/* Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1999,2000 contributors of the QuakeForge project Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __PMOVE_H #define __PMOVE_H #include "pmove_simple.h" #include "model.h" #include "net.h" #include "protocol.h" typedef struct { vec3_t origin; model_t *model; // only for bsp models vec3_t mins, maxs; // only for non-bsp models int info; // for client or server to identify } physent_t; typedef struct { int sequence; // just for debugging prints // player state vec3_t origin; vec3_t angles; vec3_t velocity; int oldbuttons; float waterjumptime; qboolean dead; int spectator; // world state int numphysent; physent_t physents[MAX_PHYSENTS]; // 0 should be the world // input usercmd_t cmd; // results int numtouch; int touchindex[MAX_PHYSENTS]; } playermove_t; extern playermove_t pmove; int PM_HullPointContents (hull_t *hull, int num, vec3_t p); #endif // __PMOVE_H