Loring Holden
45ca17ab62
Only define hasdga if compiled w/ DGA (#ifdef HAS_DGA), so that we avoid
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defined but not used error
2000-04-28 21:14:13 +00:00
Joseph Carter
d01388261c
Undid all the disabling of DGA. All of the sudden it works just fine. It
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begs the question: What the HELL was wrong with it before and who fixed it
without telling me?! =D
2000-04-28 20:37:25 +00:00
Joseph Carter
b1e18056eb
gl_particles moved out of gl_vid* since it is common.
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new cvar, gl_fires. Default to 1, set to 0 if you hate the fire effect on
the lavaball and coming off the rocket trail.
2000-04-27 04:30:37 +00:00
Joseph Carter
46972d9429
No longer tries to VID_Shutdown if VID_Init didn't, prevents a sig11.
2000-04-17 14:49:32 +00:00
Joseph Carter
9993d2c301
r_part.c now contains full particle code for software, gl_rpart.c full
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particle code for GL.
2000-04-16 14:26:53 +00:00
Bill Currie
ed5454ef6d
remove unnessecary test
2000-04-15 04:08:20 +00:00
Dan Olson
69be4092e4
Fixes/enhancements to particle scaling. Firstly, cvar is renamed to
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gl_particles. Secondly, setting it to 0 now removes particles completely.
Once I figure out how to do this for software, it will become r_particles.
2000-04-09 21:37:58 +00:00
Dan Olson
e0cf6cad56
Fix for X error at uquake-glx exit. taniwha, I don't know why you removed this,
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but I decided to commit first and ask questions later since you're not anywhere
to be found.
2000-04-01 06:05:03 +00:00
Joseph Carter
18e1ccb53f
Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't
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build I may have defined it twice accidentally. Doesn't happen with any
target I build though..
2000-03-31 23:58:53 +00:00
Joseph Carter
5a06f2f03e
A bit more
2000-03-24 09:55:33 +00:00
Dan Olson
934ace091f
Particle scaling code. Controlled with gl_pscale cvar. 1 is default,
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anything over 20 is just plain overkill. Thanx to QER for the idea.
2000-03-19 21:50:00 +00:00
Marcus Sundberg
674ddcffe5
The big whitespace cleanup. ;-)
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Removed trailing whitespace from code lines.
2000-03-19 15:59:51 +00:00
Bill Currie
c3d782a688
put in reference counting for the x_disp pointer and make openneing and closing
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of the display centralised. This will eventually lead to a much improved X init
and shutdown code.
Unfortunatly, X still crashes for me after running uquake-glx (haven't tested
for qw-client-glx, but I imagine it's no different), but I've found it's after
running uquake-glx the /second/ time, so I suspect it's a utah-glx(mga)/mesa
bug. It could also be an X server bug. I'll see if I can upgrade my X and then
report to the utah-glx team.
2000-03-14 10:25:46 +00:00
Joseph Carter
8b18f9d56b
A little cleanup...
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S_Init() is now where it belongs--outside of VID_Init(). I think I did
manage to update every target. If I missed one, kill the sound.h include
and remove S_Init() from VID_Init().
New Cvar: r_sky, defaults to 0, turn it on if you want to use skyboxes.
Cvar r_skyname can actually be used now I _think_, need another skybox
to test it. Quake2000's instructions were used in the skybox stuff but,
as all know by now, our tree is so different from anyone else's that I had
to redo a number of things. But thanks all the same--cut the time spent
debugging it in half. I also want to thank whoever did the night skybox
on the MegaTF page I used to test. Looks great on start map!
New GL-specific Cvar: r_conspin, defaults to 0. Turn it on. You can turn
it off too. Shamelessly ripped from QER.
2000-03-02 19:57:24 +00:00
Bill Currie
29f088f349
make gl compile/link with the new cvar system
2000-02-29 06:45:26 +00:00
Dan Olson
54409e23fa
This should fix up the last of the show stoppers from the cvar merge.
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Fixes -glx and -3dfx.
2000-02-28 19:13:16 +00:00
Dan Olson
106dada0b2
Non functional cvar code. Compiles, but won't run.
2000-02-27 07:13:32 +00:00
Joseph Carter
83a09156f1
r_clearcolor currently doesn't work for GL. Broke it while fixing it. It
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doesn't matter if you don't use noclip in uquake for map debugging. On
the upside, I fly should work in qw-server now. MegaTF fans rejoice!
2000-02-27 03:34:54 +00:00
Dan Olson
f6b334821b
Small fix for duplicated Registering of _windowed_mouse
2000-02-20 20:45:18 +00:00
Bill Currie
592b054f82
common/gl_vidglx.c:
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some tweeks in an attempt to improve shutdown. NOT the final say
qw_server/sv_ccmds.c:
comment correction
common/quakefs.c uquake/host_cmd.c:
knghtbrd's gamedir patch, plus some Hunk_Alloc -> Z_Malloc changes.
2000-02-20 04:20:00 +00:00
Joseph Carter
d6143f645f
a few glx video cleanups
2000-02-19 20:54:58 +00:00
Dan Olson
0cd791223c
Fixed a conwidth bug involving min(a,b). Whoever did this needs to be injured.
2000-02-19 20:43:34 +00:00
Zephaniah E. Hull
0fae0e01d3
Reverting away from modules in the main branch..
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-3dfx, -x11, and -glx all work, at least for qw-client, no promices on uquake.
I can't test any other targets at the moment, so....
2000-02-19 08:24:15 +00:00
Dan Olson
7d387042f7
New CVAR flag system. Appears to work perfectly
2000-02-16 21:30:20 +00:00
Jeff Teunissen
1bf5d6c30c
Makefile.in: Removed -lvga from in_x11.so build
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rest: misc. fixes
2000-02-15 19:25:09 +00:00
Dan Olson
b03c0a094e
More menu stuff and input plugin loading for -glx targets
2000-02-15 18:45:26 +00:00
Bill Currie
a078544d38
Replaced every single fscking FILE and gzFile (except in quakeio.*) with QFile
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and fixed up as many f* and gz* calls as gcc found (and, where sensible, grep)
Unfortuanatly, demos are broken again.
2000-02-08 07:23:09 +00:00
Loring Holden
8349f3e59f
Various changes to get build to work when zlib isn't available...
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Various changes to get rid of warnings under AIX, Irix, Linux & Solaris...
2000-02-03 08:46:52 +00:00
Bill Currie
73c6ffdde3
a few more f* -> gz* conversions. I don't have GL at work :)
2000-02-03 02:52:05 +00:00
Zephaniah E. Hull
925344be77
uquake now works! All targets I can test!
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I also merged console.[ch] while I was at it..
2000-01-29 18:46:26 +00:00
Zephaniah E. Hull
f18b3bcf02
HUGE changes..
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Basicly, sound_lib.a is built, and is compiled into the clients..
Note, uquake is SERIOUSLY FSCKED..
2000-01-27 17:06:02 +00:00
Loring Holden
88344ef21a
glquake.h now included from only the files that use OpenGL, and not from
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common_quakedef.h (and thus all files)
This solves a build break when the OpenGL includes are not in /usr/include,
since the OpenGL include path is only used when compiling files that use
OpenGL.
2000-01-26 19:00:36 +00:00
Joseph Carter
8e85621d15
A few of Mercury's local changes and things I've done to stable.. We're
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attempting to get a build WITHOUT GL to work again...
2000-01-25 05:59:19 +00:00
Bill Currie
49fb4b7dcf
comment out the "Converting 8to24" message
2000-01-19 08:33:15 +00:00
Bill Currie
c5b98914ae
allow VID_ShiftPalette to do something in experimental code
2000-01-19 08:15:30 +00:00
Marcus Sundberg
87eb0216b5
Updated DGA and XMESA code;
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We now use dlsym() to check for XMesaSetFXmode() at runtime.
If we find XMesaSetFXmode() all DGA code is disabled so it won't clash
with Glide (Glide on Voodoo 3 uses DGA internally...)
For XMESA we now check the MESA_GLX_FX environment variable at startup to
detect whether we are started in windowed or fullscreen mode, and then
set the cvar vid_glx_fullscreen to match that.
2000-01-19 01:55:15 +00:00
Eric Windisch
14168f693a
Removed _EXPERIMENTAL_ from waterripple as it is very stable..
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also made the cvar a multiplier (the old multiplier was 8), defaults
to 0. The cvs2cl changelog should just be whitespace changes, whoops.
2000-01-18 03:38:04 +00:00
Bill Currie
22c0af3d0e
mismatched ()s don't help.
2000-01-16 06:55:09 +00:00
Bill Currie
b15fdf6acf
made DGA code _EXPERIMENTAL_
2000-01-16 06:51:01 +00:00
Marcus Sundberg
a0c361ea8a
We need to swap mouse buttons 2 and 3 in X.
2000-01-15 04:54:22 +00:00
Marcus Sundberg
cddc97a121
Took some input code from vid_x.c
2000-01-15 04:43:08 +00:00
Nelson Rush
b5e7641bce
do_grab() was a typo, should be do_grabs()
2000-01-15 04:41:33 +00:00
Marcus Sundberg
0206281103
Changed gl_vidlinuxglx.c to gl_vidglx.c as it really doesn't have anything
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with Linux to do.
2000-01-15 04:14:04 +00:00