Commit graph

8 commits

Author SHA1 Message Date
Joseph Carter
9abadd0a12 Rearranging things a little for colored lights. 2000-04-13 01:34:01 +00:00
Bill Currie
1603855e58 Mercury: thanks for pointing out that the player entity number /is/ cl.playernum+1. I've undone my +1 removals. 2000-04-12 08:49:37 +00:00
Bill Currie
c413be05bd misc cl.playernum fixups (never +/-1). unfortunatly, qw ambient sounds are currently borked. I'll investigate this further tomorrow. What the problem is is that cl.playernum is being used as the player entity number and is base 1 in uq and base 0 in qw. also, it seems that ambient sounds are entity 0 (or seem to be). As I said, I need to investigate this further (and I will). 2000-04-11 10:43:32 +00:00
Joseph Carter
7df744f9e9 The very first bit of the boiler cleanup (a-d in common) More where this
came from as soon as I actually finish doing it since it has to be done by
hand to preserve Copyright notices and file descriptions.
2000-03-24 09:08:39 +00:00
Marcus Sundberg
674ddcffe5 The big whitespace cleanup. ;-)
Removed trailing whitespace from code lines.
2000-03-19 15:59:51 +00:00
Zephaniah E. Hull
d356761b93 Fix for the QW protocol problem by Dabb..
Some profiling changes as well..
Code now compiles with profiling support, will disable later..
2000-02-20 20:46:13 +00:00
Joseph Carter
bc28568890 there are still uquake issues... 2000-02-07 23:13:16 +00:00
Joseph Carter
7633189c91 cl_tent.c is merged - uquake still has some issues but they're smaller now 2000-02-07 22:54:33 +00:00
Renamed from qw_client/cl_tent.c (Browse further)