No more compile warnings! A completely clean build on my system!
Wrapped all the unistd.h includes with #ifdef HAVE_UNISTD_H.
Seems like there is more, but that looks like it..
We now use dlsym() to check for XMesaSetFXmode() at runtime.
If we find XMesaSetFXmode() all DGA code is disabled so it won't clash
with Glide (Glide on Voodoo 3 uses DGA internally...)
For XMESA we now check the MESA_GLX_FX environment variable at startup to
detect whether we are started in windowed or fullscreen mode, and then
set the cvar vid_glx_fullscreen to match that.
a few corrections to get rpms building. NOTE: THIS WILL NOT WORK FOR
-pre VERSIONS because rpm doesn't like `-' in the version string.
common/gl_rsurf.c:
experimentally comment out some code that /seems/ to fix the
r_{water,mirror}alpha bug.
Some keys changes for toggle console..
Some (not currently the /best/, but functional) speed cheat improvements..
And some stuff brought in from QuakeLives.. (max rate, and new ping system)
device list to find an available output device. This means that for systems
with multiple cards or a card with more than one playback device, quake and
another app can run at the same time (eg an mp3 player and quake)
-- we still have to find the waterwarp bug, but this is a start.
Moved raptor's r_waterripple effect into #define _EXPERIMENTAL_ until
release. It doesn't break anything that we know of, but this is _still_ a
freeze we're in, and this is a new feature.
waterwarp bug. This creates r_waterripple that causes a wave effect when
set to 1. Perhaps I will change it after release to adjust the size of the
waves...
-- Eric Windisch
do as much autodetection as possible, giveing the nicest sound possible
May need special handing for old cards that can only do mono at 44100,
but can do stereo at 22050 (eg sbpro). Depends on how alsa handles
these. It is prefereable to have 22050 stereo over 44100 mono.
common/snd_dma.c:
fixed passing structure instead of address of structure to Q_memset.
vid_sunx.c - If can't get big enough shared memory image, try to get a
non-shared image (this is more of a problem with 24-bit than 8-bit - should
add a -bpp command for the SW targets)
glquake.h - combined version of {uquake,qw_client}/glquake.h