/* gl_cl_parse.c - parse a message received from the server (GL renderer) Copyright (C) 1996-1997 Id Software, Inc. Portions Copyright (C) 1999,2000 Nelson Rush. Copyright (C) 1999,2000 contributors of the QuakeForge project Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include #include #include /* ===================== CL_NewTranslation ===================== */ void CL_NewTranslation (int slot) { if (slot > MAX_CLIENTS) Sys_Error ("CL_NewTranslation: slot > MAX_CLIENTS"); R_TranslatePlayerSkin(slot); }