/* server.h (description) Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1999,2000 contributors of the QuakeForge project Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifndef _SERVER_H #define _SERVER_H #if !(defined(QUAKEWORLD) || defined(UQUAKE)) #error This is NOT safe to include for common items. #endif #ifdef _WIN32 #pragma warning( disable : 4244 4127 4201 4214 4514 4305 4115 4018) #endif #include #include #include #ifdef QUAKEWORLD #define QW_SERVER #endif #define MAX_MASTERS 8 // max recipients for heartbeat packets #define MAX_SIGNON_BUFFERS 8 #define MAX_MSECS 100 typedef enum { RD_NONE, RD_CLIENT, RD_PACKET } redirect_t; typedef enum { #ifdef QUAKEWORLD ss_dead, // no map loaded #endif ss_loading, // spawning level edicts ss_active // actively running } server_state_t; // some qc commands are only valid before the server has finished // initializing (precache commands, static sounds / objects, etc) struct qsocket_s; #ifdef QUAKEWORLD typedef struct { qboolean active; // false when server is going down server_state_t state; // precache commands are only valid during load double time; int lastcheck; // used by PF_checkclient double lastchecktime; // for monster ai qboolean paused; // are we paused? //check player/eyes models for hacks unsigned model_player_checksum; unsigned eyes_player_checksum; char name[64]; // map name char modelname[MAX_QPATH]; // maps/.bsp, for model_precache[0] struct model_s *worldmodel; char *model_precache[MAX_MODELS]; // NULL terminated char *sound_precache[MAX_SOUNDS]; // NULL terminated char *lightstyles[MAX_LIGHTSTYLES]; struct model_s *models[MAX_MODELS]; int num_edicts; // increases towards MAX_EDICTS edict_t *edicts; // can NOT be array indexed, because // edict_t is variable sized, but can // be used to reference the world ent byte *pvs, *phs; // fully expanded and decompressed // added to every client's unreliable buffer each frame, then cleared sizebuf_t datagram; byte datagram_buf[MAX_DATAGRAM]; // added to every client's reliable buffer each frame, then cleared sizebuf_t reliable_datagram; byte reliable_datagram_buf[MAX_MSGLEN]; // the multicast buffer is used to send a message to a set of clients sizebuf_t multicast; byte multicast_buf[MAX_MSGLEN]; // the master buffer is used for building log packets sizebuf_t master; byte master_buf[MAX_DATAGRAM]; // the signon buffer will be sent to each client as they connect // includes the entity baselines, the static entities, etc // large levels will have >MAX_DATAGRAM sized signons, so // multiple signon messages are kept sizebuf_t signon; int num_signon_buffers; int signon_buffer_size[MAX_SIGNON_BUFFERS]; byte signon_buffers[MAX_SIGNON_BUFFERS][MAX_DATAGRAM]; } server_t; #else typedef struct { qboolean active; // false if only a net client qboolean paused; qboolean loadgame; // handle connections specially double time; int lastcheck; // used by PF_checkclient double lastchecktime; char name[64]; // map name #ifdef QUAKE2 char startspot[64]; #endif char modelname[64]; // maps/.bsp, for model_precache[0] struct model_s *worldmodel; char *model_precache[MAX_MODELS]; // NULL terminated struct model_s *models[MAX_MODELS]; char *sound_precache[MAX_SOUNDS]; // NULL terminated char *lightstyles[MAX_LIGHTSTYLES]; int num_edicts; int max_edicts; edict_t *edicts; // can NOT be array indexed, because // edict_t is variable sized, but can // be used to reference the world ent server_state_t state; // some actions are only valid during load sizebuf_t datagram; byte datagram_buf[MAX_DATAGRAM]; sizebuf_t reliable_datagram; // copied to all clients at end of frame byte reliable_datagram_buf[MAX_DATAGRAM]; sizebuf_t signon; byte signon_buf[8192]; } server_t; #endif #define NUM_PING_TIMES 16 #define NUM_SPAWN_PARMS 16 typedef enum { cs_free, // can be reused for a new connection cs_zombie, // client has been disconnected, but don't reuse // connection for a couple seconds cs_connected, // has been assigned to a client_t, but not in game yet cs_spawned // client is fully in game } sv_client_state_t; typedef struct { // received from client // reply double senttime; float ping_time; packet_entities_t entities; } client_frame_t; #define MAX_BACK_BUFFERS 4 #ifdef QUAKEWORLD typedef struct client_s { sv_client_state_t state; int spectator; // non-interactive qboolean sendinfo; // at end of frame, send info to all // this prevents malicious multiple broadcasts float lastnametime; // time of last name change int lastnamecount; // time of last name change unsigned checksum; // checksum for calcs qboolean drop; // lose this guy next opportunity int lossage; // loss percentage int userid; // identifying number char userinfo[MAX_INFO_STRING]; // infostring usercmd_t lastcmd; // for filling in big drops and partial predictions double localtime; // of last message int oldbuttons; float maxspeed; // localized maxspeed float entgravity; // localized ent gravity edict_t *edict; // EDICT_NUM(clientnum+1) char name[32]; // for printing to other people // extracted from userinfo int messagelevel; // for filtering printed messages // the datagram is written to after every frame, but only cleared // when it is sent out to the client. overflow is tolerated. sizebuf_t datagram; byte datagram_buf[MAX_DATAGRAM]; // back buffers for client reliable data sizebuf_t backbuf; int num_backbuf; int backbuf_size[MAX_BACK_BUFFERS]; byte backbuf_data[MAX_BACK_BUFFERS][MAX_MSGLEN]; double connection_started; // or time of disconnect for zombies qboolean send_message; // set on frames a datagram arived on // spawn parms are carried from level to level float spawn_parms[NUM_SPAWN_PARMS]; // client known data for deltas int old_frags; int stats[MAX_CL_STATS]; client_frame_t frames[UPDATE_BACKUP]; // updates can be deltad from here QFile *download; // file being downloaded int downloadsize; // total bytes int downloadcount; // bytes sent int spec_track; // entnum of player tracking double whensaid[10]; // JACK: For floodprots int whensaidhead; // Head value for floodprots double lockedtill; qboolean upgradewarn; // did we warn him? QFile *upload; char uploadfn[MAX_QPATH]; netadr_t snap_from; qboolean remote_snap; //===== NETWORK ============ int chokecount; int delta_sequence; // -1 = no compression int ping; netchan_t netchan; int msecs, msec_cheating; double last_check; } client_t; #else typedef struct client_s { qboolean active; // false = client is free qboolean spawned; // false = don't send datagrams qboolean dropasap; // has been told to go to another level qboolean privileged; // can execute any host command qboolean sendsignon; // only valid before spawned double last_message; // reliable messages must be sent // periodically struct qsocket_s *netconnection; // communications handle usercmd_t cmd; // movement vec3_t wishdir; // intended motion calced from cmd sizebuf_t message; // can be added to at any time, // copied and clear once per frame byte msgbuf[MAX_MSGLEN]; edict_t *edict; // EDICT_NUM(clientnum+1) char name[32]; // for printing to other people int colors; float ping_times[NUM_PING_TIMES]; int num_pings; // ping_times[num_pings%NUM_PING_TIMES] // spawn parms are carried from level to level float spawn_parms[NUM_SPAWN_PARMS]; // client known data for deltas int old_frags; } client_t; #endif // a client can leave the server in one of four ways: // dropping properly by quiting or disconnecting // timing out if no valid messages are received for timeout.value seconds // getting kicked off by the server operator // a program error, like an overflowed reliable buffer //============================================================================= #define STATFRAMES 100 typedef struct { double active; double idle; int count; int packets; double latched_active; double latched_idle; int latched_packets; } svstats_t; // MAX_CHALLENGES is made large to prevent a denial // of service attack that could cycle all of them // out before legitimate users connected #define MAX_CHALLENGES 1024 typedef struct { netadr_t adr; int challenge; int time; } challenge_t; #ifdef QUAKEWORLD typedef struct { int spawncount; // number of servers spawned since start, // used to check late spawns client_t clients[MAX_CLIENTS]; int serverflags; // episode completion information double last_heartbeat; int beatcount; int mheartbeat_sequence; svstats_t stats; char info[MAX_SERVERINFO_STRING]; // log messages are used so that fraglog processes can get stats int logsequence; // the message currently being filled double logtime; // time of last swap sizebuf_t log[2]; byte log_buf[2][MAX_DATAGRAM]; challenge_t challenges[MAX_CHALLENGES]; // to prevent invalid IPs from connecting } server_static_t; #else typedef struct { int maxclients; int maxclientslimit; struct client_s *clients; // [maxclients] int serverflags; // episode completion information qboolean changelevel_issued; // cleared when at SV_SpawnServer } server_static_t; #endif //============================================================================= // HeartBeat Related things #define HEARTBEAT_SECONDS 3 #define MAX_BEATCOUNT 100 // 5 Minutes #define MULTICAST_ALL 0 #define MULTICAST_PHS 1 #define MULTICAST_PVS 2 #define MULTICAST_ALL_R 3 #define MULTICAST_PHS_R 4 #define MULTICAST_PVS_R 5 //============================================================================ #ifdef QUAKE2 // server flags #define SFL_EPISODE_1 1 #define SFL_EPISODE_2 2 #define SFL_EPISODE_3 4 #define SFL_EPISODE_4 8 #define SFL_NEW_UNIT 16 #define SFL_NEW_EPISODE 32 #define SFL_CROSS_TRIGGERS 65280 #endif //============================================================================ extern cvar_t *teamplay; extern cvar_t *skill; extern cvar_t *deathmatch; extern cvar_t *coop; extern cvar_t *fraglimit; extern cvar_t *timelimit; extern server_static_t svs; // persistant server info extern server_t sv; // local server extern client_t *host_client; extern jmp_buf host_abortserver; extern double host_time; extern edict_t *sv_player; extern cvar_t *sv_mintic, *sv_maxtic; extern cvar_t *sv_maxspeed; #ifdef QUAKEWORLD extern netadr_t master_adr[MAX_MASTERS]; // address of the master server #else extern netadr_t master_adr; // address of the master server #endif extern cvar_t *spawn; extern cvar_t *teamplay; extern cvar_t *deathmatch; extern cvar_t *fraglimit; extern cvar_t *timelimit; extern server_static_t svs; // persistant server info extern server_t sv; // local server extern client_t *host_client; extern edict_t *sv_player; extern char localmodels[MAX_MODELS][5]; // inline model names for precache extern char localinfo[MAX_LOCALINFO_STRING+1]; extern int host_hunklevel; extern QFile *sv_logfile; extern QFile *sv_fraglogfile; //=========================================================== // // sv_main.c // #ifdef QUAKEWORLD void SV_AddGravity (edict_t *ent, float scale); void SV_Shutdown (void); void SV_DropClient (client_t *drop); void SV_WriteClientdataToMessage (client_t *client, sizebuf_t *msg); void SV_ClientPrintf (client_t *cl, int level, char *fmt, ...); void SV_BroadcastPrintf (int level, char *fmt, ...); void SV_Frame (double time); void SV_Physics_Client (edict_t *ent); void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg); #else void SV_AddGravity (edict_t *ent); void SV_Shutdown (qboolean crash); void SV_DropClient (qboolean crash); void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg); void SV_ClientPrintf (char *fmt, ...); void SV_BroadcastPrintf (char *fmt, ...); void SV_Frame ( void ); void SV_Physics_Client (edict_t *ent, int num); void SV_WriteEntitiesToClient (edict_t *clent, sizebuf_t *msg); #endif void SV_AddClientToServer (struct qsocket_s *ret); void SV_BeginRedirect (redirect_t rd); void SV_BroadcastCommand (char *fmt, ...); int SV_CalcPing (client_t *cl); qboolean SV_CheckBottom (edict_t *ent); void SV_CheckForNewClients (void); void SV_CheckVelocity (edict_t *ent); void SV_ClearDatagram (void); void SV_ClientThink (void); void SV_EndRedirect (void); void SV_Error (char *error, ...); void SV_ExecuteClientMessage (client_t *cl); void SV_ExecuteUserCommand (char *s); void SV_ExtractFromUserinfo (client_t *cl); void SV_FinalMessage (char *message); void SV_FindModelNumbers (void); void SV_FlushSignon (void); void SV_FullClientUpdate (client_t *client, sizebuf_t *buf); void SV_FullClientUpdateToClient (client_t *client, client_t *cl); void SV_Impact (edict_t *e1, edict_t *e2); #ifdef QUAKEWORLD void SV_Init (quakeparms_t *parms); #else void SV_Init (void); #endif void SV_InitOperatorCommands (void); int SV_ModelIndex (char *name); void SV_MoveToGoal (void); void SV_Multicast (vec3_t origin, int to); void SV_Physics (void); void SV_Physics_Toss (edict_t *ent); void SV_ProgStartFrame (void); qboolean SV_RunThink (edict_t *ent); void SV_RunClients (void); void SV_RunNewmis (void); void SV_SaveSpawnparms (void); void SV_SendClientMessages (void); void SV_SendMessagesToAll (void); void SV_SendServerinfo (client_t *client); void SV_SetIdealPitch (void); void SV_SetMoveVars(void); #ifdef QUAKE2 void SV_SpawnServer (char *server, char *startspot); #else void SV_SpawnServer (char *server); #endif void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count); void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, float attenuation); void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, float attenuation); void SV_Status_f (void); void SV_TogglePause (const char *msg); void SV_UserInit (void); qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink); qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink); void HeartBeat (void); void HeartBeat_Master (void); void Master_Packet (void); void Shutdown_Master (void); void ClientReliableCheckBlock(client_t *cl, int maxsize); void ClientReliable_FinishWrite(client_t *cl); void ClientReliableWrite_Begin(client_t *cl, int c, int maxsize); void ClientReliableWrite_Angle(client_t *cl, float f); void ClientReliableWrite_Angle16(client_t *cl, float f); void ClientReliableWrite_Byte(client_t *cl, int c); void ClientReliableWrite_Char(client_t *cl, int c); void ClientReliableWrite_Float(client_t *cl, float f); void ClientReliableWrite_Coord(client_t *cl, float f); void ClientReliableWrite_Long(client_t *cl, int c); void ClientReliableWrite_Short(client_t *cl, int c); void ClientReliableWrite_String(client_t *cl, char *s); void ClientReliableWrite_SZ(client_t *cl, void *data, int len); // // host // extern quakeparms_t host_parms; extern cvar_t *sys_nostdout; extern cvar_t *developer; extern qboolean host_initialized; // true if into command execution extern double host_frametime; extern double realtime; // not bounded in any way, changed at // start of every frame, never reset #endif // _SERVER_H