/* gl_cl_parse.c parse a message received from the server (GL renderer) Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1999,2000 Nelson Rush. Copyright (C) 1999,2000 contributors of the QuakeForge project Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #include #include #include #include #include entity_t *CL_EntityNum (int num); /* ================== CL_ParseUpdate Parse an entity update message from the server If an entities model or origin changes from frame to frame, it must be relinked. Other attributes can change without relinking. ================== */ int bitcounts[16]; #ifdef UQUAKE void CL_ParseUpdate ( int bits ) { model_t *model; qboolean forcelink; entity_t *ent; int modnum, num, i; if (cls.signon == SIGNONS - 1) { // first update is the final signon stage cls.signon = SIGNONS; CL_SignonReply (); } if (bits & U_MOREBITS) { i = MSG_ReadByte (); bits |= (i<<8); } if (bits & U_LONGENTITY) num = MSG_ReadShort (); else num = MSG_ReadByte (); ent = CL_EntityNum (num); for (i=0 ; i<16 ; i++) if (bits&(1<msgtime != cl.mtime[1]) forcelink = true; // no previous frame to lerp from else forcelink = false; ent->msgtime = cl.mtime[0]; if (bits & U_MODEL) { modnum = MSG_ReadByte (); if (modnum >= MAX_MODELS) Host_Error ("CL_ParseModel: bad modnum"); } else modnum = ent->baseline.modelindex; model = cl.model_precache[modnum]; if (model != ent->model) { ent->model = model; // automatic animation (torches, etc) can be either all together // or randomized if (model) { if (model->synctype == ST_RAND) ent->syncbase = (float)(rand()&0x7fff) / 0x7fff; else ent->syncbase = 0.0; } else forcelink = true; // hack to make null model players work if (num > 0 && num <= cl.maxclients) R_TranslatePlayerSkin (num - 1); } if (bits & U_FRAME) ent->frame = MSG_ReadByte (); else ent->frame = ent->baseline.frame; if (bits & U_COLORMAP) i = MSG_ReadByte(); else i = ent->baseline.colormap; if (!i) ent->colormap = vid.colormap; else { if (i > cl.maxclients) Sys_Error ("i >= cl.maxclients"); ent->colormap = cl.scores[i-1].translations; } { int skin; if (bits & U_SKIN) skin = MSG_ReadByte(); else skin = ent->baseline.skinnum; if (skin != ent->skinnum) { ent->skinnum = skin; if (num > 0 && num <= cl.maxclients) R_TranslatePlayerSkin (num - 1); } } if (bits & U_EFFECTS) ent->effects = MSG_ReadByte(); else ent->effects = ent->baseline.effects; // shift the known values for interpolation VectorCopy (ent->msg_origins[0], ent->msg_origins[1]); VectorCopy (ent->msg_angles[0], ent->msg_angles[1]); if (bits & U_ORIGIN1) ent->msg_origins[0][0] = MSG_ReadCoord (); else ent->msg_origins[0][0] = ent->baseline.origin[0]; if (bits & U_ANGLE1) ent->msg_angles[0][0] = MSG_ReadAngle(); else ent->msg_angles[0][0] = ent->baseline.angles[0]; if (bits & U_ORIGIN2) ent->msg_origins[0][1] = MSG_ReadCoord (); else ent->msg_origins[0][1] = ent->baseline.origin[1]; if (bits & U_ANGLE2) ent->msg_angles[0][1] = MSG_ReadAngle(); else ent->msg_angles[0][1] = ent->baseline.angles[1]; if (bits & U_ORIGIN3) ent->msg_origins[0][2] = MSG_ReadCoord (); else ent->msg_origins[0][2] = ent->baseline.origin[2]; if (bits & U_ANGLE3) ent->msg_angles[0][2] = MSG_ReadAngle(); else ent->msg_angles[0][2] = ent->baseline.angles[2]; if ( bits & U_NOLERP ) ent->forcelink = true; if ( forcelink ) { // didn't have an update last message VectorCopy (ent->msg_origins[0], ent->msg_origins[1]); VectorCopy (ent->msg_origins[0], ent->origin); VectorCopy (ent->msg_angles[0], ent->msg_angles[1]); VectorCopy (ent->msg_angles[0], ent->angles); ent->forcelink = true; } } #endif /* ===================== CL_NewTranslation ===================== */ void CL_NewTranslation ( int slot ) { #ifdef QUAKEWORLD if (slot > MAX_CLIENTS) Sys_Error ("CL_NewTranslation: slot > MAX_CLIENTS"); R_TranslatePlayerSkin(slot); #else int i, j; int top, bottom; byte *dest, *source; if (slot > cl.maxclients) Sys_Error ("CL_NewTranslation: slot > cl.maxclients"); dest = cl.scores[slot].translations; source = vid.colormap; memcpy (dest, vid.colormap, sizeof(cl.scores[slot].translations)); top = cl.scores[slot].colors & 0xf0; bottom = (cl.scores[slot].colors &15)<<4; R_TranslatePlayerSkin (slot); for (i=0 ; i