Joseph Carter
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9abadd0a12
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Rearranging things a little for colored lights.
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2000-04-13 01:34:01 +00:00 |
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Bill Currie
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1603855e58
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Mercury: thanks for pointing out that the player entity number /is/ cl.playernum+1. I've undone my +1 removals.
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2000-04-12 08:49:37 +00:00 |
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Bill Currie
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c413be05bd
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misc cl.playernum fixups (never +/-1). unfortunatly, qw ambient sounds are currently borked. I'll investigate this further tomorrow. What the problem is is that cl.playernum is being used as the player entity number and is base 1 in uq and base 0 in qw. also, it seems that ambient sounds are entity 0 (or seem to be). As I said, I need to investigate this further (and I will).
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2000-04-11 10:43:32 +00:00 |
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Joseph Carter
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7df744f9e9
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The very first bit of the boiler cleanup (a-d in common) More where this
came from as soon as I actually finish doing it since it has to be done by
hand to preserve Copyright notices and file descriptions.
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2000-03-24 09:08:39 +00:00 |
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Marcus Sundberg
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674ddcffe5
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The big whitespace cleanup. ;-)
Removed trailing whitespace from code lines.
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2000-03-19 15:59:51 +00:00 |
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Zephaniah E. Hull
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d356761b93
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Fix for the QW protocol problem by Dabb..
Some profiling changes as well..
Code now compiles with profiling support, will disable later..
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2000-02-20 20:46:13 +00:00 |
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Joseph Carter
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bc28568890
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there are still uquake issues...
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2000-02-07 23:13:16 +00:00 |
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Joseph Carter
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7633189c91
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cl_tent.c is merged - uquake still has some issues but they're smaller now
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2000-02-07 22:54:33 +00:00 |
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