/* quakefs.h - quake virtual filesystem definitions Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1999,2000 contributors of the QuakeForge project Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _QUAKEFS_H #define _QUAKEFS_H #include "config.h" #ifdef HAS_ZLIB #include #else #include "nozip.h" #endif //============================================================================ #define MAX_OSPATH 128 // max length of a filesystem pathname extern int com_filesize; struct cache_user_s; extern char com_gamedir[MAX_OSPATH]; void COM_WriteFile (char *filename, void *data, int len); int COM_FOpenFile (char *filename, gzFile **file); void COM_CloseFile (FILE *h); byte *COM_LoadStackFile (char *path, void *buffer, int bufsize); byte *COM_LoadTempFile (char *path); byte *COM_LoadHunkFile (char *path); void COM_LoadCacheFile (char *path, struct cache_user_s *cu); void COM_CreatePath (char *path); void COM_Gamedir (char *dir); #endif // _QUAKEFS_H