# Microsoft Developer Studio Project File - Name="uquake" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=uquake - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "uquake.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "uquake.mak" CFG="uquake - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "uquake - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "uquake - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "uquake - Win32 GLRelease" (based on "Win32 (x86) Application") !MESSAGE "uquake - Win32 GLDebug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "uquake - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /WX /GX /O2 /I "../scitech/include" /I "../common" /I "../uquake" /I "../win32" /I "../win32/vc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "UQUAKE" /D "id386" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x419 /d "NDEBUG" # ADD RSC /l 0x419 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 dxguid.lib ..\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"Release/uquake-win.exe" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /WX /Gm /GX /ZI /Od /I "../scitech/include" /I "../common" /I "../uquake" /I "../win32" /I "../win32/vc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "UQUAKE" /D "id386" /FR /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x419 /d "_DEBUG" # ADD RSC /l 0x419 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 dxguid.lib ..\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"Debug/uquake-win.exe" /pdbtype:sept # SUBTRACT LINK32 /verbose /pdb:none /incremental:no /nodefaultlib !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "uquake___Win32_GLRelease" # PROP BASE Intermediate_Dir "uquake___Win32_GLRelease" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "GLRelease" # PROP Intermediate_Dir "GLRelease" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /GX /O2 /I "../common" /I "../uquake" /I "../scitech/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "UQUAKE" /D "id386" /YX /FD /c # ADD CPP /nologo /WX /GX /O2 /I "../scitech/include" /I "../common" /I "../uquake" /I "../win32" /I "../win32/vc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "UQUAKE" /D "id386" /D "GLQUAKE" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x419 /d "NDEBUG" # ADD RSC /l 0x419 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 dxguid.lib ..\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 dxguid.lib ..\scitech\lib\win32\vc\mgllt.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"GLRelease/uquake-wgl.exe" !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "uquake___Win32_GLDebug" # PROP BASE Intermediate_Dir "uquake___Win32_GLDebug" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "GLDebug" # PROP Intermediate_Dir "GLDebug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /GX /O2 /I "../common" /I "../uquake" /I "../scitech/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "UQUAKE" /D "id386" /D "GLQUAKE" /YX /FD /c # ADD CPP /nologo /WX /GX /ZI /Od /I "../scitech/include" /I "../common" /I "../uquake" /I "../win32" /I "../win32/vc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "UQUAKE" /D "id386" /D "GLQUAKE" /FR /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x419 /d "NDEBUG" # ADD RSC /l 0x419 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 dxguid.lib ..\scitech\lib\win32\vc\mgllt.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"GLRelease/gluquake.exe" # ADD LINK32 dxguid.lib ..\scitech\lib\win32\vc\mgllt.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes /debug /machine:I386 /out:"GLDebug/uquake-wgl.exe" # SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "uquake - Win32 Release" # Name "uquake - Win32 Debug" # Name "uquake - Win32 GLRelease" # Name "uquake - Win32 GLDebug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\common\cd_wrapper.c # End Source File # Begin Source File SOURCE=..\common\cl_cam.c # End Source File # Begin Source File SOURCE=.\cl_demo.c # End Source File # Begin Source File SOURCE=..\common\cl_ents.c # End Source File # Begin Source File SOURCE=..\common\cl_input.c # End Source File # Begin Source File SOURCE=..\common\cl_main.c # End Source File # Begin Source File SOURCE=.\cl_parse.c # End Source File # Begin Source File SOURCE=.\cl_pred.c # End Source File # Begin Source File SOURCE=..\common\cl_tent.c # End Source File # Begin Source File SOURCE=..\common\cmd.c # End Source File # Begin Source File SOURCE=..\common\common.c # End Source File # Begin Source File SOURCE=.\conproc.c # End Source File # Begin Source File SOURCE=..\common\console.c # End Source File # Begin Source File SOURCE=..\common\crc.c # End Source File # Begin Source File SOURCE=..\common\cvar.c # End Source File # Begin Source File SOURCE=..\common\cvars.c # End Source File # Begin Source File SOURCE=..\common\d_edge.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\d_fill.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\d_init.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\d_modech.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\d_part.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\d_polyse.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\d_scan.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\d_sky.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\d_sprite.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\d_surf.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\d_vars.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\d_zpoint.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\dirent.c # End Source File # Begin Source File SOURCE=..\common\draw.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\fnmatch.c # End Source File # Begin Source File SOURCE=..\common\gl_cl_parse.c !IF "$(CFG)" == "uquake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" !ENDIF # End Source File # Begin Source File SOURCE=..\common\gl_draw.c !IF "$(CFG)" == "uquake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" !ENDIF # End Source File # Begin Source File SOURCE=..\common\gl_mesh.c !IF "$(CFG)" == "uquake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" !ENDIF # End Source File # Begin Source File SOURCE=..\common\gl_model.c !IF "$(CFG)" == "uquake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" !ENDIF # End Source File # Begin Source File SOURCE=..\common\gl_refrag.c !IF "$(CFG)" == "uquake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" !ENDIF # End Source File # Begin Source File SOURCE=..\common\gl_rlight.c !IF "$(CFG)" == "uquake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" !ENDIF # End Source File # Begin Source File SOURCE=..\common\gl_rmain.c !IF "$(CFG)" == "uquake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" !ENDIF # End Source File # Begin Source File SOURCE=..\common\gl_rmisc.c !IF "$(CFG)" == "uquake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" !ENDIF # End Source File # Begin Source File SOURCE=..\common\gl_rpart.c !IF "$(CFG)" == "uquake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" !ENDIF # End Source File # Begin Source File SOURCE=..\common\gl_rsurf.c !IF "$(CFG)" == "uquake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" !ENDIF # End Source File # Begin Source File SOURCE=..\common\gl_screen.c !IF "$(CFG)" == "uquake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" !ENDIF # End Source File # Begin Source File SOURCE=..\common\gl_vidnt.c !IF "$(CFG)" == "uquake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" !ENDIF # End Source File # Begin Source File SOURCE=..\common\gl_view.c !IF "$(CFG)" == "uquake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" !ENDIF # End Source File # Begin Source File SOURCE=..\common\gl_warp.c !IF "$(CFG)" == "uquake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" !ENDIF # End Source File # Begin Source File SOURCE=..\common\host.c # End Source File # Begin Source File SOURCE=.\host_cmd.c # End Source File # Begin Source File SOURCE=..\common\in_win.c # End Source File # Begin Source File SOURCE=..\common\keys.c # End Source File # Begin Source File SOURCE=..\common\lib_replace.c # End Source File # Begin Source File SOURCE=..\common\mathlib.c # End Source File # Begin Source File SOURCE=..\common\mdfour.c # End Source File # Begin Source File SOURCE=.\menu.c # End Source File # Begin Source File SOURCE=..\common\model.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\net_com.c # End Source File # Begin Source File SOURCE=.\net_dgrm.c # End Source File # Begin Source File SOURCE=.\net_loop.c # End Source File # Begin Source File SOURCE=.\net_main.c # End Source File # Begin Source File SOURCE=.\net_vcr.c # End Source File # Begin Source File SOURCE=.\net_win.c # End Source File # Begin Source File SOURCE=.\net_wins.c # End Source File # Begin Source File SOURCE=.\net_wipx.c # End Source File # Begin Source File SOURCE=..\common\plugin.c # End Source File # Begin Source File SOURCE=..\common\pmove.c # End Source File # Begin Source File SOURCE=..\common\pmovetst.c # End Source File # Begin Source File SOURCE=..\common\pr_cmds.c # End Source File # Begin Source File SOURCE=..\common\pr_edict.c # End Source File # Begin Source File SOURCE=..\common\pr_exec.c # End Source File # Begin Source File SOURCE=..\common\qargs.c # End Source File # Begin Source File SOURCE=..\common\qendian.c # End Source File # Begin Source File SOURCE=..\common\quakefs.c # End Source File # Begin Source File SOURCE=..\common\quakeio.c # End Source File # Begin Source File SOURCE=..\common\r_aclip.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\r_alias.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\r_bsp.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\r_draw.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\r_edge.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\r_efrag.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\r_light.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\r_main.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\r_misc.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\r_part.c # End Source File # Begin Source File SOURCE=..\common\r_sky.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\r_sprite.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\r_surf.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\r_vars.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\register_check.c # End Source File # Begin Source File SOURCE=..\common\sbar.c # End Source File # Begin Source File SOURCE=..\common\screen.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\snd_dma.c # End Source File # Begin Source File SOURCE=..\common\snd_mem.c # End Source File # Begin Source File SOURCE=..\common\snd_mix.c # End Source File # Begin Source File SOURCE=..\common\snd_win.c # End Source File # Begin Source File SOURCE=.\sv_main.c # End Source File # Begin Source File SOURCE=.\sv_move.c # End Source File # Begin Source File SOURCE=.\sv_phys.c # End Source File # Begin Source File SOURCE=.\sv_user.c # End Source File # Begin Source File SOURCE=.\sw_cl_parse.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\sw_rpart.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\sw_view.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\sys_common.c # End Source File # Begin Source File SOURCE=.\sys_win.c # End Source File # Begin Source File SOURCE=..\common\vid_win.c !IF "$(CFG)" == "uquake - Win32 Release" !ELSEIF "$(CFG)" == "uquake - Win32 Debug" !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\view.c # End Source File # Begin Source File SOURCE=..\common\wad.c # End Source File # Begin Source File SOURCE=..\common\world.c # End Source File # Begin Source File SOURCE=..\common\zone.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # Begin Group "Asm files" # PROP Default_Filter "s" # Begin Source File SOURCE=..\common\d_draw.s !IF "$(CFG)" == "uquake - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=..\common\d_draw.s InputName=d_draw "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # Begin Custom Build OutDir=.\Debug InputPath=..\common\d_draw.s InputName=d_draw "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\d_draw16.s !IF "$(CFG)" == "uquake - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=..\common\d_draw16.s InputName=d_draw16 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # Begin Custom Build OutDir=.\Debug InputPath=..\common\d_draw16.s InputName=d_draw16 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\d_parta.s !IF "$(CFG)" == "uquake - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=..\common\d_parta.s InputName=d_parta "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # Begin Custom Build OutDir=.\Debug InputPath=..\common\d_parta.s InputName=d_parta "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\d_polysa.s !IF "$(CFG)" == "uquake - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=..\common\d_polysa.s InputName=d_polysa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # Begin Custom Build OutDir=.\Debug InputPath=..\common\d_polysa.s InputName=d_polysa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\d_scana.s !IF "$(CFG)" == "uquake - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=..\common\d_scana.s InputName=d_scana "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # Begin Custom Build OutDir=.\Debug InputPath=..\common\d_scana.s InputName=d_scana "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\d_spr8.s !IF "$(CFG)" == "uquake - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=..\common\d_spr8.s InputName=d_spr8 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # Begin Custom Build OutDir=.\Debug InputPath=..\common\d_spr8.s InputName=d_spr8 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\d_varsa.s !IF "$(CFG)" == "uquake - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=..\common\d_varsa.s InputName=d_varsa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # Begin Custom Build OutDir=.\Debug InputPath=..\common\d_varsa.s InputName=d_varsa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\math.s !IF "$(CFG)" == "uquake - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=..\common\math.s InputName=math "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # Begin Custom Build OutDir=.\Debug InputPath=..\common\math.s InputName=math "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # Begin Custom Build OutDir=.\GLRelease InputPath=..\common\math.s InputName=math "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /D "GLQUAKE" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /FoGLRele~1\$(InputName).obj GLRele~1\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # Begin Custom Build OutDir=.\GLDebug InputPath=..\common\math.s InputName=math "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /D "GLQUAKE" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\common\r_aclipa.s !IF "$(CFG)" == "uquake - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=..\common\r_aclipa.s InputName=r_aclipa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # Begin Custom Build OutDir=.\Debug InputPath=..\common\r_aclipa.s InputName=r_aclipa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\r_aliasa.s !IF "$(CFG)" == "uquake - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=..\common\r_aliasa.s InputName=r_aliasa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # Begin Custom Build OutDir=.\Debug InputPath=..\common\r_aliasa.s InputName=r_aliasa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\r_drawa.s !IF "$(CFG)" == "uquake - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=..\common\r_drawa.s InputName=r_drawa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # Begin Custom Build OutDir=.\Debug InputPath=..\common\r_drawa.s InputName=r_drawa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\r_edgea.s !IF "$(CFG)" == "uquake - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=..\common\r_edgea.s InputName=r_edgea "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # Begin Custom Build OutDir=.\Debug InputPath=..\common\r_edgea.s InputName=r_edgea "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\r_varsa.s !IF "$(CFG)" == "uquake - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=..\common\r_varsa.s InputName=r_varsa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # Begin Custom Build OutDir=.\Debug InputPath=..\common\r_varsa.s InputName=r_varsa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\snd_mixa.s !IF "$(CFG)" == "uquake - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=..\common\snd_mixa.s InputName=snd_mixa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # Begin Custom Build OutDir=.\Debug InputPath=..\common\snd_mixa.s InputName=snd_mixa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # Begin Custom Build OutDir=.\GLRelease InputPath=..\common\snd_mixa.s InputName=snd_mixa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /D "GLQUAKE" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /FoGLRele~1\$(InputName).obj GLRele~1\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # Begin Custom Build OutDir=.\GLDebug InputPath=..\common\snd_mixa.s InputName=snd_mixa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /D "GLQUAKE" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\common\surf16.s !IF "$(CFG)" == "uquake - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=..\common\surf16.s InputName=surf16 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # Begin Custom Build OutDir=.\Debug InputPath=..\common\surf16.s InputName=surf16 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\surf8.s !IF "$(CFG)" == "uquake - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=..\common\surf8.s InputName=surf8 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # Begin Custom Build OutDir=.\Debug InputPath=..\common\surf8.s InputName=surf8 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\common\sys_dosa.s !IF "$(CFG)" == "uquake - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=..\common\sys_dosa.s InputName=sys_dosa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # Begin Custom Build OutDir=.\Debug InputPath=..\common\sys_dosa.s InputName=sys_dosa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # Begin Custom Build OutDir=.\GLRelease InputPath=..\common\sys_dosa.s InputName=sys_dosa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /D "GLQUAKE" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /FoGLRele~1\$(InputName).obj GLRele~1\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # Begin Custom Build OutDir=.\GLDebug InputPath=..\common\sys_dosa.s InputName=sys_dosa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /D "GLQUAKE" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\common\worlda.s !IF "$(CFG)" == "uquake - Win32 Release" # Begin Custom Build OutDir=.\Release InputPath=..\common\worlda.s InputName=worlda "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 Debug" # Begin Custom Build OutDir=.\Debug InputPath=..\common\worlda.s InputName=worlda "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" # Begin Custom Build OutDir=.\GLRelease InputPath=..\common\worlda.s InputName=worlda "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /D "GLQUAKE" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /FoGLRele~1\$(InputName).obj GLRele~1\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" # Begin Custom Build OutDir=.\GLDebug InputPath=..\common\worlda.s InputName=worlda "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /D "id386" /D "GLQUAKE" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) ..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ENDIF # End Source File # End Group # End Target # End Project