Zephaniah E. Hull
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5123746344
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Translate the outputs to ASCII..
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2000-01-07 06:29:44 +00:00 |
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Nelson Rush
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2151636145
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added copyrights for buffer overrun fixes
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2000-01-07 05:47:53 +00:00 |
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Nelson Rush
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36a1b4d7ae
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added dan olson's patch
This patch keeps all the "PackFile" and "FindFile" messages from flooding
stdout unless the developer cvar is set to 1.
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2000-01-06 22:02:55 +00:00 |
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Marcus Sundberg
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b28fa0a244
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Add #ifndef so file is only included once.
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2000-01-06 02:29:09 +00:00 |
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Zephaniah E. Hull
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b68f84619e
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Fixes for portability issues..
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2000-01-05 16:55:01 +00:00 |
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Nelson Rush
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705c1d0e3b
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fixed some problems
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2000-01-05 00:11:02 +00:00 |
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Nelson Rush
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a77bb35db6
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Fixed buffer overflow problems, changed sprintf to snprintf don't use this yet, i have a few things that need to be fixed.
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2000-01-05 00:05:48 +00:00 |
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Marcus Sundberg
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a6be84b54d
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Merged into net_udp.c.
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2000-01-04 22:58:19 +00:00 |
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Marcus Sundberg
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61a1599c80
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Autoconf network headers.
Merged in qw_common/net_wins.c
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2000-01-04 22:56:56 +00:00 |
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Joseph Carter
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740177b2c0
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Another merge from BigM
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2000-01-04 03:34:56 +00:00 |
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Zephaniah E. Hull
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47e85cdd29
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Version cleanup, not completely happy with it yet..
Removed the registered game checking, but added a little back for
backword compatibility..
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2000-01-03 01:40:54 +00:00 |
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Joseph Carter
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365a1c144f
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draw.[ch] merge
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2000-01-02 10:06:17 +00:00 |
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Zephaniah E. Hull
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8a2e473014
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Squashed a QW showstopper, last one I hope!
Fixed a rare chance of a buffer overflow attack in the display code.
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1999-12-29 14:09:12 +00:00 |
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Joseph Carter
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e3ac6357dc
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Loring Holden's autoconf support. {qw-client,quake}-glide is currently not built since neither of us has the hardware available at the moment to test the 3dfx MiniGL target. Someone who does (Mercury?) will have to fix that. Bins all build in odd places for the moment. Thanks for staying up so late to help get this working Loring, you rock!
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1999-12-29 13:58:47 +00:00 |
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Jeff Teunissen
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b0bf08dad6
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Nothing of note...
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1999-12-28 11:39:14 +00:00 |
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Zephaniah E. Hull
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7e9e2f177a
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QW Server, QW Client, and POQ all compile now..
(Provided you don't run out of disk space well compiling..)
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1999-12-26 10:07:10 +00:00 |
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Zephaniah E. Hull
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1058a4cdd7
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QW compiles again..
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1999-12-26 07:05:55 +00:00 |
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Zephaniah E. Hull
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5765f7fe5d
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BIG merge work, POQ now compiles, though at least glquake.3dfx has, err, issues..
Hopefully QW will still compile and work, thats the next commit I think..
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1999-12-26 06:37:28 +00:00 |
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Zephaniah E. Hull
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5bb26adda5
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Moved keys.h into common, wrapped 3 quakeworld specific lines with
#ifdef QUAKEWORLD
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1999-12-25 22:30:22 +00:00 |
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Zephaniah E. Hull
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6ba933cf80
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Added the KP_* symbols, for the keys on the keypad..
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1999-12-25 21:50:55 +00:00 |
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Zephaniah E. Hull
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570ede5076
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Changed the root makefile so any rule will be passed along, not just 'all'.
Removed qw_client/gl_vidlinux_svga.c, nothing uses it and its almost a exact duplicate of gl_vidlinux.c.
Cleaned up ALL the compile time warnings..
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1999-12-25 19:37:15 +00:00 |
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Zephaniah E. Hull
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cc89add2a4
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Moved keys.h to qw_common.
Added rules to allow gl-client-glide to compile.
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1999-12-25 18:03:05 +00:00 |
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Jeff Teunissen
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d3e1572760
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Initial revision
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1999-12-25 05:22:39 +00:00 |
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