Bill Currie
a05d712277
apply the "final" borland c patches from our Jukka Sorjonen
2000-05-03 05:12:18 +00:00
Bill Currie
618e8a90d4
add another alias for the num lock key
2000-05-02 13:05:48 +00:00
Bill Currie
f0ece14dce
put that && vid_fullscreen->value where it belongs :)
2000-05-02 12:03:44 +00:00
Bill Currie
5f12390209
remove an unwanted && vid_fullscreen->value
2000-05-02 12:01:55 +00:00
Bill Currie
4dcba0d9e0
qw_server/sv_main.c:
...
added quakeforge.conf handling
common/gl_draw.c:
just a comment
2000-05-02 07:12:04 +00:00
Dan Olson
17aa6a3a0d
removal of useless "grab" and "ungrab" commands
2000-05-01 23:49:51 +00:00
Bill Currie
cf00f21f99
I'm suprised I didn't lose control of my computer. turns out I forgot to copy the keyboard grabbing code from glx to x11.
2000-05-01 23:49:17 +00:00
Bill Currie
b50e9a1d11
prevent vidmodes ever being null if hasvidmode is 1
2000-05-01 23:40:24 +00:00
Dan Olson
2fa525f544
let's see....
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cmd.c - added "grab" and "ungrab" commands for -nodga mouse grabbing and
ungrabbing (go figure)
cvar.c - Made descriptions carry over if the cvar was set on the command line
in_sun.c - removed a stupid comment
vid_* - added "vid_fullscreen", off by default. You have to set at the command
line or in quake.conf (or whatever it is) for it to take effect.
2000-05-01 22:53:16 +00:00
Loring Holden
aeb8811ad5
Include unistd.h if available so getuid() is defined
2000-05-01 15:29:31 +00:00
Bill Currie
98aeb39780
renamed _windowed_mouse to in_grab
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Also, FULL SCREEN QUAKE IS HERE!!! unfortunatly, so is full screen quake :/. ie if you have the vidmode extentions, you don't have a choice at the moment. Still, that's just a matter of cvars :), but not tonight.
2000-05-01 13:08:01 +00:00
Bill Currie
a7e5fd3a16
oops, accidently left a test disablement of DGA in. also forgot some of the DGA/VIDMODE split.
2000-05-01 11:08:00 +00:00
Bill Currie
7da23db202
separate out checks for VIDMODE and DGA in preparation for the Great Vidmode Hack :)
2000-05-01 10:36:00 +00:00
Bill Currie
ecba3b9f42
put #include <limits.h> in for other OSes that don't automaticly include it in one of the other headers.
2000-05-01 08:57:11 +00:00
Bill Currie
94c850b14a
VID_SetPalette is required for my g200 (this might have to be cvar'ed if it affects anybody else adversly), and doesn't cause any problems, so I've removed it's experimental status. Also removed some commented out experimental code (well, non that disabled dga).
2000-05-01 08:28:27 +00:00
Bill Currie
90cab60e05
rename vid_nt_gl.c to vid_wgl.c and touch up the windows build stuff to reflect the change.
2000-04-30 22:44:06 +00:00
Bill Currie
4d551f0f51
rename common/gl_vidnt.c -> common/vid_nt_gl.c, common/gl_vidglx.c -> common/vid_glx.c and common/gl_vidlinux_3dfx.c -> common/vid_3dfxsvga.c and touch up the relevant files to reflect the name change.
...
I got sick of the inconsistency in the vid files.
2000-04-30 22:27:58 +00:00
Dan Olson
6b385b7af8
Cvar cleanup and description additions
2000-04-30 21:23:37 +00:00
Joseph Carter
0aa6a37ad2
mitch wanted the FPS counter to move to upper right of the screen. Not a
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bad idea, here it is..
2000-04-30 20:14:49 +00:00
Bill Currie
85254360f4
fix a really nasty bug where downloads were going to the wrong place. there may be more fixes needed so qf copes with the new fs_basepath, and esp ~.
2000-04-30 10:50:24 +00:00
Joseph Carter
2607f7e1ac
I'd been meaning to do this for awhile but thought I was the only one who
...
cared. fov > 90 in software and your gun is never drawn. No more, now
your gun will be drawn unless you esplicitly turn it off.
2000-04-30 06:57:39 +00:00
Joseph Carter
126461f4ab
Some cvar cleanup
2000-04-30 03:48:09 +00:00
Dan Olson
e8527094b4
Made gl_fires and gl_particles CVAR_ARCHIVE
2000-04-30 03:26:29 +00:00
Joseph Carter
1e6abc2b65
cheap hack of a -nodga - this is ESSENTIAL for debugging!
2000-04-29 19:53:47 +00:00
Bill Currie
145475d624
apply svgalib input shutdown bugfix patch from ds/XoXus/David Symonds.
...
Thanks, man!
2000-04-29 11:57:13 +00:00
Thad Ward
8cefba82e2
removed the #ifdef GLOBAL_CFG_FILE from host.c that someone put in, and added
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a #define GLOBAL_CFG_FILE to win32/config.h
2000-04-29 05:49:07 +00:00
Loring Holden
a95091b3c2
Changes to compile on systems w/out DGA support
2000-04-29 05:43:05 +00:00
Joseph Carter
15488dd27e
cleaned up the DGA stuff a little
2000-04-29 02:41:54 +00:00
Bill Currie
a3c55ff7f1
completly disable debug output for command execution. hurts fps too much
2000-04-29 02:34:56 +00:00
Joseph Carter
2d6b0867e7
Loring is gonna kill me because I paid no attention to systems without DGA
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here.. I'll fix it later if you don't first.
2000-04-29 00:32:41 +00:00
Loring Holden
d2bede4383
Cast isspace() parameter to int in order to avoid error under Irix
2000-04-28 21:14:52 +00:00
Loring Holden
45ca17ab62
Only define hasdga if compiled w/ DGA (#ifdef HAS_DGA), so that we avoid
...
defined but not used error
2000-04-28 21:14:13 +00:00
Joseph Carter
d01388261c
Undid all the disabling of DGA. All of the sudden it works just fine. It
...
begs the question: What the HELL was wrong with it before and who fixed it
without telling me?! =D
2000-04-28 20:37:25 +00:00
Tony Tyson
3e10387288
Changed crosshairalpha to gl_crosshairalpha and made it floating point.
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(1.0 = opaque, 0.0 = clear).
2000-04-28 04:43:21 +00:00
Tony Tyson
ae2ab25a34
Added cvar "crosshairalpha" for crosshair 2 & 3. Defaults to 255 which is opaque (0 is clear).
2000-04-28 03:38:01 +00:00
Tony Tyson
341eacbc53
Replace alloca with malloc for win32 builds.
2000-04-28 02:52:00 +00:00
Tony Tyson
3d58770b4e
Trivial fix for WIN32 version when GLOBAL_CFG_FILE is not defined.
2000-04-28 02:46:02 +00:00
Dan Olson
4771585877
prevent an annoying and unecessary warning message on uquake shutdown under
...
certain conditions
2000-04-27 23:09:42 +00:00
Dan Olson
52588a41ba
More cvar descriptions. I think I'm done for now.
2000-04-27 21:49:19 +00:00
Dan Olson
3a4bb0d831
Added some cvar descriptions
2000-04-27 21:37:00 +00:00
Bill Currie
1970ba1b43
just added a comment
2000-04-27 11:55:22 +00:00
Bill Currie
2e61dac258
casue autoexec.cfg to be executed in the new gamedir (after frontend.cfg)
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also, clean up quakefs.c a little (minor)
2000-04-27 10:56:31 +00:00
Bill Currie
e94c1488ac
shuffle things around so gamedir works early on in the piece. Also put it into qw-client in the first place. grr Unfortunatly, doesn't fix our class change problem :(
2000-04-27 09:25:38 +00:00
Bill Currie
3c8ff479a3
oop, forgot this for avoiding win32 problems
2000-04-27 07:15:51 +00:00
Bill Currie
9afa18b5f8
!lart taniwha for forgetting to make clean after changing headers
2000-04-27 04:55:43 +00:00
Bill Currie
578532766f
oops :/
2000-04-27 04:38:48 +00:00
Bill Currie
439c26b18b
developer 1 will cause +... output when things are executed
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Also, move the developer cvar to it's new home in cvar.c and cvars.h
2000-04-27 04:33:30 +00:00
Joseph Carter
b1e18056eb
gl_particles moved out of gl_vid* since it is common.
...
new cvar, gl_fires. Default to 1, set to 0 if you hate the fire effect on
the lavaball and coming off the rocket trail.
2000-04-27 04:30:37 +00:00
Bill Currie
e0d55e9c19
fix knghtbrd's segfault. Make two passes at the config file just like the command line.
2000-04-27 02:07:29 +00:00
Bill Currie
ede51b8e01
hopefully, this will allow the windows targets to build
2000-04-27 01:25:20 +00:00
Bill Currie
0142fc1a24
expand ~ for spefifying data directories.
...
Note: still needs to be autoconfiscated, but I'm not sure what direction to take there.
2000-04-27 00:37:57 +00:00
Bill Currie
af8f5e501b
execute all commands in quakeforge.conf, not just set
2000-04-26 23:43:46 +00:00
Joseph Carter
a79a491b96
Stephen Hocking reported a bug in the OSS sound code under FreeBSD. This
...
is the extremely long and complex (ie, single line) change to fix it.
2000-04-26 16:41:12 +00:00
Joseph Carter
5ce33303ac
slight cleanup of taniwha's global config stuff.. YES another -D on the
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cmdline to gcc. *sigh* This is the "proper"(?) way to do what we're
doing. Shouldn't affect anything for win32.
2000-04-26 16:12:03 +00:00
Bill Currie
b7b9937dcb
Add global config file loading. Fully autoconfiscated (Coderjoe: you'll need to add onother #define to wins/config.h). Currently, only set commands are executed (easy enough to change). if ${prefix} is /usr, the global config file is /etc/quakeforge.conf, otherwise it will be ${prefix}/etc/quakeforge.conf. The full path to the config file can be specified with (eg) --with-global-cfg-file=/usr/etc/quakeforge.rc.
2000-04-26 13:24:13 +00:00
Joseph Carter
a842501f0d
You can now save 1000 screenshots, they'll be named qf000 to qf999...
...
Why you'd want 1000 screenshots I have no idea, but I did hit the limit of
100 when I was trying to get good screenshots of the rocket stuff..
2000-04-25 15:25:33 +00:00
Bill Currie
e605302b38
autoconfiscate fs_basepath
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--enable-basepath causes qf to look in ${prefix}/gqmes/quakeforge for the files
--with-basepath=path gives you more control
2000-04-25 12:31:03 +00:00
Bill Currie
0e44ae7475
Rockets and lavaballs now have dlights (same color as their fireballs) attached to them.
2000-04-25 10:58:47 +00:00
Bill Currie
6d9d7b6197
Make R_RocketTrail take an entity_t * parameter (the one the trail is for) so that various things can be done, including using the entity as a key for R_AllocFire.
...
Also, rocket/lavaball trails now work beautifly. They have to be seen to be believed.
2000-04-25 09:35:07 +00:00
Bill Currie
2d4091ffa0
reformat a couple of lines
2000-04-25 04:15:49 +00:00
Bill Currie
9fd7079be9
cleanup the r_fog/r_volfog/r_wateralpha code a little, removing the #if 0ed code
2000-04-25 04:08:12 +00:00
Bill Currie
98e7670d66
forgot to disable the stensil buffer for r_volfog
2000-04-25 03:35:30 +00:00
Bill Currie
32b012dda0
allow r_fog, r_volfog and r_wateralpha to be independent of each other. Interesting effects on entities (eg zombies on walls): they wind up full white (1,1,1, I guess).
2000-04-24 09:48:48 +00:00
Bill Currie
451b4056a4
fix the r_wateralpha not working without r_volfog bug. Unfortunatly, this doesn'
...
t do anything for the r_wateralpha bug that allows cheating (no diff what so eve
r).
2000-04-24 08:59:09 +00:00
Thad Ward
bc7c094a33
uncommented some code that was removed in ver 1.2 of this file to correct some sound problems many people were reporting
2000-04-22 23:12:04 +00:00
Bill Currie
95393325ad
add a comment giving a little info on what's going on with the command line commands.
2000-04-20 08:58:07 +00:00
Bill Currie
f29bffb2ff
move +set handling as early as possible
2000-04-20 08:52:59 +00:00
Joseph Carter
8a65ae8ca9
If we treat MOVETYPE_WALK as MOVETYPE_PUSH the catapult in df42 seems to
...
behave itself a little more often. I can find no explanation why and it
seems like it should possibly do nothing, but it SEEMS to help.
Thanks for the suggestion Tim.
2000-04-20 02:55:02 +00:00
Pontus Lidman
8cef444f8d
KAME/NetBSD142 compatibility patch from Itojun <itojun@iijlab.net> applied
2000-04-18 20:49:26 +00:00
Joseph Carter
171b4c407d
minor sbar fix
2000-04-18 11:11:17 +00:00
Bill Currie
09183d0628
cmd.c:
...
Add Cbuf_Execute_Sets to execute /only/ +set commands.
Break out common code from Cbuf_Execute and Cbuf_Execute_Sets into
a local function.
cmd.h:
add prototype for Cbuf_Execute_Sets
host.c:
use it
2000-04-18 10:13:17 +00:00
Bill Currie
6cdc6a95a9
fix a missing ) from debug output
2000-04-18 09:33:53 +00:00
Bill Currie
499c3c20bd
qargs.h:
...
"share the software ..." put in an extern for com_cmdline
qargs.c:
no longer include the program name (argv[0]) in com_cmdline
cmd.c:
remove redundant code from Cmd_StuffCmds_f and use com_cmdline in it's place.
2000-04-18 09:30:45 +00:00
Joseph Carter
3a8f38c217
New cvar fs_basepath replaces -basedir param. It's a CVAR_ROM so you can
...
only set it from the cmdline (you now CAN set it from the cmdline BTW!),
it defaults to the current directory if you don't.
New cvar fs_sharepath. Defaults to fs_basepath->string and is changed in
the same manner. If you do change it, files in gamedirs under it will be
used first with basepath's files overriding them.
This allows you to keep your paks in a read-only location (cdrom or unix
/usr/share) and still be able to override those files and save configs.
2000-04-18 09:24:29 +00:00
Pontus Lidman
168d480ed5
Correct check for IPv6 local addresses
2000-04-17 19:47:59 +00:00
Pontus Lidman
80632a5210
BSD portability and code cleanups/improvements; basically the patches from the viagenie people and itojun (see AUTHORS)
2000-04-17 19:43:28 +00:00
Pontus Lidman
5162359857
pad field renamed in preparation for multiple address families. Also, don't rely on int being 32 bits.
2000-04-17 19:36:55 +00:00
Pontus Lidman
ded6ff6045
IPv6 support enabled by configure instead of manually
2000-04-17 19:28:42 +00:00
Joseph Carter
46972d9429
No longer tries to VID_Shutdown if VID_Init didn't, prevents a sig11.
2000-04-17 14:49:32 +00:00
Bill Currie
9cd517debc
slight optimisation
2000-04-17 12:36:25 +00:00
Bill Currie
28011090b3
rename *FireBall* stuff to *Fire (or Fires).
2000-04-17 10:39:55 +00:00
Joseph Carter
07d8d044b9
Here's the fireball code I promised, implemented from an email which told
...
me pretty much how. It's a meshing of the GL flashblend bubble and the
particle engine. More emphasis on dlights though.
This code should be very similar to an effect that was in QL. It was
described to me in very explicit detail in an email. It's probably based
on the QL source but is a legitimate clean-room implementation. The email
described how to make the flame trail found in newer QL too but I've not
decided whether or not to code that yet - I think I can do better instead
by adding smoke.
2000-04-17 04:15:38 +00:00
Joseph Carter
9993d2c301
r_part.c now contains full particle code for software, gl_rpart.c full
...
particle code for GL.
2000-04-16 14:26:53 +00:00
Bill Currie
9e9bb339b6
add some informative output. not really needed, but it makes things more consistent with other targets.
2000-04-16 07:08:53 +00:00
Joseph Carter
47bed98da1
new serverinfo key: *qsg_standard, set to 1.
...
How view height changes in QW are passed from server to client HAS CHANGED
and you will need to update both client and server for things not to act
weird. You may also need to distclean before rebuilding..
2000-04-15 11:20:28 +00:00
Joseph Carter
3e73b3fb3c
TODO items completed are removed
...
misc minor stuff taken from ideas implemented in NaTaS, most people won't
notice a real difference.
2000-04-15 10:14:40 +00:00
Bill Currie
ed5454ef6d
remove unnessecary test
2000-04-15 04:08:20 +00:00
Bill Currie
706004407f
finally fix the glx shutdown bug
2000-04-15 04:02:10 +00:00
Joseph Carter
9abadd0a12
Rearranging things a little for colored lights.
2000-04-13 01:34:01 +00:00
Joseph Carter
51e1267f45
uh, you don't want this yet. I'm screwing around with skyboxes and this
...
code doesn't work as advertised. Reverting.
2000-04-12 23:58:17 +00:00
Joseph Carter
d0fa63e804
I did this two months ago, but it was removed because it was a bug. It
...
seems though that a few people considered it a feature.
To those people: You're quacked. Set gl_constretch to 1.
Also documented the other gl_con*'s.
2000-04-12 23:56:11 +00:00
Anton E. Gavrilov
f7ebc5df7a
Changed Host_FilterTime to double, too.
2000-04-12 11:31:08 +00:00
Anton E. Gavrilov
fe1cb020ad
Changed Host_Frame(float time) to Host_Frame(double time). Again :)
2000-04-12 11:10:34 +00:00
Bill Currie
1603855e58
Mercury: thanks for pointing out that the player entity number /is/ cl.playernum+1. I've undone my +1 removals.
2000-04-12 08:49:37 +00:00
Bill Currie
6cf291e970
turn \ parsing OFF by default. infact, atm, there is no way of turning it on at run time.
2000-04-12 08:14:45 +00:00
Bill Currie
f1caf58413
apply another patch from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
2000-04-12 05:14:32 +00:00
Zephaniah E. Hull
995b1859bd
The colored dlight fix!
2000-04-12 05:01:36 +00:00
Zephaniah E. Hull
b7df9b7d1f
Particle code cleanup and optimizations..
...
Also fix a bug theoddone interduced by not cleaning up old particles
if they were turned off (would crash when it ran out of free particles)
2000-04-11 11:14:48 +00:00
Zephaniah E. Hull
b7f3d61625
Tonik decided to change the names of a few key syms, breaking existing configs.
...
Now it knows BOTH names.. *growl*
2000-04-11 11:13:20 +00:00
Zephaniah E. Hull
e53a235402
When -3dfx receives a signal it will now abort()..
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This will generate a core dump if it can (NEEDED for debugging)...
2000-04-11 11:11:58 +00:00