prefix@ exec_prefix = @exec_prefix@ bindir = @bindir@ datadir = @datadir@ top_builddir = .. PROJECT_DIR := ${top_srcdir} BIN_PREFIX := qw-client MODULE := qw_client OBJ_PATTERN = $(BUILD_DIR)/common_lib/%.@OBJEXT@ $(BUILD_DIR)/%.@OBJEXT@ include $(top_builddir)/Rules.mk ######################################################################## # # Client targets # COMMON_LIB=common_lib.a ifeq ($(HAS_SVGA),yes) SVGAQUAKE = $(BIN_PREFIX)-svga endif ifeq ($(HAS_GGI),yes) GGIQUAKE = $(BIN_PREFIX)-ggi endif ifeq ($(HAS_SDL),yes) SDLQUAKE = $(BIN_PREFIX)-sdl endif ifeq ($(HAS_X11),yes) X11QUAKE = $(BIN_PREFIX)-x11 endif ifeq ($(HAS_MGL),yes) MGLQUAKE = $(BIN_PREFIX)-mgl endif ifeq ($(HAS_OGL),yes) GLQUAKE =$(BIN_PREFIX)-glx endif ifeq ($(HAS_TDFXGL),yes) TDFXQUAKE= $(BIN_PREFIX)-3dfx endif RELEASE = @RELEASE@ ifeq ($(RELEASE),yes) OPTFLAGS = @RELEASE_CFLAGS@ else OPTFLAGS = -g endif soft_targets = $(SVGAQUAKE) $(GGIQUAKE) $(SDLQUAKE) $(X11QUAKE) $(MGLQUAKE) gl_targets = $(GLQUAKE) $(TDFXQUAKE) lib_targets = $(COMMON_LIB) targets = $(soft_targets) $(gl_targets) CLEAN_TARGETS = $(patsubst %,clean-%, $(lib_targets) $(targets)) .PHONY: $(lib_targets) $(targets) $(CLEAN_TARGETS) all: $(lib_targets) $(targets) ######################################################################## # # Source files # ifeq ($(ASM_ARCH),i386) # Source file the Intel archictecture only CL_ADDITIONAL_GENERAL_SRC = sys_dosa.s math.s worlda.s SWREND_SRC_PLAT = d_draw.s d_draw16.s d_parta.s d_polysa.s d_scana.s \ d_spr8.s d_varsa.s r_aclipa.s r_aliasa.s \ r_drawa.s r_edgea.s r_varsa.s surf16.s surf8.s else # Source files for non-Intel platforms SWREND_SRC_PLAT = nonintel.c endif # System specific source files CD_AUDIO_SRC = cd_wrapper.c SYS_SRC = sys_common.c @QW_CL_SYS_SRC@ # Networking source files QW_NET_SRC = @NET_SOURCE@ net_com.c mdfour.c # Common source files MISC_SRC = common.c crc.c cvar.c cmd.c mathlib.c register_check.c \ wad.c zone.c cvars.c qendian.c lib_replace.c quakefs.c \ quakeio.c qargs.c plugin.c ifeq ($(GENERATIONS),yes) MISC_SRC += unzip.c endif # GL renderer source GL_REND_SRC = gl_screen.c gl_model.c gl_draw.c gl_mesh.c gl_refrag.c \ gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c gl_warp.c \ nonintel.c gl_ngraph.c gl_view.c gl_rpart.c gl_cl_parse.c # Software renderer source SW_REND_SRC = screen.c $(SWREND_SRC_PLAT) draw.c \ d_edge.c d_fill.c d_init.c d_modech.c d_part.c d_polyse.c d_scan.c \ d_sky.c d_sprite.c d_surf.c d_vars.c d_zpoint.c r_aclip.c r_alias.c \ r_bsp.c r_draw.c r_edge.c r_efrag.c r_light.c r_main.c r_misc.c \ r_sky.c r_sprite.c r_surf.c r_vars.c sw_view.c sw_rpart.c sw_cl_parse.c # Client source files CL_SRC = cl_demo.c cl_input.c cl_main.c cl_parse.c cl_tent.c QW_CL_SRC = cl_cam.c cl_ents.c cl_pred.c host.c world.c CL_GUI_SRC= console.c sbar.c view.c keys.c menu.c # Server source files SRV_SRC = sv_main.c sv_user.c sv_move.c sv_phys.c QW_SRV_SRC = sv_ccmds.c sv_ents.c sv_init.c sv_send.c sv_nchan.c world.c SRV_PR_SRC = pr_cmds.c pr_edict.c pr_exec.c QW_GENERAL_SRC = pmove.c pmovetst.c # Source common to QW/UQuake CL_COMMON_SRC = $(MISC_SRC) $(CL_GUI_SRC) $(CL_SRC) \ $(CL_ADDITIONAL_GENERAL_SRC) $(CD_AUDIO_SRC) r_part.c ######################################################################## # # Directory specific stuff # CFLAGS += -DQUAKEWORLD LDFLAGS += @SOUND_LIBS@ GENERAL_SRC = $(CL_COMMON_SRC) \ $(QW_CL_SRC) $(QW_NET_SRC) net_chan.c skin.c pcx.c\ $(SYS_SRC) $(QW_GENERAL_SRC) # FIXME: add dos/win specifc source ########################################################################### # # Specific target rules # # Lib Software targets ALL_COMMON_LIB_OBJS = $(patsubst %,$(BUILD_DIR)/common_lib/%,$(addsuffix \ .@OBJEXT@, $(basename $(GENERAL_SRC) .c .s))) ALL_COMMON_LIB_DEPS = $(patsubst %,$(BUILD_DIR)/common_lib/%,$(addsuffix .d,\ $(basename $(GENERAL_SRC) .c .s))) $(COMMON_LIB): $(BUILD_DIR)/common_lib.a $(BUILD_DIR)/common_lib.a: $(ALL_COMMON_LIB_OBJS) ar cru $@ $(ALL_COMMON_LIB_OBJS) @RANLIB@ $@ # X11 Software target ifneq ($(X11QUAKE),) ALL_X11_SRC = $(SW_REND_SRC) @X11_VID_SRC@\ model.c in_x11.c context_x11.c ALL_X11_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\ $(basename $(ALL_X11_SRC) .c .s))) \ $(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a X11_CFLAGS = -DX11 @X_CFLAGS@ X11_LDFLAGS = @X_LIBS@ -lX11 @X11_SHM_LIB@ @X_EXTRA_LIBS@ @DGA_LIBS@ # FIXME: This rule is pathological because of the seperate sunx driver, # either merge it into vid_x11.c or make a seperate sun target. In either # case, find the moro^wpeople responsible for this and other stupidities # in Solaris and "educate" them. $(BUILD_DIR)/$(addsuffix .@OBJEXT@,$(basename @X11_VID_SRC@ .c)):\ $(COMMON_DIR)/@X11_VID_SRC@ $(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $< $(BUILD_DIR)/in_x11.@OBJEXT@: $(COMMON_DIR)/in_x11.c $(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $< $(BUILD_DIR)/context_x11.@OBJEXT@: $(COMMON_DIR)/context_x11.c $(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $< $(X11QUAKE): $(BUILD_DIR)/../$(X11QUAKE) $(BUILD_DIR)/../$(X11QUAKE): $(ALL_X11_OBJS) $(CC) $(CFLAGS) $(ALL_X11_OBJS) $(X11_LDFLAGS) $(LDFLAGS) $(LIBS) \ -o $(BUILD_DIR)/../$(X11QUAKE) endif # SVGALib software target ifneq ($(SVGAQUAKE),) ALL_SVGA_SRC = $(SW_REND_SRC) \ vid_svgalib.c d_copy.s model.c in_svgalib.c ALL_SVGA_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\ $(basename $(ALL_SVGA_SRC) .c .s))) \ $(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a SVGA_CFLAGS = @SVGA_CFLAGS@ SVGA_LDFLAGS = @SVGA_LIBS@ # Not sure why this -O is needed, but it is... $(BUILD_DIR)/vid_svgalib.@OBJEXT@: $(COMMON_DIR)/vid_svgalib.c $(CC) -O $(CFLAGS) $(SVGA_CFLAGS) -o $@ -c $< $(BUILD_DIR)/d_copy.@OBJEXT@: $(COMMON_DIR)/d_copy.s $(CC) $(CFLAGS) -x assembler-with-cpp -o $@ -c $< $(SVGAQUAKE): $(BUILD_DIR)/../$(SVGAQUAKE) $(BUILD_DIR)/../$(SVGAQUAKE): $(ALL_SVGA_OBJS) $(CC) $(CFLAGS) $(ALL_SVGA_OBJS) $(SVGA_LDFLAGS) $(LDFLAGS) $(LIBS) \ -o $(BUILD_DIR)/../$(SVGAQUAKE) endif # GGI software target ifneq ($(GGIQUAKE),) # Map the list of source files into a list of object files ALL_GGI_SRC = $(SW_REND_SRC) vid_ggi.c\ model.c ALL_GGI_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\ $(basename $(ALL_GGI_SRC) .c .s))) \ $(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a GGI_SRC = vid_ggi.c GGI_CFLAGS = -DGGI @GGI_CFLAGS@ GGI_LDFLAGS = @GGI_LIBS@ $(BUILD_DIR)/vid_ggi.@OBJEXT@: $(COMMON_DIR)/vid_ggi.c $(CC) $(CFLAGS) $(GGI_CFLAGS) -o $@ -c $< $(GGIQUAKE): $(BUILD_DIR)/../$(GGIQUAKE) $(BUILD_DIR)/../$(GGIQUAKE): $(ALL_GGI_OBJS) $(CC) $(CFLAGS) $(ALL_GGI_OBJS) $(GGI_LDFLAGS) $(LDFLAGS) $(LIBS) \ -o $(BUILD_DIR)/../$(GGIQUAKE) endif # SDL software target ifneq ($(SDLQUAKE),) ALL_SDL_SRC = $(SW_REND_SRC) $(SDL_SRC) vid_sdl.c cd_sdl.c\ model.c ALL_SDL_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\ $(basename $(ALL_SDL_SRC) .c .s))) \ $(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a SDL_CFLAGS = @SDL_CFLAGS@ -DSDL SDL_LDFLAGS = @SDL_LIBS@ $(BUILD_DIR)/vid_sdl.@OBJEXT@: $(COMMON_DIR)/vid_sdl.c $(CC) $(CFLAGS) $(SDL_CFLAGS) -o $@ -c $< $(BUILD_DIR)/cd_sdl.@OBJEXT@: $(COMMON_DIR)/cd_sdl.c $(CC) $(CFLAGS) $(SDL_CFLAGS) -o $@ -c $< $(SDLQUAKE): $(BUILD_DIR)/../$(SDLQUAKE) $(BUILD_DIR)/../$(SDLQUAKE): $(ALL_SDL_OBJS) $(CC) $(CFLAGS) $(ALL_SDL_OBJS) $(SDL_LDFLAGS) $(LDFLAGS) $(LIBS) \ -o $(BUILD_DIR)/../$(SDLQUAKE) endif # MGL software target ifneq ($(MGLQUAKE),) # Map the list of source files into a list of object files ALL_MGL_SRC = $(SW_REND_SRC) \ vid_win.c model.c ALL_MGL_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\ $(basename $(ALL_MGL_SRC) .c .s))) \ $(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a MGL_CFLAGS = -DMGL @MGL_CFLAGS@ MGL_LDFLAGS = @MGL_LIBS@ -lm $(BUILD_DIR)/vid_mgl.@OBJEXT@: $(COMMON_DIR)/vid_mgl.c $(CC) $(CFLAGS) $(MGL_CFLAGS) -o $@ -c $< $(MGLQUAKE): $(BUILD_DIR)/../$(MGLQUAKE) $(BUILD_DIR)/../$(MGLQUAKE): $(ALL_MGL_OBJS) $(CC) $(CFLAGS) $(ALL_MGL_OBJS) $(MGL_LDFLAGS) $(LDFLAGS) $(LIBS) \ -o $(BUILD_DIR)/../$(MGLQUAKE) endif # X11 GL target ifneq ($(GLQUAKE),) GLX_GL_SRC = gl_vidglx.c dga_check.c in_x11.c context_x11.c ALL_GL_SRC = $(GL_REND_SRC) $(GLX_GL_SRC) GL_REND_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\ $(basename $(GL_REND_SRC) .c .s))) GLX_GL_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\ $(basename $(GLX_GL_SRC) .c .s))) ALL_GL_OBJS = $(GLX_GL_OBJS) $(GL_REND_OBJS) \ $(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a GL_CFLAGS = @OGL_CFLAGS@ GL_LDFLAGS = $(X11_LDFLAGS) @OGL_LIBS@ @DGA_LIBS@ $(BUILD_DIR)/gl_vidglx.@OBJEXT@: $(COMMON_DIR)/gl_vidglx.c $(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $< $(BUILD_DIR)/dga_check.@OBJEXT@: $(COMMON_DIR)/dga_check.c $(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $< $(GLQUAKE): $(BUILD_DIR)/../$(GLQUAKE) $(BUILD_DIR)/../$(GLQUAKE): $(ALL_GL_OBJS) $(CC) $(CFLAGS) $(ALL_GL_OBJS) $(GL_LDFLAGS) $(LDFLAGS) $(LIBS) \ -o $(BUILD_DIR)/../$(GLQUAKE) endif # 3Dfx GL MCD target ifneq ($(TDFXQUAKE),) ALL_TDFX_SRC = $(GL_REND_SRC) \ gl_vidlinux_3dfx.c in_svgalib.c ALL_TDFX_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\ $(basename $(ALL_TDFX_SRC) .c .s))) \ $(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a TDFX_CFLAGS = @OGL_CFLAGS@ @GLIDE_CFLAGS@ TDFX_LDFLAGS = @SVGA_LIBS@ @TDFXGL_LIBS@ $(BUILD_DIR)/gl_vidlinux_3dfx.@OBJEXT@: $(COMMON_DIR)/gl_vidlinux_3dfx.c $(CC) $(CFLAGS) $(TDFX_CFLAGS) -o $@ -c $< $(TDFXQUAKE): $(BUILD_DIR)/../$(TDFXQUAKE) $(BUILD_DIR)/../$(TDFXQUAKE): $(ALL_TDFX_OBJS) $(CC) $(CFLAGS) $(ALL_TDFX_OBJS) $(TDFX_LDFLAGS) $(LDFLAGS) $(LIBS) \ -o $(BUILD_DIR)/../$(TDFXQUAKE) endif ########################################################################### # # Misc targets # distclean: clean rm -f Makefile $(CLEAN_TARGETS): rm -f $(BUILD_DIR)/../$(subst clean-,,$@) clean: $(CLEAN_TARGETS) -rm -rf $(BUILD_DIR)/* install: $(targets) $(PROJECT_DIR)/mkinstalldirs $(DESTDIR)/$(bindir) for i in x-dummy $(targets); do \ if test "$$i" != x-dummy; then \ $(PROJECT_DIR)/install-sh -m 755 $(TARGET_DIR)/$$i \ $(DESTDIR)/$(bindir)/$$i; \ fi \ done check: @echo check not implemented