Marcus Sundberg
a0c361ea8a
We need to swap mouse buttons 2 and 3 in X.
2000-01-15 04:54:22 +00:00
Marcus Sundberg
72f581c1cf
Big cleanups and some bug fixes in vid_sunx.c and vid_x.c.
...
They will be merged into one file soon.
2000-01-13 01:43:17 +00:00
Eric Windisch
e688febe63
The previous 2 commits were on the rendering of menu.c
...
This commit makes it functional :) Wierd bug where fullscreen switch
isn't working, must fix...
-- Eric Windisch
2000-01-09 20:34:01 +00:00
Eric Windisch
e6c9e1e5cd
I forgot to modify vid_x.c, quake-x11 works now :)
...
--
Eric Windisch
2000-01-09 20:13:23 +00:00
Eric Windisch
2021a48efc
Menu system is a bit more modular now and we have a workaround the problem
...
with the 'holes', we are using a (local) variable and incrementing it by 8
instead of using static values.
--
Eric Windisch
2000-01-09 20:10:55 +00:00
Marcus Sundberg
08c6bbd84b
Changed options_items to VID_options_items.
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Made it start at 0 instead of 13.
2000-01-09 05:07:43 +00:00
Eric Windisch
a09bf9b081
Ok, removed all the #define's and everything should be working fine now.
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notify me of any bugs :)
--
Eric Windisch
2000-01-09 03:03:42 +00:00
Eric Windisch
8e4c3039d6
Bug fixes for the option menu code, it should compile now :)
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You will not be able to select the new options until I fix that bug...
That bug should be fixed within a few minutes.
--
Eric Windisch
2000-01-09 01:53:54 +00:00
Eric Windisch
c5b5abd9ee
This is a big change.. I added two new functions that must be in every
...
target's video file. These functions are VID_ExtraOptionDraw() and
VID_ExtraOptionCmd(int options_cursor).
These are to help modulize the option menu a bit, now all you have to do is
define #OPTIONS_ITEMS to one more then the number of items there are (this
is done in your target's vid*.c/gl_vid*.c file)
I also removed a bunch of #ifdefs, although a few #ifdef _WIN32's remain.
--
Eric Windisch
2000-01-09 01:11:44 +00:00
Marcus Sundberg
682f7940d4
Some cleanups for future merge.
2000-01-07 01:49:28 +00:00
Marcus Sundberg
0279cc5a4b
Removed useless functions.
2000-01-07 01:25:33 +00:00
Joseph Carter
2193966719
Copyright notice stuff
2000-01-06 13:48:07 +00:00
Marcus Sundberg
8ce6e3d062
Removed the dummy VGA_* variables as they are not needed anymore.
2000-01-05 00:31:47 +00:00
Jeff Teunissen
6337f34ba1
* Fixed an X11 software renderer crash in vid_x.c, thanks Justin A. McCright
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* Renamed chase_* to cl_chasecam_* in UQ to match their parent cvar.
* Changed cl_chasecam* in UQ to be saved in config.cfg
* Moved dosasm.s to common, though it doesn't seem to be referenced at _all_
2000-01-03 21:20:01 +00:00
Jeff Teunissen
e902071cbb
Made OpenGL targets in X remove the cursor when _windowed_mouse 1 is set.
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Also, committed patch from Marcus Sundberg <mackan@stacken.kth.se> or
1999-12-31 13:22:02 +00:00
Zephaniah E. Hull
5765f7fe5d
BIG merge work, POQ now compiles, though at least glquake.3dfx has, err, issues..
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Hopefully QW will still compile and work, thats the next commit I think..
1999-12-26 06:37:28 +00:00
Zephaniah E. Hull
6ba933cf80
Added the KP_* symbols, for the keys on the keypad..
1999-12-25 21:50:55 +00:00
Jeff Teunissen
ff0aeecd3a
Initial revision
1999-12-25 05:32:39 +00:00