Joseph Carter
c0dc03a8ff
Other minor changes for uquake, nothing visible
2000-02-03 20:27:25 +00:00
Joseph Carter
9c399a04e5
ixed he irst etter issing roblem
2000-02-03 12:46:08 +00:00
Joseph Carter
cdee91b71f
talk sound now happens in UQ again
2000-02-03 10:56:46 +00:00
Loring Holden
f7f02c7b58
client.h: Allow build without zlib
...
net_dgrm.c: Get rid of warnings about unknown functions
sys_unix: function warnings, unused variable warning
net_udp.c: use socklen_t always (it is guaranteed to be defined)
2000-02-03 08:42:14 +00:00
Bill Currie
083021da12
no-asm patch from Darius
2000-02-03 02:34:26 +00:00
Bill Currie
64a5b117ab
Demoes are working again (for uncopressed .dem files, anyway)
2000-02-03 01:49:11 +00:00
Bill Currie
e9a2a3fab5
Add gzip support, add -Werror to gcc CFLAGS, clean up misc warnings.
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NOTE: demos are broken for gzipped demo files (possibly normal ones too, not
yet tested).
2000-02-03 00:34:12 +00:00
Bill Currie
0d679d1648
qw_client/Makefile.in:
...
put the gl specific rules back in (some of us have GL in
/usr/X11R6/include rather than /usr/local/include or /usr/include,
nudge, nudge).
2000-01-30 09:36:45 +00:00
Joseph Carter
4f9ce178c1
Merc missed a few things, cleaned the makefiles up a little more
2000-01-30 00:36:41 +00:00
Loring Holden
ff664f9b75
Makefile.in - conditionally run ranlib
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sys_unix.c - copied Sys_DebugLog() from sys_linux.c
2000-01-29 23:24:16 +00:00
Zephaniah E. Hull
925344be77
uquake now works! All targets I can test!
...
I also merged console.[ch] while I was at it..
2000-01-29 18:46:26 +00:00
Bill Currie
5e4575222d
do alsa (sound in general) lib support the Right Way (tm)
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missed 3dfx for gl
2000-01-29 10:59:02 +00:00
Bill Currie
1c6834bf91
fixed up the #include's so it now compiles (cleanly)
2000-01-29 02:58:16 +00:00
Zephaniah E. Hull
63978c73c6
uquake compile updates..
2000-01-28 01:03:09 +00:00
Zephaniah E. Hull
f18b3bcf02
HUGE changes..
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Basicly, sound_lib.a is built, and is compiled into the clients..
Note, uquake is SERIOUSLY FSCKED..
2000-01-27 17:06:02 +00:00
Loring Holden
88344ef21a
glquake.h now included from only the files that use OpenGL, and not from
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common_quakedef.h (and thus all files)
This solves a build break when the OpenGL includes are not in /usr/include,
since the OpenGL include path is only used when compiling files that use
OpenGL.
2000-01-26 19:00:36 +00:00
Loring Holden
4b42baa382
#ifdef _EXPERIMENTAL did not include all unz* references
2000-01-26 18:56:26 +00:00
Eric Windisch
4440ef4090
Quake3 Pak file support in EXPERIMENTAL, we need -lz and unzip.c included
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for this to work.
--
Eric Windisch
2000-01-26 02:06:38 +00:00
Joseph Carter
8e85621d15
A few of Mercury's local changes and things I've done to stable.. We're
...
attempting to get a build WITHOUT GL to work again...
2000-01-25 05:59:19 +00:00
Jeff Teunissen
9be70be1b0
Preliminary (probably nonfunctional) support for QW's HUD in UQ. Beware!
2000-01-22 22:21:46 +00:00
Jeff Teunissen
6f01303711
Created cl_sbar definitions for UQ in client.h
2000-01-22 22:09:54 +00:00
Zephaniah E. Hull
427b74299d
No more -DGLQUAKE!!!
...
Took me 9+ hours straight to do it, but its done!
2000-01-22 12:54:51 +00:00
Jeff Teunissen
35169e2b94
Merged r_main.c -- it wasn't the chore it looked like it was going to be.
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It's still #ifdef'ed all over the place, but there are max. 100 lines that
aren't common.
2000-01-22 10:51:27 +00:00
Joseph Carter
fd5c61e51a
Multiple dirs may be specified on cmdline now. -game dir1,dir2,...,dirN
...
Use commas, not spaces or quotes or anything---the function used to do the
parsing is ... unintelligent. ;> Something better than the current
method will appear when we migrate to a better cmdline parser.
2000-01-22 09:16:19 +00:00
Zephaniah E. Hull
34391442c7
Merged render.h, to fix compile warnings..
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No more compile warnings! A completely clean build on my system!
Wrapped all the unistd.h includes with #ifdef HAVE_UNISTD_H.
Seems like there is more, but that looks like it..
2000-01-19 11:01:04 +00:00
Nelson Rush
b452b57f5c
added the rest of the win32 support, added README.WIN to explain changes
2000-01-19 05:48:59 +00:00
Nelson Rush
45e2b45148
fixed VC win32 support for standalone, thanks to Jason Nelson
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i think i got it all
2000-01-19 05:40:58 +00:00
Joseph Carter
2d6be70bd7
Technically a new feature, but every developer asked wanted it provided it
...
didn't break anything. It doesn't, so here it is: show_fps for uquake!
2000-01-19 05:31:22 +00:00
Marcus Sundberg
c156232c95
Link the *-gl binaries with @DYN_LIBS@.
2000-01-19 01:24:41 +00:00
Marcus Sundberg
b82d8d0e9f
Starting up with all IP-addresses banned seems like a very bad idea...
2000-01-18 20:15:35 +00:00
Jeff Teunissen
ebf2aef910
Moved some do_not_include stuff where it belongs...Thanks go to Thad Ward
...
<coderjoe@grnet.com>
2000-01-18 04:10:34 +00:00
Joseph Carter
3f74fe38b8
./configure --enable-newstyle now actually does something. It changes the
...
default game name from "id1" to "base". This allows you to have full and
shareware version's of Id's pak's installed, as well as other full TC's
you want.. You may want to make base a symlink to id1 for now since you
currently can't have multiple -game's, that's my next fix.
2000-01-18 03:13:38 +00:00
Zephaniah E. Hull
0391657e6b
We now have two versions, what we first identify ourselves as, which is
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2.40, and the quakeforge version, fixes the annoying spectator bug..
2000-01-16 12:19:30 +00:00
Marcus Sundberg
0206281103
Changed gl_vidlinuxglx.c to gl_vidglx.c as it really doesn't have anything
...
with Linux to do.
2000-01-15 04:14:04 +00:00
Marcus Sundberg
9a1b2d7607
Added dga_check.c to quake-gl
2000-01-15 03:33:27 +00:00
Marcus Sundberg
c0b5b95349
Call VID_ExtraOptionCmd() with correct argument.
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Removed some useless code.
2000-01-15 03:18:33 +00:00
Bill Currie
61bf2de3ef
common/mdfour.c common/pr_edict.c common/pr_exec.c uquake/r_main.c:
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various warning cleanups
configure.in:
check for XShm before enabling X
2000-01-14 03:41:40 +00:00
Eric Windisch
e688febe63
The previous 2 commits were on the rendering of menu.c
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This commit makes it functional :) Wierd bug where fullscreen switch
isn't working, must fix...
-- Eric Windisch
2000-01-09 20:34:01 +00:00
Eric Windisch
2021a48efc
Menu system is a bit more modular now and we have a workaround the problem
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with the 'holes', we are using a (local) variable and incrementing it by 8
instead of using static values.
--
Eric Windisch
2000-01-09 20:10:55 +00:00
Loring Holden
f1c9f11a2c
Need to include draw.h so Draw_Crosshair() is defined
2000-01-09 19:44:46 +00:00
Loring Holden
131086c25c
{uquake,qw_client}/glquake.h combined and moved to common
2000-01-09 19:42:33 +00:00
Marcus Sundberg
d815aa804e
Revison 1.17 worked exactly as intended. Revison 1.20 was completely broken. Like I said - it needs a cleanup, but it works for now.
2000-01-09 14:09:14 +00:00
Eric Windisch
4775ee68af
fix for menu.c, adamel didn't add a bug.. just some bad code defining the variable his equation was using. Everything should finally be ok (like i haven't said that before)
...
--
Eric Windisch
2000-01-09 08:19:30 +00:00
Eric Windisch
cfb408b863
Forgot to fix the bug i said i fixed of adamel's last commit that existed in menu.c
2000-01-09 07:57:16 +00:00
Eric Windisch
e29fc9165e
Reimplimented evil #define in menu.c cuz it wasn't working otherwise :)
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Fixed a bug that im still not sure why Adamel implimented, he had it assuming
that every target has 15 entries, when they don't.
--
Eric Windisch
2000-01-09 07:52:39 +00:00
Marcus Sundberg
57bd541a05
Added the video menu back. This really needs a big cleanup, but it works for now.
2000-01-09 07:25:15 +00:00
Eric Windisch
212367ad9a
Changed some stuff in menu.c to remove someone's evil #define of
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options_items, rather made options_items a static int and
changed 'static int local_options_items = 13' into
'#define local_options_items 13' (non-evil define ;)
-- eric windisch
2000-01-09 07:19:27 +00:00
Jeff Teunissen
5f62210608
Added @DGA_LIBS@ to OpenGL target builds
2000-01-09 07:15:41 +00:00
Marcus Sundberg
992788cca4
Cleaned up the ExtraOption code a bit.
2000-01-09 04:56:21 +00:00
Eric Windisch
a09bf9b081
Ok, removed all the #define's and everything should be working fine now.
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notify me of any bugs :)
--
Eric Windisch
2000-01-09 03:03:42 +00:00