Pontus Lidman
80632a5210
BSD portability and code cleanups/improvements; basically the patches from the viagenie people and itojun (see AUTHORS)
2000-04-17 19:43:28 +00:00
Pontus Lidman
5162359857
pad field renamed in preparation for multiple address families. Also, don't rely on int being 32 bits.
2000-04-17 19:36:55 +00:00
Pontus Lidman
ded6ff6045
IPv6 support enabled by configure instead of manually
2000-04-17 19:28:42 +00:00
Joseph Carter
46972d9429
No longer tries to VID_Shutdown if VID_Init didn't, prevents a sig11.
2000-04-17 14:49:32 +00:00
Bill Currie
9cd517debc
slight optimisation
2000-04-17 12:36:25 +00:00
Bill Currie
28011090b3
rename *FireBall* stuff to *Fire (or Fires).
2000-04-17 10:39:55 +00:00
Joseph Carter
07d8d044b9
Here's the fireball code I promised, implemented from an email which told
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me pretty much how. It's a meshing of the GL flashblend bubble and the
particle engine. More emphasis on dlights though.
This code should be very similar to an effect that was in QL. It was
described to me in very explicit detail in an email. It's probably based
on the QL source but is a legitimate clean-room implementation. The email
described how to make the flame trail found in newer QL too but I've not
decided whether or not to code that yet - I think I can do better instead
by adding smoke.
2000-04-17 04:15:38 +00:00
Joseph Carter
9993d2c301
r_part.c now contains full particle code for software, gl_rpart.c full
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particle code for GL.
2000-04-16 14:26:53 +00:00
Bill Currie
9e9bb339b6
add some informative output. not really needed, but it makes things more consistent with other targets.
2000-04-16 07:08:53 +00:00
Joseph Carter
47bed98da1
new serverinfo key: *qsg_standard, set to 1.
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How view height changes in QW are passed from server to client HAS CHANGED
and you will need to update both client and server for things not to act
weird. You may also need to distclean before rebuilding..
2000-04-15 11:20:28 +00:00
Joseph Carter
3e73b3fb3c
TODO items completed are removed
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misc minor stuff taken from ideas implemented in NaTaS, most people won't
notice a real difference.
2000-04-15 10:14:40 +00:00
Bill Currie
ed5454ef6d
remove unnessecary test
2000-04-15 04:08:20 +00:00
Bill Currie
706004407f
finally fix the glx shutdown bug
2000-04-15 04:02:10 +00:00
Joseph Carter
9abadd0a12
Rearranging things a little for colored lights.
2000-04-13 01:34:01 +00:00
Joseph Carter
51e1267f45
uh, you don't want this yet. I'm screwing around with skyboxes and this
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code doesn't work as advertised. Reverting.
2000-04-12 23:58:17 +00:00
Joseph Carter
d0fa63e804
I did this two months ago, but it was removed because it was a bug. It
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seems though that a few people considered it a feature.
To those people: You're quacked. Set gl_constretch to 1.
Also documented the other gl_con*'s.
2000-04-12 23:56:11 +00:00
Anton E. Gavrilov
f7ebc5df7a
Changed Host_FilterTime to double, too.
2000-04-12 11:31:08 +00:00
Anton E. Gavrilov
fe1cb020ad
Changed Host_Frame(float time) to Host_Frame(double time). Again :)
2000-04-12 11:10:34 +00:00
Bill Currie
1603855e58
Mercury: thanks for pointing out that the player entity number /is/ cl.playernum+1. I've undone my +1 removals.
2000-04-12 08:49:37 +00:00
Bill Currie
6cf291e970
turn \ parsing OFF by default. infact, atm, there is no way of turning it on at run time.
2000-04-12 08:14:45 +00:00
Bill Currie
f1caf58413
apply another patch from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
2000-04-12 05:14:32 +00:00
Zephaniah E. Hull
995b1859bd
The colored dlight fix!
2000-04-12 05:01:36 +00:00
Zephaniah E. Hull
b7df9b7d1f
Particle code cleanup and optimizations..
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Also fix a bug theoddone interduced by not cleaning up old particles
if they were turned off (would crash when it ran out of free particles)
2000-04-11 11:14:48 +00:00
Zephaniah E. Hull
b7f3d61625
Tonik decided to change the names of a few key syms, breaking existing configs.
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Now it knows BOTH names.. *growl*
2000-04-11 11:13:20 +00:00
Zephaniah E. Hull
e53a235402
When -3dfx receives a signal it will now abort()..
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This will generate a core dump if it can (NEEDED for debugging)...
2000-04-11 11:11:58 +00:00
Zephaniah E. Hull
cf33711b63
Sound fixes, the player's entnum is cl.playernum + 1, not cl.playernum,
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not cl.playernum - 1, but cl.playernum + 1....
2000-04-11 11:10:10 +00:00
Bill Currie
c413be05bd
misc cl.playernum fixups (never +/-1). unfortunatly, qw ambient sounds are currently borked. I'll investigate this further tomorrow. What the problem is is that cl.playernum is being used as the player entity number and is base 1 in uq and base 0 in qw. also, it seems that ambient sounds are entity 0 (or seem to be). As I said, I need to investigate this further (and I will).
2000-04-11 10:43:32 +00:00
Bill Currie
7a4caa8bd3
forgot to remove debug code
2000-04-11 09:35:09 +00:00
Bill Currie
c7f6565654
fix the sound spatialisation bug. cl.playernum-1 doesn't work :)
2000-04-11 09:33:03 +00:00
Anton E. Gavrilov
4e1f949d98
Oh, i didn't know there was a messagebox in snddma_init too. Disabled it.
2000-04-10 21:59:31 +00:00
Thad Ward
8ddffa89e7
removed S_init() from vid_init()
2000-04-10 21:29:46 +00:00
Anton E. Gavrilov
a29be25f75
Disabled the popup warning window ("sound is in use by another app", retry/cancel).
2000-04-10 20:33:19 +00:00
Dan Olson
9bf6e675fd
Fixing a "bug" reportaed by darkangel. It can be implemented as a feature
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later if anyone cares enough.
2000-04-10 20:08:01 +00:00
Dan Olson
69be4092e4
Fixes/enhancements to particle scaling. Firstly, cvar is renamed to
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gl_particles. Secondly, setting it to 0 now removes particles completely.
Once I figure out how to do this for software, it will become r_particles.
2000-04-09 21:37:58 +00:00
Jeff Teunissen
da0a5cd041
Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly
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whitespace and spelling.
2000-04-08 10:38:33 +00:00
Bill Currie
e01129f80a
apply more var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
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and add him to AUTHORS/CREDITS
2000-04-06 11:59:28 +00:00
Bill Currie
580ac4c8a7
fix the wonky palettes for glx (in uq, anyway, may not have been a problem in qw). Interestingly, the console is dark now (but the game is bright) whereas it was the other way previously. I suspect SCR_UpdateScreen initialises the glx palettes on first call, or some other strangeness. This will need further investigation, I guess, but at least the text is easier to read on the console :)
2000-04-06 11:52:26 +00:00
Bill Currie
be814de4a6
apply var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
2000-04-06 09:23:49 +00:00
Bill Currie
b1ce871546
apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
2000-04-06 09:21:42 +00:00
Jeff Teunissen
e1dc8ce3fe
Optimized skyboxes a bit...and yes, it is tested. :)
2000-04-06 06:26:04 +00:00
Bill Currie
7c0eb6947d
fix a protocol breakage (with other clients)
2000-04-05 11:45:48 +00:00
Thad Ward
2c4fd68252
changed bool to qboolean
2000-04-04 22:59:28 +00:00
Anton E. Gavrilov
76db7204bc
A TEMPORARY fix for gl_flashblend (it defaults to 0 in software now).
2000-04-03 18:06:22 +00:00
Loring Holden
05bb2f53a9
Cast is_digit() parameter to an int to avoid warnings when compiling under
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IRIX
2000-04-03 15:33:04 +00:00
Anton E. Gavrilov
f5620c9f5b
Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =]
2000-04-03 14:30:02 +00:00
Anton E. Gavrilov
2a91e468df
Moved to /win32
2000-04-03 10:32:10 +00:00
Anton E. Gavrilov
68a2e7e74c
Added Cmd_CmdList_f()
2000-04-03 10:05:48 +00:00
Bill Currie
895e900556
remove an unneeded #ifdef QUAKEWORLD
2000-04-03 08:30:09 +00:00
Bill Currie
197b9f60d7
move the declaration of inupdate into the #if 0'ed section where it was used
2000-04-03 03:14:35 +00:00
Anton E. Gavrilov
37859bbd4e
Backscrolling fix.
2000-04-02 22:01:39 +00:00
Zephaniah E. Hull
4ee2355a9e
The sorting works perfectly now!
2000-04-02 12:13:19 +00:00
Joseph Carter
ea03a007de
a little cleanup of the view height offset code..
2000-04-02 00:32:00 +00:00
Joseph Carter
018ca24c62
flymode WORKS! I'm also poking around a few other qw_server files..
2000-04-01 23:40:29 +00:00
Anton E. Gavrilov
3b6fa457e8
Minor bugfixes.
2000-04-01 22:49:07 +00:00
Anton E. Gavrilov
2e2377eebc
ClearAllStates() behaves better now; Added KP_* keys support to GL target.
2000-04-01 22:46:15 +00:00
Anton E. Gavrilov
2138262099
Cleaned CL_Connect_f; re-enabled svc_disconnect parsing.
2000-04-01 17:42:17 +00:00
Jeff Teunissen
93f15708cf
Oops, missed part of Thad's patch. :)
2000-04-01 10:22:53 +00:00
Jeff Teunissen
b619de9c05
Applied Thad Ward's patch to make win32 locase filenames. Also a few
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cleanups, mostly whitespace.
2000-04-01 09:59:35 +00:00
Zephaniah E. Hull
955c3d03a2
Runtime fixes for the pak file handling, should not segfault anymore..
2000-04-01 06:26:03 +00:00
Dan Olson
e0cf6cad56
Fix for X error at uquake-glx exit. taniwha, I don't know why you removed this,
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but I decided to commit first and ask questions later since you're not anywhere
to be found.
2000-04-01 06:05:03 +00:00
Joseph Carter
5e06b91db0
more flymode stuff.. It's not QUITE working yet. Somewhere gravity is
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getting added and the controls are still clumsy. =<
2000-04-01 05:47:25 +00:00
Joseph Carter
622ba0f4ef
removed useless comments from cvar cleanup
2000-04-01 00:53:34 +00:00
Joseph Carter
18e1ccb53f
Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't
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build I may have defined it twice accidentally. Doesn't happen with any
target I build though..
2000-03-31 23:58:53 +00:00
Zephaniah E. Hull
a644fd8b84
Compile fixes, oops..
2000-03-31 23:38:37 +00:00
Zephaniah E. Hull
2678aa601f
Added sorting to the *.pak stuff..
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Some other misc cleanups..
2000-03-31 22:46:39 +00:00
Dan Olson
c097e1a282
One last (hopefully) fix to "maplist" command.
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It now lists pak names correctly as it searches them.
2000-03-31 20:14:14 +00:00
Bill Currie
549af06fa9
Applied CoderJoe's (Thad Ward) win32 patchs. compiles, links and runs.
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BTW, win32 targets now use opendir etc.
2000-03-31 05:58:16 +00:00
Bill Currie
4d1176e8c5
add support for gziped maps (*.bsp.gz) and pak files in general to COM_MapList_f
2000-03-31 04:46:53 +00:00
Bill Currie
4c7ce6d614
give qw-server maplist and move the prototype from cl_main.c to quakefs.h
2000-03-31 01:56:52 +00:00
Dan Olson
a8d9ff049c
Added "maplist" command
2000-03-31 00:49:19 +00:00
Joseph Carter
90d881a694
re: skin code - what the hell was I on?
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skyboxe load errors are only displayed if developer is on now..
2000-03-29 09:10:53 +00:00
Bill Currie
df205a4fab
don't attempt to load skys unless skys are enabled
2000-03-29 08:45:00 +00:00
Joseph Carter
2cdef89e82
skin loading is now for developers only - it's debug info..
2000-03-29 08:37:55 +00:00
Anton E. Gavrilov
c5981146e3
Fixed moving down a slope (broken in QW by Zoid). Enable with 'pm_slidefix 1' on server side (or both).
2000-03-27 21:58:52 +00:00
Anton E. Gavrilov
46094d7875
I wonder what these were for? common/*.s compiles perfectly with masm.
2000-03-27 21:41:00 +00:00
Anton E. Gavrilov
5a7541111c
Added #include <common_quakedef.h> (_snprintf is defined there)
2000-03-27 20:07:56 +00:00
Anton E. Gavrilov
67226cd9ee
Chase_Init() is also called from QW now; Ñhasecam in QW may be unfinished (why?), but at least it doesn't crash now!
2000-03-27 16:08:37 +00:00
Anton E. Gavrilov
7062960a7c
Possibly fixed the jumping bug.
2000-03-27 12:55:50 +00:00
Anton E. Gavrilov
28c18f0e15
No more comments
2000-03-27 09:13:36 +00:00
Joseph Carter
221b259d62
this should be in there too...
2000-03-26 14:45:29 +00:00
Joseph Carter
bcf938088b
darkangel, this one's for you! r_dynamic 0 now causes colored shading of
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models to not happen.
2000-03-26 14:30:17 +00:00
Joseph Carter
9d3ffb99f8
Yanster's evil hack for Mega2k support. It IS an evil hack. But it's
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also workable until we get progs with 32 bit limits standardized and
implemented in our tree. If someone feels psychotic please work on that.
2000-03-26 14:27:59 +00:00
Joseph Carter
c57298ed75
new cvar, cl_talksound. Defaults to misc/talk.wav. Could probably use a
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little more error checking and possibly default to misc/talk.wav if the
file you give it doesn't exist or something. If someone wants to do that
go for it - I'm just adding it to my personal todo list for later so I can
get back to GL fullbright stuff.
2000-03-26 11:49:29 +00:00
Joseph Carter
902bb5304a
skybox change - use env now, not gfx/env
2000-03-26 05:35:02 +00:00
Bill Currie
e2242f2010
add support for % operator in QC (untested)
2000-03-25 12:23:41 +00:00
Joseph Carter
8bbe24a289
All finished!
2000-03-24 14:43:43 +00:00
Joseph Carter
6caab157b1
Almost there...
2000-03-24 13:34:14 +00:00
Joseph Carter
0e457bf091
Not quite done yet, two more commits after this should do it for common
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though..
2000-03-24 12:43:07 +00:00
Joseph Carter
1688311e15
more and more
2000-03-24 12:11:38 +00:00
Joseph Carter
88f637963a
r* done
2000-03-24 11:25:06 +00:00
Joseph Carter
022803757a
A little more...
2000-03-24 10:37:23 +00:00
Joseph Carter
5a06f2f03e
A bit more
2000-03-24 09:55:33 +00:00
Joseph Carter
7df744f9e9
The very first bit of the boiler cleanup (a-d in common) More where this
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came from as soon as I actually finish doing it since it has to be done by
hand to preserve Copyright notices and file descriptions.
2000-03-24 09:08:39 +00:00
Bill Currie
1c91ed2381
fix the incorrect $i and -ne :/.
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propogate the list fix to the other makefiles
2000-03-23 23:04:48 +00:00
Bill Currie
8101db3629
fix for newer bash 2. if this works as expected, I'll propogate it to the other makefiles.
2000-03-23 22:44:33 +00:00
Anton E. Gavrilov
29a43006d0
Killed an #ifdef UQUAKE
2000-03-20 16:07:51 +00:00
Jeff Teunissen
7167c5a749
view.c: Whitespace changes.
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*/menu.c: Sliders update the string versions of cvars again. Also, UQ now
has config menu entries for the HUD.
2000-03-20 14:24:20 +00:00
Zephaniah E. Hull
93bd2a180c
Cleaning up some of the ifdefs in the particle code..
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Marcus Sundberg, using Mesa with GL support is PREFERED to using the
MiniGL!!
I have requests from 3Dfx and Zoid to drop support for the MiniGL
completely..
Thats now fixed..
2000-03-20 04:35:11 +00:00
Anton E. Gavrilov
cefeaf6ecf
Single player support
2000-03-19 23:53:52 +00:00
Dan Olson
934ace091f
Particle scaling code. Controlled with gl_pscale cvar. 1 is default,
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anything over 20 is just plain overkill. Thanx to QER for the idea.
2000-03-19 21:50:00 +00:00