Commit graph

595 commits

Author SHA1 Message Date
Bill Currie
706004407f finally fix the glx shutdown bug 2000-04-15 04:02:10 +00:00
Joseph Carter
9abadd0a12 Rearranging things a little for colored lights. 2000-04-13 01:34:01 +00:00
Joseph Carter
51e1267f45 uh, you don't want this yet. I'm screwing around with skyboxes and this
code doesn't work as advertised.  Reverting.
2000-04-12 23:58:17 +00:00
Joseph Carter
d0fa63e804 I did this two months ago, but it was removed because it was a bug. It
seems though that a few people considered it a feature.

To those people:  You're quacked.  Set gl_constretch to 1.

Also documented the other gl_con*'s.
2000-04-12 23:56:11 +00:00
Anton E. Gavrilov
f7ebc5df7a Changed Host_FilterTime to double, too. 2000-04-12 11:31:08 +00:00
Anton E. Gavrilov
fe1cb020ad Changed Host_Frame(float time) to Host_Frame(double time). Again :) 2000-04-12 11:10:34 +00:00
Bill Currie
1603855e58 Mercury: thanks for pointing out that the player entity number /is/ cl.playernum+1. I've undone my +1 removals. 2000-04-12 08:49:37 +00:00
Bill Currie
6cf291e970 turn \ parsing OFF by default. infact, atm, there is no way of turning it on at run time. 2000-04-12 08:14:45 +00:00
Bill Currie
f1caf58413 apply another patch from Jukka Sorjonen <jukka.sorjonen@asikkala.fi> 2000-04-12 05:14:32 +00:00
Zephaniah E. Hull
995b1859bd The colored dlight fix! 2000-04-12 05:01:36 +00:00
Zephaniah E. Hull
b7df9b7d1f Particle code cleanup and optimizations..
Also fix a bug theoddone interduced by not cleaning up old particles
if they were turned off (would crash when it ran out of free particles)
2000-04-11 11:14:48 +00:00
Zephaniah E. Hull
b7f3d61625 Tonik decided to change the names of a few key syms, breaking existing configs.
Now it knows BOTH names.. *growl*
2000-04-11 11:13:20 +00:00
Zephaniah E. Hull
e53a235402 When -3dfx receives a signal it will now abort()..
This will generate a core dump if it can (NEEDED for debugging)...
2000-04-11 11:11:58 +00:00
Zephaniah E. Hull
cf33711b63 Sound fixes, the player's entnum is cl.playernum + 1, not cl.playernum,
not cl.playernum - 1, but cl.playernum + 1....
2000-04-11 11:10:10 +00:00
Bill Currie
c413be05bd misc cl.playernum fixups (never +/-1). unfortunatly, qw ambient sounds are currently borked. I'll investigate this further tomorrow. What the problem is is that cl.playernum is being used as the player entity number and is base 1 in uq and base 0 in qw. also, it seems that ambient sounds are entity 0 (or seem to be). As I said, I need to investigate this further (and I will). 2000-04-11 10:43:32 +00:00
Bill Currie
7a4caa8bd3 forgot to remove debug code 2000-04-11 09:35:09 +00:00
Bill Currie
c7f6565654 fix the sound spatialisation bug. cl.playernum-1 doesn't work :) 2000-04-11 09:33:03 +00:00
Anton E. Gavrilov
4e1f949d98 Oh, i didn't know there was a messagebox in snddma_init too. Disabled it. 2000-04-10 21:59:31 +00:00
Thad Ward
8ddffa89e7 removed S_init() from vid_init() 2000-04-10 21:29:46 +00:00
Anton E. Gavrilov
a29be25f75 Disabled the popup warning window ("sound is in use by another app", retry/cancel). 2000-04-10 20:33:19 +00:00
Dan Olson
9bf6e675fd Fixing a "bug" reportaed by darkangel. It can be implemented as a feature
later if anyone cares enough.
2000-04-10 20:08:01 +00:00
Dan Olson
69be4092e4 Fixes/enhancements to particle scaling. Firstly, cvar is renamed to
gl_particles.  Secondly, setting it to 0 now removes particles completely.

Once I figure out how to do this for software, it will become r_particles.
2000-04-09 21:37:58 +00:00
Jeff Teunissen
da0a5cd041 Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly
whitespace and spelling.
2000-04-08 10:38:33 +00:00
Bill Currie
e01129f80a apply more var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
and add him to AUTHORS/CREDITS
2000-04-06 11:59:28 +00:00
Bill Currie
580ac4c8a7 fix the wonky palettes for glx (in uq, anyway, may not have been a problem in qw). Interestingly, the console is dark now (but the game is bright) whereas it was the other way previously. I suspect SCR_UpdateScreen initialises the glx palettes on first call, or some other strangeness. This will need further investigation, I guess, but at least the text is easier to read on the console :) 2000-04-06 11:52:26 +00:00
Bill Currie
be814de4a6 apply var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi> 2000-04-06 09:23:49 +00:00
Bill Currie
b1ce871546 apply the viddef_t patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi> 2000-04-06 09:21:42 +00:00
Jeff Teunissen
e1dc8ce3fe Optimized skyboxes a bit...and yes, it is tested. :) 2000-04-06 06:26:04 +00:00
Bill Currie
7c0eb6947d fix a protocol breakage (with other clients) 2000-04-05 11:45:48 +00:00
Thad Ward
2c4fd68252 changed bool to qboolean 2000-04-04 22:59:28 +00:00
Anton E. Gavrilov
76db7204bc A TEMPORARY fix for gl_flashblend (it defaults to 0 in software now). 2000-04-03 18:06:22 +00:00
Loring Holden
05bb2f53a9 Cast is_digit() parameter to an int to avoid warnings when compiling under
IRIX
2000-04-03 15:33:04 +00:00
Anton E. Gavrilov
f5620c9f5b Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =] 2000-04-03 14:30:02 +00:00
Anton E. Gavrilov
2a91e468df Moved to /win32 2000-04-03 10:32:10 +00:00
Anton E. Gavrilov
68a2e7e74c Added Cmd_CmdList_f() 2000-04-03 10:05:48 +00:00
Bill Currie
895e900556 remove an unneeded #ifdef QUAKEWORLD 2000-04-03 08:30:09 +00:00
Bill Currie
197b9f60d7 move the declaration of inupdate into the #if 0'ed section where it was used 2000-04-03 03:14:35 +00:00
Anton E. Gavrilov
37859bbd4e Backscrolling fix. 2000-04-02 22:01:39 +00:00
Zephaniah E. Hull
4ee2355a9e The sorting works perfectly now! 2000-04-02 12:13:19 +00:00
Joseph Carter
ea03a007de a little cleanup of the view height offset code.. 2000-04-02 00:32:00 +00:00
Joseph Carter
018ca24c62 flymode WORKS! I'm also poking around a few other qw_server files.. 2000-04-01 23:40:29 +00:00
Anton E. Gavrilov
3b6fa457e8 Minor bugfixes. 2000-04-01 22:49:07 +00:00
Anton E. Gavrilov
2e2377eebc ClearAllStates() behaves better now; Added KP_* keys support to GL target. 2000-04-01 22:46:15 +00:00
Anton E. Gavrilov
2138262099 Cleaned CL_Connect_f; re-enabled svc_disconnect parsing. 2000-04-01 17:42:17 +00:00
Jeff Teunissen
93f15708cf Oops, missed part of Thad's patch. :) 2000-04-01 10:22:53 +00:00
Jeff Teunissen
b619de9c05 Applied Thad Ward's patch to make win32 locase filenames. Also a few
cleanups, mostly whitespace.
2000-04-01 09:59:35 +00:00
Zephaniah E. Hull
955c3d03a2 Runtime fixes for the pak file handling, should not segfault anymore.. 2000-04-01 06:26:03 +00:00
Dan Olson
e0cf6cad56 Fix for X error at uquake-glx exit. taniwha, I don't know why you removed this,
but I decided to commit first and ask questions later since you're not anywhere
to be found.
2000-04-01 06:05:03 +00:00
Joseph Carter
5e06b91db0 more flymode stuff.. It's not QUITE working yet. Somewhere gravity is
getting added and the controls are still clumsy.  =<
2000-04-01 05:47:25 +00:00
Joseph Carter
622ba0f4ef removed useless comments from cvar cleanup 2000-04-01 00:53:34 +00:00