Commit graph

155 commits

Author SHA1 Message Date
Jeff Teunissen
35169e2b94 Merged r_main.c -- it wasn't the chore it looked like it was going to be.
It's still #ifdef'ed all over the place, but there are max. 100 lines that
aren't common.
2000-01-22 10:51:27 +00:00
Joseph Carter
fd5c61e51a Multiple dirs may be specified on cmdline now. -game dir1,dir2,...,dirN
Use commas, not spaces or quotes or anything---the function used to do the
parsing is ... unintelligent.  ;>  Something better than the current
method will appear when we migrate to a better cmdline parser.
2000-01-22 09:16:19 +00:00
Zephaniah E. Hull
34391442c7 Merged render.h, to fix compile warnings..
No more compile warnings! A completely clean build on my system!
Wrapped all the unistd.h includes with #ifdef HAVE_UNISTD_H.
Seems like there is more, but that looks like it..
2000-01-19 11:01:04 +00:00
Nelson Rush
b452b57f5c added the rest of the win32 support, added README.WIN to explain changes 2000-01-19 05:48:59 +00:00
Nelson Rush
45e2b45148 fixed VC win32 support for standalone, thanks to Jason Nelson
i think i got it all
2000-01-19 05:40:58 +00:00
Joseph Carter
2d6be70bd7 Technically a new feature, but every developer asked wanted it provided it
didn't break anything.  It doesn't, so here it is:  show_fps for uquake!
2000-01-19 05:31:22 +00:00
Marcus Sundberg
c156232c95 Link the *-gl binaries with @DYN_LIBS@. 2000-01-19 01:24:41 +00:00
Marcus Sundberg
b82d8d0e9f Starting up with all IP-addresses banned seems like a very bad idea... 2000-01-18 20:15:35 +00:00
Jeff Teunissen
ebf2aef910 Moved some do_not_include stuff where it belongs...Thanks go to Thad Ward
<coderjoe@grnet.com>
2000-01-18 04:10:34 +00:00
Joseph Carter
3f74fe38b8 ./configure --enable-newstyle now actually does something. It changes the
default game name from "id1" to "base".  This allows you to have full and
shareware version's of Id's pak's installed, as well as other full TC's
you want..  You may want to make base a symlink to id1 for now since you
currently can't have multiple -game's, that's my next fix.
2000-01-18 03:13:38 +00:00
Zephaniah E. Hull
0391657e6b We now have two versions, what we first identify ourselves as, which is
2.40, and the quakeforge version, fixes the annoying spectator bug..
2000-01-16 12:19:30 +00:00
Marcus Sundberg
0206281103 Changed gl_vidlinuxglx.c to gl_vidglx.c as it really doesn't have anything
with Linux to do.
2000-01-15 04:14:04 +00:00
Marcus Sundberg
9a1b2d7607 Added dga_check.c to quake-gl 2000-01-15 03:33:27 +00:00
Marcus Sundberg
c0b5b95349 Call VID_ExtraOptionCmd() with correct argument.
Removed some useless code.
2000-01-15 03:18:33 +00:00
Bill Currie
61bf2de3ef common/mdfour.c common/pr_edict.c common/pr_exec.c uquake/r_main.c:
various warning cleanups
configure.in:
	check for XShm before enabling X
2000-01-14 03:41:40 +00:00
Eric Windisch
e688febe63 The previous 2 commits were on the rendering of menu.c
This commit makes it functional :) Wierd bug where fullscreen switch
isn't working, must fix...
-- Eric Windisch
2000-01-09 20:34:01 +00:00
Eric Windisch
2021a48efc Menu system is a bit more modular now and we have a workaround the problem
with the 'holes', we are using a (local) variable and incrementing it by 8
instead of using static values.
--
Eric Windisch
2000-01-09 20:10:55 +00:00
Loring Holden
f1c9f11a2c Need to include draw.h so Draw_Crosshair() is defined 2000-01-09 19:44:46 +00:00
Loring Holden
131086c25c {uquake,qw_client}/glquake.h combined and moved to common 2000-01-09 19:42:33 +00:00
Marcus Sundberg
d815aa804e Revison 1.17 worked exactly as intended. Revison 1.20 was completely broken. Like I said - it needs a cleanup, but it works for now. 2000-01-09 14:09:14 +00:00
Eric Windisch
4775ee68af fix for menu.c, adamel didn't add a bug.. just some bad code defining the variable his equation was using. Everything should finally be ok (like i haven't said that before)
--
Eric Windisch
2000-01-09 08:19:30 +00:00
Eric Windisch
cfb408b863 Forgot to fix the bug i said i fixed of adamel's last commit that existed in menu.c 2000-01-09 07:57:16 +00:00
Eric Windisch
e29fc9165e Reimplimented evil #define in menu.c cuz it wasn't working otherwise :)
Fixed a bug that im still not sure why Adamel implimented, he had it assuming
that every target has 15 entries, when they don't.
--
Eric Windisch
2000-01-09 07:52:39 +00:00
Marcus Sundberg
57bd541a05 Added the video menu back. This really needs a big cleanup, but it works for now. 2000-01-09 07:25:15 +00:00
Eric Windisch
212367ad9a Changed some stuff in menu.c to remove someone's evil #define of
options_items, rather made options_items a static int and
changed 'static int local_options_items = 13' into
'#define local_options_items 13' (non-evil define ;)
-- eric windisch
2000-01-09 07:19:27 +00:00
Jeff Teunissen
5f62210608 Added @DGA_LIBS@ to OpenGL target builds 2000-01-09 07:15:41 +00:00
Marcus Sundberg
992788cca4 Cleaned up the ExtraOption code a bit. 2000-01-09 04:56:21 +00:00
Eric Windisch
a09bf9b081 Ok, removed all the #define's and everything should be working fine now.
notify me of any bugs :)
--
Eric Windisch
2000-01-09 03:03:42 +00:00
Marcus Sundberg
b6bb5c9190 Added in_svgalib.c to svga and 3dfx targets. 2000-01-09 02:45:58 +00:00
Marcus Sundberg
89263d5eca Call VID_Init() before IN_Init(). 2000-01-09 02:13:51 +00:00
Eric Windisch
8e4c3039d6 Bug fixes for the option menu code, it should compile now :)
You will not be able to select the new options until I fix that bug...
That bug should be fixed within a few minutes.
--
Eric Windisch
2000-01-09 01:53:54 +00:00
Marcus Sundberg
0d3e377a75 Fixed typo in previous commit. 2000-01-09 01:26:56 +00:00
Eric Windisch
c5b5abd9ee This is a big change.. I added two new functions that must be in every
target's video file.  These functions are VID_ExtraOptionDraw() and
VID_ExtraOptionCmd(int options_cursor).

These are to help modulize the option menu a bit, now all you have to do is
define #OPTIONS_ITEMS to one more then the number of items there are (this
is done in your target's vid*.c/gl_vid*.c file)

I also removed a bunch of #ifdefs, although a few #ifdef _WIN32's remain.
--
Eric Windisch
2000-01-09 01:11:44 +00:00
Marcus Sundberg
7df47c6fdb Replaced sprintf with snprintf. 2000-01-08 23:37:13 +00:00
Joseph Carter
8f503d8209 Reverted Neal's GL fullbright patch till we can actually fix it properly
after the release
2000-01-08 22:28:07 +00:00
Marcus Sundberg
219acb9ce1 Fixed install target 2000-01-08 21:35:03 +00:00
Zephaniah E. Hull
67f8201590 Applied patch from Roger Sen Montero <rogersm@tau.uab.es> to switch to
using vsnprintf/snprintf..
2000-01-08 13:55:33 +00:00
Bill Currie
ef18af2a9b common/sound.h:
added extern for soundtime. Don't really know wy it wasn't there in the
	first place.
qw_client/Makefile.in uquake/Makefile.in:
	make the alsa objects say the right thing: snd_dma.c and snd_alsa.c
common/snd_alsa.c:
	New file. makes things go.
2000-01-08 12:14:07 +00:00
Eric Windisch
edbdeb3989 A small cleanup of the option menu, makes it more modular so adding new
options will not be as messy as before.

It adds a windowed mouse for GLX, and with the -DXMESA compiler option
(not currently supported by the configure/makefile process) there is an
additional option for users of Mesa3d running the quake-gl client  which
will switch between windowed and fullscreen modes on the fly.

The windowed mouse option is now fixed for windows users and would also
work for software-x11 clients, but #ifdef X11 isn't working?
--
Eric Windisch
2000-01-08 06:29:40 +00:00
Nelson Rush
dfbfbb6711 readded a copyright notice that somehow got removed
added "Portions" statement to the copyright statement

Please note, if you want to put a copyright notice on a source file stating that a portion of it is copyright yourself or another author please put "Portions Copyright...", if adding a seperate .c file that contains otherwise author(s) this doesn't apply.
2000-01-08 04:50:26 +00:00
Nelson Rush
2151636145 added copyrights for buffer overrun fixes 2000-01-07 05:47:53 +00:00
Joseph Carter
ef8e59610a filter patch to remove \r and \n from people's names in the server 2000-01-07 05:02:38 +00:00
Marcus Sundberg
ab7585ffa2 Added DOS VGA stuff.
Added DOS and Windows network support.
2000-01-07 01:20:15 +00:00
Marcus Sundberg
18e36fb5d1 Don't name local variables errno. 2000-01-07 01:17:53 +00:00
Marcus Sundberg
a5a502ff97 Don't name local variable errno. 2000-01-07 01:17:05 +00:00
Nelson Rush
36a1b4d7ae added dan olson's patch
This patch keeps all the "PackFile" and "FindFile" messages from flooding
stdout unless the developer cvar is set to 1.
2000-01-06 22:02:55 +00:00
Marcus Sundberg
1c432eec0e Moved Sys_mkdir() to common/sys_common.c
!!! FIXME !!! Move Sys_DoubleTime() there too.
2000-01-06 18:38:40 +00:00
Marcus Sundberg
983243b577 Moved Sys_mkdir() and Sys_DoubleTime() into common/sys_common.c 2000-01-06 18:36:14 +00:00
Marcus Sundberg
3dc80e29b7 Moved Sys_FileTime() into common/sys_common.c 2000-01-06 17:46:47 +00:00
Marcus Sundberg
6e9074153f Moved Sys_Printf into common/sys_common.c 2000-01-06 16:56:38 +00:00