/*
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000  contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

#ifndef __PMOVE_H
#define __PMOVE_H

#include "pmove_simple.h"

typedef struct
{
	vec3_t	origin;
	model_t	*model;		// only for bsp models
	vec3_t	mins, maxs;	// only for non-bsp models
	int		info;		// for client or server to identify
} physent_t;


typedef struct
{
	int		sequence;	// just for debugging prints

	// player state
	vec3_t	origin;
	vec3_t	angles;
	vec3_t	velocity;
	int		oldbuttons;
	float		waterjumptime;
	qboolean	dead;
	int		spectator;

	// world state
	int		numphysent;
	physent_t	physents[MAX_PHYSENTS];	// 0 should be the world

	// input
	usercmd_t	cmd;

	// results
	int		numtouch;
	int		touchindex[MAX_PHYSENTS];
} playermove_t;

extern	playermove_t	pmove;

int PM_HullPointContents (hull_t *hull, int num, vec3_t p);

#endif // __PMOVE_H