/* gl_test.c (description) Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1999,2000 contributors of the QuakeForge project Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #include #include #ifdef GLTEST typedef struct { plane_t *plane; vec3_t origin; vec3_t normal; vec3_t up; vec3_t right; vec3_t reflect; float length; } puff_t; #define MAX_PUFFS 64 puff_t puffs[MAX_PUFFS]; void Test_Init ( void ) { } plane_t junk; plane_t * HitPlane ( vec3_t start, vec3_t end ) { trace_t trace; // fill in a default trace memset (&trace, 0, sizeof(trace_t)); trace.fraction = 1; trace.allsolid = true; VectorCopy (end, trace.endpos); SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace); junk = trace.plane; return &junk; } void Test_Spawn ( vec3_t origin ) { int i; puff_t *p; vec3_t temp; vec3_t normal; vec3_t incoming; plane_t *plane; float d; for (i=0,p=puffs ; ilength <= 0) break; } if (i == MAX_PUFFS) return; VectorSubtract (r_refdef.vieworg, origin, incoming); VectorSubtract (origin, incoming, temp); plane = HitPlane (r_refdef.vieworg, temp); VectorNormalize (incoming); d = DotProduct (incoming, plane->normal); VectorSubtract (vec3_origin, incoming, p->reflect); VectorMA (p->reflect, d*2, plane->normal, p->reflect); VectorCopy (origin, p->origin); VectorCopy (plane->normal, p->normal); CrossProduct (incoming, p->normal, p->up); CrossProduct (p->up, p->normal, p->right); p->length = 8; } void DrawPuff ( puff_t *p ) { vec3_t pts[2][3]; int i, j; float s, d; for (i=0 ; i<2 ; i++) { if (i == 1) { s = 6; d = p->length; } else { s = 2; d = 0; } for (j=0 ; j<3 ; j++) { pts[i][0][j] = p->origin[j] + p->up[j]*s + p->reflect[j]*d; pts[i][1][j] = p->origin[j] + p->right[j]*s + p->reflect[j]*d; pts[i][2][j] = p->origin[j] + -p->right[j]*s + p->reflect[j]*d; } } glColor3f (1, 0, 0); #if 0 glBegin (GL_LINES); glVertex3fv (p->origin); glVertex3f (p->origin[0] + p->length*p->reflect[0], p->origin[1] + p->length*p->reflect[1], p->origin[2] + p->length*p->reflect[2]); glVertex3fv (pts[0][0]); glVertex3fv (pts[1][0]); glVertex3fv (pts[0][1]); glVertex3fv (pts[1][1]); glVertex3fv (pts[0][2]); glVertex3fv (pts[1][2]); glEnd (); #endif glBegin (GL_QUADS); for (i=0 ; i<3 ; i++) { j = (i+1)%3; glVertex3fv (pts[0][j]); glVertex3fv (pts[1][j]); glVertex3fv (pts[1][i]); glVertex3fv (pts[0][i]); } glEnd (); glBegin (GL_TRIANGLES); glVertex3fv (pts[1][0]); glVertex3fv (pts[1][1]); glVertex3fv (pts[1][2]); glEnd (); p->length -= host_frametime*2; } void Test_Draw ( void ) { int i; puff_t *p; for (i=0, p=puffs ; ilength > 0) DrawPuff (p); } } #endif