Bill Currie
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a7e5fd3a16
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oops, accidently left a test disablement of DGA in. also forgot some of the DGA/VIDMODE split.
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2000-05-01 11:08:00 +00:00 |
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Bill Currie
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7da23db202
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separate out checks for VIDMODE and DGA in preparation for the Great Vidmode Hack :)
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2000-05-01 10:36:00 +00:00 |
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Bill Currie
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ecba3b9f42
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put #include <limits.h> in for other OSes that don't automaticly include it in one of the other headers.
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2000-05-01 08:57:11 +00:00 |
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Bill Currie
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94c850b14a
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VID_SetPalette is required for my g200 (this might have to be cvar'ed if it affects anybody else adversly), and doesn't cause any problems, so I've removed it's experimental status. Also removed some commented out experimental code (well, non that disabled dga).
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2000-05-01 08:28:27 +00:00 |
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Bill Currie
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90cab60e05
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rename vid_nt_gl.c to vid_wgl.c and touch up the windows build stuff to reflect the change.
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2000-04-30 22:44:06 +00:00 |
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Bill Currie
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4d551f0f51
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rename common/gl_vidnt.c -> common/vid_nt_gl.c, common/gl_vidglx.c -> common/vid_glx.c and common/gl_vidlinux_3dfx.c -> common/vid_3dfxsvga.c and touch up the relevant files to reflect the name change.
I got sick of the inconsistency in the vid files.
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2000-04-30 22:27:58 +00:00 |
|
Dan Olson
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6b385b7af8
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Cvar cleanup and description additions
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2000-04-30 21:23:37 +00:00 |
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Joseph Carter
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0aa6a37ad2
|
mitch wanted the FPS counter to move to upper right of the screen. Not a
bad idea, here it is..
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2000-04-30 20:14:49 +00:00 |
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Bill Currie
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85254360f4
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fix a really nasty bug where downloads were going to the wrong place. there may be more fixes needed so qf copes with the new fs_basepath, and esp ~.
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2000-04-30 10:50:24 +00:00 |
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Joseph Carter
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2607f7e1ac
|
I'd been meaning to do this for awhile but thought I was the only one who
cared. fov > 90 in software and your gun is never drawn. No more, now
your gun will be drawn unless you esplicitly turn it off.
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2000-04-30 06:57:39 +00:00 |
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Nelson Rush
|
9d869f6f00
|
added Leon Breedt's testimonial
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2000-04-30 04:46:38 +00:00 |
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Joseph Carter
|
126461f4ab
|
Some cvar cleanup
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2000-04-30 03:48:09 +00:00 |
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Dan Olson
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e8527094b4
|
Made gl_fires and gl_particles CVAR_ARCHIVE
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2000-04-30 03:26:29 +00:00 |
|
Joseph Carter
|
1e6abc2b65
|
cheap hack of a -nodga - this is ESSENTIAL for debugging!
|
2000-04-29 19:53:47 +00:00 |
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Bill Currie
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145475d624
|
apply svgalib input shutdown bugfix patch from ds/XoXus/David Symonds.
Thanks, man!
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2000-04-29 11:57:13 +00:00 |
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Thad Ward
|
8cefba82e2
|
removed the #ifdef GLOBAL_CFG_FILE from host.c that someone put in, and added
a #define GLOBAL_CFG_FILE to win32/config.h
|
2000-04-29 05:49:07 +00:00 |
|
Loring Holden
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a95091b3c2
|
Changes to compile on systems w/out DGA support
|
2000-04-29 05:43:05 +00:00 |
|
Joseph Carter
|
15488dd27e
|
cleaned up the DGA stuff a little
|
2000-04-29 02:41:54 +00:00 |
|
Bill Currie
|
a3c55ff7f1
|
completly disable debug output for command execution. hurts fps too much
|
2000-04-29 02:34:56 +00:00 |
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Joseph Carter
|
2d6b0867e7
|
Loring is gonna kill me because I paid no attention to systems without DGA
here.. I'll fix it later if you don't first.
|
2000-04-29 00:32:41 +00:00 |
|
Loring Holden
|
d2bede4383
|
Cast isspace() parameter to int in order to avoid error under Irix
|
2000-04-28 21:14:52 +00:00 |
|
Loring Holden
|
45ca17ab62
|
Only define hasdga if compiled w/ DGA (#ifdef HAS_DGA), so that we avoid
defined but not used error
|
2000-04-28 21:14:13 +00:00 |
|
Joseph Carter
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168d3e3761
|
Make DGA default to yes
|
2000-04-28 20:41:48 +00:00 |
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Joseph Carter
|
d01388261c
|
Undid all the disabling of DGA. All of the sudden it works just fine. It
begs the question: What the HELL was wrong with it before and who fixed it
without telling me?! =D
|
2000-04-28 20:37:25 +00:00 |
|
Tony Tyson
|
3e10387288
|
Changed crosshairalpha to gl_crosshairalpha and made it floating point.
(1.0 = opaque, 0.0 = clear).
|
2000-04-28 04:43:21 +00:00 |
|
Tony Tyson
|
ae2ab25a34
|
Added cvar "crosshairalpha" for crosshair 2 & 3. Defaults to 255 which is opaque (0 is clear).
|
2000-04-28 03:38:01 +00:00 |
|
Tony Tyson
|
341eacbc53
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Replace alloca with malloc for win32 builds.
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2000-04-28 02:52:00 +00:00 |
|
Tony Tyson
|
3d58770b4e
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Trivial fix for WIN32 version when GLOBAL_CFG_FILE is not defined.
|
2000-04-28 02:46:02 +00:00 |
|
Dan Olson
|
4771585877
|
prevent an annoying and unecessary warning message on uquake shutdown under
certain conditions
|
2000-04-27 23:09:42 +00:00 |
|
Dan Olson
|
52588a41ba
|
More cvar descriptions. I think I'm done for now.
|
2000-04-27 21:49:19 +00:00 |
|
Dan Olson
|
3a4bb0d831
|
Added some cvar descriptions
|
2000-04-27 21:37:00 +00:00 |
|
Pontus Lidman
|
8aa0adddc0
|
Typo corrected when configuring with extra ipv6 libraries
|
2000-04-27 20:28:34 +00:00 |
|
Bill Currie
|
1970ba1b43
|
just added a comment
|
2000-04-27 11:55:22 +00:00 |
|
Bill Currie
|
2e61dac258
|
casue autoexec.cfg to be executed in the new gamedir (after frontend.cfg)
also, clean up quakefs.c a little (minor)
|
2000-04-27 10:56:31 +00:00 |
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Bill Currie
|
e94c1488ac
|
shuffle things around so gamedir works early on in the piece. Also put it into qw-client in the first place. grr Unfortunatly, doesn't fix our class change problem :(
|
2000-04-27 09:25:38 +00:00 |
|
Bill Currie
|
3c8ff479a3
|
oop, forgot this for avoiding win32 problems
|
2000-04-27 07:15:51 +00:00 |
|
Bill Currie
|
9afa18b5f8
|
!lart taniwha for forgetting to make clean after changing headers
|
2000-04-27 04:55:43 +00:00 |
|
Bill Currie
|
578532766f
|
oops :/
|
2000-04-27 04:38:48 +00:00 |
|
Bill Currie
|
439c26b18b
|
developer 1 will cause +... output when things are executed
Also, move the developer cvar to it's new home in cvar.c and cvars.h
|
2000-04-27 04:33:30 +00:00 |
|
Joseph Carter
|
b1e18056eb
|
gl_particles moved out of gl_vid* since it is common.
new cvar, gl_fires. Default to 1, set to 0 if you hate the fire effect on
the lavaball and coming off the rocket trail.
|
2000-04-27 04:30:37 +00:00 |
|
Bill Currie
|
e0d55e9c19
|
fix knghtbrd's segfault. Make two passes at the config file just like the command line.
|
2000-04-27 02:07:29 +00:00 |
|
Bill Currie
|
ede51b8e01
|
hopefully, this will allow the windows targets to build
|
2000-04-27 01:25:20 +00:00 |
|
Bill Currie
|
0142fc1a24
|
expand ~ for spefifying data directories.
Note: still needs to be autoconfiscated, but I'm not sure what direction to take there.
|
2000-04-27 00:37:57 +00:00 |
|
Bill Currie
|
af8f5e501b
|
execute all commands in quakeforge.conf, not just set
|
2000-04-26 23:43:46 +00:00 |
|
Joseph Carter
|
a79a491b96
|
Stephen Hocking reported a bug in the OSS sound code under FreeBSD. This
is the extremely long and complex (ie, single line) change to fix it.
|
2000-04-26 16:41:12 +00:00 |
|
Joseph Carter
|
5ce33303ac
|
slight cleanup of taniwha's global config stuff.. YES another -D on the
cmdline to gcc. *sigh* This is the "proper"(?) way to do what we're
doing. Shouldn't affect anything for win32.
|
2000-04-26 16:12:03 +00:00 |
|
Bill Currie
|
b7b9937dcb
|
Add global config file loading. Fully autoconfiscated (Coderjoe: you'll need to add onother #define to wins/config.h). Currently, only set commands are executed (easy enough to change). if ${prefix} is /usr, the global config file is /etc/quakeforge.conf, otherwise it will be ${prefix}/etc/quakeforge.conf. The full path to the config file can be specified with (eg) --with-global-cfg-file=/usr/etc/quakeforge.rc.
|
2000-04-26 13:24:13 +00:00 |
|
Thad Ward
|
aa42a88241
|
added FS_BASEPATH to the win32 config.h file
|
2000-04-26 05:37:09 +00:00 |
|
Joseph Carter
|
a842501f0d
|
You can now save 1000 screenshots, they'll be named qf000 to qf999...
Why you'd want 1000 screenshots I have no idea, but I did hit the limit of
100 when I was trying to get good screenshots of the rocket stuff..
|
2000-04-25 15:25:33 +00:00 |
|
Bill Currie
|
e605302b38
|
autoconfiscate fs_basepath
--enable-basepath causes qf to look in ${prefix}/gqmes/quakeforge for the files
--with-basepath=path gives you more control
|
2000-04-25 12:31:03 +00:00 |
|