Jeff Teunissen
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b0bf08dad6
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Nothing of note...
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1999-12-28 11:39:14 +00:00 |
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Zephaniah E. Hull
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20ebd99a48
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s/APIENTRY/GLAPIENTRY/, and some tweaking with uquake..
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1999-12-27 17:57:03 +00:00 |
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Zephaniah E. Hull
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d322adc60d
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POQ now actually works!!
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1999-12-26 11:40:24 +00:00 |
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Zephaniah E. Hull
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7e9e2f177a
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QW Server, QW Client, and POQ all compile now..
(Provided you don't run out of disk space well compiling..)
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1999-12-26 10:07:10 +00:00 |
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Zephaniah E. Hull
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13fbae68ce
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Erm, frogot to cvs add something..
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1999-12-26 07:36:21 +00:00 |
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Zephaniah E. Hull
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5765f7fe5d
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BIG merge work, POQ now compiles, though at least glquake.3dfx has, err, issues..
Hopefully QW will still compile and work, thats the next commit I think..
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1999-12-26 06:37:28 +00:00 |
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Zephaniah E. Hull
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5bb26adda5
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Moved keys.h into common, wrapped 3 quakeworld specific lines with
#ifdef QUAKEWORLD
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1999-12-25 22:30:22 +00:00 |
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Zephaniah E. Hull
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6ba933cf80
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Added the KP_* symbols, for the keys on the keypad..
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1999-12-25 21:50:55 +00:00 |
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Zephaniah E. Hull
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570ede5076
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Changed the root makefile so any rule will be passed along, not just 'all'.
Removed qw_client/gl_vidlinux_svga.c, nothing uses it and its almost a exact duplicate of gl_vidlinux.c.
Cleaned up ALL the compile time warnings..
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1999-12-25 19:37:15 +00:00 |
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Jeff Teunissen
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ff0aeecd3a
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Initial revision
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1999-12-25 05:32:39 +00:00 |
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