Bill Currie
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706004407f
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finally fix the glx shutdown bug
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2000-04-15 04:02:10 +00:00 |
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Joseph Carter
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9abadd0a12
|
Rearranging things a little for colored lights.
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2000-04-13 01:34:01 +00:00 |
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Joseph Carter
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51e1267f45
|
uh, you don't want this yet. I'm screwing around with skyboxes and this
code doesn't work as advertised. Reverting.
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2000-04-12 23:58:17 +00:00 |
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Joseph Carter
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d0fa63e804
|
I did this two months ago, but it was removed because it was a bug. It
seems though that a few people considered it a feature.
To those people: You're quacked. Set gl_constretch to 1.
Also documented the other gl_con*'s.
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2000-04-12 23:56:11 +00:00 |
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Anton E. Gavrilov
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f7ebc5df7a
|
Changed Host_FilterTime to double, too.
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2000-04-12 11:31:08 +00:00 |
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Anton E. Gavrilov
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fe1cb020ad
|
Changed Host_Frame(float time) to Host_Frame(double time). Again :)
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2000-04-12 11:10:34 +00:00 |
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Bill Currie
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1603855e58
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Mercury: thanks for pointing out that the player entity number /is/ cl.playernum+1. I've undone my +1 removals.
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2000-04-12 08:49:37 +00:00 |
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Bill Currie
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6cf291e970
|
turn \ parsing OFF by default. infact, atm, there is no way of turning it on at run time.
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2000-04-12 08:14:45 +00:00 |
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Bill Currie
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f1caf58413
|
apply another patch from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
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2000-04-12 05:14:32 +00:00 |
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Zephaniah E. Hull
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995b1859bd
|
The colored dlight fix!
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2000-04-12 05:01:36 +00:00 |
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Zephaniah E. Hull
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b7df9b7d1f
|
Particle code cleanup and optimizations..
Also fix a bug theoddone interduced by not cleaning up old particles
if they were turned off (would crash when it ran out of free particles)
|
2000-04-11 11:14:48 +00:00 |
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Zephaniah E. Hull
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b7f3d61625
|
Tonik decided to change the names of a few key syms, breaking existing configs.
Now it knows BOTH names.. *growl*
|
2000-04-11 11:13:20 +00:00 |
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Zephaniah E. Hull
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e53a235402
|
When -3dfx receives a signal it will now abort()..
This will generate a core dump if it can (NEEDED for debugging)...
|
2000-04-11 11:11:58 +00:00 |
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Zephaniah E. Hull
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cf33711b63
|
Sound fixes, the player's entnum is cl.playernum + 1, not cl.playernum,
not cl.playernum - 1, but cl.playernum + 1....
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2000-04-11 11:10:10 +00:00 |
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Bill Currie
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c413be05bd
|
misc cl.playernum fixups (never +/-1). unfortunatly, qw ambient sounds are currently borked. I'll investigate this further tomorrow. What the problem is is that cl.playernum is being used as the player entity number and is base 1 in uq and base 0 in qw. also, it seems that ambient sounds are entity 0 (or seem to be). As I said, I need to investigate this further (and I will).
|
2000-04-11 10:43:32 +00:00 |
|
Bill Currie
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7a4caa8bd3
|
forgot to remove debug code
|
2000-04-11 09:35:09 +00:00 |
|
Bill Currie
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c7f6565654
|
fix the sound spatialisation bug. cl.playernum-1 doesn't work :)
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2000-04-11 09:33:03 +00:00 |
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Anton E. Gavrilov
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4e1f949d98
|
Oh, i didn't know there was a messagebox in snddma_init too. Disabled it.
|
2000-04-10 21:59:31 +00:00 |
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Thad Ward
|
8ddffa89e7
|
removed S_init() from vid_init()
|
2000-04-10 21:29:46 +00:00 |
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Anton E. Gavrilov
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a29be25f75
|
Disabled the popup warning window ("sound is in use by another app", retry/cancel).
|
2000-04-10 20:33:19 +00:00 |
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Dan Olson
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9bf6e675fd
|
Fixing a "bug" reportaed by darkangel. It can be implemented as a feature
later if anyone cares enough.
|
2000-04-10 20:08:01 +00:00 |
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Dan Olson
|
69be4092e4
|
Fixes/enhancements to particle scaling. Firstly, cvar is renamed to
gl_particles. Secondly, setting it to 0 now removes particles completely.
Once I figure out how to do this for software, it will become r_particles.
|
2000-04-09 21:37:58 +00:00 |
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Jeff Teunissen
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da0a5cd041
|
Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly
whitespace and spelling.
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2000-04-08 10:38:33 +00:00 |
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Bill Currie
|
e01129f80a
|
apply more var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
and add him to AUTHORS/CREDITS
|
2000-04-06 11:59:28 +00:00 |
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Bill Currie
|
580ac4c8a7
|
fix the wonky palettes for glx (in uq, anyway, may not have been a problem in qw). Interestingly, the console is dark now (but the game is bright) whereas it was the other way previously. I suspect SCR_UpdateScreen initialises the glx palettes on first call, or some other strangeness. This will need further investigation, I guess, but at least the text is easier to read on the console :)
|
2000-04-06 11:52:26 +00:00 |
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Bill Currie
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be814de4a6
|
apply var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
|
2000-04-06 09:23:49 +00:00 |
|
Bill Currie
|
b1ce871546
|
apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
|
2000-04-06 09:21:42 +00:00 |
|
Jeff Teunissen
|
e1dc8ce3fe
|
Optimized skyboxes a bit...and yes, it is tested. :)
|
2000-04-06 06:26:04 +00:00 |
|
Bill Currie
|
7c0eb6947d
|
fix a protocol breakage (with other clients)
|
2000-04-05 11:45:48 +00:00 |
|
Thad Ward
|
2c4fd68252
|
changed bool to qboolean
|
2000-04-04 22:59:28 +00:00 |
|
Anton E. Gavrilov
|
76db7204bc
|
A TEMPORARY fix for gl_flashblend (it defaults to 0 in software now).
|
2000-04-03 18:06:22 +00:00 |
|
Loring Holden
|
05bb2f53a9
|
Cast is_digit() parameter to an int to avoid warnings when compiling under
IRIX
|
2000-04-03 15:33:04 +00:00 |
|
Anton E. Gavrilov
|
f5620c9f5b
|
Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =]
|
2000-04-03 14:30:02 +00:00 |
|
Anton E. Gavrilov
|
2a91e468df
|
Moved to /win32
|
2000-04-03 10:32:10 +00:00 |
|
Anton E. Gavrilov
|
68a2e7e74c
|
Added Cmd_CmdList_f()
|
2000-04-03 10:05:48 +00:00 |
|
Bill Currie
|
895e900556
|
remove an unneeded #ifdef QUAKEWORLD
|
2000-04-03 08:30:09 +00:00 |
|
Bill Currie
|
197b9f60d7
|
move the declaration of inupdate into the #if 0'ed section where it was used
|
2000-04-03 03:14:35 +00:00 |
|
Anton E. Gavrilov
|
37859bbd4e
|
Backscrolling fix.
|
2000-04-02 22:01:39 +00:00 |
|
Zephaniah E. Hull
|
4ee2355a9e
|
The sorting works perfectly now!
|
2000-04-02 12:13:19 +00:00 |
|
Joseph Carter
|
ea03a007de
|
a little cleanup of the view height offset code..
|
2000-04-02 00:32:00 +00:00 |
|
Joseph Carter
|
018ca24c62
|
flymode WORKS! I'm also poking around a few other qw_server files..
|
2000-04-01 23:40:29 +00:00 |
|
Anton E. Gavrilov
|
3b6fa457e8
|
Minor bugfixes.
|
2000-04-01 22:49:07 +00:00 |
|
Anton E. Gavrilov
|
2e2377eebc
|
ClearAllStates() behaves better now; Added KP_* keys support to GL target.
|
2000-04-01 22:46:15 +00:00 |
|
Anton E. Gavrilov
|
2138262099
|
Cleaned CL_Connect_f; re-enabled svc_disconnect parsing.
|
2000-04-01 17:42:17 +00:00 |
|
Jeff Teunissen
|
93f15708cf
|
Oops, missed part of Thad's patch. :)
|
2000-04-01 10:22:53 +00:00 |
|
Jeff Teunissen
|
b619de9c05
|
Applied Thad Ward's patch to make win32 locase filenames. Also a few
cleanups, mostly whitespace.
|
2000-04-01 09:59:35 +00:00 |
|
Zephaniah E. Hull
|
955c3d03a2
|
Runtime fixes for the pak file handling, should not segfault anymore..
|
2000-04-01 06:26:03 +00:00 |
|
Dan Olson
|
e0cf6cad56
|
Fix for X error at uquake-glx exit. taniwha, I don't know why you removed this,
but I decided to commit first and ask questions later since you're not anywhere
to be found.
|
2000-04-01 06:05:03 +00:00 |
|
Joseph Carter
|
5e06b91db0
|
more flymode stuff.. It's not QUITE working yet. Somewhere gravity is
getting added and the controls are still clumsy. =<
|
2000-04-01 05:47:25 +00:00 |
|
Joseph Carter
|
622ba0f4ef
|
removed useless comments from cvar cleanup
|
2000-04-01 00:53:34 +00:00 |
|