Thad Ward
80c33d051f
corrected for the r_part files change
2000-04-17 22:03:35 +00:00
Thad Ward
79857091aa
added the QSG_STANDARD define
2000-04-17 21:19:35 +00:00
Pontus Lidman
08c098fe98
Initial IPv6 support for uquake
2000-04-17 19:48:45 +00:00
Pontus Lidman
168d480ed5
Correct check for IPv6 local addresses
2000-04-17 19:47:59 +00:00
Pontus Lidman
80632a5210
BSD portability and code cleanups/improvements; basically the patches from the viagenie people and itojun (see AUTHORS)
2000-04-17 19:43:28 +00:00
Pontus Lidman
5162359857
pad field renamed in preparation for multiple address families. Also, don't rely on int being 32 bits.
2000-04-17 19:36:55 +00:00
Pontus Lidman
52dfc473fc
NetBSD has stuff in errno.h
2000-04-17 19:33:13 +00:00
Pontus Lidman
4a7362fda5
IPv6 support enabled by configure
2000-04-17 19:32:05 +00:00
Pontus Lidman
ded6ff6045
IPv6 support enabled by configure instead of manually
2000-04-17 19:28:42 +00:00
Pontus Lidman
4f80cc6a08
Added some BSD-related and several IPv6-related configure checks
2000-04-17 19:27:08 +00:00
Pontus Lidman
34b3b29beb
Updated credits with the work of me and some others
2000-04-17 19:24:21 +00:00
Pontus Lidman
25969ad544
Added some people who did work on IPv6
2000-04-17 19:23:34 +00:00
Joseph Carter
46972d9429
No longer tries to VID_Shutdown if VID_Init didn't, prevents a sig11.
2000-04-17 14:49:32 +00:00
Bill Currie
9cd517debc
slight optimisation
2000-04-17 12:36:25 +00:00
Bill Currie
28011090b3
rename *FireBall* stuff to *Fire (or Fires).
2000-04-17 10:39:55 +00:00
Joseph Carter
07d8d044b9
Here's the fireball code I promised, implemented from an email which told
...
me pretty much how. It's a meshing of the GL flashblend bubble and the
particle engine. More emphasis on dlights though.
This code should be very similar to an effect that was in QL. It was
described to me in very explicit detail in an email. It's probably based
on the QL source but is a legitimate clean-room implementation. The email
described how to make the flame trail found in newer QL too but I've not
decided whether or not to code that yet - I think I can do better instead
by adding smoke.
2000-04-17 04:15:38 +00:00
Joseph Carter
9993d2c301
r_part.c now contains full particle code for software, gl_rpart.c full
...
particle code for GL.
2000-04-16 14:26:53 +00:00
Bill Currie
9e9bb339b6
add some informative output. not really needed, but it makes things more consistent with other targets.
2000-04-16 07:08:53 +00:00
Joseph Carter
02809a4426
Added Omnibus to AUTHORS
2000-04-16 02:59:20 +00:00
Joseph Carter
47bed98da1
new serverinfo key: *qsg_standard, set to 1.
...
How view height changes in QW are passed from server to client HAS CHANGED
and you will need to update both client and server for things not to act
weird. You may also need to distclean before rebuilding..
2000-04-15 11:20:28 +00:00
Joseph Carter
3e73b3fb3c
TODO items completed are removed
...
misc minor stuff taken from ideas implemented in NaTaS, most people won't
notice a real difference.
2000-04-15 10:14:40 +00:00
Bill Currie
ed5454ef6d
remove unnessecary test
2000-04-15 04:08:20 +00:00
Bill Currie
706004407f
finally fix the glx shutdown bug
2000-04-15 04:02:10 +00:00
Anton E. Gavrilov
c0bb48d693
Added an entry about the new MGL's F10 key problem.
2000-04-14 09:37:38 +00:00
Joseph Carter
9abadd0a12
Rearranging things a little for colored lights.
2000-04-13 01:34:01 +00:00
Joseph Carter
51e1267f45
uh, you don't want this yet. I'm screwing around with skyboxes and this
...
code doesn't work as advertised. Reverting.
2000-04-12 23:58:17 +00:00
Joseph Carter
d0fa63e804
I did this two months ago, but it was removed because it was a bug. It
...
seems though that a few people considered it a feature.
To those people: You're quacked. Set gl_constretch to 1.
Also documented the other gl_con*'s.
2000-04-12 23:56:11 +00:00
Bill Currie
592cc310bd
bump up the max mouse sensitivity to 25 (you can still have 1000 if you want (buy editing your config.cfg):)
2000-04-12 23:21:56 +00:00
Bill Currie
14ed577d20
make the mouse sensitivity bar `integral' again (as it was before we got to the menus:)
2000-04-12 23:09:42 +00:00
Anton E. Gavrilov
f7ebc5df7a
Changed Host_FilterTime to double, too.
2000-04-12 11:31:08 +00:00
Anton E. Gavrilov
fe1cb020ad
Changed Host_Frame(float time) to Host_Frame(double time). Again :)
2000-04-12 11:10:34 +00:00
Bill Currie
1603855e58
Mercury: thanks for pointing out that the player entity number /is/ cl.playernum+1. I've undone my +1 removals.
2000-04-12 08:49:37 +00:00
Bill Currie
6cf291e970
turn \ parsing OFF by default. infact, atm, there is no way of turning it on at run time.
2000-04-12 08:14:45 +00:00
Bill Currie
f1caf58413
apply another patch from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
2000-04-12 05:14:32 +00:00
Zephaniah E. Hull
995b1859bd
The colored dlight fix!
2000-04-12 05:01:36 +00:00
Zephaniah E. Hull
b7df9b7d1f
Particle code cleanup and optimizations..
...
Also fix a bug theoddone interduced by not cleaning up old particles
if they were turned off (would crash when it ran out of free particles)
2000-04-11 11:14:48 +00:00
Zephaniah E. Hull
b7f3d61625
Tonik decided to change the names of a few key syms, breaking existing configs.
...
Now it knows BOTH names.. *growl*
2000-04-11 11:13:20 +00:00
Zephaniah E. Hull
e53a235402
When -3dfx receives a signal it will now abort()..
...
This will generate a core dump if it can (NEEDED for debugging)...
2000-04-11 11:11:58 +00:00
Zephaniah E. Hull
cf33711b63
Sound fixes, the player's entnum is cl.playernum + 1, not cl.playernum,
...
not cl.playernum - 1, but cl.playernum + 1....
2000-04-11 11:10:10 +00:00
Bill Currie
c413be05bd
misc cl.playernum fixups (never +/-1). unfortunatly, qw ambient sounds are currently borked. I'll investigate this further tomorrow. What the problem is is that cl.playernum is being used as the player entity number and is base 1 in uq and base 0 in qw. also, it seems that ambient sounds are entity 0 (or seem to be). As I said, I need to investigate this further (and I will).
2000-04-11 10:43:32 +00:00
Bill Currie
7a4caa8bd3
forgot to remove debug code
2000-04-11 09:35:09 +00:00
Bill Currie
c7f6565654
fix the sound spatialisation bug. cl.playernum-1 doesn't work :)
2000-04-11 09:33:03 +00:00
Anton E. Gavrilov
4e1f949d98
Oh, i didn't know there was a messagebox in snddma_init too. Disabled it.
2000-04-10 21:59:31 +00:00
Thad Ward
8ddffa89e7
removed S_init() from vid_init()
2000-04-10 21:29:46 +00:00
Anton E. Gavrilov
a29be25f75
Disabled the popup warning window ("sound is in use by another app", retry/cancel).
2000-04-10 20:33:19 +00:00
Dan Olson
9bf6e675fd
Fixing a "bug" reportaed by darkangel. It can be implemented as a feature
...
later if anyone cares enough.
2000-04-10 20:08:01 +00:00
Thad Ward
385da24022
removed mglfx.lib from the link options for the gl targets, as gl doesn't use it.
2000-04-10 18:13:00 +00:00
Dan Olson
69be4092e4
Fixes/enhancements to particle scaling. Firstly, cvar is renamed to
...
gl_particles. Secondly, setting it to 0 now removes particles completely.
Once I figure out how to do this for software, it will become r_particles.
2000-04-09 21:37:58 +00:00
Bill Currie
049119d9f8
add some wishlist items from djsmoke <djsmoke@optonline.net>
2000-04-09 02:52:18 +00:00
Joseph Carter
c2a49d5b88
--with-3dfx now does what it is supposed to. I think.
2000-04-08 18:25:08 +00:00