Commit graph

27 commits

Author SHA1 Message Date
Joseph Carter
18e1ccb53f Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't
build I may have defined it twice accidentally.  Doesn't happen with any
target I build though..
2000-03-31 23:58:53 +00:00
Joseph Carter
8bbe24a289 All finished! 2000-03-24 14:43:43 +00:00
Marcus Sundberg
64683cdc75 Honor _windowed_mouse in addition to LibGGI's native Ctrl-Alt-m method.
Requires current LibGII.
2000-03-19 19:30:39 +00:00
Marcus Sundberg
674ddcffe5 The big whitespace cleanup. ;-)
Removed trailing whitespace from code lines.
2000-03-19 15:59:51 +00:00
Dan Olson
d5e09cf5ef Added support to bind capslock,thanks to Tonik. I think I got all the targets. 2000-03-04 22:41:19 +00:00
Joseph Carter
8b18f9d56b A little cleanup...
S_Init() is now where it belongs--outside of VID_Init().  I think I did
manage to update every target.  If I missed one, kill the sound.h include
and remove S_Init() from VID_Init().

New Cvar: r_sky, defaults to 0, turn it on if you want to use skyboxes.
Cvar r_skyname can actually be used now I _think_, need another skybox
to test it.  Quake2000's instructions were used in the skybox stuff but,
as all know by now, our tree is so different from anyone else's that I had
to redo a number of things.  But thanks all the same--cut the time spent
debugging it in half.  I also want to thank whoever did the night skybox
on the MegaTF page I used to test.  Looks great on start map!

New GL-specific Cvar: r_conspin, defaults to 0.  Turn it on.  You can turn
it off too.  Shamelessly ripped from QER.
2000-03-02 19:57:24 +00:00
Dan Olson
54409e23fa This should fix up the last of the show stoppers from the cvar merge.
Fixes -glx and -3dfx.
2000-02-28 19:13:16 +00:00
Dan Olson
6305810ddb Some fixes for Cvars. Windows, GGI, and Sun should now all compile. 2000-02-28 01:52:08 +00:00
Marcus Sundberg
23a99ab5d3 Make it compile again. 2000-02-27 22:18:23 +00:00
Dan Olson
106dada0b2 Non functional cvar code. Compiles, but won't run. 2000-02-27 07:13:32 +00:00
Marcus Sundberg
be77f29ec8 Merged IN_Commands with IN_Frame. 2000-02-19 14:52:17 +00:00
Marcus Sundberg
9baa100ca8 Made code work again. 2000-02-19 14:30:51 +00:00
Dan Olson
7d387042f7 New CVAR flag system. Appears to work perfectly 2000-02-16 21:30:20 +00:00
Marcus Sundberg
840ff1c72f Added support for numpad keys and some other ones missing. 2000-02-05 17:49:03 +00:00
Joseph Carter
dc627d6b28 uquake has the beginning of netchan support, netchan.message works fine
now, the rest I don't know how much of it I can do without breaking the
protocol's compatibility.

client_state_t has moved back to client.h in qw_common and uquake.  Seems
like that's a step backward, but the way it was being used while common
was far worse!  This required massive reworking of headers and such.

Speaking of using cl (the global client_state_t) badly, the sound code did
exactly that.  Mercury should be shot for not fixing that when he did the
sound_lib.a stuff.  The fix illustrates what we need to start doing to the
code to make modularization possible.  I'll be sending a message to the
list about this shortly..
2000-02-04 13:40:04 +00:00
Zephaniah E. Hull
925344be77 uquake now works! All targets I can test!
I also merged console.[ch] while I was at it..
2000-01-29 18:46:26 +00:00
Zephaniah E. Hull
f18b3bcf02 HUGE changes..
Basicly, sound_lib.a is built, and is compiled into the clients..
Note, uquake is SERIOUSLY FSCKED..
2000-01-27 17:06:02 +00:00
Zephaniah E. Hull
34391442c7 Merged render.h, to fix compile warnings..
No more compile warnings! A completely clean build on my system!
Wrapped all the unistd.h includes with #ifdef HAVE_UNISTD_H.
Seems like there is more, but that looks like it..
2000-01-19 11:01:04 +00:00
Eric Windisch
2021a48efc Menu system is a bit more modular now and we have a workaround the problem
with the 'holes', we are using a (local) variable and incrementing it by 8
instead of using static values.
--
Eric Windisch
2000-01-09 20:10:55 +00:00
Marcus Sundberg
08c6bbd84b Changed options_items to VID_options_items.
Made it start at 0 instead of 13.
2000-01-09 05:07:43 +00:00
Eric Windisch
a09bf9b081 Ok, removed all the #define's and everything should be working fine now.
notify me of any bugs :)
--
Eric Windisch
2000-01-09 03:03:42 +00:00
Eric Windisch
8e4c3039d6 Bug fixes for the option menu code, it should compile now :)
You will not be able to select the new options until I fix that bug...
That bug should be fixed within a few minutes.
--
Eric Windisch
2000-01-09 01:53:54 +00:00
Eric Windisch
c5b5abd9ee This is a big change.. I added two new functions that must be in every
target's video file.  These functions are VID_ExtraOptionDraw() and
VID_ExtraOptionCmd(int options_cursor).

These are to help modulize the option menu a bit, now all you have to do is
define #OPTIONS_ITEMS to one more then the number of items there are (this
is done in your target's vid*.c/gl_vid*.c file)

I also removed a bunch of #ifdefs, although a few #ifdef _WIN32's remain.
--
Eric Windisch
2000-01-09 01:11:44 +00:00
Nelson Rush
dfbfbb6711 readded a copyright notice that somehow got removed
added "Portions" statement to the copyright statement

Please note, if you want to put a copyright notice on a source file stating that a portion of it is copyright yourself or another author please put "Portions Copyright...", if adding a seperate .c file that contains otherwise author(s) this doesn't apply.
2000-01-08 04:50:26 +00:00
Joseph Carter
2193966719 Copyright notice stuff 2000-01-06 13:48:07 +00:00
Marcus Sundberg
8ce6e3d062 Removed the dummy VGA_* variables as they are not needed anymore. 2000-01-05 00:31:47 +00:00
Joseph Carter
2417b5129b Oops, the GGI target won't work too well without this file... 2000-01-02 10:07:08 +00:00