Commit graph

16 commits

Author SHA1 Message Date
Dan Olson
8ac1385c9f Jason Nelson's patch for fixing Win32 targets 2000-02-20 21:19:50 +00:00
Bill Currie
a5c3e6519c misc fixes to get uquake to link with the new input code 2000-02-19 08:55:10 +00:00
Zephaniah E. Hull
0fae0e01d3 Reverting away from modules in the main branch..
-3dfx, -x11, and -glx all work, at least for qw-client, no promices on uquake.
I can't test any other targets at the moment, so....
2000-02-19 08:24:15 +00:00
Dan Olson
7d387042f7 New CVAR flag system. Appears to work perfectly 2000-02-16 21:30:20 +00:00
Joseph Carter
50167d5e71 Console now hauls ass by default ala quake2 and such. Did not change the
scr_conspeed default from 300 to quake2's 3 because I want to be sure of
how I am doing it compared to how it was done later.  Will ask Zoid when
both of us are awake at the same time.
2000-02-16 11:28:27 +00:00
Bill Currie
f63afc8e0f plugin fixups for uquake 2000-02-12 21:30:01 +00:00
Zephaniah E. Hull
925344be77 uquake now works! All targets I can test!
I also merged console.[ch] while I was at it..
2000-01-29 18:46:26 +00:00
Loring Holden
88344ef21a glquake.h now included from only the files that use OpenGL, and not from
common_quakedef.h (and thus all files)

This solves a build break when the OpenGL includes are not in /usr/include,
since the OpenGL include path is only used when compiling files that use
OpenGL.
2000-01-26 19:00:36 +00:00
Joseph Carter
8e85621d15 A few of Mercury's local changes and things I've done to stable.. We're
attempting to get a build WITHOUT GL to work again...
2000-01-25 05:59:19 +00:00
Joseph Carter
2d6be70bd7 Technically a new feature, but every developer asked wanted it provided it
didn't break anything.  It doesn't, so here it is:  show_fps for uquake!
2000-01-19 05:31:22 +00:00
Nelson Rush
dfbfbb6711 readded a copyright notice that somehow got removed
added "Portions" statement to the copyright statement

Please note, if you want to put a copyright notice on a source file stating that a portion of it is copyright yourself or another author please put "Portions Copyright...", if adding a seperate .c file that contains otherwise author(s) this doesn't apply.
2000-01-08 04:50:26 +00:00
Nelson Rush
2151636145 added copyrights for buffer overrun fixes 2000-01-07 05:47:53 +00:00
Nelson Rush
a77bb35db6 Fixed buffer overflow problems, changed sprintf to snprintf don't use this yet, i have a few things that need to be fixed. 2000-01-05 00:05:48 +00:00
Joseph Carter
590b4c1c58 crosshair 2 now works in UQ, as does crosshaircolor 2000-01-03 00:08:03 +00:00
Zephaniah E. Hull
2e65feec71 The GL stuff compiles now, but has some, err, issues.. 1999-12-27 17:18:40 +00:00
Jeff Teunissen
c3f5581b0a Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.

This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.

And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00