Eric Windisch
17eb4d012c
Some changes to quakefs.c for the pakzip (formerly pak3) support.
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Found and deleted unused, obsolete functions in r_surf.c
2000-02-14 03:08:14 +00:00
Bill Currie
7d5b301d80
common/quakeio.c:
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support gzipped files
common/quakefs.c:
qw_client/cl_parse.c:
qw_server/sv_ccmds.c:
uquake/host_cmd.c:
uquake/menu.c:
use "z" in mode flags when reading files
uquake/Makefile.in:
take cl_ents.c out again (too much work atm to get it to compile)
2000-02-08 20:59:36 +00:00
Bill Currie
a078544d38
Replaced every single fscking FILE and gzFile (except in quakeio.*) with QFile
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and fixed up as many f* and gz* calls as gcc found (and, where sensible, grep)
Unfortuanatly, demos are broken again.
2000-02-08 07:23:09 +00:00
Bill Currie
edbb589045
merge qw_client/cl_main.c and uquake/cl_main.c into common/cl_main.c
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For the rest, convert all refs to FILE and gzFile to QFile, and similar for
file functions (eg fprintf, fgets, fread, etc)
2000-02-08 05:06:58 +00:00
Bill Currie
0a46c1d979
configure.in:
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make zlib enabled by default
common/nozip.h:
swap the size and count params to f{read,write} to prevent demo code
breaking
common/quakefs.c:
if zlib is unavailable, there is no point in supporting the .gz
extension
2000-02-03 21:44:46 +00:00
Eric Windisch
9e47e221b6
Changed the name of the pak3 code to pakzip. Also a few assorted, trivial code cleanups.
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-- Eric Windisch
2000-02-03 21:13:23 +00:00
Joseph Carter
c0dc03a8ff
Other minor changes for uquake, nothing visible
2000-02-03 20:27:25 +00:00
Jeff Teunissen
9a9384f6a9
Cmd_InitFilesystem(): add -game support to the common cmd.c, #ifdef
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QUAKEWORLD the Cmd_AddGameDirectory("%s/qw", ... ) call.
2000-02-03 11:29:22 +00:00
Loring Holden
8349f3e59f
Various changes to get build to work when zlib isn't available...
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Various changes to get rid of warnings under AIX, Irix, Linux & Solaris...
2000-02-03 08:46:52 +00:00
Bill Currie
e9a2a3fab5
Add gzip support, add -Werror to gcc CFLAGS, clean up misc warnings.
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NOTE: demos are broken for gzipped demo files (possibly normal ones too, not
yet tested).
2000-02-03 00:34:12 +00:00
Jeff Teunissen
02dab8f828
Re-added Hipnotic/Rogue support to filesystem code. Cleaned up
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COM_LoadGameDirectory().
2000-02-02 06:49:43 +00:00
Joseph Carter
7bc3e61e27
This isn't funny.. Typo fixed.
2000-02-02 05:33:23 +00:00
Joseph Carter
b210bffd3e
Note to self: ...test before you commit, test before you commit...
2000-02-02 05:10:56 +00:00
Joseph Carter
0393b88e5f
breaks are evil outside switch's, the for loop has an exit condition...
2000-02-02 05:07:29 +00:00
Eric Windisch
b1af7c3e37
Fixed bug that caused:
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Error: Not enough RAM allocated. Try starting using "-mem 16" or higher
Quakefs.c
2000-02-02 05:01:07 +00:00
Eric Windisch
668fcd2143
Minor changes to quakefs.c; if generations and experimental are defined all files ending in .pak3 are loaded.
2000-02-01 05:13:30 +00:00
Bill Currie
19e937518c
can find "wadfile".gz as well as just "wadfile". NOTE: .gz files don't acutally
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work yet.
2000-01-30 22:46:30 +00:00
Bill Currie
6f213c8342
common/quakefs.c:
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make pak3 support dependent on /both/ _EXPERIMENTAL_ and GENERATIONS
qw_client/Makefile.in:
move gl files into cleint/gl so thay can have their own build rules
conditionally added -lasound to LIBS if building for ALSA
2000-01-29 02:31:47 +00:00
Zephaniah E. Hull
f18b3bcf02
HUGE changes..
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Basicly, sound_lib.a is built, and is compiled into the clients..
Note, uquake is SERIOUSLY FSCKED..
2000-01-27 17:06:02 +00:00