Commit graph

8 commits

Author SHA1 Message Date
Zephaniah E. Hull
f18b3bcf02 HUGE changes..
Basicly, sound_lib.a is built, and is compiled into the clients..
Note, uquake is SERIOUSLY FSCKED..
2000-01-27 17:06:02 +00:00
Zephaniah E. Hull
0391657e6b We now have two versions, what we first identify ourselves as, which is
2.40, and the quakeforge version, fixes the annoying spectator bug..
2000-01-16 12:19:30 +00:00
Joseph Carter
2193966719 Copyright notice stuff 2000-01-06 13:48:07 +00:00
Joseph Carter
d5217418ec QW's crosshair 2 and crosshaircolor now work in UQ. Also because I felt
like adding a gratuitious feature, GL target users can crosshair 3 for a
completely new crosshair and higher resolution crosshair (oooh!)  Software
renderer doesn't have it because...well look at Draw_Crosshair() in
draw.c, it's truly a nightmare!  You have to plot each pixel individually,
makes you feel like you're coding in Applesoft BASIC.  If you want it,
figure out how to do it sanely.
2000-01-03 04:33:43 +00:00
Zephaniah E. Hull
47e85cdd29 Version cleanup, not completely happy with it yet..
Removed the registered game checking, but added a little back for
backword compatibility..
2000-01-03 01:40:54 +00:00
Joseph Carter
590b4c1c58 crosshair 2 now works in UQ, as does crosshaircolor 2000-01-03 00:08:03 +00:00
Joseph Carter
e02e3a8982 The stupid scaled version text is gone. Under QW's GL targets (only under
those targets) the version string was rendered using the standard console
font, unscaled.  All software renderer targets now benefit from this.
2000-01-02 15:52:45 +00:00
Joseph Carter
365a1c144f draw.[ch] merge 2000-01-02 10:06:17 +00:00
Renamed from qw_client/draw.c (Browse further)