Commit graph

26 commits

Author SHA1 Message Date
Bill Currie
e605302b38 autoconfiscate fs_basepath
--enable-basepath causes qf to look in ${prefix}/gqmes/quakeforge for the files
--with-basepath=path gives you more control
2000-04-25 12:31:03 +00:00
Pontus Lidman
4f80cc6a08 Added some BSD-related and several IPv6-related configure checks 2000-04-17 19:27:08 +00:00
Joseph Carter
47bed98da1 new serverinfo key: *qsg_standard, set to 1.
How view height changes in QW are passed from server to client HAS CHANGED
and you will need to update both client and server for things not to act
weird.  You may also need to distclean before rebuilding..
2000-04-15 11:20:28 +00:00
Bill Currie
7fe5f738d7 add --enable-generations (.qz support). Off by default. 2000-03-04 02:44:59 +00:00
Pontus Lidman
d608249a38 Added --enable-ipv6 option to configure to enable IPv6 networking.
It substitutes @NET_SOURCE@ for net_udp.c or net_udp6.c.
2000-02-08 21:23:06 +00:00
Marcus Sundberg
60ce402933 Changed HAS_SOCKLEN_T into HAVE_SOCKLEN_T.
Added HAVE_SIZE_T.
Removed some junk from file.
2000-02-05 16:16:06 +00:00
Joseph Carter
e543a111d1 don't typedef in acconfig.h, we #include it in .s files 2000-02-03 20:54:50 +00:00
Loring Holden
8349f3e59f Various changes to get build to work when zlib isn't available...
Various changes to get rid of warnings under AIX, Irix, Linux & Solaris...
2000-02-03 08:46:52 +00:00
Bill Currie
083021da12 no-asm patch from Darius 2000-02-03 02:34:26 +00:00
Zephaniah E. Hull
f18b3bcf02 HUGE changes..
Basicly, sound_lib.a is built, and is compiled into the clients..
Note, uquake is SERIOUSLY FSCKED..
2000-01-27 17:06:02 +00:00
Zephaniah E. Hull
eae2220a78 Making things even more generic, and a fix for compiling without GL support. 2000-01-23 04:42:43 +00:00
Marcus Sundberg
b7527923bd Check for dlfcn.h and dlopen().
Due to re-designed gl_vidglx.c we don't need XMesaSetFXmode in the GL
library if we have dlopen().
Define DYN_LIBS for Makefiles.
2000-01-19 01:21:28 +00:00
Joseph Carter
3f74fe38b8 ./configure --enable-newstyle now actually does something. It changes the
default game name from "id1" to "base".  This allows you to have full and
shareware version's of Id's pak's installed, as well as other full TC's
you want..  You may want to make base a symlink to id1 for now since you
currently can't have multiple -game's, that's my next fix.
2000-01-18 03:13:38 +00:00
Joseph Carter
0f80fb559f Added --enable-newstyle to configure which will define NEWSTYLE. This is
only to be used for changes to defaults which do not affect gameplay such
as where we look for pak files by default.
2000-01-17 02:53:39 +00:00
Zephaniah E. Hull
0391657e6b We now have two versions, what we first identify ourselves as, which is
2.40, and the quakeforge version, fixes the annoying spectator bug..
2000-01-16 12:19:30 +00:00
Nelson Rush
7ed2dcc094 didn't mean to commit this change 2000-01-15 04:42:55 +00:00
Nelson Rush
b5e7641bce do_grab() was a typo, should be do_grabs() 2000-01-15 04:41:33 +00:00
Joseph Carter
237063449c configure now defines XMESA if you have GL/xmesa.h. Also added #undef for
_EXPERIMENTAL_.  Code that really isn't ready for production should go
under this define (which you must currently specifically turn on..)  This
is primarily for things like the GL waterwarp and multitexture which are
in some ways broken and otherwise not a good idea to use at the moemnt in
the release without having to remove the code.
2000-01-08 08:28:23 +00:00
Marcus Sundberg
8e9d7f6b4b Detect Linux and BSD CD-ROM APIs. 2000-01-06 02:31:32 +00:00
Marcus Sundberg
98e1681e6b Define HAVE_SYM_PREFIX_UNDERSCORE if C symbols are prefixed by an underscore (should be a real check in the future). 2000-01-06 00:54:51 +00:00
Nelson Rush
5f20ff0bd7 added loring's multi-platform, non-mesa OpenGL patch. 2000-01-04 05:33:00 +00:00
Joseph Carter
95dc2c6ebf Heavy Makefile.in updates. Real install target, clean now removes bins,
and make is now a little smarter about knowing when to rerun ./configure
and ./bootstrap
2000-01-03 08:03:01 +00:00
Zephaniah E. Hull
47e85cdd29 Version cleanup, not completely happy with it yet..
Removed the registered game checking, but added a little back for
backword compatibility..
2000-01-03 01:40:54 +00:00
Joseph Carter
4a291f544e fixed VERSION not getting defined/used properly hopefully once and for all 2000-01-02 05:34:27 +00:00
Eric Windisch
88058a06c6 I thank Mao for pointing out to me the bootscrap script (which runs autoheader and autoconf). I removed the #version from quakedef.h and changed the version to "0.1.0-pre" within acconfig.h 2000-01-02 03:56:55 +00:00
Joseph Carter
233d0af85f Added autoheader support. Also added ./bootstrap to go from a freshly
checked out tree to something ./configure'able.
2000-01-01 20:45:27 +00:00