/* Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1999,2000 contributors of the QuakeForge project Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _COMMON_QUAKEDEF_H #define _COMMON_QUAKEDEF_H // quakedef.h -- primary header for client #define QUAKE_GAME // as opposed to utilities #include // generated from config.h.in #include #include #include #include #include #include #include #if defined(_WIN32) && !defined(WINDED) void VID_LockBuffer (void); void VID_UnlockBuffer (void); #else #define VID_LockBuffer() #define VID_UnlockBuffer() #endif #include "qtypes.h" #include "qstructs.h" /* #include "common.h" #include "bspfile.h" #include "vid.h" #include "sys.h" #include "zone.h" #include "mathlib.h" #include "wad.h" #include "draw.h" #include "cvar.h" #include "screen.h" #include "net.h" #include "protocol.h" #include "cmd.h" #include "sbar.h" #include "sound.h" #include "model.h" #include "d_iface.h" #include "render.h" #include "client.h" #include "input.h" #include "keys.h" #include "console.h" #include "view.h" #ifndef SERVERONLY # include "menu.h" #endif #include "crc.h" #include "cdaudio.h" #include "cvars.h" */ #ifndef max #define max(a,b) ((a) > (b) ? (a) : (b)) #define min(a,b) ((a) < (b) ? (a) : (b)) #endif /* This fixes warnings when compiling with -pedantic */ #if defined(__GNUC__) && !defined(inline) # define inline __inline__ #endif /* Win32 have these underscored... */ #if !defined(HAVE_SNPRINTF) && defined(HAVE__SNPRINTF) # define snprintf _snprintf #endif #if !defined(HAVE_VSNPRINTF) && defined(HAVE__VSNPRINTF) # define vsnprintf _vsnprintf #endif #define MAX_NUM_ARGVS 50 extern qboolean noclip_anglehack; // // host // extern quakeparms_t host_parms; extern cvar_t sys_ticrate; extern cvar_t sys_nostdout; extern cvar_t developer; extern qboolean host_initialized;// true if into command execution extern double host_frametime; extern byte *host_basepal; extern byte *host_colormap; extern int host_framecount;// incremented every frame, never reset extern double realtime; // not bounded in any way, changed at // start of every frame, never reset void Host_ServerFrame (void); void Host_InitCommands (void); void Host_Init (quakeparms_t *parms); void Host_Shutdown(void); void Host_Error (char *error, ...); void Host_EndGame (char *message, ...); void Host_Frame (float time); void Host_Quit_f (void); void Host_ClientCommands (char *fmt, ...); void Host_ShutdownServer (qboolean crash); extern qboolean msg_suppress_1; // suppresses resolution and cache size console output // an fullscreen DIB focus gain/loss #endif // _COMMON_QUAKEDEF_H