Commit graph

575 commits

Author SHA1 Message Date
Dan Olson
9bf6e675fd Fixing a "bug" reportaed by darkangel. It can be implemented as a feature
later if anyone cares enough.
2000-04-10 20:08:01 +00:00
Dan Olson
69be4092e4 Fixes/enhancements to particle scaling. Firstly, cvar is renamed to
gl_particles.  Secondly, setting it to 0 now removes particles completely.

Once I figure out how to do this for software, it will become r_particles.
2000-04-09 21:37:58 +00:00
Jeff Teunissen
da0a5cd041 Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly
whitespace and spelling.
2000-04-08 10:38:33 +00:00
Bill Currie
e01129f80a apply more var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
and add him to AUTHORS/CREDITS
2000-04-06 11:59:28 +00:00
Bill Currie
580ac4c8a7 fix the wonky palettes for glx (in uq, anyway, may not have been a problem in qw). Interestingly, the console is dark now (but the game is bright) whereas it was the other way previously. I suspect SCR_UpdateScreen initialises the glx palettes on first call, or some other strangeness. This will need further investigation, I guess, but at least the text is easier to read on the console :) 2000-04-06 11:52:26 +00:00
Bill Currie
be814de4a6 apply var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi> 2000-04-06 09:23:49 +00:00
Bill Currie
b1ce871546 apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi> 2000-04-06 09:21:42 +00:00
Jeff Teunissen
e1dc8ce3fe Optimized skyboxes a bit...and yes, it is tested. :) 2000-04-06 06:26:04 +00:00
Bill Currie
7c0eb6947d fix a protocol breakage (with other clients) 2000-04-05 11:45:48 +00:00
Thad Ward
2c4fd68252 changed bool to qboolean 2000-04-04 22:59:28 +00:00
Anton E. Gavrilov
76db7204bc A TEMPORARY fix for gl_flashblend (it defaults to 0 in software now). 2000-04-03 18:06:22 +00:00
Loring Holden
05bb2f53a9 Cast is_digit() parameter to an int to avoid warnings when compiling under
IRIX
2000-04-03 15:33:04 +00:00
Anton E. Gavrilov
f5620c9f5b Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =] 2000-04-03 14:30:02 +00:00
Anton E. Gavrilov
2a91e468df Moved to /win32 2000-04-03 10:32:10 +00:00
Anton E. Gavrilov
68a2e7e74c Added Cmd_CmdList_f() 2000-04-03 10:05:48 +00:00
Bill Currie
895e900556 remove an unneeded #ifdef QUAKEWORLD 2000-04-03 08:30:09 +00:00
Bill Currie
197b9f60d7 move the declaration of inupdate into the #if 0'ed section where it was used 2000-04-03 03:14:35 +00:00
Anton E. Gavrilov
37859bbd4e Backscrolling fix. 2000-04-02 22:01:39 +00:00
Zephaniah E. Hull
4ee2355a9e The sorting works perfectly now! 2000-04-02 12:13:19 +00:00
Joseph Carter
ea03a007de a little cleanup of the view height offset code.. 2000-04-02 00:32:00 +00:00
Joseph Carter
018ca24c62 flymode WORKS! I'm also poking around a few other qw_server files.. 2000-04-01 23:40:29 +00:00
Anton E. Gavrilov
3b6fa457e8 Minor bugfixes. 2000-04-01 22:49:07 +00:00
Anton E. Gavrilov
2e2377eebc ClearAllStates() behaves better now; Added KP_* keys support to GL target. 2000-04-01 22:46:15 +00:00
Anton E. Gavrilov
2138262099 Cleaned CL_Connect_f; re-enabled svc_disconnect parsing. 2000-04-01 17:42:17 +00:00
Jeff Teunissen
93f15708cf Oops, missed part of Thad's patch. :) 2000-04-01 10:22:53 +00:00
Jeff Teunissen
b619de9c05 Applied Thad Ward's patch to make win32 locase filenames. Also a few
cleanups, mostly whitespace.
2000-04-01 09:59:35 +00:00
Zephaniah E. Hull
955c3d03a2 Runtime fixes for the pak file handling, should not segfault anymore.. 2000-04-01 06:26:03 +00:00
Dan Olson
e0cf6cad56 Fix for X error at uquake-glx exit. taniwha, I don't know why you removed this,
but I decided to commit first and ask questions later since you're not anywhere
to be found.
2000-04-01 06:05:03 +00:00
Joseph Carter
5e06b91db0 more flymode stuff.. It's not QUITE working yet. Somewhere gravity is
getting added and the controls are still clumsy.  =<
2000-04-01 05:47:25 +00:00
Joseph Carter
622ba0f4ef removed useless comments from cvar cleanup 2000-04-01 00:53:34 +00:00
Joseph Carter
18e1ccb53f Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't
build I may have defined it twice accidentally.  Doesn't happen with any
target I build though..
2000-03-31 23:58:53 +00:00
Zephaniah E. Hull
a644fd8b84 Compile fixes, oops.. 2000-03-31 23:38:37 +00:00
Zephaniah E. Hull
2678aa601f Added sorting to the *.pak stuff..
Some other misc cleanups..
2000-03-31 22:46:39 +00:00
Dan Olson
c097e1a282 One last (hopefully) fix to "maplist" command.
It now lists pak names correctly as it searches them.
2000-03-31 20:14:14 +00:00
Bill Currie
549af06fa9 Applied CoderJoe's (Thad Ward) win32 patchs. compiles, links and runs.
BTW, win32 targets now use opendir etc.
2000-03-31 05:58:16 +00:00
Bill Currie
4d1176e8c5 add support for gziped maps (*.bsp.gz) and pak files in general to COM_MapList_f 2000-03-31 04:46:53 +00:00
Bill Currie
4c7ce6d614 give qw-server maplist and move the prototype from cl_main.c to quakefs.h 2000-03-31 01:56:52 +00:00
Dan Olson
a8d9ff049c Added "maplist" command 2000-03-31 00:49:19 +00:00
Joseph Carter
90d881a694 re: skin code - what the hell was I on?
skyboxe load errors are only displayed if developer is on now..
2000-03-29 09:10:53 +00:00
Bill Currie
df205a4fab don't attempt to load skys unless skys are enabled 2000-03-29 08:45:00 +00:00
Joseph Carter
2cdef89e82 skin loading is now for developers only - it's debug info.. 2000-03-29 08:37:55 +00:00
Anton E. Gavrilov
c5981146e3 Fixed moving down a slope (broken in QW by Zoid). Enable with 'pm_slidefix 1' on server side (or both). 2000-03-27 21:58:52 +00:00
Anton E. Gavrilov
46094d7875 I wonder what these were for? common/*.s compiles perfectly with masm. 2000-03-27 21:41:00 +00:00
Anton E. Gavrilov
5a7541111c Added #include <common_quakedef.h> (_snprintf is defined there) 2000-03-27 20:07:56 +00:00
Anton E. Gavrilov
67226cd9ee Chase_Init() is also called from QW now; Ñhasecam in QW may be unfinished (why?), but at least it doesn't crash now! 2000-03-27 16:08:37 +00:00
Anton E. Gavrilov
7062960a7c Possibly fixed the jumping bug. 2000-03-27 12:55:50 +00:00
Anton E. Gavrilov
28c18f0e15 No more comments 2000-03-27 09:13:36 +00:00
Joseph Carter
221b259d62 this should be in there too... 2000-03-26 14:45:29 +00:00
Joseph Carter
bcf938088b darkangel, this one's for you! r_dynamic 0 now causes colored shading of
models to not happen.
2000-03-26 14:30:17 +00:00
Joseph Carter
9d3ffb99f8 Yanster's evil hack for Mega2k support. It IS an evil hack. But it's
also workable until we get progs with 32 bit limits standardized and
implemented in our tree.  If someone feels psychotic please work on that.
2000-03-26 14:27:59 +00:00