This file contains a (very incomplete) list of things to do still with the QuakeForge project. If you'd like to add something to this list or point out that something has been done we forgot to remove, please send an email to quake-devel@lists.sourceforge.net with details. * sed 's/\<sprintf *(\([^,]\+\),/sprintf(\1, sizeof(\1)),/g' to fix some possible buffer overruns * configure.in: clean up the intel -mcpu stuff * Audio support for more platforms * Add OpenGL multi-pass texturing replacement for when multi-texturing extension isn't available * README: add tested platforms and results * Makefile.in, */Makefile.in: Add install target * Remove dependency on GNU make or migrate to automake * Add default .cvsignore files to the tree * Makefile.in: rerun configure if configure is newer than Makefile, also rerun autoconf if configure.in is newer than configure * AUTHORS: There are some patches in the tree aren't attributed to their authors yet. If your patch was applied and you haven't gotten a line in the AUTHORS file yet, please let us know so we can fix it. * Makefile.in */Makefile.in: developer-clean target ? * Quake/QW Client: Add proper XFree86 DGA/VideoMode support to X-based targets on systems with XFree86 available * Merge SDLQuake (BigM created a patch against an older revision of our main tree) * Remove TODO entries as they get finished. * Add currently removed documentation to the README, and also add more information to explain things that we've done, or broken. * Poke Deek. * Prep Aftershock for a future merge with the main tree. * Add localized volumetric fog, water, etc. * Implement a wind (airflow) engine. * Add a more modern portal engine. * Add cloudy skies, using the wind and fog engines * Add some flags to the setup menu, ie. gl_ztrick and +mlook * Allow more video and bpp modes * Make every object depend on dead-reckoning for network play, ie. no "moving entities"