# # Quake Makefile for Linux 2.0 # # Aug '98 by Zoid # # ELF only # BASEVERSION=1.09 VERSION=$(BASEVERSION)$(GLIBC) ifneq (,$(findstring libc6,$(shell if [ -e /lib/libc.so.6 ];then echo libc6;fi))) GLIBC=-glibc else GLIBC= endif ifneq (,$(findstring alpha,$(shell uname -m))) ARCH=axp else ARCH=i386 endif NOARCH=noarch ROOT_DIR=$(shell pwd) BUILD_DEBUG_DIR=debug-$(ARCH)$(GLIBC) BUILD_RELEASE_DIR=release-$(ARCH)$(GLIBC) X11_DIR=/usr/X11R6 GL_DIR=/usr/src/mesa-3.0 CC=gcc PROJECT_DIR=.. COMMON_DIR=$(PROJECT_DIR)/common POQ_DIR=$(PROJECT_DIR)/standalone INCL=-I. -I$(COMMON_DIR) -I$(POQ_DIR)/include BASE_CFLAGS=$(INCL) -Dstricmp=strcasecmp DEBUG_CFLAGS=$(BASE_CFLAGS) -g ifeq ($(ARCH),axp) RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \ -fomit-frame-pointer -fexpensive-optimizations else RELEASE_CFLAGS=$(BASE_CFLAGS) -m486 -O6 -ffast-math -funroll-loops \ -fomit-frame-pointer -fexpensive-optimizations -malign-loops=2 \ -malign-jumps=2 -malign-functions=2 endif GL_CFLAGS=-DGLQUAKE -I$(X11_DIR)/include -I$(GL_DIR)/include -I/usr/include/glide X11_CFLAGS=-DX11 -I$(X11_DIR)/include LDFLAGS=-lm SVGA_LDFLAGS=-lvga X11_LDFLAGS=-L$(X11_DIR)/lib -lX11 -lXext -lXxf86dga GL_LDFLAGS=-L$(X11_DIR)/lib -L$(MESA_DIR)/lib -L/usr/local/lib -lGL -lX11 -lXext -ldl -lglide2x -lXxf86dga -lXxf86vm GLIDE_LDFLAGS=-L$(X11_DIR)/lib -L$(MESA_DIR)/lib -L/usr/local/lib -lGL -lX11 -lXext -ldl -lglide2x -lXxf86dga -lXxf86vm -lm -lvga #GLLDFLAGS=-L/usr/X11R6/lib -L/usr/local/lib -lGL -lX11 -lXext -ldl -lXxf86dga -lXxf86vm -lm DO_CC=$(CC) $(CFLAGS) -o $@ -c $< DO_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) -o $@ -c $< DO_GL_CC=$(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $< DO_GL_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) $(GL_CFLAGS) -o $@ -c $< DO_X11_CC=$(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $< DO_X11_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) $(X11_CFLAGS) -o $@ -c $< DO_O_CC=$(CC) -O $(CFLAGS) -o $@ -c $< DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $< DO_GL_AS=$(CC) $(CFLAGS) $(GL_CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $< ############################################################################# # SETUP AND BUILD ############################################################################# TARGETS=$(BUILDDIR)/bin/squake \ $(BUILDDIR)/bin/xquake \ $(BUILDDIR)/bin/glquake \ $(BUILDDIR)/bin/glquake.3dfx # $(BUILDDIR)/bin/unixded build_debug: @-mkdir $(BUILD_DEBUG_DIR) \ $(BUILD_DEBUG_DIR)/bin \ $(BUILD_DEBUG_DIR)/glquake \ $(BUILD_DEBUG_DIR)/glquake.3dfx \ $(BUILD_DEBUG_DIR)/squake \ $(BUILD_DEBUG_DIR)/unixded \ $(BUILD_DEBUG_DIR)/x11 $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)" build_release: @-mkdir $(BUILD_RELEASE_DIR) \ $(BUILD_RELEASE_DIR)/bin \ $(BUILD_RELEASE_DIR)/glquake \ $(BUILD_RELEASE_DIR)/glquake.3dfx \ $(BUILD_RELEASE_DIR)/squake \ $(BUILD_RELEASE_DIR)/unixded \ $(BUILD_RELEASE_DIR)/x11 $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS)" all: build_debug build_release targets: $(TARGETS) ############################################################################# # SVGALIB Quake ############################################################################# SQUAKE_OBJS = \ $(BUILDDIR)/squake/cl_demo.o \ $(BUILDDIR)/squake/cl_input.o \ $(BUILDDIR)/squake/cl_main.o \ $(BUILDDIR)/squake/cl_parse.o \ $(BUILDDIR)/squake/cl_tent.o \ $(BUILDDIR)/squake/chase.o \ $(BUILDDIR)/squake/cmd.o \ $(BUILDDIR)/squake/common.o \ $(BUILDDIR)/squake/console.o \ $(BUILDDIR)/squake/crc.o \ $(BUILDDIR)/squake/cvar.o \ $(BUILDDIR)/squake/draw.o \ $(BUILDDIR)/squake/d_edge.o \ $(BUILDDIR)/squake/d_fill.o \ $(BUILDDIR)/squake/d_init.o \ $(BUILDDIR)/squake/d_modech.o \ $(BUILDDIR)/squake/d_part.o \ $(BUILDDIR)/squake/d_polyse.o \ $(BUILDDIR)/squake/d_scan.o \ $(BUILDDIR)/squake/d_sky.o \ $(BUILDDIR)/squake/d_sprite.o \ $(BUILDDIR)/squake/d_surf.o \ $(BUILDDIR)/squake/d_vars.o \ $(BUILDDIR)/squake/d_zpoint.o \ $(BUILDDIR)/squake/host.o \ $(BUILDDIR)/squake/host_cmd.o \ $(BUILDDIR)/squake/keys.o \ $(BUILDDIR)/squake/menu.o \ $(BUILDDIR)/squake/mathlib.o \ $(BUILDDIR)/squake/model.o \ $(BUILDDIR)/squake/net_dgrm.o \ $(BUILDDIR)/squake/net_loop.o \ $(BUILDDIR)/squake/net_main.o \ $(BUILDDIR)/squake/net_vcr.o \ $(BUILDDIR)/squake/net_udp.o \ $(BUILDDIR)/squake/net_bsd.o \ $(BUILDDIR)/squake/nonintel.o \ $(BUILDDIR)/squake/pr_cmds.o \ $(BUILDDIR)/squake/pr_edict.o \ $(BUILDDIR)/squake/pr_exec.o \ $(BUILDDIR)/squake/r_aclip.o \ $(BUILDDIR)/squake/r_alias.o \ $(BUILDDIR)/squake/r_bsp.o \ $(BUILDDIR)/squake/r_light.o \ $(BUILDDIR)/squake/r_draw.o \ $(BUILDDIR)/squake/r_efrag.o \ $(BUILDDIR)/squake/r_edge.o \ $(BUILDDIR)/squake/r_misc.o \ $(BUILDDIR)/squake/r_main.o \ $(BUILDDIR)/squake/r_sky.o \ $(BUILDDIR)/squake/r_sprite.o \ $(BUILDDIR)/squake/r_surf.o \ $(BUILDDIR)/squake/r_part.o \ $(BUILDDIR)/squake/r_vars.o \ $(BUILDDIR)/squake/screen.o \ $(BUILDDIR)/squake/sbar.o \ $(BUILDDIR)/squake/sv_main.o \ $(BUILDDIR)/squake/sv_phys.o \ $(BUILDDIR)/squake/sv_move.o \ $(BUILDDIR)/squake/sv_user.o \ $(BUILDDIR)/squake/zone.o \ $(BUILDDIR)/squake/view.o \ $(BUILDDIR)/squake/wad.o \ $(BUILDDIR)/squake/world.o \ $(BUILDDIR)/squake/cd_linux.o \ $(BUILDDIR)/squake/sys_linux.o \ $(BUILDDIR)/squake/vid_svgalib.o \ $(BUILDDIR)/squake/snd_dma.o \ $(BUILDDIR)/squake/snd_mem.o \ $(BUILDDIR)/squake/snd_mix.o \ $(BUILDDIR)/squake/snd_linux.o \ \ $(BUILDDIR)/squake/d_copy.o \ $(BUILDDIR)/squake/d_draw.o \ $(BUILDDIR)/squake/d_draw16.o \ $(BUILDDIR)/squake/d_parta.o \ $(BUILDDIR)/squake/d_polysa.o \ $(BUILDDIR)/squake/d_scana.o \ $(BUILDDIR)/squake/d_spr8.o \ $(BUILDDIR)/squake/d_varsa.o \ $(BUILDDIR)/squake/math.o \ $(BUILDDIR)/squake/r_aliasa.o \ $(BUILDDIR)/squake/r_drawa.o \ $(BUILDDIR)/squake/r_edgea.o \ $(BUILDDIR)/squake/r_varsa.o \ $(BUILDDIR)/squake/surf16.o \ $(BUILDDIR)/squake/surf8.o \ $(BUILDDIR)/squake/worlda.o \ $(BUILDDIR)/squake/r_aclipa.o \ $(BUILDDIR)/squake/snd_mixa.o \ $(BUILDDIR)/squake/sys_dosa.o $(BUILDDIR)/bin/squake : $(SQUAKE_OBJS) $(CC) $(CFLAGS) -o $@ $(SQUAKE_OBJS) $(SVGA_LDFLAGS) $(LDFLAGS) #### $(BUILDDIR)/squake/cl_demo.o : $(PROJECT_DIR)/standalone/cl_demo.c $(DO_CC) $(BUILDDIR)/squake/cl_input.o : $(PROJECT_DIR)/standalone/cl_input.c $(DO_CC) $(BUILDDIR)/squake/cl_main.o : $(PROJECT_DIR)/standalone/cl_main.c $(DO_CC) $(BUILDDIR)/squake/cl_parse.o : $(PROJECT_DIR)/standalone/cl_parse.c $(DO_CC) $(BUILDDIR)/squake/cl_tent.o : $(PROJECT_DIR)/standalone/cl_tent.c $(DO_CC) $(BUILDDIR)/squake/chase.o : $(PROJECT_DIR)/standalone/chase.c $(DO_CC) $(BUILDDIR)/squake/cmd.o : $(PROJECT_DIR)/standalone/cmd.c $(DO_CC) $(BUILDDIR)/squake/common.o : $(PROJECT_DIR)/standalone/common.c $(DO_DEBUG_CC) $(BUILDDIR)/squake/console.o : $(PROJECT_DIR)/standalone/console.c $(DO_CC) $(BUILDDIR)/squake/crc.o : $(PROJECT_DIR)/standalone/crc.c $(DO_CC) $(BUILDDIR)/squake/cvar.o : $(PROJECT_DIR)/standalone/cvar.c $(DO_CC) $(BUILDDIR)/squake/draw.o : $(PROJECT_DIR)/standalone/draw.c $(DO_CC) $(BUILDDIR)/squake/d_edge.o : $(PROJECT_DIR)/standalone/d_edge.c $(DO_CC) $(BUILDDIR)/squake/d_fill.o : $(PROJECT_DIR)/standalone/d_fill.c $(DO_CC) $(BUILDDIR)/squake/d_init.o : $(PROJECT_DIR)/standalone/d_init.c $(DO_CC) $(BUILDDIR)/squake/d_modech.o : $(PROJECT_DIR)/standalone/d_modech.c $(DO_CC) $(BUILDDIR)/squake/d_part.o : $(PROJECT_DIR)/standalone/d_part.c $(DO_CC) $(BUILDDIR)/squake/d_polyse.o : $(PROJECT_DIR)/standalone/d_polyse.c $(DO_CC) $(BUILDDIR)/squake/d_scan.o : $(PROJECT_DIR)/standalone/d_scan.c $(DO_CC) $(BUILDDIR)/squake/d_sky.o : $(PROJECT_DIR)/standalone/d_sky.c $(DO_CC) $(BUILDDIR)/squake/d_sprite.o : $(PROJECT_DIR)/standalone/d_sprite.c $(DO_CC) $(BUILDDIR)/squake/d_surf.o : $(PROJECT_DIR)/standalone/d_surf.c $(DO_CC) $(BUILDDIR)/squake/d_vars.o : $(PROJECT_DIR)/standalone/d_vars.c $(DO_CC) $(BUILDDIR)/squake/d_zpoint.o : $(PROJECT_DIR)/standalone/d_zpoint.c $(DO_CC) $(BUILDDIR)/squake/host.o : $(PROJECT_DIR)/standalone/host.c $(DO_CC) $(BUILDDIR)/squake/host_cmd.o : $(PROJECT_DIR)/standalone/host_cmd.c $(DO_CC) $(BUILDDIR)/squake/keys.o : $(PROJECT_DIR)/standalone/keys.c $(DO_CC) $(BUILDDIR)/squake/menu.o : $(PROJECT_DIR)/standalone/menu.c $(DO_CC) $(BUILDDIR)/squake/mathlib.o : $(PROJECT_DIR)/common/mathlib.c $(DO_CC) $(BUILDDIR)/squake/model.o : $(PROJECT_DIR)/standalone/model.c $(DO_CC) $(BUILDDIR)/squake/net_dgrm.o : $(PROJECT_DIR)/standalone/net_dgrm.c $(DO_CC) $(BUILDDIR)/squake/net_loop.o : $(PROJECT_DIR)/standalone/net_loop.c $(DO_CC) $(BUILDDIR)/squake/net_main.o : $(PROJECT_DIR)/standalone/net_main.c $(DO_CC) $(BUILDDIR)/squake/net_vcr.o : $(PROJECT_DIR)/standalone/net_vcr.c $(DO_CC) $(BUILDDIR)/squake/net_udp.o : $(PROJECT_DIR)/standalone/net_udp.c $(DO_CC) $(BUILDDIR)/squake/net_bsd.o : $(PROJECT_DIR)/standalone/net_bsd.c $(DO_CC) $(BUILDDIR)/squake/nonintel.o : $(PROJECT_DIR)/standalone/nonintel.c $(DO_CC) $(BUILDDIR)/squake/pr_cmds.o : $(PROJECT_DIR)/standalone/pr_cmds.c $(DO_CC) $(BUILDDIR)/squake/pr_edict.o : $(PROJECT_DIR)/standalone/pr_edict.c $(DO_CC) $(BUILDDIR)/squake/pr_exec.o : $(PROJECT_DIR)/standalone/pr_exec.c $(DO_CC) $(BUILDDIR)/squake/r_aclip.o : $(PROJECT_DIR)/standalone/r_aclip.c $(DO_CC) $(BUILDDIR)/squake/r_alias.o : $(PROJECT_DIR)/standalone/r_alias.c $(DO_CC) $(BUILDDIR)/squake/r_bsp.o : $(PROJECT_DIR)/standalone/r_bsp.c $(DO_CC) $(BUILDDIR)/squake/r_light.o : $(PROJECT_DIR)/standalone/r_light.c $(DO_CC) $(BUILDDIR)/squake/r_draw.o : $(PROJECT_DIR)/standalone/r_draw.c $(DO_CC) $(BUILDDIR)/squake/r_efrag.o : $(PROJECT_DIR)/standalone/r_efrag.c $(DO_CC) $(BUILDDIR)/squake/r_edge.o : $(PROJECT_DIR)/standalone/r_edge.c $(DO_CC) $(BUILDDIR)/squake/r_misc.o : $(PROJECT_DIR)/standalone/r_misc.c $(DO_CC) $(BUILDDIR)/squake/r_main.o : $(PROJECT_DIR)/standalone/r_main.c $(DO_CC) $(BUILDDIR)/squake/r_sky.o : $(PROJECT_DIR)/standalone/r_sky.c $(DO_CC) $(BUILDDIR)/squake/r_sprite.o : $(PROJECT_DIR)/standalone/r_sprite.c $(DO_CC) $(BUILDDIR)/squake/r_surf.o : $(PROJECT_DIR)/standalone/r_surf.c $(DO_CC) $(BUILDDIR)/squake/r_part.o : $(PROJECT_DIR)/standalone/r_part.c $(DO_CC) $(BUILDDIR)/squake/r_vars.o : $(PROJECT_DIR)/standalone/r_vars.c $(DO_CC) $(BUILDDIR)/squake/screen.o : $(PROJECT_DIR)/standalone/screen.c $(DO_CC) $(BUILDDIR)/squake/sbar.o : $(PROJECT_DIR)/standalone/sbar.c $(DO_CC) $(BUILDDIR)/squake/sv_main.o : $(PROJECT_DIR)/standalone/sv_main.c $(DO_CC) $(BUILDDIR)/squake/sv_phys.o : $(PROJECT_DIR)/standalone/sv_phys.c $(DO_CC) $(BUILDDIR)/squake/sv_move.o : $(PROJECT_DIR)/standalone/sv_move.c $(DO_CC) $(BUILDDIR)/squake/sv_user.o : $(PROJECT_DIR)/standalone/sv_user.c $(DO_CC) $(BUILDDIR)/squake/zone.o : $(PROJECT_DIR)/common/zone.c $(DO_CC) $(BUILDDIR)/squake/view.o : $(PROJECT_DIR)/standalone/view.c $(DO_CC) $(BUILDDIR)/squake/wad.o : $(PROJECT_DIR)/common/wad.c $(DO_CC) $(BUILDDIR)/squake/world.o : $(PROJECT_DIR)/standalone/world.c $(DO_CC) $(BUILDDIR)/squake/cd_linux.o : $(PROJECT_DIR)/common/cd_linux.c $(DO_CC) $(BUILDDIR)/squake/sys_linux.o :$(PROJECT_DIR)/standalone/sys_linux.c $(DO_CC) $(BUILDDIR)/squake/vid_svgalib.o:$(PROJECT_DIR)/common/vid_svgalib.c $(DO_O_CC) $(BUILDDIR)/squake/snd_dma.o : $(PROJECT_DIR)/common/snd_dma.c $(DO_CC) $(BUILDDIR)/squake/snd_mem.o : $(PROJECT_DIR)/common/snd_mem.c $(DO_CC) $(BUILDDIR)/squake/snd_mix.o : $(PROJECT_DIR)/common/snd_mix.c $(DO_CC) $(BUILDDIR)/squake/snd_linux.o :$(PROJECT_DIR)/common/snd_linux.c $(DO_CC) ##### $(BUILDDIR)/squake/d_copy.o : $(PROJECT_DIR)/standalone/d_copy.s $(DO_AS) $(BUILDDIR)/squake/d_draw.o : $(PROJECT_DIR)/standalone/d_draw.s $(DO_AS) $(BUILDDIR)/squake/d_draw16.o : $(PROJECT_DIR)/standalone/d_draw16.s $(DO_AS) $(BUILDDIR)/squake/d_parta.o : $(PROJECT_DIR)/standalone/d_parta.s $(DO_AS) $(BUILDDIR)/squake/d_polysa.o : $(PROJECT_DIR)/standalone/d_polysa.s $(DO_AS) $(BUILDDIR)/squake/d_scana.o : $(PROJECT_DIR)/standalone/d_scana.s $(DO_AS) $(BUILDDIR)/squake/d_spr8.o : $(PROJECT_DIR)/standalone/d_spr8.s $(DO_AS) $(BUILDDIR)/squake/d_varsa.o : $(PROJECT_DIR)/standalone/d_varsa.s $(DO_AS) $(BUILDDIR)/squake/math.o : $(PROJECT_DIR)/common/math.s $(DO_AS) $(BUILDDIR)/squake/r_aliasa.o : $(PROJECT_DIR)/standalone/r_aliasa.s $(DO_AS) $(BUILDDIR)/squake/r_drawa.o : $(PROJECT_DIR)/standalone/r_drawa.s $(DO_AS) $(BUILDDIR)/squake/r_edgea.o : $(PROJECT_DIR)/standalone/r_edgea.s $(DO_AS) $(BUILDDIR)/squake/r_varsa.o : $(PROJECT_DIR)/standalone/r_varsa.s $(DO_AS) $(BUILDDIR)/squake/surf16.o : $(PROJECT_DIR)/standalone/surf16.s $(DO_AS) $(BUILDDIR)/squake/surf8.o : $(PROJECT_DIR)/standalone/surf8.s $(DO_AS) $(BUILDDIR)/squake/worlda.o : $(PROJECT_DIR)/standalone/worlda.s $(DO_AS) $(BUILDDIR)/squake/r_aclipa.o : $(PROJECT_DIR)/standalone/r_aclipa.s $(DO_AS) $(BUILDDIR)/squake/snd_mixa.o : $(PROJECT_DIR)/common/snd_mixa.s $(DO_AS) $(BUILDDIR)/squake/sys_dosa.o : $(PROJECT_DIR)/standalone/sys_dosa.s $(DO_AS) ############################################################################# # X11 Quake ############################################################################# X11_OBJS = \ $(BUILDDIR)/x11/cl_demo.o \ $(BUILDDIR)/x11/cl_input.o \ $(BUILDDIR)/x11/cl_main.o \ $(BUILDDIR)/x11/cl_parse.o \ $(BUILDDIR)/x11/cl_tent.o \ $(BUILDDIR)/x11/chase.o \ $(BUILDDIR)/x11/cmd.o \ $(BUILDDIR)/x11/common.o \ $(BUILDDIR)/x11/console.o \ $(BUILDDIR)/x11/crc.o \ $(BUILDDIR)/x11/cvar.o \ $(BUILDDIR)/x11/draw.o \ $(BUILDDIR)/x11/d_edge.o \ $(BUILDDIR)/x11/d_fill.o \ $(BUILDDIR)/x11/d_init.o \ $(BUILDDIR)/x11/d_modech.o \ $(BUILDDIR)/x11/d_part.o \ $(BUILDDIR)/x11/d_polyse.o \ $(BUILDDIR)/x11/d_scan.o \ $(BUILDDIR)/x11/d_sky.o \ $(BUILDDIR)/x11/d_sprite.o \ $(BUILDDIR)/x11/d_surf.o \ $(BUILDDIR)/x11/d_vars.o \ $(BUILDDIR)/x11/d_zpoint.o \ $(BUILDDIR)/x11/host.o \ $(BUILDDIR)/x11/host_cmd.o \ $(BUILDDIR)/x11/keys.o \ $(BUILDDIR)/x11/menu.o \ $(BUILDDIR)/x11/mathlib.o \ $(BUILDDIR)/x11/model.o \ $(BUILDDIR)/x11/net_dgrm.o \ $(BUILDDIR)/x11/net_loop.o \ $(BUILDDIR)/x11/net_main.o \ $(BUILDDIR)/x11/net_vcr.o \ $(BUILDDIR)/x11/net_udp.o \ $(BUILDDIR)/x11/net_bsd.o \ $(BUILDDIR)/x11/nonintel.o \ $(BUILDDIR)/x11/pr_cmds.o \ $(BUILDDIR)/x11/pr_edict.o \ $(BUILDDIR)/x11/pr_exec.o \ $(BUILDDIR)/x11/r_aclip.o \ $(BUILDDIR)/x11/r_alias.o \ $(BUILDDIR)/x11/r_bsp.o \ $(BUILDDIR)/x11/r_light.o \ $(BUILDDIR)/x11/r_draw.o \ $(BUILDDIR)/x11/r_efrag.o \ $(BUILDDIR)/x11/r_edge.o \ $(BUILDDIR)/x11/r_misc.o \ $(BUILDDIR)/x11/r_main.o \ $(BUILDDIR)/x11/r_sky.o \ $(BUILDDIR)/x11/r_sprite.o \ $(BUILDDIR)/x11/r_surf.o \ $(BUILDDIR)/x11/r_part.o \ $(BUILDDIR)/x11/r_vars.o \ $(BUILDDIR)/x11/screen.o \ $(BUILDDIR)/x11/sbar.o \ $(BUILDDIR)/x11/sv_main.o \ $(BUILDDIR)/x11/sv_phys.o \ $(BUILDDIR)/x11/sv_move.o \ $(BUILDDIR)/x11/sv_user.o \ $(BUILDDIR)/x11/zone.o \ $(BUILDDIR)/x11/view.o \ $(BUILDDIR)/x11/wad.o \ $(BUILDDIR)/x11/world.o \ $(BUILDDIR)/x11/cd_linux.o \ $(BUILDDIR)/x11/sys_linux.o \ $(BUILDDIR)/x11/vid_x.o \ $(BUILDDIR)/x11/snd_dma.o \ $(BUILDDIR)/x11/snd_mem.o \ $(BUILDDIR)/x11/snd_mix.o \ $(BUILDDIR)/x11/snd_linux.o \ \ $(BUILDDIR)/x11/d_draw.o \ $(BUILDDIR)/x11/d_draw16.o \ $(BUILDDIR)/x11/d_parta.o \ $(BUILDDIR)/x11/d_polysa.o \ $(BUILDDIR)/x11/d_scana.o \ $(BUILDDIR)/x11/d_spr8.o \ $(BUILDDIR)/x11/d_varsa.o \ $(BUILDDIR)/x11/math.o \ $(BUILDDIR)/x11/r_aliasa.o \ $(BUILDDIR)/x11/r_drawa.o \ $(BUILDDIR)/x11/r_edgea.o \ $(BUILDDIR)/x11/r_varsa.o \ $(BUILDDIR)/x11/surf16.o \ $(BUILDDIR)/x11/surf8.o \ $(BUILDDIR)/x11/worlda.o \ $(BUILDDIR)/x11/r_aclipa.o \ $(BUILDDIR)/x11/snd_mixa.o \ $(BUILDDIR)/x11/sys_dosa.o $(BUILDDIR)/bin/xquake : $(X11_OBJS) $(CC) $(CFLAGS) -o $@ $(X11_OBJS) $(X11_LDFLAGS) $(LDFLAGS) #### $(BUILDDIR)/x11/cl_demo.o : $(PROJECT_DIR)/standalone/cl_demo.c $(DO_X11_CC) $(BUILDDIR)/x11/cl_input.o : $(PROJECT_DIR)/standalone/cl_input.c $(DO_X11_CC) $(BUILDDIR)/x11/cl_main.o : $(PROJECT_DIR)/standalone/cl_main.c $(DO_X11_CC) $(BUILDDIR)/x11/cl_parse.o : $(PROJECT_DIR)/standalone/cl_parse.c $(DO_X11_CC) $(BUILDDIR)/x11/cl_tent.o : $(PROJECT_DIR)/standalone/cl_tent.c $(DO_X11_CC) $(BUILDDIR)/x11/chase.o : $(PROJECT_DIR)/standalone/chase.c $(DO_X11_CC) $(BUILDDIR)/x11/cmd.o : $(PROJECT_DIR)/standalone/cmd.c $(DO_X11_CC) $(BUILDDIR)/x11/common.o : $(PROJECT_DIR)/standalone/common.c $(DO_X11_DEBUG_CC) $(BUILDDIR)/x11/console.o : $(PROJECT_DIR)/standalone/console.c $(DO_X11_CC) $(BUILDDIR)/x11/crc.o : $(PROJECT_DIR)/standalone/crc.c $(DO_X11_CC) $(BUILDDIR)/x11/cvar.o : $(PROJECT_DIR)/standalone/cvar.c $(DO_X11_CC) $(BUILDDIR)/x11/draw.o : $(PROJECT_DIR)/standalone/draw.c $(DO_X11_CC) $(BUILDDIR)/x11/d_edge.o : $(PROJECT_DIR)/standalone/d_edge.c $(DO_X11_CC) $(BUILDDIR)/x11/d_fill.o : $(PROJECT_DIR)/standalone/d_fill.c $(DO_X11_CC) $(BUILDDIR)/x11/d_init.o : $(PROJECT_DIR)/standalone/d_init.c $(DO_X11_CC) $(BUILDDIR)/x11/d_modech.o : $(PROJECT_DIR)/standalone/d_modech.c $(DO_X11_CC) $(BUILDDIR)/x11/d_part.o : $(PROJECT_DIR)/standalone/d_part.c $(DO_X11_CC) $(BUILDDIR)/x11/d_polyse.o : $(PROJECT_DIR)/standalone/d_polyse.c $(DO_X11_CC) $(BUILDDIR)/x11/d_scan.o : $(PROJECT_DIR)/standalone/d_scan.c $(DO_X11_CC) $(BUILDDIR)/x11/d_sky.o : $(PROJECT_DIR)/standalone/d_sky.c $(DO_X11_CC) $(BUILDDIR)/x11/d_sprite.o : $(PROJECT_DIR)/standalone/d_sprite.c $(DO_X11_CC) $(BUILDDIR)/x11/d_surf.o : $(PROJECT_DIR)/standalone/d_surf.c $(DO_X11_CC) $(BUILDDIR)/x11/d_vars.o : $(PROJECT_DIR)/standalone/d_vars.c $(DO_X11_CC) $(BUILDDIR)/x11/d_zpoint.o : $(PROJECT_DIR)/standalone/d_zpoint.c $(DO_X11_CC) $(BUILDDIR)/x11/host.o : $(PROJECT_DIR)/standalone/host.c $(DO_X11_CC) $(BUILDDIR)/x11/host_cmd.o : $(PROJECT_DIR)/standalone/host_cmd.c $(DO_X11_CC) $(BUILDDIR)/x11/keys.o : $(PROJECT_DIR)/standalone/keys.c $(DO_X11_CC) $(BUILDDIR)/x11/menu.o : $(PROJECT_DIR)/standalone/menu.c $(DO_X11_CC) $(BUILDDIR)/x11/mathlib.o : $(PROJECT_DIR)/common/mathlib.c $(DO_X11_CC) $(BUILDDIR)/x11/model.o : $(PROJECT_DIR)/standalone/model.c $(DO_X11_CC) $(BUILDDIR)/x11/net_dgrm.o : $(PROJECT_DIR)/standalone/net_dgrm.c $(DO_X11_CC) $(BUILDDIR)/x11/net_loop.o : $(PROJECT_DIR)/standalone/net_loop.c $(DO_X11_CC) $(BUILDDIR)/x11/net_main.o : $(PROJECT_DIR)/standalone/net_main.c $(DO_X11_CC) $(BUILDDIR)/x11/net_vcr.o : $(PROJECT_DIR)/standalone/net_vcr.c $(DO_X11_CC) $(BUILDDIR)/x11/net_udp.o : $(PROJECT_DIR)/standalone/net_udp.c $(DO_X11_CC) $(BUILDDIR)/x11/net_bsd.o : $(PROJECT_DIR)/standalone/net_bsd.c $(DO_X11_CC) $(BUILDDIR)/x11/nonintel.o : $(PROJECT_DIR)/standalone/nonintel.c $(DO_X11_CC) $(BUILDDIR)/x11/pr_cmds.o : $(PROJECT_DIR)/standalone/pr_cmds.c $(DO_X11_CC) $(BUILDDIR)/x11/pr_edict.o : $(PROJECT_DIR)/standalone/pr_edict.c $(DO_X11_CC) $(BUILDDIR)/x11/pr_exec.o : $(PROJECT_DIR)/standalone/pr_exec.c $(DO_X11_CC) $(BUILDDIR)/x11/r_aclip.o : $(PROJECT_DIR)/standalone/r_aclip.c $(DO_X11_CC) $(BUILDDIR)/x11/r_alias.o : $(PROJECT_DIR)/standalone/r_alias.c $(DO_X11_CC) $(BUILDDIR)/x11/r_bsp.o : $(PROJECT_DIR)/standalone/r_bsp.c $(DO_X11_CC) $(BUILDDIR)/x11/r_light.o : $(PROJECT_DIR)/standalone/r_light.c $(DO_X11_CC) $(BUILDDIR)/x11/r_draw.o : $(PROJECT_DIR)/standalone/r_draw.c $(DO_X11_CC) $(BUILDDIR)/x11/r_efrag.o : $(PROJECT_DIR)/standalone/r_efrag.c $(DO_X11_CC) $(BUILDDIR)/x11/r_edge.o : $(PROJECT_DIR)/standalone/r_edge.c $(DO_X11_CC) $(BUILDDIR)/x11/r_misc.o : $(PROJECT_DIR)/standalone/r_misc.c $(DO_X11_CC) $(BUILDDIR)/x11/r_main.o : $(PROJECT_DIR)/standalone/r_main.c $(DO_X11_CC) $(BUILDDIR)/x11/r_sky.o : $(PROJECT_DIR)/standalone/r_sky.c $(DO_X11_CC) $(BUILDDIR)/x11/r_sprite.o : $(PROJECT_DIR)/standalone/r_sprite.c $(DO_X11_CC) $(BUILDDIR)/x11/r_surf.o : $(PROJECT_DIR)/standalone/r_surf.c $(DO_X11_CC) $(BUILDDIR)/x11/r_part.o : $(PROJECT_DIR)/standalone/r_part.c $(DO_X11_CC) $(BUILDDIR)/x11/r_vars.o : $(PROJECT_DIR)/standalone/r_vars.c $(DO_X11_CC) $(BUILDDIR)/x11/screen.o : $(PROJECT_DIR)/standalone/screen.c $(DO_X11_CC) $(BUILDDIR)/x11/sbar.o : $(PROJECT_DIR)/standalone/sbar.c $(DO_X11_CC) $(BUILDDIR)/x11/sv_main.o : $(PROJECT_DIR)/standalone/sv_main.c $(DO_X11_CC) $(BUILDDIR)/x11/sv_phys.o : $(PROJECT_DIR)/standalone/sv_phys.c $(DO_X11_CC) $(BUILDDIR)/x11/sv_move.o : $(PROJECT_DIR)/standalone/sv_move.c $(DO_X11_CC) $(BUILDDIR)/x11/sv_user.o : $(PROJECT_DIR)/standalone/sv_user.c $(DO_X11_CC) $(BUILDDIR)/x11/zone.o : $(PROJECT_DIR)/common/zone.c $(DO_X11_CC) $(BUILDDIR)/x11/view.o : $(PROJECT_DIR)/standalone/view.c $(DO_X11_CC) $(BUILDDIR)/x11/wad.o : $(PROJECT_DIR)/common/wad.c $(DO_X11_CC) $(BUILDDIR)/x11/world.o : $(PROJECT_DIR)/standalone/world.c $(DO_X11_CC) $(BUILDDIR)/x11/cd_linux.o : $(PROJECT_DIR)/common/cd_linux.c $(DO_X11_CC) $(BUILDDIR)/x11/sys_linux.o :$(PROJECT_DIR)/standalone/sys_linux.c $(DO_X11_CC) $(BUILDDIR)/x11/vid_x.o: $(PROJECT_DIR)/common/vid_x.c $(DO_O_CC) $(BUILDDIR)/x11/snd_dma.o : $(PROJECT_DIR)/common/snd_dma.c $(DO_X11_CC) $(BUILDDIR)/x11/snd_mem.o : $(PROJECT_DIR)/common/snd_mem.c $(DO_X11_CC) $(BUILDDIR)/x11/snd_mix.o : $(PROJECT_DIR)/common/snd_mix.c $(DO_X11_CC) $(BUILDDIR)/x11/snd_linux.o :$(PROJECT_DIR)/common/snd_linux.c $(DO_X11_CC) ##### $(BUILDDIR)/x11/d_copy.o : $(PROJECT_DIR)/standalone/d_copy.s $(DO_AS) $(BUILDDIR)/x11/d_draw.o : $(PROJECT_DIR)/standalone/d_draw.s $(DO_AS) $(BUILDDIR)/x11/d_draw16.o : $(PROJECT_DIR)/standalone/d_draw16.s $(DO_AS) $(BUILDDIR)/x11/d_parta.o : $(PROJECT_DIR)/standalone/d_parta.s $(DO_AS) $(BUILDDIR)/x11/d_polysa.o : $(PROJECT_DIR)/standalone/d_polysa.s $(DO_AS) $(BUILDDIR)/x11/d_scana.o : $(PROJECT_DIR)/standalone/d_scana.s $(DO_AS) $(BUILDDIR)/x11/d_spr8.o : $(PROJECT_DIR)/standalone/d_spr8.s $(DO_AS) $(BUILDDIR)/x11/d_varsa.o : $(PROJECT_DIR)/standalone/d_varsa.s $(DO_AS) $(BUILDDIR)/x11/math.o : $(PROJECT_DIR)/common/math.s $(DO_AS) $(BUILDDIR)/x11/r_aliasa.o : $(PROJECT_DIR)/standalone/r_aliasa.s $(DO_AS) $(BUILDDIR)/x11/r_drawa.o : $(PROJECT_DIR)/standalone/r_drawa.s $(DO_AS) $(BUILDDIR)/x11/r_edgea.o : $(PROJECT_DIR)/standalone/r_edgea.s $(DO_AS) $(BUILDDIR)/x11/r_varsa.o : $(PROJECT_DIR)/standalone/r_varsa.s $(DO_AS) $(BUILDDIR)/x11/surf16.o : $(PROJECT_DIR)/standalone/surf16.s $(DO_AS) $(BUILDDIR)/x11/surf8.o : $(PROJECT_DIR)/standalone/surf8.s $(DO_AS) $(BUILDDIR)/x11/worlda.o : $(PROJECT_DIR)/standalone/worlda.s $(DO_AS) $(BUILDDIR)/x11/r_aclipa.o : $(PROJECT_DIR)/standalone/r_aclipa.s $(DO_AS) $(BUILDDIR)/x11/snd_mixa.o : $(PROJECT_DIR)/common/snd_mixa.s $(DO_AS) $(BUILDDIR)/x11/sys_dosa.o : $(PROJECT_DIR)/standalone/sys_dosa.s $(DO_AS) ############################################################################# # GLQuake ############################################################################# GLQUAKE_OBJS= \ $(BUILDDIR)/glquake/cl_demo.o \ $(BUILDDIR)/glquake/cl_input.o \ $(BUILDDIR)/glquake/cl_main.o \ $(BUILDDIR)/glquake/cl_parse.o \ $(BUILDDIR)/glquake/cl_tent.o \ $(BUILDDIR)/glquake/chase.o \ $(BUILDDIR)/glquake/cmd.o \ $(BUILDDIR)/glquake/common.o \ $(BUILDDIR)/glquake/console.o \ $(BUILDDIR)/glquake/crc.o \ $(BUILDDIR)/glquake/cvar.o \ \ $(BUILDDIR)/glquake/gl_draw.o \ $(BUILDDIR)/glquake/gl_mesh.o \ $(BUILDDIR)/glquake/gl_model.o \ $(BUILDDIR)/glquake/gl_refrag.o \ $(BUILDDIR)/glquake/gl_rlight.o \ $(BUILDDIR)/glquake/gl_rmain.o \ $(BUILDDIR)/glquake/gl_rmisc.o \ $(BUILDDIR)/glquake/gl_rsurf.o \ $(BUILDDIR)/glquake/gl_screen.o \ $(BUILDDIR)/glquake/gl_test.o \ $(BUILDDIR)/glquake/gl_warp.o \ \ $(BUILDDIR)/glquake/host.o \ $(BUILDDIR)/glquake/host_cmd.o \ $(BUILDDIR)/glquake/keys.o \ $(BUILDDIR)/glquake/menu.o \ $(BUILDDIR)/glquake/mathlib.o \ $(BUILDDIR)/glquake/net_dgrm.o \ $(BUILDDIR)/glquake/net_loop.o \ $(BUILDDIR)/glquake/net_main.o \ $(BUILDDIR)/glquake/net_vcr.o \ $(BUILDDIR)/glquake/net_udp.o \ $(BUILDDIR)/glquake/net_bsd.o \ $(BUILDDIR)/glquake/pr_cmds.o \ $(BUILDDIR)/glquake/pr_edict.o \ $(BUILDDIR)/glquake/pr_exec.o \ $(BUILDDIR)/glquake/r_part.o \ $(BUILDDIR)/glquake/sbar.o \ $(BUILDDIR)/glquake/sv_main.o \ $(BUILDDIR)/glquake/sv_phys.o \ $(BUILDDIR)/glquake/sv_move.o \ $(BUILDDIR)/glquake/sv_user.o \ $(BUILDDIR)/glquake/zone.o \ $(BUILDDIR)/glquake/view.o \ $(BUILDDIR)/glquake/wad.o \ $(BUILDDIR)/glquake/world.o \ $(BUILDDIR)/glquake/cd_linux.o \ $(BUILDDIR)/glquake/sys_linux.o \ $(BUILDDIR)/glquake/snd_dma.o \ $(BUILDDIR)/glquake/snd_mem.o \ $(BUILDDIR)/glquake/snd_mix.o \ $(BUILDDIR)/glquake/snd_linux.o \ \ $(BUILDDIR)/glquake/math.o \ $(BUILDDIR)/glquake/worlda.o \ $(BUILDDIR)/glquake/snd_mixa.o \ $(BUILDDIR)/glquake/sys_dosa.o GLSVGA_OBJS=$(BUILDDIR)/glquake/gl_vidlinux.o GLX_OBJS=$(BUILDDIR)/glquake/gl_vidlinuxglx.o $(BUILDDIR)/bin/glquake : $(GLQUAKE_OBJS) $(GLX_OBJS) $(CC) $(CFLAGS) -o $@ $(GLQUAKE_OBJS) $(GLX_OBJS) $(GL_LDFLAGS) $(SVGA_LDFLAGS) $(LDFLAGS) $(BUILDDIR)/bin/glquake.3dfx : $(GLQUAKE_OBJS) $(GLSVGA_OBJS) $(CC) $(CFLAGS) -o $@ $(GLQUAKE_OBJS) $(GLSVGA_OBJS) $(GLIDE_LDFLAGS) $(LDFLAGS) $(BUILDDIR)/glquake/cl_demo.o : $(PROJECT_DIR)/standalone/cl_demo.c $(DO_GL_CC) $(BUILDDIR)/glquake/cl_input.o : $(PROJECT_DIR)/standalone/cl_input.c $(DO_GL_CC) $(BUILDDIR)/glquake/cl_main.o : $(PROJECT_DIR)/standalone/cl_main.c $(DO_GL_CC) $(BUILDDIR)/glquake/cl_parse.o : $(PROJECT_DIR)/standalone/cl_parse.c $(DO_GL_CC) $(BUILDDIR)/glquake/cl_tent.o : $(PROJECT_DIR)/standalone/cl_tent.c $(DO_GL_CC) $(BUILDDIR)/glquake/chase.o : $(PROJECT_DIR)/standalone/chase.c $(DO_GL_CC) $(BUILDDIR)/glquake/cmd.o : $(PROJECT_DIR)/standalone/cmd.c $(DO_GL_CC) $(BUILDDIR)/glquake/common.o : $(PROJECT_DIR)/standalone/common.c $(DO_GL_DEBUG_CC) $(BUILDDIR)/glquake/console.o : $(PROJECT_DIR)/standalone/console.c $(DO_GL_CC) $(BUILDDIR)/glquake/crc.o : $(PROJECT_DIR)/standalone/crc.c $(DO_GL_CC) $(BUILDDIR)/glquake/cvar.o : $(PROJECT_DIR)/standalone/cvar.c $(DO_GL_CC) $(BUILDDIR)/glquake/gl_draw.o : $(PROJECT_DIR)/standalone/gl_draw.c $(DO_GL_CC) $(BUILDDIR)/glquake/gl_mesh.o : $(PROJECT_DIR)/standalone/gl_mesh.c $(DO_GL_CC) $(BUILDDIR)/glquake/gl_model.o : $(PROJECT_DIR)/standalone/gl_model.c $(DO_GL_CC) $(BUILDDIR)/glquake/gl_refrag.o : $(PROJECT_DIR)/standalone/gl_refrag.c $(DO_GL_CC) $(BUILDDIR)/glquake/gl_rlight.o : $(PROJECT_DIR)/standalone/gl_rlight.c $(DO_GL_CC) $(BUILDDIR)/glquake/gl_rmain.o : $(PROJECT_DIR)/standalone/gl_rmain.c $(DO_GL_CC) $(BUILDDIR)/glquake/gl_rmisc.o : $(PROJECT_DIR)/standalone/gl_rmisc.c $(DO_GL_CC) $(BUILDDIR)/glquake/gl_rsurf.o : $(PROJECT_DIR)/standalone/gl_rsurf.c $(DO_GL_CC) $(BUILDDIR)/glquake/gl_screen.o : $(PROJECT_DIR)/standalone/gl_screen.c $(DO_GL_CC) $(BUILDDIR)/glquake/gl_test.o : $(PROJECT_DIR)/standalone/gl_test.c $(DO_GL_CC) $(BUILDDIR)/glquake/gl_vidlinux.o : $(PROJECT_DIR)/standalone/gl_vidlinux.c $(DO_GL_CC) $(BUILDDIR)/glquake/gl_vidlinuxglx.o : $(PROJECT_DIR)/common/gl_vidlinuxglx.c $(DO_GL_CC) $(BUILDDIR)/glquake/gl_warp.o : $(PROJECT_DIR)/standalone/gl_warp.c $(DO_GL_CC) $(BUILDDIR)/glquake/host.o : $(PROJECT_DIR)/standalone/host.c $(DO_GL_CC) $(BUILDDIR)/glquake/host_cmd.o : $(PROJECT_DIR)/standalone/host_cmd.c $(DO_GL_CC) $(BUILDDIR)/glquake/keys.o : $(PROJECT_DIR)/standalone/keys.c $(DO_GL_CC) $(BUILDDIR)/glquake/menu.o : $(PROJECT_DIR)/standalone/menu.c $(DO_GL_CC) $(BUILDDIR)/glquake/mathlib.o : $(PROJECT_DIR)/common/mathlib.c $(DO_GL_CC) $(BUILDDIR)/glquake/net_dgrm.o : $(PROJECT_DIR)/standalone/net_dgrm.c $(DO_GL_CC) $(BUILDDIR)/glquake/net_loop.o : $(PROJECT_DIR)/standalone/net_loop.c $(DO_GL_CC) $(BUILDDIR)/glquake/net_main.o : $(PROJECT_DIR)/standalone/net_main.c $(DO_GL_CC) $(BUILDDIR)/glquake/net_vcr.o : $(PROJECT_DIR)/standalone/net_vcr.c $(DO_GL_CC) $(BUILDDIR)/glquake/net_udp.o : $(PROJECT_DIR)/standalone/net_udp.c $(DO_GL_CC) $(BUILDDIR)/glquake/net_bsd.o : $(PROJECT_DIR)/standalone/net_bsd.c $(DO_GL_CC) $(BUILDDIR)/glquake/pr_cmds.o : $(PROJECT_DIR)/standalone/pr_cmds.c $(DO_GL_CC) $(BUILDDIR)/glquake/pr_edict.o : $(PROJECT_DIR)/standalone/pr_edict.c $(DO_GL_CC) $(BUILDDIR)/glquake/pr_exec.o : $(PROJECT_DIR)/standalone/pr_exec.c $(DO_GL_CC) $(BUILDDIR)/glquake/r_part.o : $(PROJECT_DIR)/standalone/r_part.c $(DO_GL_CC) $(BUILDDIR)/glquake/sbar.o : $(PROJECT_DIR)/standalone/sbar.c $(DO_GL_CC) $(BUILDDIR)/glquake/sv_main.o : $(PROJECT_DIR)/standalone/sv_main.c $(DO_GL_CC) $(BUILDDIR)/glquake/sv_phys.o : $(PROJECT_DIR)/standalone/sv_phys.c $(DO_GL_CC) $(BUILDDIR)/glquake/sv_move.o : $(PROJECT_DIR)/standalone/sv_move.c $(DO_GL_CC) $(BUILDDIR)/glquake/sv_user.o : $(PROJECT_DIR)/standalone/sv_user.c $(DO_GL_CC) $(BUILDDIR)/glquake/zone.o : $(PROJECT_DIR)/common/zone.c $(DO_GL_CC) $(BUILDDIR)/glquake/view.o : $(PROJECT_DIR)/standalone/view.c $(DO_GL_CC) $(BUILDDIR)/glquake/wad.o : $(PROJECT_DIR)/common/wad.c $(DO_GL_CC) $(BUILDDIR)/glquake/world.o : $(PROJECT_DIR)/standalone/world.c $(DO_GL_CC) $(BUILDDIR)/glquake/cd_linux.o : $(PROJECT_DIR)/common/cd_linux.c $(DO_GL_CC) $(BUILDDIR)/glquake/sys_linux.o : $(PROJECT_DIR)/standalone/sys_linux.c $(DO_GL_CC) $(BUILDDIR)/glquake/snd_dma.o : $(PROJECT_DIR)/common/snd_dma.c $(DO_GL_CC) $(BUILDDIR)/glquake/snd_mem.o : $(PROJECT_DIR)/common/snd_mem.c $(DO_GL_CC) $(BUILDDIR)/glquake/snd_mix.o : $(PROJECT_DIR)/common/snd_mix.c $(DO_GL_CC) $(BUILDDIR)/glquake/snd_linux.o : $(PROJECT_DIR)/common/snd_linux.c $(DO_GL_CC) $(BUILDDIR)/glquake/math.o : $(PROJECT_DIR)/common/math.s $(DO_GL_AS) $(BUILDDIR)/glquake/worlda.o : $(PROJECT_DIR)/standalone/worlda.s $(DO_GL_AS) $(BUILDDIR)/glquake/snd_mixa.o : $(PROJECT_DIR)/common/snd_mixa.s $(DO_GL_AS) $(BUILDDIR)/glquake/sys_dosa.o : $(PROJECT_DIR)/standalone/sys_dosa.s $(DO_GL_AS) ############################################################################# # MISC ############################################################################# clean: clean-debug clean-release rm -f squake.spec glquake.spec quake.x11.spec clean-debug: $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)" clean-release: $(MAKE) clean2 BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(DEBUG_CFLAGS)" clean2: -rm -f $(SQUAKE_OBJS) $(X11_OBJS) $(GLQUAKE_OBJS) $(GLSVGA_OBJS) \ $(GLX_OBJS)