Marcus Sundberg
b6bb5c9190
Added in_svgalib.c to svga and 3dfx targets.
2000-01-09 02:45:58 +00:00
Marcus Sundberg
3b6b24ef51
Moved input code to in_svgalib.c.
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Some cleanups.
2000-01-09 02:44:36 +00:00
Marcus Sundberg
1bf7ae178e
Moved input code to in_svgalib.c.
...
Cleaned up includes and code.
2000-01-09 02:43:27 +00:00
Marcus Sundberg
5377871488
Input driver for svgalib, used by gl_vidlinux_3dfx.c and vid_svgalib.c.
2000-01-09 02:41:28 +00:00
Marcus Sundberg
a0c6d434ec
Removed includes
2000-01-09 02:28:12 +00:00
Marcus Sundberg
532867283c
Check for sys/io.h and asm/io.h
2000-01-09 02:18:10 +00:00
Marcus Sundberg
9bc4ef12af
Call VID_Init() before IN_Init().
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Removed ifdef __linux__
2000-01-09 02:14:48 +00:00
Marcus Sundberg
89263d5eca
Call VID_Init() before IN_Init().
2000-01-09 02:13:51 +00:00
Marcus Sundberg
06e87abc90
Avoid warnings about inline with gcc -pedantic
2000-01-09 02:12:25 +00:00
Eric Windisch
8e4c3039d6
Bug fixes for the option menu code, it should compile now :)
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You will not be able to select the new options until I fix that bug...
That bug should be fixed within a few minutes.
--
Eric Windisch
2000-01-09 01:53:54 +00:00
Marcus Sundberg
0d3e377a75
Fixed typo in previous commit.
2000-01-09 01:26:56 +00:00
Eric Windisch
9a2146c1da
Added a bit to vid_null.c to aid those making new targets. Nothing big.
2000-01-09 01:23:36 +00:00
Eric Windisch
c5b5abd9ee
This is a big change.. I added two new functions that must be in every
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target's video file. These functions are VID_ExtraOptionDraw() and
VID_ExtraOptionCmd(int options_cursor).
These are to help modulize the option menu a bit, now all you have to do is
define #OPTIONS_ITEMS to one more then the number of items there are (this
is done in your target's vid*.c/gl_vid*.c file)
I also removed a bunch of #ifdefs, although a few #ifdef _WIN32's remain.
--
Eric Windisch
2000-01-09 01:11:44 +00:00
Marcus Sundberg
7df47c6fdb
Replaced sprintf with snprintf.
2000-01-08 23:37:13 +00:00
Marcus Sundberg
a3ae628e5a
Replaced don't with do not so emacs font-lock-mode works ;)
2000-01-08 23:27:17 +00:00
Marcus Sundberg
bb990403cd
Removed commited CVS conflict.
2000-01-08 23:15:03 +00:00
Marcus Sundberg
669c43509f
Fix libraries being accidentally added to
2000-01-08 22:56:05 +00:00
Marcus Sundberg
5001f7a5e8
Removed CVS conflict.
2000-01-08 22:38:53 +00:00
Marcus Sundberg
b227999f7a
Fixed a bug in BSD code.
2000-01-08 22:35:21 +00:00
Joseph Carter
8f503d8209
Reverted Neal's GL fullbright patch till we can actually fix it properly
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after the release
2000-01-08 22:28:07 +00:00
Marcus Sundberg
c19f07bf99
Fixed typo in BSD code.
2000-01-08 22:25:18 +00:00
Marcus Sundberg
40297513b6
Don't clear *_LIBS and *_CFLAGS. Now users can add extra flags on the commandline when running configure.
2000-01-08 22:12:04 +00:00
Marcus Sundberg
52989e1110
Updated.
2000-01-08 22:11:05 +00:00
Marcus Sundberg
ef0921cfb7
Should work on NetBSD (and with some luck OpenBSD) too now.
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Fixed bug in the BSD code.
2000-01-08 22:04:37 +00:00
Nelson Rush
aa00566766
added additional copyright information
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Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
2000-01-08 22:02:43 +00:00
Nelson Rush
23ed936a3f
added additional copyright information
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Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
2000-01-08 21:55:49 +00:00
Marcus Sundberg
5c89b5d944
Don't randomly change to non-standard values. If you prefer stuff in games instead of bin you can use --bindir
2000-01-08 21:36:31 +00:00
Marcus Sundberg
219acb9ce1
Fixed install target
2000-01-08 21:35:03 +00:00
Marcus Sundberg
0863dfcaab
Fixed typo
2000-01-08 21:29:19 +00:00
Marcus Sundberg
9f6a386d6d
Fixed detection and defining of XMESA.
2000-01-08 21:20:02 +00:00
Marcus Sundberg
529ba80f9a
Check for struct ioc_read_toc_single_entry in sys/cdio.h
2000-01-08 20:39:28 +00:00
Marcus Sundberg
614defe7af
Added aclocal.m4
2000-01-08 20:38:27 +00:00
Marcus Sundberg
4c2a1a8c77
Run aclocal.
2000-01-08 20:21:46 +00:00
Marcus Sundberg
613b7937fe
Add automake 1.3 to requirements for bootstrap script.
2000-01-08 20:21:35 +00:00
Nelson Rush
65b6de7a46
CREDITS is the original AUTHORS file we used, make entries to both AUTHORS and CREDITS
2000-01-08 18:58:51 +00:00
Nelson Rush
f0ccffb1a9
moving original AUTHORS to CREDITS, modified AUTHORS to list by name
2000-01-08 18:58:08 +00:00
Nelson Rush
2f1f961e03
added fix to a testimonial
2000-01-08 18:22:22 +00:00
Marcus Sundberg
78dcbc8cd9
This contains additional autoconf macros. Currently just AC_HAVE_STRUCT_FIELD()
2000-01-08 18:02:29 +00:00
Marcus Sundberg
e52d41a5b5
Remove unused variables.
2000-01-08 17:38:21 +00:00
Marcus Sundberg
754215066b
Fix warnings.
2000-01-08 17:37:36 +00:00
Marcus Sundberg
f2d4e5f06a
#pragmas are for som Windows compiler. Until we know what compiler we #ifdef them out like this.
2000-01-08 17:37:08 +00:00
Zephaniah E. Hull
67f8201590
Applied patch from Roger Sen Montero <rogersm@tau.uab.es> to switch to
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using vsnprintf/snprintf..
2000-01-08 13:55:33 +00:00
Bill Currie
ef18af2a9b
common/sound.h:
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added extern for soundtime. Don't really know wy it wasn't there in the
first place.
qw_client/Makefile.in uquake/Makefile.in:
make the alsa objects say the right thing: snd_dma.c and snd_alsa.c
common/snd_alsa.c:
New file. makes things go.
2000-01-08 12:14:07 +00:00
Joseph Carter
237063449c
configure now defines XMESA if you have GL/xmesa.h. Also added #undef for
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_EXPERIMENTAL_. Code that really isn't ready for production should go
under this define (which you must currently specifically turn on..) This
is primarily for things like the GL waterwarp and multitexture which are
in some ways broken and otherwise not a good idea to use at the moemnt in
the release without having to remove the code.
2000-01-08 08:28:23 +00:00
Jeff Teunissen
092d32cd23
Fixed gl_doubleeyes and made it common, whitesize cleanup to gl_warp.c
2000-01-08 07:42:14 +00:00
Eric Windisch
9a6d5d1f70
Added tested system, extremely minor and insignificant change ;)
2000-01-08 07:27:53 +00:00
Marcus Sundberg
775a02fbce
Fixed a nasty bug that only showed up on 64-bit platforms (or platforms where sizeof(float) != sizof(float*) to be precise)
2000-01-08 07:14:08 +00:00
Nelson Rush
98d7926cf2
added ricardo veguilla's testimonial
2000-01-08 06:48:49 +00:00
Eric Windisch
edbdeb3989
A small cleanup of the option menu, makes it more modular so adding new
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options will not be as messy as before.
It adds a windowed mouse for GLX, and with the -DXMESA compiler option
(not currently supported by the configure/makefile process) there is an
additional option for users of Mesa3d running the quake-gl client which
will switch between windowed and fullscreen modes on the fly.
The windowed mouse option is now fixed for windows users and would also
work for software-x11 clients, but #ifdef X11 isn't working?
--
Eric Windisch
2000-01-08 06:29:40 +00:00
Joseph Carter
516ff305cb
A couple trademark uses cleaned up
2000-01-08 06:10:07 +00:00