Commit Graph

30 Commits

Author SHA1 Message Date
Joseph Carter 8b18f9d56b A little cleanup...
S_Init() is now where it belongs--outside of VID_Init().  I think I did
manage to update every target.  If I missed one, kill the sound.h include
and remove S_Init() from VID_Init().

New Cvar: r_sky, defaults to 0, turn it on if you want to use skyboxes.
Cvar r_skyname can actually be used now I _think_, need another skybox
to test it.  Quake2000's instructions were used in the skybox stuff but,
as all know by now, our tree is so different from anyone else's that I had
to redo a number of things.  But thanks all the same--cut the time spent
debugging it in half.  I also want to thank whoever did the night skybox
on the MegaTF page I used to test.  Looks great on start map!

New GL-specific Cvar: r_conspin, defaults to 0.  Turn it on.  You can turn
it off too.  Shamelessly ripped from QER.
2000-03-02 19:57:24 +00:00
Bill Currie 29f088f349 make gl compile/link with the new cvar system 2000-02-29 06:45:26 +00:00
Dan Olson 54409e23fa This should fix up the last of the show stoppers from the cvar merge.
Fixes -glx and -3dfx.
2000-02-28 19:13:16 +00:00
Dan Olson 106dada0b2 Non functional cvar code. Compiles, but won't run. 2000-02-27 07:13:32 +00:00
Joseph Carter 83a09156f1 r_clearcolor currently doesn't work for GL. Broke it while fixing it. It
doesn't matter if you don't use noclip in uquake for map debugging.  On
the upside, I fly should work in qw-server now.  MegaTF fans rejoice!
2000-02-27 03:34:54 +00:00
Dan Olson f6b334821b Small fix for duplicated Registering of _windowed_mouse 2000-02-20 20:45:18 +00:00
Bill Currie 592b054f82 common/gl_vidglx.c:
some tweeks in an attempt to improve shutdown. NOT the final say
qw_server/sv_ccmds.c:
	comment correction
common/quakefs.c uquake/host_cmd.c:
	knghtbrd's gamedir patch, plus some Hunk_Alloc -> Z_Malloc changes.
2000-02-20 04:20:00 +00:00
Joseph Carter d6143f645f a few glx video cleanups 2000-02-19 20:54:58 +00:00
Dan Olson 0cd791223c Fixed a conwidth bug involving min(a,b). Whoever did this needs to be injured. 2000-02-19 20:43:34 +00:00
Zephaniah E. Hull 0fae0e01d3 Reverting away from modules in the main branch..
-3dfx, -x11, and -glx all work, at least for qw-client, no promices on uquake.
I can't test any other targets at the moment, so....
2000-02-19 08:24:15 +00:00
Dan Olson 7d387042f7 New CVAR flag system. Appears to work perfectly 2000-02-16 21:30:20 +00:00
Jeff Teunissen 1bf5d6c30c Makefile.in: Removed -lvga from in_x11.so build
rest: misc. fixes
2000-02-15 19:25:09 +00:00
Dan Olson b03c0a094e More menu stuff and input plugin loading for -glx targets 2000-02-15 18:45:26 +00:00
Bill Currie a078544d38 Replaced every single fscking FILE and gzFile (except in quakeio.*) with QFile
and fixed up as many f* and gz* calls as gcc found (and, where sensible, grep)

Unfortuanatly, demos are broken again.
2000-02-08 07:23:09 +00:00
Loring Holden 8349f3e59f Various changes to get build to work when zlib isn't available...
Various changes to get rid of warnings under AIX, Irix, Linux & Solaris...
2000-02-03 08:46:52 +00:00
Bill Currie 73c6ffdde3 a few more f* -> gz* conversions. I don't have GL at work :) 2000-02-03 02:52:05 +00:00
Zephaniah E. Hull 925344be77 uquake now works! All targets I can test!
I also merged console.[ch] while I was at it..
2000-01-29 18:46:26 +00:00
Zephaniah E. Hull f18b3bcf02 HUGE changes..
Basicly, sound_lib.a is built, and is compiled into the clients..
Note, uquake is SERIOUSLY FSCKED..
2000-01-27 17:06:02 +00:00
Loring Holden 88344ef21a glquake.h now included from only the files that use OpenGL, and not from
common_quakedef.h (and thus all files)

This solves a build break when the OpenGL includes are not in /usr/include,
since the OpenGL include path is only used when compiling files that use
OpenGL.
2000-01-26 19:00:36 +00:00
Joseph Carter 8e85621d15 A few of Mercury's local changes and things I've done to stable.. We're
attempting to get a build WITHOUT GL to work again...
2000-01-25 05:59:19 +00:00
Bill Currie 49fb4b7dcf comment out the "Converting 8to24" message 2000-01-19 08:33:15 +00:00
Bill Currie c5b98914ae allow VID_ShiftPalette to do something in experimental code 2000-01-19 08:15:30 +00:00
Marcus Sundberg 87eb0216b5 Updated DGA and XMESA code;
We now use dlsym() to check for XMesaSetFXmode() at runtime.
If we find XMesaSetFXmode() all DGA code is disabled so it won't clash
with Glide (Glide on Voodoo 3 uses DGA internally...)
For XMESA we now check the MESA_GLX_FX environment variable at startup to
detect whether we are started in windowed or fullscreen mode, and then
set the cvar vid_glx_fullscreen to match that.
2000-01-19 01:55:15 +00:00
Eric Windisch 14168f693a Removed _EXPERIMENTAL_ from waterripple as it is very stable..
also made the cvar a multiplier (the old multiplier was 8), defaults
to 0.  The cvs2cl changelog should just be whitespace changes, whoops.
2000-01-18 03:38:04 +00:00
Bill Currie 22c0af3d0e mismatched ()s don't help. 2000-01-16 06:55:09 +00:00
Bill Currie b15fdf6acf made DGA code _EXPERIMENTAL_ 2000-01-16 06:51:01 +00:00
Marcus Sundberg a0c361ea8a We need to swap mouse buttons 2 and 3 in X. 2000-01-15 04:54:22 +00:00
Marcus Sundberg cddc97a121 Took some input code from vid_x.c 2000-01-15 04:43:08 +00:00
Nelson Rush b5e7641bce do_grab() was a typo, should be do_grabs() 2000-01-15 04:41:33 +00:00
Marcus Sundberg 0206281103 Changed gl_vidlinuxglx.c to gl_vidglx.c as it really doesn't have anything
with Linux to do.
2000-01-15 04:14:04 +00:00
Renamed from common/gl_vidlinuxglx.c (Browse further)