Dan Olson
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9bf6e675fd
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Fixing a "bug" reportaed by darkangel. It can be implemented as a feature
later if anyone cares enough.
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2000-04-10 20:08:01 +00:00 |
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Dan Olson
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69be4092e4
|
Fixes/enhancements to particle scaling. Firstly, cvar is renamed to
gl_particles. Secondly, setting it to 0 now removes particles completely.
Once I figure out how to do this for software, it will become r_particles.
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2000-04-09 21:37:58 +00:00 |
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Jeff Teunissen
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da0a5cd041
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Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly
whitespace and spelling.
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2000-04-08 10:38:33 +00:00 |
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Bill Currie
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e01129f80a
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apply more var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
and add him to AUTHORS/CREDITS
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2000-04-06 11:59:28 +00:00 |
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Bill Currie
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580ac4c8a7
|
fix the wonky palettes for glx (in uq, anyway, may not have been a problem in qw). Interestingly, the console is dark now (but the game is bright) whereas it was the other way previously. I suspect SCR_UpdateScreen initialises the glx palettes on first call, or some other strangeness. This will need further investigation, I guess, but at least the text is easier to read on the console :)
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2000-04-06 11:52:26 +00:00 |
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Bill Currie
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be814de4a6
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apply var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
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2000-04-06 09:23:49 +00:00 |
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Bill Currie
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b1ce871546
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apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
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2000-04-06 09:21:42 +00:00 |
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Jeff Teunissen
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e1dc8ce3fe
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Optimized skyboxes a bit...and yes, it is tested. :)
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2000-04-06 06:26:04 +00:00 |
|
Bill Currie
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7c0eb6947d
|
fix a protocol breakage (with other clients)
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2000-04-05 11:45:48 +00:00 |
|
Thad Ward
|
2c4fd68252
|
changed bool to qboolean
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2000-04-04 22:59:28 +00:00 |
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Anton E. Gavrilov
|
76db7204bc
|
A TEMPORARY fix for gl_flashblend (it defaults to 0 in software now).
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2000-04-03 18:06:22 +00:00 |
|
Loring Holden
|
05bb2f53a9
|
Cast is_digit() parameter to an int to avoid warnings when compiling under
IRIX
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2000-04-03 15:33:04 +00:00 |
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Anton E. Gavrilov
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f5620c9f5b
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Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =]
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2000-04-03 14:30:02 +00:00 |
|
Anton E. Gavrilov
|
2a91e468df
|
Moved to /win32
|
2000-04-03 10:32:10 +00:00 |
|
Anton E. Gavrilov
|
68a2e7e74c
|
Added Cmd_CmdList_f()
|
2000-04-03 10:05:48 +00:00 |
|
Bill Currie
|
895e900556
|
remove an unneeded #ifdef QUAKEWORLD
|
2000-04-03 08:30:09 +00:00 |
|
Bill Currie
|
197b9f60d7
|
move the declaration of inupdate into the #if 0'ed section where it was used
|
2000-04-03 03:14:35 +00:00 |
|
Anton E. Gavrilov
|
37859bbd4e
|
Backscrolling fix.
|
2000-04-02 22:01:39 +00:00 |
|
Zephaniah E. Hull
|
4ee2355a9e
|
The sorting works perfectly now!
|
2000-04-02 12:13:19 +00:00 |
|
Joseph Carter
|
ea03a007de
|
a little cleanup of the view height offset code..
|
2000-04-02 00:32:00 +00:00 |
|
Joseph Carter
|
018ca24c62
|
flymode WORKS! I'm also poking around a few other qw_server files..
|
2000-04-01 23:40:29 +00:00 |
|
Anton E. Gavrilov
|
3b6fa457e8
|
Minor bugfixes.
|
2000-04-01 22:49:07 +00:00 |
|
Anton E. Gavrilov
|
2e2377eebc
|
ClearAllStates() behaves better now; Added KP_* keys support to GL target.
|
2000-04-01 22:46:15 +00:00 |
|
Anton E. Gavrilov
|
2138262099
|
Cleaned CL_Connect_f; re-enabled svc_disconnect parsing.
|
2000-04-01 17:42:17 +00:00 |
|
Jeff Teunissen
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93f15708cf
|
Oops, missed part of Thad's patch. :)
|
2000-04-01 10:22:53 +00:00 |
|
Jeff Teunissen
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b619de9c05
|
Applied Thad Ward's patch to make win32 locase filenames. Also a few
cleanups, mostly whitespace.
|
2000-04-01 09:59:35 +00:00 |
|
Zephaniah E. Hull
|
955c3d03a2
|
Runtime fixes for the pak file handling, should not segfault anymore..
|
2000-04-01 06:26:03 +00:00 |
|
Dan Olson
|
e0cf6cad56
|
Fix for X error at uquake-glx exit. taniwha, I don't know why you removed this,
but I decided to commit first and ask questions later since you're not anywhere
to be found.
|
2000-04-01 06:05:03 +00:00 |
|
Joseph Carter
|
5e06b91db0
|
more flymode stuff.. It's not QUITE working yet. Somewhere gravity is
getting added and the controls are still clumsy. =<
|
2000-04-01 05:47:25 +00:00 |
|
Joseph Carter
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622ba0f4ef
|
removed useless comments from cvar cleanup
|
2000-04-01 00:53:34 +00:00 |
|
Joseph Carter
|
18e1ccb53f
|
Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't
build I may have defined it twice accidentally. Doesn't happen with any
target I build though..
|
2000-03-31 23:58:53 +00:00 |
|
Zephaniah E. Hull
|
a644fd8b84
|
Compile fixes, oops..
|
2000-03-31 23:38:37 +00:00 |
|
Zephaniah E. Hull
|
2678aa601f
|
Added sorting to the *.pak stuff..
Some other misc cleanups..
|
2000-03-31 22:46:39 +00:00 |
|
Dan Olson
|
c097e1a282
|
One last (hopefully) fix to "maplist" command.
It now lists pak names correctly as it searches them.
|
2000-03-31 20:14:14 +00:00 |
|
Bill Currie
|
549af06fa9
|
Applied CoderJoe's (Thad Ward) win32 patchs. compiles, links and runs.
BTW, win32 targets now use opendir etc.
|
2000-03-31 05:58:16 +00:00 |
|
Bill Currie
|
4d1176e8c5
|
add support for gziped maps (*.bsp.gz) and pak files in general to COM_MapList_f
|
2000-03-31 04:46:53 +00:00 |
|
Bill Currie
|
4c7ce6d614
|
give qw-server maplist and move the prototype from cl_main.c to quakefs.h
|
2000-03-31 01:56:52 +00:00 |
|
Dan Olson
|
a8d9ff049c
|
Added "maplist" command
|
2000-03-31 00:49:19 +00:00 |
|
Joseph Carter
|
90d881a694
|
re: skin code - what the hell was I on?
skyboxe load errors are only displayed if developer is on now..
|
2000-03-29 09:10:53 +00:00 |
|
Bill Currie
|
df205a4fab
|
don't attempt to load skys unless skys are enabled
|
2000-03-29 08:45:00 +00:00 |
|
Joseph Carter
|
2cdef89e82
|
skin loading is now for developers only - it's debug info..
|
2000-03-29 08:37:55 +00:00 |
|
Anton E. Gavrilov
|
c5981146e3
|
Fixed moving down a slope (broken in QW by Zoid). Enable with 'pm_slidefix 1' on server side (or both).
|
2000-03-27 21:58:52 +00:00 |
|
Anton E. Gavrilov
|
46094d7875
|
I wonder what these were for? common/*.s compiles perfectly with masm.
|
2000-03-27 21:41:00 +00:00 |
|
Anton E. Gavrilov
|
5a7541111c
|
Added #include <common_quakedef.h> (_snprintf is defined there)
|
2000-03-27 20:07:56 +00:00 |
|
Anton E. Gavrilov
|
67226cd9ee
|
Chase_Init() is also called from QW now; Ñhasecam in QW may be unfinished (why?), but at least it doesn't crash now!
|
2000-03-27 16:08:37 +00:00 |
|
Anton E. Gavrilov
|
7062960a7c
|
Possibly fixed the jumping bug.
|
2000-03-27 12:55:50 +00:00 |
|
Anton E. Gavrilov
|
28c18f0e15
|
No more comments
|
2000-03-27 09:13:36 +00:00 |
|
Joseph Carter
|
221b259d62
|
this should be in there too...
|
2000-03-26 14:45:29 +00:00 |
|
Joseph Carter
|
bcf938088b
|
darkangel, this one's for you! r_dynamic 0 now causes colored shading of
models to not happen.
|
2000-03-26 14:30:17 +00:00 |
|
Joseph Carter
|
9d3ffb99f8
|
Yanster's evil hack for Mega2k support. It IS an evil hack. But it's
also workable until we get progs with 32 bit limits standardized and
implemented in our tree. If someone feels psychotic please work on that.
|
2000-03-26 14:27:59 +00:00 |
|