Zephaniah E. Hull
925344be77
uquake now works! All targets I can test!
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I also merged console.[ch] while I was at it..
2000-01-29 18:46:26 +00:00
Zephaniah E. Hull
f18b3bcf02
HUGE changes..
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Basicly, sound_lib.a is built, and is compiled into the clients..
Note, uquake is SERIOUSLY FSCKED..
2000-01-27 17:06:02 +00:00
Marcus Sundberg
79a286c45b
A '&' before an array variable is at best ignored, at worst it could do weird stuff.
2000-01-24 00:09:59 +00:00
Zephaniah E. Hull
427b74299d
No more -DGLQUAKE!!!
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Took me 9+ hours straight to do it, but its done!
2000-01-22 12:54:51 +00:00
Bill Currie
b148faf259
common/snd_alsa.c:
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do as much autodetection as possible, giveing the nicest sound possible
May need special handing for old cards that can only do mono at 44100,
but can do stereo at 22050 (eg sbpro). Depends on how alsa handles
these. It is prefereable to have 22050 stereo over 44100 mono.
common/snd_dma.c:
fixed passing structure instead of address of structure to Q_memset.
2000-01-10 08:38:18 +00:00
Joseph Carter
2193966719
Copyright notice stuff
2000-01-06 13:48:07 +00:00
Joseph Carter
46c70038b4
Ryan C. Gordon provided a small cleanup for snd_dma.c which fixes a crash
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if sound could not be started properly for some reason.
1999-12-30 06:46:29 +00:00
Zephaniah E. Hull
5765f7fe5d
BIG merge work, POQ now compiles, though at least glquake.3dfx has, err, issues..
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Hopefully QW will still compile and work, thats the next commit I think..
1999-12-26 06:37:28 +00:00
Jeff Teunissen
ff0aeecd3a
Initial revision
1999-12-25 05:32:39 +00:00