Zephaniah E. Hull
4cd3f4f23d
The end of old_headers, changed the cheat protection code a little..
2000-02-23 19:32:54 +00:00
Bill Currie
1b6df2ad29
eliminate a lot of debug output
2000-02-22 07:31:52 +00:00
Joseph Carter
d3ca33ade5
the missing uquake bubbles are back
2000-02-22 06:22:31 +00:00
Dan Olson
899180733a
Moving some files around for Jason Nelson (Win32 target)
2000-02-22 04:59:08 +00:00
Joseph Carter
9e973574e4
bspfile.h is now really common
2000-02-21 22:16:39 +00:00
Bill Currie
19206928b4
merge qw_client/model.c and uquake/model.c into common/model.c
...
common/gl_model.c uquake/Makefile.in:
allow checksums in uquake
2000-02-21 21:13:45 +00:00
Loring Holden
8668430a36
quakefs.c - added #include "config.h" so unistd.h would be included properly
...
vid_sunx.c - do not define x_disp and x_win as static, removed unneeded
variables, took on IN_* functions
2000-02-21 18:06:10 +00:00
Dan Olson
e0dc6fa673
Removal of duplicated files.
2000-02-21 14:29:25 +00:00
Bill Currie
15e4001bf2
merge qw_client/gl_cl_parse.c and uquake/gl_cl_parse.c into common/gl_cl_parse.c
2000-02-21 12:47:23 +00:00
Bill Currie
f56e2a12c2
more merges
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qw_client/gl_model.c + uquake/gl_model.c = common/gl_model.c
qw_client/gl_rlight.c + uquake/gl_rlight.c = common/gl_rlight.c
common/gl_rmisc.c:
call R_InitBubble for both uq and qw
2000-02-21 12:36:38 +00:00
Bill Currie
21f934a4a4
move gl_ngraph.c from qw_client to common in anticipation of it being
...
backported to uquake. Might as well pre-merge it :)
2000-02-21 11:22:10 +00:00
Bill Currie
61bce24653
more mergine
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qw_client/gl_screen.c + uquake/gl_screen.c = common/gl_screen.c
2000-02-21 11:16:13 +00:00
Bill Currie
007b9a47ee
merge qw_client/resource.h and uquake/resource.h into common/resource.h
2000-02-21 10:38:51 +00:00
Bill Currie
120597da8e
Heh, netgraph is not yet ported to uquake :)
2000-02-21 10:34:16 +00:00
Bill Currie
0196064c51
merge qw_client/r_misc.c and uquake/r_misc.c int common/r_misc.c
...
merge qw_client/r_sprite.c and uquake/r_sprite.c int common/r_sprite.c
2000-02-21 10:28:22 +00:00
Bill Currie
981acbc014
merge qw_client/r_part.c and uquake/r_part.c into common/r_part.c
...
merge qw_client/gl_rpart.c and uquake/gl_rpart.c into common/gl_rpart.c
r_part.c tested for uquake and seems ok, but gl_rpart.c untested
2000-02-21 08:12:35 +00:00
Dan Olson
5f3c8c1738
Keeps -glx targets from re-meshing models every time they start up.
2000-02-21 04:22:00 +00:00
Dan Olson
8ac1385c9f
Jason Nelson's patch for fixing Win32 targets
2000-02-20 21:19:50 +00:00
Zephaniah E. Hull
2afdb1db5f
Little bug fixes here and there, should work again..
2000-02-20 20:49:36 +00:00
Zephaniah E. Hull
d356761b93
Fix for the QW protocol problem by Dabb..
...
Some profiling changes as well..
Code now compiles with profiling support, will disable later..
2000-02-20 20:46:13 +00:00
Dan Olson
f6b334821b
Small fix for duplicated Registering of _windowed_mouse
2000-02-20 20:45:18 +00:00
Bill Currie
692f99de11
Fix the gentle crash on game load once in a game. (#ifdef UQUQKE doesn't help
...
much, does it?:)
2000-02-20 08:39:23 +00:00
Bill Currie
78a1e3e6bc
can't use Con_Printf at this stage
2000-02-20 06:18:33 +00:00
Bill Currie
592b054f82
common/gl_vidglx.c:
...
some tweeks in an attempt to improve shutdown. NOT the final say
qw_server/sv_ccmds.c:
comment correction
common/quakefs.c uquake/host_cmd.c:
knghtbrd's gamedir patch, plus some Hunk_Alloc -> Z_Malloc changes.
2000-02-20 04:20:00 +00:00
Joseph Carter
d6143f645f
a few glx video cleanups
2000-02-19 20:54:58 +00:00
Dan Olson
0cd791223c
Fixed a conwidth bug involving min(a,b). Whoever did this needs to be injured.
2000-02-19 20:43:34 +00:00
Joseph Carter
8d460e7c6f
nothing major changed
2000-02-19 17:52:52 +00:00
Marcus Sundberg
636b73cc11
Synced some code between UQ/QW.
2000-02-19 15:43:42 +00:00
Marcus Sundberg
fe555bd14e
Fixed broken #endif
2000-02-19 15:42:13 +00:00
Marcus Sundberg
be77f29ec8
Merged IN_Commands with IN_Frame.
2000-02-19 14:52:17 +00:00
Marcus Sundberg
9baa100ca8
Made code work again.
2000-02-19 14:30:51 +00:00
Marcus Sundberg
10cc5228c5
Remove redundant shared stuff from Makefiles.
2000-02-19 13:53:08 +00:00
Marcus Sundberg
0c2d28b225
Fix default case when checking C++ comment workaround.
...
How to create shared libraries are not dependant on the OS, and
_definitely_ not on CPU-type! Removed silly code.
2000-02-19 13:51:37 +00:00
Bill Currie
aa605d7d51
fix a nastyness in shutdown code
2000-02-19 09:53:47 +00:00
Bill Currie
a5c3e6519c
misc fixes to get uquake to link with the new input code
2000-02-19 08:55:10 +00:00
Zephaniah E. Hull
1e9f882fee
Whoops, minor compile fixes..
2000-02-19 08:44:02 +00:00
Zephaniah E. Hull
0fae0e01d3
Reverting away from modules in the main branch..
...
-3dfx, -x11, and -glx all work, at least for qw-client, no promices on uquake.
I can't test any other targets at the moment, so....
2000-02-19 08:24:15 +00:00
Loring Holden
6b9563b880
Until we use libtool, we need to specify in configure.in how to create and
...
use shared libraries (-rdynamic and -shared does not work everywhere)
We also have to use this information in */Makefile.in
2000-02-17 16:21:23 +00:00
Loring Holden
1b7369d462
Makefile.in - let autoconf tell us how to do shared library stuff
...
cvar.c - added $include <stdlib.h>
in_x11.c - removed #include "menu.h" (unavailable in some cases & unneeded)
vid_sunx.c - now loads x11 plugin
world.c - only call SV_Error if compiling uquake or qw-server
2000-02-17 16:18:55 +00:00
Dan Olson
7d387042f7
New CVAR flag system. Appears to work perfectly
2000-02-16 21:30:20 +00:00
Joseph Carter
50167d5e71
Console now hauls ass by default ala quake2 and such. Did not change the
...
scr_conspeed default from 300 to quake2's 3 because I want to be sure of
how I am doing it compared to how it was done later. Will ask Zoid when
both of us are awake at the same time.
2000-02-16 11:28:27 +00:00
Bill Currie
f74c84e695
added a comment from Zoid describing how things like CVAR_ROM works
2000-02-16 04:36:33 +00:00
Bill Currie
6656fb6af6
add the #defines Zoid posted to irc
2000-02-15 23:17:23 +00:00
Jeff Teunissen
1bf5d6c30c
Makefile.in: Removed -lvga from in_x11.so build
...
rest: misc. fixes
2000-02-15 19:25:09 +00:00
Dan Olson
b03c0a094e
More menu stuff and input plugin loading for -glx targets
2000-02-15 18:45:26 +00:00
Dan Olson
c878ab64f4
Prep of menus for video modularization.
2000-02-15 14:25:03 +00:00
Bill Currie
b099c73cc4
add Cvar_Init, which adds the "set" command to create dynamic cvars
2000-02-15 11:42:12 +00:00
Dan Olson
35fb941db1
Correction of spelling errors. Mostly for CVS practice.
2000-02-14 23:06:13 +00:00
Bill Currie
b099908cc7
fix a potential buffer overflow
2000-02-14 20:28:22 +00:00
Bill Currie
9ed247178f
common/plugin.c:
...
add path searching. currently unix style only (ie ':') and defaults to
".:${LIBDIR}/quakeforge".
*/Makefile.in:
fix up the clean targets a little, so they actually work
2000-02-14 11:30:37 +00:00