/* vid_sdl.h sdl video driver Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1999,2000 contributors of the QuakeForge project Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #include #include #include #include #include #include #include #include #include #include cvar_t *in_grab; static float oldin_grab = 0; extern viddef_t vid; // global video state unsigned short d_8to16table[256]; // The original defaults //#define BASEWIDTH 320 //#define BASEHEIGHT 200 // Much better for high resolution displays #define BASEWIDTH (320*2) #define BASEHEIGHT (200*2) int VGA_width, VGA_height, VGA_rowbytes, VGA_bufferrowbytes = 0; byte *VGA_pagebase; int VID_options_items = 1; static SDL_Surface *screen = NULL; static qboolean mouse_avail; static float mouse_x, mouse_y; static int mouse_oldbuttonstate = 0; // No support for option menus // void (*vid_menudrawfn)(void) = NULL; // void (*vid_menukeyfn)(int key) = NULL; void VID_SetPalette (unsigned char *palette) { int i; SDL_Color colors[256]; for ( i=0; i<256; ++i ) { colors[i].r = *palette++; colors[i].g = *palette++; colors[i].b = *palette++; } SDL_SetColors(screen, colors, 0, 256); } void VID_ShiftPalette (unsigned char *palette) { VID_SetPalette(palette); } void VID_Init (unsigned char *palette) { int pnum, chunk; byte *cache; int cachesize; //Uint8 video_bpp; //Uint16 video_w, video_h; Uint32 flags; // Load the SDL library if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_CDROM)<0) //|SDL_INIT_AUDIO|SDL_INIT_CDROM) < 0) Sys_Error("VID: Couldn't load SDL: %s", SDL_GetError()); // Set up display mode (width and height) vid.width = BASEWIDTH; vid.height = BASEHEIGHT; vid.maxwarpwidth = WARP_WIDTH; vid.maxwarpheight = WARP_HEIGHT; if ((pnum=COM_CheckParm("-winsize"))) { if (pnum >= com_argc-2) Sys_Error("VID: -winsize \n"); vid.width = Q_atoi(com_argv[pnum+1]); vid.height = Q_atoi(com_argv[pnum+2]); if (!vid.width || !vid.height) Sys_Error("VID: Bad window width/height\n"); } // Set video width, height and flags flags = (SDL_SWSURFACE|SDL_HWPALETTE); if ( COM_CheckParm ("-fullscreen") ) flags |= SDL_FULLSCREEN; // Initialize display if (!(screen = SDL_SetVideoMode(vid.width, vid.height, 8, flags))) Sys_Error("VID: Couldn't set video mode: %s\n", SDL_GetError()); VID_SetPalette(palette); SDL_WM_SetCaption("sdlquake","sdlquake"); // now know everything we need to know about the buffer VGA_width = vid.conwidth = vid.width; VGA_height = vid.conheight = vid.height; vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0); vid.numpages = 1; vid.colormap = host_colormap; vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048)); VGA_pagebase = vid.buffer = screen->pixels; VGA_rowbytes = vid.rowbytes = screen->pitch; vid.conbuffer = vid.buffer; vid.conrowbytes = vid.rowbytes; vid.direct = 0; // allocate z buffer and surface cache chunk = vid.width * vid.height * sizeof (*d_pzbuffer); cachesize = D_SurfaceCacheForRes (vid.width, vid.height); chunk += cachesize; d_pzbuffer = Hunk_HighAllocName(chunk, "video"); if (d_pzbuffer == NULL) Sys_Error ("Not enough memory for video mode\n"); // initialize the cache memory cache = (byte *) d_pzbuffer + vid.width * vid.height * sizeof (*d_pzbuffer); D_InitCaches (cache, cachesize); // initialize the mouse SDL_ShowCursor(0); } void VID_Shutdown (void) { SDL_Quit(); } void VID_Update (vrect_t *rects) { SDL_Rect *sdlrects; int n, i; vrect_t *rect; // Two-pass system, since Quake doesn't do it the SDL way... // First, count the number of rectangles n = 0; for (rect = rects; rect; rect = rect->pnext) ++n; // Second, copy them to SDL rectangles and update if (!(sdlrects = (SDL_Rect *)alloca(n*sizeof(*sdlrects)))) Sys_Error("Out of memory"); i = 0; for (rect = rects; rect; rect = rect->pnext) { sdlrects[i].x = rect->x; sdlrects[i].y = rect->y; sdlrects[i].w = rect->width; sdlrects[i].h = rect->height; ++i; } SDL_UpdateRects(screen, n, sdlrects); } /* ================ D_BeginDirectRect ================ */ void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height) { Uint8 *offset; if (!screen) return; if ( x < 0 ) x = screen->w+x-1; offset = (Uint8 *)screen->pixels + y*screen->pitch + x; while ( height-- ) { memcpy(offset, pbitmap, width); offset += screen->pitch; pbitmap += width; } } /* ================ D_EndDirectRect ================ */ void D_EndDirectRect (int x, int y, int width, int height) { if (!screen) return; if (x < 0) x = screen->w+x-1; SDL_UpdateRect(screen, x, y, width, height); } /* ================ Sys_SendKeyEvents ================ */ void Sys_SendKeyEvents(void) { SDL_Event event; int sym, state; int modstate; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_KEYDOWN: case SDL_KEYUP: sym = event.key.keysym.sym; state = event.key.state; modstate = SDL_GetModState(); switch(sym) { case SDLK_DELETE: sym = K_DEL; break; case SDLK_BACKSPACE: sym = K_BACKSPACE; break; case SDLK_F1: sym = K_F1; break; case SDLK_F2: sym = K_F2; break; case SDLK_F3: sym = K_F3; break; case SDLK_F4: sym = K_F4; break; case SDLK_F5: sym = K_F5; break; case SDLK_F6: sym = K_F6; break; case SDLK_F7: sym = K_F7; break; case SDLK_F8: sym = K_F8; break; case SDLK_F9: sym = K_F9; break; case SDLK_F10: sym = K_F10; break; case SDLK_F11: sym = K_F11; break; case SDLK_F12: sym = K_F12; break; case SDLK_BREAK: case SDLK_PAUSE: sym = K_PAUSE; break; case SDLK_UP: sym = K_UPARROW; break; case SDLK_DOWN: sym = K_DOWNARROW; break; case SDLK_RIGHT: sym = K_RIGHTARROW; break; case SDLK_LEFT: sym = K_LEFTARROW; break; case SDLK_INSERT: sym = K_INS; break; case SDLK_HOME: sym = K_HOME; break; case SDLK_END: sym = K_END; break; case SDLK_PAGEUP: sym = K_PGUP; break; case SDLK_PAGEDOWN: sym = K_PGDN; break; case SDLK_RSHIFT: case SDLK_LSHIFT: sym = K_SHIFT; break; case SDLK_RCTRL: case SDLK_LCTRL: sym = K_CTRL; break; case SDLK_RALT: case SDLK_LALT: sym = K_ALT; break; case SDLK_CAPSLOCK: sym = K_CAPSLOCK; break; case SDLK_KP0: if(modstate & KMOD_NUM) sym = K_INS; else sym = SDLK_0; break; case SDLK_KP1: if(modstate & KMOD_NUM) sym = K_END; else sym = SDLK_1; break; case SDLK_KP2: if(modstate & KMOD_NUM) sym = K_DOWNARROW; else sym = SDLK_2; break; case SDLK_KP3: if(modstate & KMOD_NUM) sym = K_PGDN; else sym = SDLK_3; break; case SDLK_KP4: if(modstate & KMOD_NUM) sym = K_LEFTARROW; else sym = SDLK_4; break; case SDLK_KP5: sym = SDLK_5; break; case SDLK_KP6: if(modstate & KMOD_NUM) sym = K_RIGHTARROW; else sym = SDLK_6; break; case SDLK_KP7: if(modstate & KMOD_NUM) sym = K_HOME; else sym = SDLK_7; break; case SDLK_KP8: if(modstate & KMOD_NUM) sym = K_UPARROW; else sym = SDLK_8; break; case SDLK_KP9: if(modstate & KMOD_NUM) sym = K_PGUP; else sym = SDLK_9; break; case SDLK_KP_PERIOD: if(modstate & KMOD_NUM) sym = K_DEL; else sym = SDLK_PERIOD; break; case SDLK_KP_DIVIDE: sym = SDLK_SLASH; break; case SDLK_KP_MULTIPLY: sym = SDLK_ASTERISK; break; case SDLK_KP_MINUS: sym = SDLK_MINUS; break; case SDLK_KP_PLUS: sym = SDLK_PLUS; break; case SDLK_KP_ENTER: sym = SDLK_RETURN; break; case SDLK_KP_EQUALS: sym = SDLK_EQUALS; break; } // If we're not directly handled and still above 255 // just force it to 0 if(sym > 255) sym = 0; Key_Event(sym, state); break; case SDL_MOUSEMOTION: if (in_grab->value) { if ((event.motion.x != (vid.width/2)) || (event.motion.y != (vid.height/2)) ) { mouse_x = event.motion.xrel*10; mouse_y = event.motion.yrel*10; if ( (event.motion.x < ((vid.width/2)-(vid.width/4))) || (event.motion.x > ((vid.width/2)+(vid.width/4))) || (event.motion.y < ((vid.height/2)-(vid.height/4))) || (event.motion.y > ((vid.height/2)+(vid.height/4))) ) { SDL_WarpMouse(vid.width/2, vid.height/2); } } } break; case SDL_QUIT: CL_Disconnect (); Sys_Quit (); break; default: break; } } if (oldin_grab != in_grab->value) { oldin_grab = in_grab->value; if (in_grab->value && !COM_CheckParm("-nomouse")) { mouse_avail = 1; } else { mouse_avail = 0; } } } void IN_Init (void) { in_grab = Cvar_Get ("in_grab","0",CVAR_ARCHIVE,"None"); if ( COM_CheckParm("-nomouse") && !in_grab->value) return; mouse_x = mouse_y = 0.0; mouse_avail = 1; } void IN_Shutdown (void) { mouse_avail = 0; } void IN_SendKeyEvents (void) { Sys_SendKeyEvents (); } void IN_Frame(void) { int i; int mouse_buttonstate; if (!mouse_avail) return; i = SDL_GetMouseState(NULL, NULL); /* Quake swaps the second and third buttons */ mouse_buttonstate = (i & ~0x06) | ((i & 0x02)<<1) | ((i & 0x04)>>1); for (i=0 ; i<3 ; i++) { if ( (mouse_buttonstate & (1<value; mouse_y *= sensitivity->value; if ( (in_strafe.state & 1) || (lookstrafe->value && (in_mlook.state & 1) )) cmd->sidemove += m_side->value * mouse_x; else cl.viewangles[YAW] -= m_yaw->value * mouse_x; if (in_mlook.state & 1) V_StopPitchDrift (); if ( (in_mlook.state & 1) && !(in_strafe.state & 1)) { cl.viewangles[PITCH] += m_pitch->value * mouse_y; if (cl.viewangles[PITCH] > 80) cl.viewangles[PITCH] = 80; if (cl.viewangles[PITCH] < -70) cl.viewangles[PITCH] = -70; } else { if ((in_strafe.state & 1) && noclip_anglehack) cmd->upmove -= m_forward->value * mouse_y; else cmd->forwardmove -= m_forward->value * mouse_y; } mouse_x = mouse_y = 0.0; } /* ================ Sys_ConsoleInput ================ */ /* char *Sys_ConsoleInput (void) { return 0; } */ void VID_ExtraOptionDraw(unsigned int options_draw_cursor) { // Windowed Mouse M_Print (16, options_draw_cursor+=8, " Use Mouse"); M_DrawCheckbox (220, options_draw_cursor, in_grab->value); } void VID_ExtraOptionCmd(int option_cursor) { switch(option_cursor) { case 1: // in_grab in_grab->value = !in_grab->value; break; } } void VID_InitCvars () { // It may not look like it, but this is important } void VID_LockBuffer ( void ) { } void VID_UnlockBuffer ( void ) { }